
Mods / Alternative Map Icon Renderer
Category:
#QoL
#Tweak
Author: Rangelost
Side: Client
Created: May 23rd at 5:55 AM
Last modified: May 24th at 12:31 AM
Downloads: 260
Follow Unfollow 21
Author: Rangelost
Side: Client
Created: May 23rd at 5:55 AM
Last modified: May 24th at 12:31 AM
Downloads: 260
Follow Unfollow 21
Latest file for v1.18.0:
altmapiconrenderer.zip
1-click install
This is a simple mod with the objective of even further increasing waypoint icon visibility on the world map.
This mod changes the following:
- Slightly increases player and waypoint icon size;
- Replaces the waypoint icon "shadows" with thick outlines;
- Aligns waypoint icons on a pixel grid for a cleaner render;
- Prevents waypoint icons from resizing on mouseover — instead, icons are highlighted;
- Fixes the size of waypoint icons' clickable area to prevent from creating a new waypoint when trying to edit an existing one;
- Removes waypoint index from hover text to reduce clutter.
Upon running the mod, an altmapiconrenderer.json
config file will be created or updated in the game's ModConfig directory. The available options are:
square_waypoints
:true
to render waypoint icons as squares, otherwisefalse
.player_colour
: hex colour code of the player's map icon (for example,"#FF8080"
is light red).thin_outlines
:true
to render thin outlines, otherwisefalse
.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.1 | 171 | May 24th at 12:31 AM | Show | altmapiconrenderer.zip | Install now | |
v1.1.0 | 29 | May 23rd at 8:43 PM | Show | altmapiconrenderer.zip | Install now | |
v1.0.0 | 60 | May 23rd at 5:57 AM | Show | altmapiconrenderer.zip | Install now |
The square option is adopted, thanks !
Looks impressive 🔥
tRead
Lucky!
Thank you! Don't NEED my glasses now when playing. :)
Craluminum
You are welcome. Heart.
artemax44
That is fortunate! Thanks for your feedback.
Rangelost
This latest version of mod 1.1.1 fixed the problem. Thank you
Rangelost Thank you ❤️
Shion
Without the logs, it will be very difficult to locate the issue; the two mods do not interact with each other in any way. Anyhow, I have updated the Waypoint Colours mod to use a config file instead of a standalone file, on the off-chance that reading from the latter caused compatibiliy issues on some systems.
Yes, I tried. Can't get the logs. Removing the Waypoint Colours mod "fixed" the issue.
Cherry_Brendon
I can. I have added a new option in v1.1.1 to render thin outlines. Refer to screenshot #5 for a preview, and to the description for instructions.
Shion
That is unusual. I have no issues running both mods together. Have you tried restarting your client? Otherwise, look for errors in the VintagestoryData/Logs/client-main.txt file.
Doesn't seem to work, even though the config file is created. Looks like the Waypoint Colours mod overrides this one.
Can you make option's to make shadows little smaller?
artemax44
Square waypoints should be disabled by default. If they are enabled when they shouldn't be (see the config file), let me know.
Rangelost
one last thing. did you remove the other render? I preferred the non-square ones XD
Cookieie
Glad I could help! You are not alone in your half-blindness.
artemax44
You are welcome.
Rangelost
thank you!
Craluminum
I've added a new option in v1.1.0 to render waypoint icons as squares. Refer to screenshot #3 for a preview, and to the description for instructions.
artemax44
The player icon's texture seems to be created by code. It would be possible to replace it, but that would require a new texture, which I do not have. For now, I have added a new option in v1.1.0 to change the player icon's colour. Refer to screenshot #4 for a preview, and to the description for instructions.
Mendall
With enough luck, this will be the last waypoint-related mod that I make. I am glad that you enjoy Pixel Waypoints. I use it together with this mod, so there is no reason to discontinue it.
This is brilliant! I had no idea I had marked so many spots on my map that I was not able to see or find until I downloaded this mod. Thanks for this from a half blind player.
wow, you made yet another alt waypoint mod? I assume this might be a better choice for those that prefer the vanilla icons, I for one though hope this don't mean you are going to discontinue pixel waypoints, I have really come to love them.
Rangelost
Do you know if I can somehow modify the player icon or players? I wish I could put another color on it. It costs a lot in winter to locate players on the map
I would appreciate a simulation of this
Craluminum
I see. It would be difficult to render icons in a square-shaped negative space (and make them look good) if they were not designed to be that way.
If you would like, I could create an expansion set for my Pixel Waypoints mod to include replacements for your icons. Otherwise, I will look into adding an option to programatically simulate a similar result (minus the pixelated style).
Rangelost I have my own mod that adds a bunch of addtional icons
Craluminum
I'm not sure I understand. If you prefer the square-shaped icons, then you can use both mods together.
Could you also add an option to do something like that? Add alpha outline and then fill everything outside the outline with color