Mods / Age Of Confession

Category: #Cosmetics
Author: ChaosPrinzessin
Side: Both
Created: Dec 3rd 2023 at 9:15 AM
Last modified: 6 days ago
Downloads: 12122
Follow Unfollow 220

Latest file for v1.20.0-rc.3:
AgeOfConfession_2.1.0.zip 1-click install


Age Of Confession


This Mod contains various assets for building churches, temples, mosques, synagogues. There is more to come!

What's included:

  • Small, medium and big archways
  • Embrasure
  • Glass plane in 11 colors
  • Sacred scriptures (decorative)
  • Sacred items (Bible + cross, Pali Canon, Koran + prayer rug, Tora roll + Tora curtain, secret item + statue)
  • Special roof shapes
  • Coffin (Bed or storage)
  • Candle stand and chandelier
  • Brazier
  • 4 Doors 
  • 5 Trapdoors
  • 1 Window shutter
  • 2 Windosill block (Sloped block)
  • Decorative assets

 

What is planned:

  • More Archways
  • More sacred items
  • Necklaces (added 12/23)
  • Relics found in ruins (added 12/23)
  • Stairs and walkways
  • Clothes
  • Paintings (added 12/23)
  • Armor & Weapons

 

If you want to play this mod with vintage story 1.20 i recommend starting a new world and use version 2.10 (release imminent) of this mod. All versions below 2.10 are NOT compatible with vintage story 1.20. If you want to transfer your world from 1.19.8 to 1.20 and already used this mod, here is the guide how to proceed:

HOW TO UPDATE YOUR WORLD FOR 1.20 USING THIS MOD:

Update Age of Confession to 2.0.8 and launch your world in 1.19.8. Remove/recylce the following blocks: All roof blocks (from this mod), all narrow windows, all build component items, all wooden shingles, most of the torah ark curtains. You can see what blocks needs to be removed by looking at them, since there is a block description for all these blocks. 

Update your game and update the mod to version 2.10. 

 

 

Contact me on the official Vintage Story discord server for questions: @Roteroktober

Released under CC-BY-SA License

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v2.1.0 382 6 days ago Show AgeOfConfession_2.1.0.zip Install now
v2.0.8 125 6 days ago Show AgeOfConfession_2.0.8.zip Install now
v2.0.7 3632 Aug 25th at 7:38 PM Show AgeOfConfession_2.0.7.zip Install now
v2.0.6 417 Aug 20th at 10:20 AM Show AgeOfConfession_2.0.6.zip Install now
v2.0.5 1345 Jul 17th at 5:24 PM Show AgeOfConfession_2.0.5.zip Install now
v2.0.4 2091 May 3rd at 1:35 PM Show AgeOfConfession_2.0.4.zip Install now
v2.0.3 190 Apr 30th at 5:56 AM Show AgeOfConfession_2.0.3.zip Install now
v2.0.2 621 Apr 13th at 8:29 PM Show AgeOfConfession_2.0.2.zip Install now
v2.0.1 142 Apr 13th at 6:04 AM Show AgeOfConfession_2.0.1.zip Install now
v2.0.0 193 Apr 11th at 3:34 PM Show AgeOfConfession_2.0.0.zip Install now
v1.3.1 1400 Jan 5th at 11:18 AM Show AgeOfConfession.zip Install now
v1.3.0 778 Dec 14th 2023 at 10:34 PM Show AgeOfConfession.zip Install now
v1.2.0 303 Dec 7th 2023 at 8:51 PM Show AgeOfConfession.zip Install now
v1.1.0 208 Dec 5th 2023 at 4:36 PM Show AgeOfConfession.zip Install now
v1.0.0 295 Dec 3rd 2023 at 9:20 AM Show AgeOfConfession.zip Install now

68 Comments (oldest first | newest first)

💬 Maniac_onl, 23 hours ago

Love the mod! However, there is one thing with the doors that bugs me. If you open the vanilla doors, the "visible door" as well as the "interactable part of the door" open in the same direction. So you can always interact with the door while looking at it. The doors from your mod look like they are opening to one side, but the (invisible) part that you interact with opens to the opposite side. That means you actively have to look at the door hinge or just the opposite block from where the door opend to to close it again. Hope my attempt on explaining is somewhat clear.

💬 ChaosPrinzessinAuthor, 2 days ago

Anotzibartschad here you go: mods.vintagestory.at/show/mod/16631

💬 Anotzibartschad, 2 days ago

Alright, thank you for the reply

💬 ChaosPrinzessinAuthor, 2 days ago

You are free to use the assets as you wish, but I plan to create a light version as well and therefore ask you not to upload it to the modDB.

💬 Anotzibartschad, 3 days ago

Hey! I absolutely love your mod. However, the sheer size of it seems a bit indigestible for running it in multiplayer when I tried to add it to my gf's server. It would invariably result in loading times exceeding 30 minutes for me, so I figured I'd like to ask you for permission for making modular versions of your mod.
Of course, I could do it for personal use, but would you be alright if I uploaded the modules to the VSMDB by myself? For example, a standalone fork with just the arches, named something like ChaosPrinzessin's Arches, another one for roofs, etc

💬 Sofcrew, 6 days ago

i hope this eventually adds items inspired by the game lore. i love the game lore and would love to have more things inspired by it

💬 DUCATISLO, Dec 1st at 2:43 PM

gg

💬 Jenpai, Nov 16th at 2:15 AM

I would love to see drystone verisons of the archways!  (mixed drystone especially!) 

💬 ChaosPrinzessinAuthor, Oct 1st at 11:13 AM

Popcornia Thanks.I'll refine the doors eventually, also adding fitting doors for the three block wide archways, but that's something for the future. 

VincenzoDiNeva The crash is probably not directly related to this mod. Vintage story with mods consumes significantly more resources than without mods, especially this mod, as it adds a lot of new blocks. However, there are also other causes for a ‘System.OutOfMemoryException’. Please follow the link I sent you in the Discord forum. The snow roof error has nothing to do with this.  The bug a little more precise: Steep roofs consist of two blocks, whereby the lower one cannot currently receive a snow level (because there is a block above it)

💬 VincenzoDiNeva, Sep 30th at 7:45 PM

Immediately after adding this mod the game crashes relating to snow accumulation, like mentioned in your description.

 

System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at Vintagestory.GameContent.WeatherSimulationSnowAccum.UpdateSnowLayer(SnowAccumSnapshot sumsnapshot, Boolean ignoreOldAccum, IServerMapChunk mc, Vec2i chunkPos, IWorldChunk[] chunksCol) in VSEssentials\Systems\Weather\WeatherSimulationSnowAccum.cs:line 502
at Vintagestory.GameContent.WeatherSimulationSnowAccum.GetSnowUpdate(WeatherSimulationRegion simregion, IServerMapChunk mc, Vec2i chunkPos, IWorldChunk[] chunksCol) in VSEssentials\Systems\Weather\WeatherSimulationSnowAccum.cs:line 496
at Vintagestory.GameContent.WeatherSimulationSnowAccum.UpdateSnowLayerOffThread(WeatherSimulationRegion simregion, IServerMapChunk mc, Vec2i chunkPos) in VSEssentials\Systems\Weather\WeatherSimulationSnowAccum.cs:line 439
at Vintagestory.GameContent.WeatherSimulationSnowAccum.onThreadStart() in VSEssentials\Systems\Weather\WeatherSimulationSnowAccum.cs:line 287
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
Game Version: v1.19.8 (Stable)
09/30/2024 19:35:51: Critical error occurred
Loaded Mods:
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at MonoMod.Core.Platforms.Runtimes.Core70Runtime.AllocMemDelegateHolder.GetRealInvokePtr(IntPtr ptr)
at MonoMod.Core.Platforms.Runtimes.Core70Runtime.AllocMemDelegateHolder.AllocMemHook(IntPtr thisPtr, AllocMemArgs* args)

💬 EndlessOats, Sep 20th at 9:29 AM

Based

💬 Popcornia, Sep 10th at 7:37 PM

Beautiful cosmetic mod, lots of great details and effort. I'm a bit disappointed that big gothic archways clip when doors are used with them, but it's not that bad. Overall really cool things to see in game!

💬 Skull_Pankakes, Aug 28th at 6:16 PM

Understandable. thanks the explantion!

💬 ChaosPrinzessinAuthor, Aug 28th at 6:51 AM

Skull_Pankakes

Hi, sorry for the long answer to a simple question. The roofs are currently undergoing a complete overhaul. In principle, however, the roofs will at least require copper technology. It's not just about realism, but also about keeping the game challenging. Compared to clay shingle roofs, the wooden roof is significantly cheaper and easier to produce. That's why I'm trying to make it a little more difficult to get started with wooden roofs.

To get debarked logs, I recommend the ancient tools mod from Taska. There are also many other mods that do this, so I wouldn't want to write my own recipe. In the future, shingles for three roof blocks will be obtained from one log.

💬 Skull_Pankakes, Aug 28th at 4:39 AM

Would you think about adding a bone version of the slitting wedge and chisle(or some other way of obtaing debarked logs)?

💬 ChaosPrinzessinAuthor, Jul 27th at 8:10 AM

Maestro I think that would fit well. Asian-style roofs and archways are planned. I'm currently reworking all the existing roofs and unfortunately that's more complicated than I thought. Once this transformation is complete, I can simply add new roof shapes.

 

Dirty_Wizard Pagan religions have already been requested several times. I have collected a few ideas. Unfortunately, the next update will not contain anything like this except for special cellar hatches/trapdoors (pagan blood rituals must of course take place in the cellar). Two fictional religions with a connection to the vintage story are also planned. The Dave cult already has two items in the current version.

💬 Maestro_, Jul 26th at 5:53 PM

I know it doesn't really fit the "confession" descriptor, but will you ever add Shinto and Buddhist items to this mod?

💬 Dirty_Wizard, Jul 24th at 8:43 AM

I would love a version of this with an occult altar, or a shrine to the Old Gods like Cthulhu (or the Vintage Story lore equivalent).

💬 ChaosPrinzessinAuthor, Jul 9th at 4:03 PM

Jenpai  Yes garments are planned. However, there are already some pretty cool mods that go in this direction. Take a look at 'dressmakers' from Tels ;)

💬 Jenpai, Jul 4th at 9:16 PM

Monk, priest and Nun robes?

 

maybe dyable so we can color code our cults? :D

💬 DUCATISLO, Jun 25th at 5:04 PM

based mod

💬 ChaosPrinzessinAuthor, Jun 13th at 7:11 AM

Kappir The next update (2.10) will be a huge roof overhaul besides other cool stuff like church bells... Unfortunately I still need weeks to finish it.

Nikuksis Thank you very much! I will insert your file with the next release. Unfortunately a lot will change with version 2.10. 

💬 Nikuksis, Jun 9th at 1:01 PM
💬 Kappir, Jun 7th at 11:17 AM

Please oh please add inner corners for wooden shingle roofs😳

💬 phol, Jun 7th at 1:17 AM

There are no words that could describe my need for standalone roof additions...

Also a banger mod overall; cheers!

💬 ChaosPrinzessinAuthor, May 11th at 3:21 PM

Oweyan No, that's not right. There should be a creative category called 'Age of Confession' in the current version. Also look on the right side of the creative GUI, since it's overlooked easily. If you still can't find it, please contact me on discord by clicking on 'Homepage' on this site.

 

The_Ancient_One This mod doesn't 'add' religions. Quote of the mod description: "This Mod contains various assets for building churches, temples, mosques, synagogues". A version without the religion specific items (9) would be possible BUT require a lot of work i don't like to invest. I could make the religious items optional when i add a mod config file at some point, but not in the next release. If you like to further discuss this topic i invite you to the mod specific discord chat.

💬 The_Ancient_One, May 11th at 1:41 AM

would it be possible for you to make a version of this that doesnt add in the real life religions, just the new materials?

💬 Oweyan, May 10th at 10:24 PM

I have the mod enabled but none of the stuff is showing up in creative menu. It shows up in the handbook but not the creative menu, Is this intentional? 

💬 ChaosPrinzessinAuthor, Apr 22nd at 12:34 PM

Emberborn I changed my mind after thinking about it for some time now. At first i thought the gothic arches had to be a higher technology level than the round arches hence the harder to get materials used in the recipe. But now i think about a recipe with cobblestone and polished rock that are not too cheap but allow gothic cobblestone and polished rock variants.

💬 Emberborn, Apr 18th at 5:44 PM

Really enjoying having these window options and door arches! I ended up completely redoing my base to include them. At some point, will all of the items have both cobble and ashlar block borders (I'm using cobbled walls, so the largest window looked odd with the ashlar at the top)? I would also love to see a rose window in this mod's style to complete a cathedral aesthetic. Thanks for all of your work on this - it's really beautiful.

💬 ChaosPrinzessinAuthor, Apr 18th at 12:10 PM

Maybe :P

💬 Zesus, Apr 18th at 8:44 AM

@ChaosPrinzessin That sounds really amazing, looking so much forward to it. Will it be a ranged interactable object aswell (like, using ropes or something from a distance to activate it aswell?)

💬 ChaosPrinzessinAuthor, Apr 18th at 5:34 AM

Zesus Actually yes. This takes some time because i have to learn c#, but i already made some progress. So stay tuned ;)

💬 Zesus, Apr 14th at 9:08 AM

Just the mod I needed, currently running a Iron Age, Early Medieval Roman-style world.

An idea - would you consider making a working church bell some time?

:)

💬 Herr_und_Meister, Apr 13th at 9:14 PM

ChaosPrinzessin 

Thanks for your response.Now everything works for me. I forgot to delete the old version of the mod. It seems that the game got a little confused due to this fact and couldn't show me the recipes. 

💬 TimSithis, Apr 13th at 9:42 AM

Hey I love your work. And I am not sure why.  But the Small Slim without glas works perfectly for a shootout,and I love it ^^

💬 ChaosPrinzessinAuthor, Apr 13th at 6:16 AM

Herr_und_Meister   Hi! I did not find any arches with missing recipe. Please list the archways you could not craft. Make sure, you have the latest version of the mod. When you have other mods installed, please send me your modlist. The inner wooden roof parts are coming, please be patient. Keep in mind, that they are not airtight and provide no sufficient shelter during winter. This is on purpose. Thanks for your feedback

SpacemanSpliff I'm glad you like it. I uploaded a hotifx. I'll rework the collision shapes and the room sealing behavior in the future, but for now all archways (even the open ones) are handled as solid block. i know this is quite a dirty fix, but i didn't have much time.

💬 SpacemanSpliff, Apr 12th at 5:02 PM

ChaosPrinzessin

Unfortunate bug when working with this in survival, the Narrow Glass panels used for the arches are not counting towards sealing a space and calling it a room, can you please provide a fix?

💬 Herr_und_Meister, Apr 12th at 9:04 AM

Hi. Thanks for the great work.

It seems that most of the small archways are missing the recipe for crafting in survival mode. And the wooden roof is missing the inner edges. Would be awesome if you could add these. Thank you!

💬 SpacemanSpliff, Apr 11th at 5:25 PM

Super cool mod, I love the arches and appreciate that this mod can have useful construction applications beyond places of worship. Thank you for your great work.

💬 ChaosPrinzessinAuthor, Jan 23rd at 10:44 AM

Hello i'm back. 

Shroom_Ghost Sadly that applies to all my roofs right now, as they have no snow layer. But they are coming with the version im working on (v.2.0).

Alatyr That is a really nice idea, that would be awesome. I thought of such mechanics too, but (Really big but) that requires coding and thats beyond my capabilities. Nethertheless with the next update (v.2.0) AoC becomes a code mod. I got help and we made our first steps into coding. So maybe some day we can have some nice gameplay mechanics. 

💬 Alatyr, Jan 17th at 5:57 PM

Should we expect advanced mechanics like sacrificing livestock on an altar to make rain? Or prayers for good yields?

💬 fipil, Jan 14th at 11:18 AM

Great news ChaosPrinzessin, thanks! :-)

💬 Shroom_Ghost, Jan 10th at 6:40 PM

Would be perfect but it seems like snow buildup is just flat on the red clay roofing :(

💬 ChaosPrinzessinAuthor, Jan 7th at 7:43 AM

Cpt_C0nfus3d I uploaded a hotfix. Are there still any errors? Unfortunately only vanilla wood works in the recipes for now. i might change it in the future

fipil Thanks! The mod should work on version 1.19xx aswell. At least Version 1.3.1. The next update will be a code mod. I'll try to make it work for 1.19 too.

Samino2 Yes, more wooden roof shapes are in the making. The next update brings one new religion and assets for acient temples. No release date yet.

💬 Samino2, Jan 6th at 12:18 PM

Hi, is there any plan to add inner wood shingles roof and other religions?

💬 fipil, Jan 5th at 5:45 PM

Hi ChaosPrinzessin

I love your mod. Please do you plan to update it to v1.19 as soon as the new version is released as stable?
The reason I'm asking is that I'd like to start using your mod on our server running 1.18, but we plan to move to 1.19 asap.

💬 Cpt_C0nfus3d, Jan 5th at 3:21 PM

Sorry this is my Modlist...

A Tad More Light
Aculinary Artillery
African Monitor Lizards
Better Bricks
Better Crates
Better Ruins
Buzz Words
Ceramos
ClotheZ
Decor Bazaar
Diagonal Fences
DR Decor
Extra Chests
Fauna of the Stone Age: Caninae
Fauna of the Stone Age: Capreolinae
Cantherinae
Geodes and Gemstones
Harp Tech Fix
Hide and Fabric
In Dappled Groves
Millwright
More Icons
More Classes Revised
More Clay
More Enemy Loot
More Roofing
More Torch Holders
Bioregions: Atlantic Palearctic Realm
Pie on the Shelf
Player List
Pot on the Shelf
Primitive Survival
QP Tech
Roof Fix
RPG Item Rarity
RP Voice Chat
Rust and Rails
Sortable Storage
Spy Glass
Swordz
Translocator Engineering Redux
Vies Blocks
Viescraft Machines
Wildcraft Trees
Wildcraft
Advanced Backpack Construction System Reborn
Alchemy
Animal Cages
Animation Manager Lib
Bed Respawning
Better Hoe
Butchering
Can Crops
Can Jewelry
Carpenter's Story
Carry On
Coin Age
Common Lib
Composter
Electricity
Expanded Foods
Fair Play Guardian
Fancy Planters
From Golden Combs
Joy of Sailing
Liquid Containers
Lavoisier
Liquid Containers
Medieval Expansion
More Animals
More Piles
Multiblock Crates
Pet AI
Prospect Together
Rivers
Still Necessaries
Stone Bake Oven
Storage Controller
Storage Options
AnMiTech
Th3 Dungeon
Vanilla Crate Compatibility
Vanilla Variants
Vinconomy
VS Village
Wild Farming Revival
Wood Barrels
Wood Chests
Wood Fruit Presses
Wood Stain
XLib
Age of Confession
A Wearable Light
Bug Net Compatibility
Bullseye
Can Crops Primitive Survival Compat
Cats
Chemistry lib
Expanded Matter
Fever Stone Wilds
FSM Lib
Helve Hammer Extensions
Maltiez Bows
Metrology
Rifteye
Slanted Display Cases
Stone Quarry
Tiered Trade Bags
XSkills
Brick Layers
Can Crops XSkills Compat
FSM Bullseye
Kingdom of Science: Fire & Explosions
Kingdom of Science: Goldamalgam
Kingdom of Science: Photography
Maltiez Crossbows
More Roads & Paths
Tailors Delight
Wild Craft XSkills Patch
Titanium Armor
Not Enough Firewood
Titanium Steel Tools and Amenities
More Candles

💬 ChaosPrinzessinAuthor, Jan 5th at 11:05 AM

Cpt_C0nfus3d Heya, thats because you are using a mod that adds more tree types to the game. I'll look into it though. Can you tell me wich mods you are using besides age of confession?

💬 Cpt_C0nfus3d, Jan 3rd at 9:54 AM

I still have some bugs and warnings in the log game version 1.18.15

3.1.2024 08:05:07 [Warning] Failed resolving crafting recipe ingredient with code confession:simplecross-douglasfir-east in Grid recipe
3.1.2024 08:05:07 [Error] Grid Recipe 'confession:recipes/grid/simple_cross_recipe.json': Output Block code confession:simplecross-douglasfir-east cannot be resolved
3.1.2024 08:05:07 [Warning] Failed resolving crafting recipe ingredient with code confession:simplecross-willow-east in Grid recipe
3.1.2024 08:05:07 [Error] Grid Recipe 'confession:recipes/grid/simple_cross_recipe.json': Output Block code confession:simplecross-willow-east cannot be resolved
3.1.2024 08:05:07 [Warning] Failed resolving crafting recipe ingredient with code confession:simplecross-honeylocust-east in Grid recipe
3.1.2024 08:05:07 [Error] Grid Recipe 'confession:recipes/grid/simple_cross_recipe.json': Output Block code confession:simplecross-honeylocust-east cannot be resolved
3.1.2024 08:05:07 [Warning] Failed resolving crafting recipe ingredient with code confession:simplecross-bearnut-east in Grid recipe
3.1.2024 08:05:07 [Error] Grid Recipe 'confession:recipes/grid/simple_cross_recipe.json': Output Block code confession:simplecross-bearnut-east cannot be resolved
3.1.2024 08:05:07 [Warning] Failed resolving crafting recipe ingredient with code confession:simplecross-blackpoplar-east in Grid recipe
3.1.2024 08:05:07 [Error] Grid Recipe 'confession:recipes/grid/simple_cross_recipe.json': Output Block code confession:simplecross-blackpoplar-east cannot be resolved
3.1.2024 08:05:07 [Warning] Failed resolving crafting recipe ingredient with code confession:simplecross-pyramidalpoplar-east in Grid recipe
3.1.2024 08:05:07 [Error] Grid Recipe 'confession:recipes/grid/simple_cross_recipe.json': Output Block code confession:simplecross-pyramidalpoplar-east cannot be resolved
3.1.2024 08:05:07 [Warning] Failed resolving crafting recipe ingredient with code confession:simplecross-catalpa-east in Grid recipe
3.1.2024 08:05:07 [Error] Grid Recipe 'confession:recipes/grid/simple_cross_recipe.json': Output Block code confession:simplecross-catalpa-east cannot be resolved
3.1.2024 08:05:07 [Warning] Failed resolving crafting recipe ingredient with code confession:simplecross-mahogany-east in Grid recipe
3.1.2024 08:05:07 [Error] Grid Recipe 'confession:recipes/grid/simple_cross_recipe.json': Output Block code confession:simplecross-mahogany-east cannot be resolved
3.1.2024 08:05:07 [Warning] Failed resolving crafting recipe ingredient with code confession:simplecross-sal-east in Grid recipe
3.1.2024 08:05:07 [Error] Grid Recipe 'confession:recipes/grid/simple_cross_recipe.json': Output Block code confession:simplecross-sal-east cannot be resolved
3.1.2024 08:05:07 [Warning] Failed resolving crafting recipe ingredient with code confession:simplecross-saxaul-east in Grid recipe
3.1.2024 08:05:07 [Error] Grid Recipe 'confession:recipes/grid/simple_cross_recipe.json': Output Block code confession:simplecross-saxaul-east cannot be resolved
3.1.2024 08:05:07 [Warning] Failed resolving crafting recipe ingredient with code confession:simplecross-spruce-east in Grid recipe
3.1.2024 08:05:07 [Error] Grid Recipe 'confession:recipes/grid/simple_cross_recipe.json': Output Block code confession:simplecross-spruce-east cannot be resolved
3.1.2024 08:05:07 [Warning] Failed resolving crafting recipe ingredient with code confession:simplecross-sycamore-east in Grid recipe
3.1.2024 08:05:07 [Error] Grid Recipe 'confession:recipes/grid/simple_cross_recipe.json': Output Block code confession:simplecross-sycamore-east cannot be resolved
3.1.2024 08:05:07 [Warning] Failed resolving crafting recipe ingredient with code confession:simplecross-elm-east in Grid recipe
3.1.2024 08:05:07 [Error] Grid Recipe 'confession:recipes/grid/simple_cross_recipe.json': Output Block code confession:simplecross-elm-east cannot be resolved
3.1.2024 08:05:07 [Warning] Failed resolving crafting recipe ingredient with code confession:simplecross-beech-east in Grid recipe
3.1.2024 08:05:07 [Error] Grid Recipe 'confession:recipes/grid/simple_cross_recipe.json': Output Block code confession:simplecross-beech-east cannot be resolved
3.1.2024 08:05:07 [Warning] Failed resolving crafting recipe ingredient with code confession:simplecross-eucalyptus-east in Grid recipe
3.1.2024 08:05:07 [Error] Grid Recipe 'confession:recipes/grid/simple_cross_recipe.json': Output Block code confession:simplecross-eucalyptus-east cannot be resolved
3.1.2024 08:05:07 [Warning] Failed resolving crafting recipe ingredient with code confession:simplecross-cedar-east in Grid recipe
3.1.2024 08:05:07 [Error] Grid Recipe 'confession:recipes/grid/simple_cross_recipe.json': Output Block code confession:simplecross-cedar-east cannot be resolved

💬 ChaosPrinzessinAuthor, Dec 23rd 2023 at 7:28 PM

Catulo  I experimented with seraph(human) shapes for buddha statues and wasn't happy with the result at all. i think the sames applys to your request regarding the crucifixes. Im not giving up, i just focused on something else in the meantime until i get better in moddeling.

Images of saints should be fairly easy, i'll add them to the planned features.

 

💬 Catulo, Dec 21st 2023 at 9:53 PM

Among the upcoming sacred items, are you planning on crucifixes with a corpus and images of saints/icons as well?

💬 Annastasija, Dec 16th 2023 at 8:56 AM

Yay Nordic stuff!!

💬 Annastasija, Dec 11th 2023 at 8:44 AM

AwesomeII thank you <3<3<3

💬 ChaosPrinzessinAuthor, Dec 10th 2023 at 9:54 AM

Fjall Annastasija

Currently I'm working on nordic style roofs and decorations, so stay tuned for the next update coming in the following week. I apologise for the missing language files for the roof shapes i added in version 1.2. They will receive an update in the next version aswell.

💬 Annastasija, Dec 9th 2023 at 1:45 AM

I love what you're doing. Any chance you plan to add some paganism type stuff, such as Celtic, Norse, etc? Being Pagan I would love to see that too. And you're work looks so pretty, I bet you could make it amazing looking. <3

💬 Fjall, Dec 7th 2023 at 11:26 PM

I love. When you add norse themes, I'm absolutely rebuilding the temple of Uppsala

💬 Nymue, Dec 7th 2023 at 9:37 PM

Every time I turn around, this mod just gets even more awesome! Thank you for the celtic knotwork and triskele for us irl druids!

💬 ChaosPrinzessinAuthor, Dec 7th 2023 at 12:04 PM

Thank you for your support. 

Johan_Horvat I plan to add assets for temples as well. As for the pagan religions, I've added 10 Celtic overlays for decoration in the upcoming version as a test. It's difficult to balance the transparency. However, I will not add statues of gods. I'll leave it up to the player to chisel statues.

mw00 Hm, i like the idea. I have no idea how to do that, but i'll look into it. Necklaces are now planned too.

💬 mw00, Dec 6th 2023 at 9:43 AM

maybe make sacred items and scriptures spawn in the ruins of their respective climates? And also I suggest adding Mjolnir and Axe of Perun necklaces.

💬 Ajnador, Dec 5th 2023 at 9:07 PM

hell yeah

💬 Johan_Horvat, Dec 5th 2023 at 7:57 PM

Personally I think mods like these are in short supply when it comes to survival games like these. Religion has been part of human society going back over 40,000 years. It's only natural it'd be represented in some fashion. Y'all ever seen an ancient city without a temple? 

I hope this mod is expanded to include it's original content and more. I'd love to see early religion, pagan representation, and maybe some niche ancient pantheons. So many opportunities. 

💬 Vinter_Nacht, Dec 5th 2023 at 7:42 PM

This is a challenging topic to tackle, and I admire your willingness to do so.

💬 ChaosPrinzessinAuthor, Dec 5th 2023 at 8:00 AM

breeze108 I'll add more religions in future updates and adding more content to the four i added i version 1.0. The pali canon is actually a scripture belonging to the buddhist religion, written on thin wooden sheets.

Eagle_   Thanks! I might add them if you want me to. I need to find some reference for distinctive items and build styles though

💬 Eagle_, Dec 3rd 2023 at 9:51 PM

Amazing mod! Will you be sticking to real life religions or will you be adding fictional ones aswell? (IE: Cthulhu, Chaos, ect)

💬 breeze108, Dec 3rd 2023 at 8:05 PM

I hope you will eventually have other religions, Hindu, Buddhist, Native American, to name a few.

💬 Vogi, Dec 3rd 2023 at 4:09 PM

We will watch your career with great interest

💬 Abed, Dec 3rd 2023 at 12:39 PM

I confess - this looks interesting.

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