Mods / More Lanterns

Tags:
Cosmetics Crafting Furniture
Author:
xXx_Ape_xXx
Side:
Both
Created:
Sep 13th 2024 at 1:30 AM
Last modified:
Aug 2nd at 11:02 PM
Downloads:
130348
Latest release (for Vintage Story 1.22.0-pre.1 - 1.22.6, potentially outdated):
apelanterns-v1.22.0-1.4.3.zip  1-click install

 

Have you ever longed for more ways to light up the world around you?

Are you tired of the same old lanterns, wishing you could put something a bit more decorative on that fancy new building of yours?

 

Look no further! This mod is for you!

 


What this mod currently changes/adds:

  • 19 new lanterns of various materials, including: Paper lanterns, Japanese stone lanterns, floating lanterns, medieval inspired lanterns, modern style lanterns and more..
  • Paper lanterns with coloured light
  • Floating paper lanterns!
  • Adjustable light level on metal medieval lanterns
  • Craft beautiful stone lanterns in any rocktype you desire! Pieces crafted separately and assembled to make the finished lantern
  • New dyeable parchments that can be used to make coloured variants of various paper lanterns
  • New recipe for cyan and brown dye
  • Dye parchments in large quantities in a barrel

 


 

Complimentary mods:

Mods that go well with this mod.

 

Japanese Architecture - by LilianaXolkiyr

 


 

Credits:

 

  • All models made by me.

 

Codebase for the Floating Lanterns provided by SpearAndFang ! A HUGE Thank You for all the help!

 


Support the Mod Author

 

If you find this mod useful, and you would like to show appreciation for the work I do, you can support me on the link below.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.4.3 apelanterns
1.22.0-pre.1 - 1.22.6
12469 Jul 20th at 11:41 PM apelanterns-v1.22.0-1.4.3.zip 1-click install
  • Fixed: Missing shape file should now be back
1.4.2 apelanterns
1.22.0-pre.1 - 1.22.4
513 Jul 19th at 11:07 PM apelanterns-v1.22.0-1.4.2.zip 1-click install
  • Tweak: Coloured parchments are now writable (requested)
  • Tweak: Patched vanilla lanterns attachment areas, to better fit with where they connect to the attached block
  • Fixed: Some stone lantern parts had no selection box. Should now be fixed
1.4.1 apelanterns
1.22.0-pre.1 - 1.22.2
18612 May 17th at 11:33 PM apelanterns-v1.22.0-1.4.1.zip 1-click install
  • Bug: Removed old remap file that was causing issues with beams in the village generation. If you are affected from v1.4.0, try the fix down bellow.
    • To identify if your village is affected: Some of the beams on houses and stairs will look like Kapok half roof pieces, instead of the rotten beams they are supposed to be.

 

 

Fix:

Install 1.4.1 of this mod.

Enter game world affected by the bug.

Type /gm 2 to enter creative mode.

Stand next to a affected area/building in the village and then type  /wgen regen 3

This will regenerate the village chunks and swap back the correct blocks.

1.4.0-pre.1 apelanterns
1.22.0-pre.1 - 1.22.1
8946 May 1st at 1:08 AM apelanterns-v1.22.1-1.4.0-pre1.zip 1-click install

Pre-release with no new features added.

 

  • Updated to 1.22.x

 

1.3.5 apelanterns 46292 Sep 18th 2025 at 8:15 PM apelanterns-v1.21.1-1.3.5.zip 1-click install

1.3.5

 

  • Patched stone lanternpart being unselectable and nondestructible if placed in the world (Maru Kasa)
  • Cleaned up and added proper collision and selection boxes for all stone lantern parts
  • Fixed some z-fighting on some of the stone lantern parts
  • Fixed missing texture on some of the stone lantern parts

 

1.3.4 apelanterns 1685 Sep 16th 2025 at 8:29 PM apelanterns-v1.21.1-1.3.4.zip 1-click install

1.3.4

  • Added: Patched Plumb and Square to be a proper tool with durability
  • Fixed: Recipes using Plumb and Square should now retain the tool in the grid when crafting

 

1.3.3 apelanterns 5378 Sep 1st 2025 at 1:11 PM apelanterns-v1.21.0-1.3.3.zip 1-click install
  • Added workaround for remapping issues
1.3.2 apelanterns 2148 Aug 30th 2025 at 7:57 PM apelanterns-v1.21.0-1.3.2.zip 1-click install
  • Fixed: Plumb and square are again usable in recipes, and will be returned when used.
  • Fixed: Some textures had wrong path
1.3.1 apelanterns 702 Aug 29th 2025 at 8:46 PM apelanterns-v1.21.0-1.3.1.zip 1-click install
  • Hotfix: Erronous remap file causing story locations and other structures placed by schematics to fail.
1.3.0 apelanterns 118 Aug 28th 2025 at 11:44 PM apelanterns-v1.21.0-1.3.0.zip 1-click install
  • Updated for 1.21.0
  • Added: Adjustable light level on metal lanterns
    • Ctrl + right click to adjust the light    (might add to all lanterns later)
  • Fixed: Lighting bug with unlit paper lanterns. Were lit despite saying unlit
  • Remap old metallanterns to new versions  (needed for the new adjustable versions)
  • Changed requirement on creating lantern parts, plumb and square will now be returned
  • More lanterns can now be carried in your off-hand (requested)
  • Added Spanish translation - thnx C4BR3R4

 

 

For translators:  The language file has changed quite a lot since 1.20.* versions.

1.2.0 apelanterns
1.20.0 - 1.20.12
689 Sep 18th 2025 at 7:11 PM apelanterns-v1.20.12-1.2.0.zip 1-click install

1.2.0

  • Fixed lighting bug with unlit paper lanterns, were lit despite saying unlit
  • Added adjustable light level to metal lanterns
  • Remap old metallanterns to new versions
  • Changed requirement on creating lantern parts, plumb and square will now be returned
  • More lanterns can now be carried in your off-hand (requested)
  • Patched Plumb and Square to be a proper tool with durability
  • Recipes using Plumb and Square should now retain the tool in the grid when crafting (requested)
  • Minor z-fighting on some lantern parts
  • Missing texture on some lantern parts

 

IF UPGRADING FROM OLDER VERSION, PLEASE BACKUP YOUR WORLD BEFORE STARTING!

(better safe than sorry)

1.1.2 apelanterns
1.20.2 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
18118 May 11th 2025 at 4:58 AM apelanterns-v1.20.10-1.1.2.zip 1-click install
  • Added: Floating lanterns!
  • Added: Japanese style Stone Lanterns: Yukimi, Kodai Maru Yukimi, Oribe Ikekomi, Okunoin Daitsuki

 

  • Fixed: Several small bugs and tweaks on existing lanterns already in the mod

 

  • Changed: Mod is now a "Code" mod, adding new functionalty needed for the new lanterns

 

Please make a  backup of your world if you plan to add this to an existing world!!!

This version should work with existing worlds, but please make a backup just to be sure!!

 

Huge shout-out and credits to SpearAndFang for help, and letting me refactor code from Primitive Survival to suit my needs!

1.1.1 apelanterns
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10
10517 Jan 18th 2025 at 3:29 PM apelanterns-v1.20-1.1.1.zip 1-click install
  • Hotfix: Wrong game dependency version fixed
1.1.0 apelanterns 611 Jan 17th 2025 at 7:46 PM apelanterns-v1.20-1.1.0.zip 1-click install
  • Updated to 1.20 stable release
1.0.0 apelanterns 3285 Sep 13th 2024 at 1:32 AM apelanterns-v1.19.8-1.0.0.zip 1-click install
  • Initial release.

125 Comments (oldest first | newest first) (threaded | flat)

Morcalvin, Aug 23rd at 5:25 PM

What light level do the Japanese lanterns put out?

xXx_Ape_xXx , Aug 23rd at 7:38 PM
@Morcalvin: What light level do the Japanese lanterns put out?

From 12 to 14 depending on the type.

 

Yukimi Dōrō                     -  12
Okunoin Daitsuki Dōrō    -  12
Kodai Maru Yukimi Dōrō  -  13
Oribe Ikekomi Dōrō         -  14

JimmyMac, Aug 5th at 12:22 PM

VS 1.22.6 - In creative inventory on the More Lanterns tab. I Hover over Kodia Maru Yukimi Doro (Suevite) (cracked) lantern and hit H to open the handbook entry and VS crashes out to the desktop with the crash log window. I'm not sure if it happens with other not crack varients but looks like it happens with the cracked version no matter what stone it is

 

Crash Report
Running on 64 bit Windows 10.0.26200.0 with 32690 MB RAM
Game Version: v1.22.6 (Stable)
8/5/2026 7:04:20 AM: Critical error occurred
Loaded Mods: bettercrates@1.10.0, biggerpockets@1.0.6, chiseltools@1.17.4, landformoverhaul@1.0.4, hangingvessels@1.1.1, primitivesurvival@5.1.0, prospecttogether@2.2.1, storagecontroller@1.2.2, subtleparticlesplus@1.2.0, game@1.22.6, vsimgui@1.2.7, waypointbeacon@1.7.2, waysearchpoint@1.0.5, zoombuttonreborn@2.0.4, apelanterns@1.4.3, egocaribautomapmarkers@5.0.3, betterruins@0.6.3, butchering@1.13.6, carryon@1.14.2, configlib@1.12.0, controllerroomfix@0.1.0, critcherscalculator@1.2.3, danatweaks@4.1.0, deathcorpses@2.8.1, displayfps@1.0.4, extrainfo@2.2.1, fillmybloomery@1.0.3, freedomunits@1.1.5, healthbar@1.4.2, helvehammerextcontinued@1.9.1, juicyores@1.0.2, knapster@4.0.0, localrespawn@2.0.1, medievalexpansionpatch@1.4.1, nbcartographer@2.3.0, nemi@1.1.0, nowindfacearm@1.0.0, particlesplus@2.5.8, redspecstrashslotfork@0.0.1, statushudcont@4.4.0, stepupcontinued@0.0.2, stonebakeoven@1.3.8, translocatorpaths@1.2.2, truethirdperson@1.0.0-dev.1, bitzartuitweaks@0.8.0, creative@1.22.6, vsroofing@1.7.0, survival@1.22.6, autoconfiglib@2.0.10, butcheringchicken@1.2.1, MacPackHud@1.0.0, zrustdrops@2.1.0
Involved Harmony IDs: extrainfo
System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Item *:* but there are no such items/blocks!
   at Vintagestory.API.Client.SlideshowGridRecipeTextComponent.ResolveIngredients(Dictionary`2& unnamedIngredients, Queue`1 halfResolvedRecipes, GridRecipe toTestRecipe, Boolean& allResolved, ItemStack[] allStacks, Random fixedRand) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 409
   at Vintagestory.API.Client.SlideshowGridRecipeTextComponent.ResolveRecipes(List`1 resolvedGridRecipes, GridRecipe[] gridRecipes, ItemStack[] allStacks, Random fixedRand) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 371
   at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI api, GridRecipe[] gridRecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 82
   at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, List`1 anvils, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 2306
   at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch7(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
   at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 119
   at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113
   at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 135
   at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 260
   at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 329
   at Vintagestory.GameContent.ModSystemSurvivalHandbook.OnSurvivalHandbookHotkey_Patch1(ModSystemSurvivalHandbook this, KeyCombination key)
   at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 424
   at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 394
   at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1876
   at Vintagestory.Client.GuiScreenRunningGame.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 322
   at Vintagestory.Client.ScreenManager.OnKeyDown(KeyEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 903
   at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 253
   at OpenTK.Windowing.Desktop.NativeWindow.OnKeyDown(KeyboardKeyEventArgs e)
   at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
   at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
   at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Skandranen, Jul 23rd at 11:25 PM

I'm using this on 1.22.5 and the Plumb and Square bug is back apparenlty

xXx_Ape_xXx , Jul 23rd at 11:57 PM
@Skandranen: I'm using this on 1.22.5 and the Plumb and Square bug is back apparenlty

Hmm, that's strange. It does not get returned when used?

Skandranen, Jul 24th at 12:12 AM
@xXx_Ape_xXx: Hmm, that's strange. It does not get returned when used?

it gets returned to my hotbar or backpack after every 1 piece made won't let me make multiples

xXx_Ape_xXx , Jul 24th at 6:33 PM
@Skandranen: it gets returned to my hotbar or backpack after every 1 piece made won't let me make multiples

Oh, it sounds like it's no longer registered as a tool.
Interesting..

Thank you for reporting, I will look into it as soon as I get time.

Bannta, Jul 21st at 5:34 AM

eek, I need to load this, my Portculis Mod's Lamp holder and lamp post will hold anything that is a lantern or oil lamp

Bannta, Jul 21st at 2:22 PM
@Bannta: eek, I need to load this, my Portculis Mod's Lamp holder and lamp post will hold anything that is a lantern or oil lamp

Everything will attach... whelp, 

Other than that, pretty nice mod!

xXx_Ape_xXx , Jul 21st at 7:58 PM (modified Jul 21st at 7:59 PM)
@Bannta: Everything will attach... whelp, Other than that, pretty nice mod!

Is there any issues with how the lanterns attach to your lamp holder and lamp posts?
Maybe we could device a compability patch to make things look better, if that is the issue?

Edit: I will test with your mod to see what things look like.

ManaWei, Jul 20th at 8:20 AM (modified Jul 20th at 10:43 AM)

holding the lanterns in the main hand look a little off, maybe mirror the left hand.. ?

But overall amazing work ! absolutely love them, so many variants <3 

xXx_Ape_xXx , Jul 20th at 6:07 PM
@ManaWei: holding the lanterns in the main hand look a little off, maybe mirror the left hand.. ? But overall amazing work ! absolutely love them, so many variants <3

I'll note it down for the next update, and see if I can do some adjustments for the main hand.
Thank you for the kind words, I appreciate that 😊

smt923, Jul 20th at 1:38 AM (modified Jul 20th at 1:50 AM)

I appear to maybe be getting an error with the new version?

Crash Report
System.Exception: Don't know how to instantiate block of class 'MoreLanterns.BlockDimmable' did you forget to register a mapping?
   at Vintagestory.Common.ClassRegistry.CreateBlock(String blockClass)
   at Vintagestory.Common.BlockTypeNet.ReadBlockTypePacket_Patch3(Packet_BlockType packet, IWorldAccessor world, ClassRegistry registry)
   at Vintagestory.Client.NoObf.ClientSystemStartup.LoadBlockTypes()
   at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Step1()
   at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass11_0.<QueueTask>b__0(Object _) in VintagestoryApi\Common\TyronThreadPool.cs:line 119
   at System.Threading.QueueUserWorkItemCallback.<>c.<.cctor>b__6_0(QueueUserWorkItemCallback quwi)
   at System.Threading.QueueUserWorkItemCallback.Execute()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
   at System.Threading.Thread.StartCallback()

edit: though i loaded again just fine somaybe just a strange one off issue? figure since it mentions more lanterns i may as well put it here but if it doesn't come up again it might be some freak rare thing 

smt923, Jul 21st at 6:17 AM
@xXx_Ape_xXx: Hm strange, sounds like the mod failed to load somehow.Let me know if this keeps happening, and I will look into it.

yeah I don't know what happened, have played since a few times and not seen the same error again, probably was some fault of me fixing up the server to be honest

zaimotis, Jul 2nd at 1:07 AM

is this compatible with display container versatility mod or do they conflict?

Solidude, Jun 22nd at 6:00 PM
Spoiler!
Please give a good headscratch to Saxon and Chubbs. I assume that's a RL reference

Love the mod <3 Tysm

xXx_Ape_xXx , Jun 22nd at 10:32 PM
@Solidude: Spoiler! Please give a good headscratch to Saxon and Chubbs. I assume that's a RL reference Love the mod <3 Tysm

Thank you soo much for the kind words!

Spoiler!
They're not mine, but I will forward the headscratches to the right address 😊
simplemargherita, Jun 19th at 5:30 PM

lantern roof tiles, such as the kodai maru yukimi piece, can be placed on the floor. this is well and fine, but they do not have any sort of collision marker to break them after being placed, nor does removing the block beneath make them fall. the only means to remove them as far as i can tell is using a bomb. perhaps i am missing something, like a tool of some sort, but this seems a bit silly otherwise. if you could look into it i would appreciate it.

MIghtyGooga, Jun 1st at 6:37 PM

I absolutely love this mod. Great Job!

xXx_Ape_xXx , Jun 1st at 7:58 PM
@MIghtyGooga: I absolutely love this mod. Great Job!

Thank you for your kind words 😊

ZephenKellen, May 8th at 6:52 PM

With Mod Version 1.4.0-pre.1 I am getting a Version Mismatch error. I am on 1.22.0 but it is telling me I need to be on version 1.22.1 even though supported game versions have listed 1.22.0 - 1.22.1

JaneDaPixelPixie, May 8th at 4:50 PM

┻┳|

┳┻| _

┻┳| •.•) patiently waiting for the 1.22 version 

┳┻|⊂ノ

┻┳|

xXx_Ape_xXx , May 4th at 1:33 AM

dimeymer

Oh my gosh, I brought back that error when repacking the mod.

Thank you for letting me know, I will make sure it's properly added in the next release.

dimeymer, May 1st at 3:08 PM

xXx_Ape_xXx, Sorry, this mod's Russian translation file is double-packed, so it doesn't work 🙃
Maybe this needs to be fixed.

MiraLeaps, Apr 29th at 10:23 AM

Thank you very much! You're the best

xXx_Ape_xXx , Apr 29th at 10:16 AM

Falcolmreynolds

They do weather into the variants over time, and currently not craftable. I'm contemplating adding crafting steps to each of those mentioned.

 

MiraLeaps

Thank you, I'm glad you like the mod. Cool that you want to incorporate it into your mod, I'm honoured. Feel free to add it as a dependency. Credits are appeciated.

Falcolmreynolds, Apr 29th at 6:05 AM

Quick question -- are the cracked/weathered/mossy/rusty variants of the stone lanterns craftable at all? Do the new ones weather into variants over time? I'd love to know how to add these specifically to my worlds in survival instead of having to go into creative for them.

MiraLeaps, Apr 25th at 1:43 PM

Hey! First of all: I love this mod. It really rounds out something that I think is very important to a game: lighting. I would be so tired of having only the base game lighting lol. Thank you for your work.

 

Second: I am the current main dev on VSvillage and I'm working on a kind of fork/conversion of that mod which has a focus on a fantasy amalgam of various East Asian cultures in setting and lore, and I was planning on making this mod part of the dependencies and, with your permission, integrating stuff from here into the mod, like what lanterns the villagers can spawn, parts of their workstations. Right now I've got one of your stone lanterns in a placeholder for a shrine that will serve as the center piece and it's so perfect haha. 

Credit would be of course given, and my mod would depend on yours (and the others being integrated) to work (the shape/texture/block/etc files would stay in your mod and load from there for their regular use)

xXx_Ape_xXx , Apr 22nd at 4:25 PM

FlyntDragon I appreciate the suggestions. Will start work on updating all my mods soon. RL just been very busy lately.

 

Rook47Wolfe Interesting idea, I'll have to look into that idea to see what can work.. no promises.

 

 

FlyntDragon, Mar 16th at 2:57 AM

Randomly, xXx_Ape_xXx, if you plan to update this one, could I pretty please ask you to consider the ability to disable randomized direction of the Doro lanterns? I'd appreciate it because it looks unpleasently haphazard when I put them out in my gardens that ARE very much so otherwise orderly.

That said, if you do go the config route, is it something you could set on a 'per type of lantern basis'? I -do- like and appreciate the random direction on the floating lanterns, but I can also see some cases where I'd want them all facing a specific direction at times.

Thank you for creating all of these, and for the effort you put forth into keeping these mods up to date!

DeadlyEssence01, Feb 17th at 8:22 PM

I did some light testing, and this mod appears to work on 1.22

Rook47Wolfe, Dec 26th 2025 at 12:05 AM

is there any chance of getting lanterns that can float in the sky? even if it's like, just a option to remove physics on current ones so they don't fall when their support is broken?

 

 

 

Quasarq, Dec 3rd 2025 at 11:53 PM

xXx_Ape_xXx That would be absolutely brilliant, if it's not too difficult! 😊Thank you!!

xXx_Ape_xXx , Dec 2nd 2025 at 2:18 PM

Gelan

Yes, it does work with 1.21.5 👍

 

Nyxara

That is correct, the lanterns only emit the colour, and don't have the actual coloured parchment in the displayed model.
I will consider changing that for the next patch 😉

 

Quasarq

Ahh yes, the random rotation when placing the lanterns.. It was a design choice at the time I made the mod, but I will look to see if I can add a config option to turn it off, if that would be desired?

 

Gelan, Dec 1st 2025 at 4:56 AM

Does this work with 1.21.5?

 

Nyxara, Nov 25th 2025 at 2:59 PM

So I was testing some lanterns in creative and I thought that the blue floating lantern would have blue parchment when placing like how it looks in the inventory but it didn't look blue. I don't know if that is intended or not but I'm a bit disappointed :'D. It's nice that it glows blue in the darkness.

Quasarq, Nov 21st 2025 at 3:38 AM (modified Nov 21st 2025 at 3:43 AM)

Love the Japanese snow lanterns! I made a little rooftop garden lit by two granite Yukimi Doro, and I think it's very cute! Then I decided to rearrange the garden a little bit...and found out that there is one particular place where, no matter what I do, the lantern will always be turned 45 degrees. I tried switching the two lanterns (they both place in line with the grid elsewhere, both 45 degrees off in this particular spot), placing it from all different angles, destroying and replacing the block below it, reloading the game while holding the lantern and replacing it afterwards, and none of these helped. I couldn't find anything like this mentioned elsewhere (but ofc I could just be searching for the wrong thing!), so do you have any idea what might be causing this? Is this a base game glitch? Any help would be appreciated because the asymmetry is definitely not the vibe I was going for, ha!

Hydromancerx, Nov 16th 2025 at 8:07 PM

Could you patch with the Materal Needs mod since you both use cyan and brown dye?
Thanks!

DJL66, Nov 9th 2025 at 2:13 PM

the floating lanterns have made my dock so much nicer at night!

 

ThirtySix, Oct 15th 2025 at 7:56 AM

xXx_Ape_xXx
appologies, i was having inate lantern issues caused by i believe salties immersive lanterns
for what ever reason all light level values were half of what they were meant to be and i assumed your mod was at fault as it was the most recent one i installed and salties mod doesnt mention affecting the actual light level but only adding visual changes in the form of sway and sound effects

xXx_Ape_xXx , Oct 15th 2025 at 5:48 AM

ThirtySix

For the metal lanterns that are adjustable? Yes, just keep clicking, and they revert back to full light again.

 

ThirtySix, Oct 15th 2025 at 2:53 AM

is there any way to revert the light lvl changes for the lanterns???

artemax44, Oct 7th 2025 at 8:40 PM (modified Oct 7th 2025 at 8:44 PM)

xXx_Ape_xXx

The mod version is apellanterns-v1.20.10-1.1.2 and the Vintage Story version is 1.21.4 (stable)

It was a problem with the mod version. I've already downloaded the latest version and the problem is solved. Thanks.

 

xXx_Ape_xXx , Oct 7th 2025 at 8:36 PM

artemax44

What version of the mod are you trying to use, and what version of the game are you trying to use it in?

This looks like you're trying to use an old version meant for 1.20.12, on 1.21.*

artemax44, Oct 7th 2025 at 8:12 PM

xXx_Ape_xXx

When I load the mod, I get this error:
[Error] Grid Recipe with output Item code appelantterns:coloredpaper-parchment-pink contains an ingredient that cannot be resolved: Block code game:bowl-fired
I'm getting errors for all the colors. I only gave you the example with one of them, but the error appears for all the colors.

 

xXx_Ape_xXx , Sep 28th 2025 at 9:20 PM

El_Neuman

Thank you! I will add it in the next update 😀

El_Neuman, Sep 27th 2025 at 3:49 PM

I've translated your mod into Russian, and I’d really appreciate it if you could add it in a future update :)

l4z0r, Sep 19th 2025 at 4:56 PM

xXx_Ape_xXx Yes exactly. For example I like the blue medieval paper lantern, but I dont like the blue light. 

Aurest, Sep 19th 2025 at 11:20 AM

xXx_Ape_xXx Thank you

xXx_Ape_xXx , Sep 18th 2025 at 7:23 PM (modified Sep 18th 2025 at 8:19 PM)

valor7

I think I have managed to track down the part that is giving you issues, and will release a patch for that asap.

 

Edit:  This issue should be patched out in the new version. Could you give me some feedback if this fixed your case, please?

xXx_Ape_xXx , Sep 18th 2025 at 7:18 PM

l4z0r

Could you elaborate please? Which of the coloured lanterns?

The coloured floating lanterns are all emitting "white" light, is this what you had in mind for the other types as well?

xXx_Ape_xXx , Sep 18th 2025 at 7:14 PM

vihuhol

Plumb and sqare fix now available for 1.20.* versions!

Find it in the Files tab, mod version 1.2.0

l4z0r, Sep 18th 2025 at 4:04 PM

Can you implement colored lanterns that emit white light?

Aurest, Sep 18th 2025 at 2:28 PM

Can you upload plumb and square fix (1.3.0 mod version) for 1.20.* as well?

Kadlore, Sep 16th 2025 at 9:53 PM

Wow great reactivity, thanks. 

 

If i knew, i would have wait today to make my 10 lanterns 😅

xXx_Ape_xXx , Sep 16th 2025 at 8:36 PM

valor7

I could use some more information to troubleshoot your issue,
could you please head on over to my issue tracker on github, and describe what you're having problems with there, please:  Mods Issue Tracker

Thank you!

xXx_Ape_xXx , Sep 16th 2025 at 8:31 PM

Kadlore

Fixed!

You should now be able to mass produce lantern parts with the plumb and square staying in the craftig grid 😉

Kadlore, Sep 16th 2025 at 3:41 PM

Hi, love the stone lanterns, but i got a crafting issue about them.

 

I want to build different parts in bulks, but i can only craft one by one because the plumb and square go back in my hot bar between each craft, while other element of the recipe stay in the recipe grid. 

 

Is there a way to fix that? 

valor7, Sep 7th 2025 at 9:21 PM

Hello, I absolutely love this mod! Unfortunately I have a small issue and I'm not sure how to fix it. I accidentally placed one of the disassembled lantern pieces and now it floats inside my house. It won't let me place a block on it or break it but it doesn't collide with my hitbox that I can tell. I tried some /bir commands but it says "Argument 1 (new_block) is missing". Do you know what I could do to get rid of this block? Thanks!

Draylynn, Sep 1st 2025 at 1:59 PM

Thanks for the update!

xXx_Ape_xXx , Aug 31st 2025 at 2:30 PM (modified Sep 1st 2025 at 10:09 AM)

Draylynn

Looks like a vanilla schematic problem, unrelated to this mod. I've reported the issue on the official tracker.

 

Update: The issue have been found and dev's will patch this bug in the next version. Ref. Issue #6880

Draylynn, Aug 31st 2025 at 9:02 AM

xXx_Ape_xXx 1.21.0, vanilla + ApeLanterns(Only happens when ApeLanterns is installed), nuked the app-data folder before test(s) and reinstalled for good measure, Win11. https://pste.ch/gayahiwazu.log

xXx_Ape_xXx , Aug 30th 2025 at 7:58 PM

Trampek

Fixed!

 

Draylynn

Need more info, can not recreate 🧐

Trampek, Aug 30th 2025 at 3:54 PM (modified Aug 30th 2025 at 3:54 PM)

hello 

every recipe i tried for parts with plumbing square and rocks not working

they are in handbook but then cant craft em :( tried diffrent tools and diffrent rocks but nothing

 

Draylynn, Aug 30th 2025 at 3:48 PM

Found you a new error (Vanilla, no other mods):

Cannot fix itemstack mapping, item/block id 4937 not found in old mapping list. Will delete stack.
Other ID's 4562, 4866. Seems to spam during chunk gen in the main log.

Draylynn, Aug 30th 2025 at 7:39 AM

Yay, structures. Thanks!

Zuad, Aug 29th 2025 at 11:10 PM

xXx_Ape_xXx

Thank you for the fix! I was away by the time you responded, but I had the same issues with not being able to post logs at the time for some reason when I was posting original comment. Glad you found it!

xXx_Ape_xXx , Aug 29th 2025 at 8:49 PM

Draylynn Trampek

Everything should be working now 😅

A typo in the block remapping file, caused everything else to go haywire, and a 6-7hr long bug-hunt 🤪

 

Draylynn, Aug 29th 2025 at 6:35 PM

No structures - related (vanilla test log) for you xXx_Ape_xXxhttps://pste.ch/mevedakuvi.log

Trampek, Aug 29th 2025 at 9:24 AM

i think it could be some mod conflict with Better Traders mod cos most of errors looks like stuff from that

Trampek, Aug 29th 2025 at 9:16 AM (modified Aug 29th 2025 at 9:21 AM)

Spoiler!

mayby that log file is too long ... wierd tho cos pretty sure it was working no matter lenght

anyway it is something like this but 100x more of it and bit diffrent ofc -

29.8.2025 11:07:38 [Error] The following exception occurred while initialising structure for worldgen: arcticsupplies
29.8.2025 11:07:38 [Error] Exception: Index was outside the bounds of the array.
at Vintagestory.API.Common.BlockSchematic.TryGetVersionFromRemapKey(String remapKey, SemVer& remapVersion) in VintagestoryApi\Common\Collectible\Block\BlockSchematic.cs:line 161
at Vintagestory.API.Common.BlockSchematic.Remap() in VintagestoryApi\Common\Collectible\Block\BlockSchematic.cs:line 184
at Vintagestory.ServerMods.WorldGenStructureBase.LoadSchematic[T](ICoreAPI api, IAsset asset, BlockLayerConfig config, WorldGenStructuresConfig structureConfig, WorldGenStructureBase struc, Int32 offsety, Boolean isDungeon) in VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\WorldGenStructureBase.cs:line 114
at Vintagestory.ServerMods.WorldGenStructureBase.LoadSchematicsWithRotations[T](ICoreAPI api, WorldGenStructureBase struc, BlockLayerConfig config, WorldGenStructuresConfig structureConfig, Dictionary`2 schematicYOffsets, String pathPrefix, Boolean isDungeon) in VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\WorldGenStructureBase.cs:line 85
at Vintagestory.ServerMods.WorldGenStructure.Init(ICoreServerAPI api, BlockLayerConfig config, RockStrataConfig rockstrata, WorldGenStructuresConfig structureConfig, LCGRandom rand) in VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\WorldGenStructure.cs:line 213
at Vintagestory.ServerMods.WorldGenStructuresConfig.Init(ICoreServerAPI api) in VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\Story\WorldGenStructuresConfig.cs:line 56

 

 

Trampek, Aug 29th 2025 at 9:13 AM

hello, 

same thing happens to me but for some reason cant paste log info here (spoiler or not)

xXx_Ape_xXx , Aug 29th 2025 at 8:17 AM

Zuad

What? That's not good. Do you have any logs or more info?

This is realy strange, as this mod shouldn't affect anything regarding spawning 🤔 Everything worked with no errors on my own tests before I packaged and released it.

Zuad, Aug 29th 2025 at 7:22 AM

Loading this mod (v1.3.0 for 1.21.0) seems to cause structures to not spawn. The Structures/GenDungeons module fails to load from the Survival base.

xXx_Ape_xXx , Aug 28th 2025 at 7:55 PM

JaceAurelius

Yes, I'm working on an update, soon™ 😅

JaceAurelius, Aug 28th 2025 at 6:23 PM

Will this be updated to recent 1.21.0 release? Love the oriental lanterns in it as I tend to build in that style.

Teakei, Jul 4th 2025 at 8:54 AM

Changing both from 4096 to 8192 seemed to fix it, thank you!

 

In case you're interested (if it comes up again for someone else?) the mod list is:

More Lanterns 

Better Firepit

Better Ruins

Cartwright's Caravan

Cooperative Combat Rework

Farseer

Food Shelves

Global Player Map Markers

Hanging Oil Lamps

HUD Clock Patch

Make Tea

Cartographer

Prospect Together

Purposeful Storage

xXx_Ape_xXx , Jul 3rd 2025 at 7:58 PM

Teakei

What? I've never heard of this happening before, and this mod does nothing that should impact the crates in any way. Could you check in your "clientsettings.json" file, and see what values it has for "maxTextureAtlasWidth/Height" ?

If it's 2048, try increasing it to 4096 and test again. If it's 4096, increase it to 8192.

It's the only thing I can think of that might impact rendering of textures.

 

If you also could post your mod-list, I could try to recreate the issue and do some debugging.

Teakei, Jul 3rd 2025 at 2:07 PM

If I load into a server away from crates with labels and then walk to where the crates are, the labels show as missing texture question marks. I've verified through isolation it's this mod specifically that causes this. Any ideas?

NeonPai, Jun 24th 2025 at 2:52 AM

Amazing work. I love the floating lanterns for the water. Only issue is just they don't recolor but it's not a game breaking bug lol

EDIT! The GLOW of the color works fine. The Paper just isnt dyed the color of the light so it was throwing me off. 

xXx_Ape_xXx , May 28th 2025 at 11:44 PM

FamiliarFeline

I'll make that change for the next update, as it's been requested by several people 😊

FamiliarFeline, May 28th 2025 at 11:03 PM

Is there any chance you can make the lanterns so they can be placed in your offhand? Certain lanterns like the gothic one take a lot of work for even a single one, and it'd be nice to be able to carry it with you as a trophy til you can make them en-mass later on.

 

Kida_Mei, May 14th 2025 at 12:06 AM

Your mods make me smile, thank you so much for your wonderful work!! 

EDKE, May 13th 2025 at 7:32 PM

burgertanker The Oils! mod https://mods.vintagestory.at/oils has some nice oil based lanterns

tofiktofik, May 12th 2025 at 10:42 PM
mod działa dobrze w wersji 1.20.9, gdy przełączam się w wersji 1.20.10 zaczyna psuć dziesięć mod Simple HUD Clock Patch

the switch to version 1.20.11.rc.1 fixes it back
tofiktofik, May 12th 2025 at 10:31 PM
I will go back to version 1.20.9 and see if I have the problem there too
xXx_Ape_xXx , May 12th 2025 at 9:05 PM

tofiktofik

That mod is not updated, and I will not fix something that is not caused by my mod, sorry!

 

Second, I can't troubleshoot something with no info. Crash logs? Modlist? Screenshots?

Use the issue-tracker and supply relevant info, I can't find needles on the moon.

 

 

Edit:  I just tested HudClockPatch  together with my mod, and they work flawlessly together, no issues. I can not replicate your issues.

tofiktofik, May 12th 2025 at 8:32 PM

Prosty HUD Clock Patch koliduje z tym modemem, gra rozpoczęta od nowej jest wszystko okej

 

Simple HUD Clock Patch conflicts with this mod, the game started from scratch and everything is fine
xXx_Ape_xXx , Apr 28th 2025 at 7:12 AM

Aimli_

Thank you very much for the translations!

Aimli_, Apr 28th 2025 at 5:17 AM

Chinese Localization :

{
  "game:tabname-apepaperlanterns": "纸灯笼",
  "game:tabname-apemetallanterns": "金属灯笼",
  "block-apepaperlantern-off-basic-plain-*": "纸灯笼(未点燃)",
  "block-apepaperlantern-off-basic-blue-*": "纸灯笼(蓝色-未点燃)",
  "block-apepaperlantern-off-basic-red-*": "纸灯笼(红色-未点燃)",
  "block-apepaperlantern-off-basic-green-*": "纸灯笼(绿色-未点燃)",
  "block-apepaperlantern-off-basic-yellow-*": "纸灯笼(黄色-未点燃)",
  "block-apepaperlantern-off-basic-orange-*": "纸灯笼(橙色-未点燃)",
  "block-apepaperlantern-off-basic-brown-*": "纸灯笼(棕色-未点燃)",
  "block-apepaperlantern-off-basic-purple-*": "纸灯笼(紫色-未点燃)",
  "block-apepaperlantern-off-basic-pink-*": "纸灯笼(粉色-未点燃)",
  "block-apepaperlantern-off-basic-cyan-*": "纸灯笼(青色-未点燃)",
  "block-apepaperlantern-off-basic-woad-*": "纸灯笼(菘蓝-未点燃)",
  "block-apepaperlantern-on-basic-plain-*": "纸灯笼(点燃)",
  "block-apepaperlantern-on-basic-blue-*": "纸灯笼(蓝色-点燃)",
  "block-apepaperlantern-on-basic-red-*": "纸灯笼(红色-点燃)",
  "block-apepaperlantern-on-basic-green-*": "纸灯笼(绿色-点燃)",
  "block-apepaperlantern-on-basic-yellow-*": "纸灯笼(黄色-点燃)",
  "block-apepaperlantern-on-basic-orange-*": "纸灯笼(橙色-点燃)",
  "block-apepaperlantern-on-basic-brown-*": "纸灯笼(棕色-点燃)",
  "block-apepaperlantern-on-basic-purple-*": "纸灯笼(紫色-点燃)",
  "block-apepaperlantern-on-basic-pink-*": "纸灯笼(粉色-点燃)",
  "block-apepaperlantern-on-basic-cyan-*": "纸灯笼(青色-点燃)",
  "block-apepaperlantern-on-basic-woad-*": "纸灯笼(菘蓝-点燃)",
  "block-apepaperlantern-on-chinese-plain-*": "中式装饰纸灯笼(点燃)",
  "block-apepaperlantern-off-chinese-plain-*": "中式装饰纸灯笼(未点燃)",
  "block-apepaperlantern-on-chinese-blue-*": "中式装饰纸灯笼(蓝色灯光-点燃)",
  "block-apepaperlantern-off-chinese-blue-*": "中式装饰纸灯笼(蓝色灯光-未点燃)",
  "block-apepaperlantern-on-chinese-red-*": "中式装饰纸灯笼(红色灯光-点燃)",
  "block-apepaperlantern-off-chinese-red-*": "中式装饰纸灯笼(红色灯光-未点燃)",
  "block-apepaperlantern-on-chinese2-plain-*": "中式纸灯笼(点燃)",
  "block-apepaperlantern-off-chinese2-plain-*": "中式纸灯笼(未点燃)",
  "block-apepaperlantern-on-chinese2-blue-*": "中式纸灯笼(蓝色灯光-点燃)",
  "block-apepaperlantern-off-chinese2-blue-*": "中式纸灯笼(蓝色灯光-未点燃)",
  "block-apepaperlantern-on-chinese2-red-*": "中式纸灯笼(红色灯光-点燃)",
  "block-apepaperlantern-off-chinese2-red-*": "中式纸灯笼(红色灯光-未点燃)",
  "block-apepaperlantern-on-chinese2-green-*": "中式纸灯笼(绿色灯光-点燃)",
  "block-apepaperlantern-off-chinese2-green-*": "中式纸灯笼(绿色灯光-未点燃)",
  "block-apepaperlantern-on-chinese2-yellow-*": "中式纸灯笼(黄色灯光-点燃)",
  "block-apepaperlantern-off-chinese2-yellow-*": "中式纸灯笼(黄色灯光-未点燃)",
  "block-apepaperlantern-on-chinese2-orange-*": "中式纸灯笼(橙色灯光-点燃)",
  "block-apepaperlantern-off-chinese2-orange-*": "中式纸灯笼(橙色灯光-未点燃)",
  "block-apepaperlantern-on-chinese2-brown-*": "中式纸灯笼(棕色灯光-点燃)",
  "block-apepaperlantern-off-chinese2-brown-*": "中式纸灯笼(棕色灯光-未点燃)",
  "block-apepaperlantern-on-chinese2-purple-*": "中式纸灯笼(紫色灯光-点燃)",
  "block-apepaperlantern-off-chinese2-purple-*": "中式纸灯笼(紫色灯光-未点燃)",
  "block-apepaperlantern-on-chinese2-pink-*": "中式纸灯笼(粉色灯光-点燃)",
  "block-apepaperlantern-off-chinese2-pink-*": "中式纸灯笼(粉色灯光-未点燃)",
  "block-apepaperlantern-on-chinese2-cyan-*": "中式纸灯笼(青色灯光-点燃)",
  "block-apepaperlantern-off-chinese2-cyan-*": "中式纸灯笼(青色灯光-未点燃)",
  "block-apepaperlantern-on-chinese2-woad-*": "中式纸灯笼(菘蓝色灯光-点燃)",
  "block-apepaperlantern-off-chinese2-woad-*": "中式纸灯笼(菘蓝色灯光-未点燃)",
  "block-apepaperlantern-on-medieval1small-plain-*": "中世纪式灯笼(点燃)",
  "block-apepaperlantern-off-medieval1small-plain-*": "中世纪式灯笼(未点燃)",
  "block-apepaperlantern-on-medieval1small-blue-*": "中世纪式灯笼(蓝色灯光-点燃)",
  "block-apepaperlantern-off-medieval1small-blue-*": "中世纪式灯笼(蓝色灯光-未点燃)",
  "block-apepaperlantern-on-medieval1small-red-*": "中世纪式灯笼(红色灯光-点燃)",
  "block-apepaperlantern-off-medieval1small-red-*": "中世纪式灯笼(红色灯光-未点燃)",
  "block-apepaperlantern-on-medieval1small-green-*": "中世纪式灯笼(绿色灯光-点燃)",
  "block-apepaperlantern-off-medieval1small-green-*": "中世纪式灯笼(绿色灯光-未点燃)",
  "block-apepaperlantern-on-medieval1small-yellow-*": "中世纪式灯笼(黄色灯光-点燃)",
  "block-apepaperlantern-off-medieval1small-yellow-*": "中世纪式灯笼(黄色灯光-未点燃)",
  "block-apepaperlantern-on-medieval1small-orange-*": "中世纪式灯笼(橙色灯光-点燃)",
  "block-apepaperlantern-off-medieval1small-orange-*": "中世纪式灯笼(橙色灯光-未点燃)",
  "block-apepaperlantern-on-medieval1small-brown-*": "中世纪式灯笼(棕色灯光-点燃)",
  "block-apepaperlantern-off-medieval1small-brown-*": "中世纪式灯笼(棕色灯光-未点燃)",
  "block-apepaperlantern-on-medieval1small-purple-*": "中世纪式灯笼(紫色灯光-点燃)",
  "block-apepaperlantern-off-medieval1small-purple-*": "中世纪式灯笼(紫色灯光-未点燃)",
  "block-apepaperlantern-on-medieval1small-pink-*": "中世纪式灯笼(粉色灯光-点燃)",
  "block-apepaperlantern-off-medieval1small-pink-*": "中世纪式灯笼(粉色灯光-未点燃)",
  "block-apepaperlantern-on-medieval1small-cyan-*": "中世纪式灯笼(青色灯光-点燃)",
  "block-apepaperlantern-off-medieval1small-cyan-*": "中世纪式灯笼(青色灯光-未点燃)",
  "block-apepaperlantern-on-medieval1small-woad-*": "中世纪式灯笼(菘蓝色灯光-点燃)",
  "block-apepaperlantern-off-medieval1small-woad-*": "中世纪式灯笼(菘蓝色灯光-未点燃)",
  "block-apemetallantern-on-modern1-plain-*": "现代灯笼(点燃)",
  "block-apemetallantern-on-modern2-plain-*": "现代高灯笼(点燃)",
  "block-apemetallantern-on-gothic1-plain-*": "哥特式灯笼(点燃)",
  "block-apemetallantern-on-medieval2-plain-*": "中世纪式灯笼(点燃)",
  "block-apemetallantern-on-medieval3-plain-*": "中世纪式灯笼(点燃)",
  "block-apemetallantern-on-medieval4-plain-*": "中世纪式灯笼(点燃)",
  "block-apemetallantern-on-medieval6-plain-*": "中世纪式灯笼(点燃)",
  "block-apemetallantern-off-modern1-plain-*": "现代灯笼(未点燃)",
  "block-apemetallantern-off-modern2-plain-*": "现代高灯笼(未点燃)",
  "block-apemetallantern-off-gothic1-plain-*": "哥特式灯笼(未点燃)",
  "block-apemetallantern-off-medieval2-plain-*": "中世纪式灯笼(未点燃)",
  "block-apemetallantern-off-medieval3-plain-*": "中世纪式灯笼(未点燃)",
  "block-apemetallantern-off-medieval4-plain-*": "中世纪式灯笼(未点燃)",
  "block-apemetallantern-off-medieval6-plain-*": "中世纪式灯笼(未点燃)",
  "item-colouredpaper-parchment-blue": "羊皮纸(蓝色)",
  "item-colouredpaper-parchment-red": "羊皮纸(红色)",
  "item-colouredpaper-parchment-green": "羊皮纸(绿色)",
  "item-colouredpaper-parchment-yellow": "羊皮纸(黄色)",
  "item-colouredpaper-parchment-orange": "羊皮纸(橙色)",
  "item-colouredpaper-parchment-brown": "羊皮纸(棕色)",
  "item-colouredpaper-parchment-purple": "羊皮纸(紫色)",
  "item-colouredpaper-parchment-pink": "羊皮纸(粉色)",
  "item-colouredpaper-parchment-cyan": "羊皮纸(青色)",
  "item-colouredpaper-parchment-woad": "羊皮纸(菘蓝色)",
  "block-apepaperitem-chubs-*": "查布斯",
  "block-apepaperitem-saxon-*": "撒克逊",
  "game:apepaperitem-handbook-help-title-chubs": "查布斯",
  "game:apepaperitem-handbook-help-title-saxon": "撒克逊",
  "game:apepaperitem-handbook-help-text-chubs": "<br>它需要大量的拥抱、零食和嘘声。<br>它很乐意放在你的手中或键盘上。<br>要求完全统治世界、炸鸡和干净的猫砂盆。",
  "game:apepaperitem-handbook-help-text-saxon": "<br><strong><i>老爸</i></strong><br>家庭的顶梁柱和统治者。<br>",
  "game:item-dye-cyan": "氰基染料",
  "game:incontainer-item-dye-cyan": "氰基染料"
}
xXx_Ape_xXx , Feb 18th 2025 at 10:51 PM

MidOrange

No, not to my knowledge! Currently using it on a 1.20.4 community server that I play on, and no issues reported by anyone.

MidOrange, Feb 18th 2025 at 10:34 PM

Does this mod have any issues on 1.20.4? 

burgertanker, Feb 4th 2025 at 11:31 PM

xXx_Ape_xXx

Ah that's a shame, glad to hear you've thought about it though

xXx_Ape_xXx , Feb 3rd 2025 at 7:17 AM

burgertanker

No oil lamps currently, sadly, as there are no good source for oil in vanilla game at current state. I might add some in later updates tho, as several people have asked for that feature.

burgertanker, Feb 3rd 2025 at 2:03 AM

Does this mod include oil-fueled lanterns? I'd like to upgrade my oil lamps and torches to some proper lanterns but I haven't got a skep setup for making beeswax, and I couldn't find any other mods that included lanterns that used oil instead of wax for fuel

bringitonwimps, Jan 18th 2025 at 5:17 PM

cool, I just run my own server so i see all the logs and i make sure i report things as sungle players and clients who dont run one never see them and some errors go on a long time just because no one let anyone know.  Thanks for the cool lantern changes.. game needs some variety at times.  I use the QP chisel mod a TON.. spend hours making doors and chests and all kinds of variations of things so this is really cool!

xXx_Ape_xXx , Jan 18th 2025 at 11:35 AM

bringitonwimps

I'm aware of this, was a quick typo on my behalf before I zipped the mod.

bringitonwimps, Jan 18th 2025 at 12:52 AM

fyi your edition loads with an error... not parsed correctly.  It should be version 1.20.0    not   1.20

Mod still works as it assumes the correct

xXx_Ape_xXx , Jan 17th 2025 at 7:48 PM

Sell

Thnx for the heads up about the sulfur 😃

Sell, Jan 13th 2025 at 4:41 AM

Really like this mod, love the design for the lanterns. Small heads up going into 1.2, I believe powderedsulfur was changed to powder-sulfur for the recipes for 2 of the medieval lanterns. Aside from that note, I haven't noticed any issue on the most recent build.

Cheers,

naQ_Qru, Oct 14th 2024 at 7:06 PM

thx for answer so som lamp are off-hand and i was just unlucky in choosing one to use [gothic]

xXx_Ape_xXx , Oct 14th 2024 at 6:22 PM

naQ_Qru

It's a design by choice.

Some lanterns will not be able to carry in off-hand, as they are not meant to be used that way. Either because they are too big and cumbersome to reasonably be used as a carried lantern, too heavy or just don't look good when carried in the offhand position.

naQ_Qru, Oct 14th 2024 at 3:19 PM

is it on my site or is that mod don't add off-hand for new lamp?

Mobius, Sep 18th 2024 at 6:23 AM

This looks really lovely. I love more variety in light sources !!

DrBubba, Sep 14th 2024 at 10:15 PM

I see the issue now, xXx_Ape_xXx

I opened the entry for one of the lit lanterns and the first recipe it shows is to use an unlit lantern.  The ACTUAL recipe shows up a second later and they alternate.  I wasn't giving it enough time to cycle to the full recipe.  All good!

RuneScholar, Sep 14th 2024 at 1:05 AM

I’d like to add to Hydromancerx’s list with a cruise lamp. I’m a historian, and one of my deeply niche interests is historical lighting methods. The cruise lamp is one of my favourite and is very underrepresented.

OMGDeadtoast, Sep 13th 2024 at 10:18 PM

I love the easter eggs in this mod heehee ^_^

Bubblybill, Sep 13th 2024 at 10:17 PM

Greetings, fellow adventurers and toilers of the underground!

As the local miner, tasked with the relentless gathering of ores for my ever-demanding blacksmith boss, my days are often spent in the dim, oppressive darkness of the mines. However, my world has recently been illuminated, quite literally, thanks to the incredible More lanterns

This mod has introduced a variety of vibrant and functional lanterns that have transformed my mining experience. No longer do I stumble blindly through the tunnels, risking life and limb. The new lanterns not only provide much needed light but also add a touch of beauty to the otherwise dreary caverns.

I must extend my heartfelt thanks to the mod author, Ape. Your creation has not only brightened my path but also lifted my spirits. Each lantern, with its unique glow, serves as a beacon of hope, guiding me safely through the labyrinthine depths and making my arduous task a bit more bearable.

In a world where the demands of a slave-driving blacksmith can often feel overwhelming, these lanterns have become my silent companions, offering comfort and clarity. For this, I am eternally grateful.

May your creativity continue to shine as brightly as the lanterns you’ve gifted us.

With deepest gratitude, Bubblybill, the Nudist Miner

Hydromancerx, Sep 13th 2024 at 7:38 PM

This is a wonderful mod! Here are some ideas for other lamps and lanterns ...
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Thanks in advance!

xXx_Ape_xXx , Sep 13th 2024 at 6:29 PM

DrBubba

What lanterns don't have recipes? Screen shot?

All variants have an "unlit" version that you can find in creative, but there are no recipes to make the unlit versions directly. Are those the ones you miss?

You first have to make the lit version, and then you can switch to the unlit one in the crafting grid if you'd like to use that one.

DrBubba, Sep 13th 2024 at 3:58 PM

Hey, xXx_Ape_xXx

So now I'm confused....loads of these lanterns don't have any instructions on how to make them.  Where are the recipes?

DrBubba, Sep 13th 2024 at 3:45 PM

Oh, I love this!  Instant download!

RuneScholar, Sep 13th 2024 at 7:01 AM

These models look great in game. I like that the hanging variant has a little connecting chain. The weird metal stick on the vanilla lanterns always bothered me.

RuneScholar, Sep 13th 2024 at 3:12 AM

Why would you do this to me!? I already have too many mods....