Mods / Floral Zones: Cape Region

Category: #Crafting #Food #Worldgen
Author: Tentharchitect
Side: Both
Created: Sep 22nd 2023 at 6:23 PM
Last modified: 13 hours ago
Downloads: 3228
Follow Unfollow 63

Latest file for v1.19.7:
FloralZonesCapeRegion-v1.0.7.zip 1-click install


This mod adds plants from the Cape floristic region, filling out the roster of warm temperate and subtropical plants and potentially allowing a player to do a Cape Region exclusive play through.

This mod includes:

Berry Bushes
Elands sourfig, used in jam
Jackal food, used in meat stews and a source of tannin
Cape wild banana
Ferns
Climbing asparagus fern
Flowers
Early blue disa
King sundew
Stream golden-reed
Rhinoceros bush
Blood heath
Honey heath
Cape snow bush
Yellow milk bush
Wine cup
Common sunshine conebush
Golden metalasia
Fringed pagoda
King protea
Northern dewstick
Matchstick spiderhead
Haregrass
White arum lily
Other
Fynbos aloe, used for poultices
Cape-pondweed
Trees
Common yellowwood, a source of lumber, tannin and resin
Silver tree
Candlewood
Karee, a source of lumber



Features:
The plants in this mod primarily spawn between 35 and 10 degrees latitude in a normal world climate. What’s more, this mod can be used alongside the Bioregions: Atlantic Afrotropic Realm or the Bioregions: Eastern Afrotropic Realm to experience an Eastern or Western Africa themed play through.

The contents of this mod will be kept under 1% of the total item texture atlas, including future additions, so as to let players have as much space as possible for other texture adding mods.


Links:
https://ko-fi.com/tentharchitect

And a big thanks to everyone who gave feedback and assistance!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.7 36 13 hours ago Show FloralZonesCapeRegion-v1.0.7.zip Install now
v1.0.6 1066 Feb 20th at 4:08 PM Show FloralZonesCapeRegion-v1.0.6.zip Install now
v1.0.5 479 Jan 17th at 10:32 PM Show FloralZonesCapeRegion-v1.0.5.zip Install now
v1.0.4 666 Nov 29th 2023 at 7:22 PM Show FloralZonesCapeRegion-v1.0.4.zip Install now
v1.0.3 502 Oct 31st 2023 at 6:13 PM Show FloralZonesCapeRegion-v1.0.3.zip Install now
v1.0.2 155 Oct 18th 2023 at 6:23 PM Show FloralZonesCapeRegion-v1.0.2.zip Install now
v1.0.1 198 Sep 24th 2023 at 5:45 PM Show FloralZonesCapeRegion-v1.0.1.zip Install now
v1.0.0 126 Sep 22nd 2023 at 6:50 PM Show FloralZonesCapeRegion-v1.0.0.zip Install now

25 Comments (oldest first | newest first)

💬 TentharchitectAuthor, 13 hours ago

Please read the changelog before updating! You'll be prompted to remap when updating and reducing view distance prior to doing so will minimize errors during remapping

💬 TentharchitectAuthor, Apr 18th at 9:00 PM

You cannot, they are berry bushes

💬 Hydromancerx, Apr 18th at 8:13 PM

Tentharchitect

How do you propagate the bananas?

💬 TentharchitectAuthor, Mar 11th at 6:51 PM

Glad you're enjoying it Cassy

As for the planks, we recolored the base game texture for them so the misalignment might be from the two sides of the base game texture that don't align. If you could send me a screen shot via discord, I'd appreciate it in case it's a different issue

💬 Cassy, Mar 11th at 1:31 PM

Just started playing with this on our server and its awesome, loving the colours and variety. I was wondering if its possible to align the wood plank stripes/lines with the ones on the other faces? It is a pixel to the left of other plank types lol. 
Sorry to ask such a mundane question when you are very busy with content release, and again I really like what I have found already!

💬 TentharchitectAuthor, Feb 20th at 7:59 PM

A good chance of that @adres4t

We've been refactoring our next one to avoid some persistent bugs we've been trying to solve with this mod and the Caribbean zone, but the Central Australian one is otherwise done. We've already done some work on our following one, the Eastern Asiatic region which has our coldest region plants yet, and then we're doing the Neozeylandic region.

💬 adres4t, Feb 20th at 7:35 PM

Hey, any chances you'll release some flora for the colder regions?

💬 TentharchitectAuthor, Feb 8th at 9:03 PM

It's so you can feed the whole family off one banana tree!

Thanks for pointing it out, we'll look into adjusting that.

And no plans for adding more plants to this one Sirfalloutcat we're working on other Floral Zones instead. You can increase the chances of the plants in the block patch file if you'd like, we tried to balance realistic density and performance.

💬 Hydromancerx, Feb 6th at 10:19 PM

That Cape wild banana model is a bit too big! See here.

💬 Sirfalloutcat, Jan 19th at 6:28 AM

Would be cool to see more fynbos plants and increased denstiy.

💬 TentharchitectAuthor, Nov 29th 2023 at 7:21 PM

You're welcome Shadowise. And good catch Waterdrinker, I'll be fixing that momentarily.

💬 Shadowise, Nov 29th 2023 at 1:08 AM

Thank you very much for your response, Tentharchitect! Makes sense.

💬 waterdrinker, Nov 23rd 2023 at 7:54 PM

Tried to plant honey health in planter and it crashed my game

💬 TentharchitectAuthor, Nov 23rd 2023 at 2:11 AM

The limit is indeed being increased, however we'll still be using that amount as a guideline for the Floral Zone mods to keep us from sticking to any one area too long. Got a lot of ground to cover and each pack is taking about a month after all

💬 Shadowise, Nov 19th 2023 at 8:26 PM

Hello,

Would the limit of "under 1% of the total item texture atlas" still apply for future releases once 1.19 goes stable? My understanding is that the atlas limitations would no longer be an issue with vanilla 1.19. Thank you!

💬 TentharchitectAuthor, Nov 16th 2023 at 5:45 PM

They do indeed! As does the flowering stage for sourfigs and cape bananas

💬 WarthogQueen, Nov 15th 2023 at 7:54 PM

Do the flowers work with bees? Curious as I would love to create a Fynbos apiary.

💬 TentharchitectAuthor, Nov 2nd 2023 at 2:42 PM

Not sure what you mean by based on third party mods, but they should work with Wildcraft no problem. The screen shots for this mod were taken with the Atlantic Afrotropic Bioregion mod and Fields and Plateaus so as to make the plants added by the mod stand out more, but neither of those are required to play with it.

💬 TwoF, Nov 2nd 2023 at 9:03 AM

Are your mods in this series based on third party mods or is it independent?
For example, how will this series of mods with Wildcraft look?

💬 TentharchitectAuthor, Oct 10th 2023 at 2:51 PM

Thank you for saying so! 😄

No worries about the questions. This mod doesn't replace anything, it just adds new plants. My Fauna of the Stone Age mod series adds animals, Floral Zones mod series adds plants and the Bioregions mod series disables base game and modded animals and plants not native to their area. So players who want all the content can just stick to the first two mod series, and those who want a region themed play through can use a Bioregion mod and applicable animal and plant mods.

💬 Theisgood, Oct 10th 2023 at 2:42 AM

Do all your plant mods add new plants? They don't replace anything right? I think some of yours do but ones like this don't? Sorry don't mean to confuse you.

 

Such a top tier mod! :) <3

💬 TentharchitectAuthor, Sep 26th 2023 at 3:14 PM

Yep, plants will only appear in new chunks but it'll be safe to add.

💬 Moon_Dew, Sep 26th 2023 at 9:33 AM

Safe to add mid-save?

💬 TentharchitectAuthor, Sep 23rd 2023 at 8:28 PM

Thanks! Should be the first of many Floral Zone mods

💬 CBob, Sep 23rd 2023 at 1:12 AM

This looks really really cool

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