Mods / NeverWinter

Category: #QoL #Worldgen
Author: Apache
Side: Both
Created: Jun 22nd 2023 at 11:18 AM
Last modified: 6 days ago
Downloads: 1459
Follow Unfollow 32

Latest file for v1.19.7:
NeverWinter_v1.5.3.zip 1-click install


NeverWinter

Allows fine-grained control over the temperatures, and seasons, on the server.

This mod was commissioned by Rythillian.

Suport the Mod Author

If you find this mod useful, and you would like to show appreciation for the work I produce; please consider supporting me, and my work, using one of the methods below. Every single expression of support is most appreciated, and makes it easier to produce updates, and new features for my mods, moving fowards. Thank you.

Server-Side Commands:

When updating the settings for this mod, changes may not take effect immediately. The climate systems in this game are very in-depth, and local weather can take a while to propagate.

However, weather side-effects, such as the player freezing in winter, should update immediately.

Command Description
/nwn Display the current settings for the mod. Admins only.
/nwn min [-100.0 - 100.0] Ensure the server temperature will never go under this limit.
/nwn max [-100.0 - 100.0] Ensure the server temperature will never go over this limit.
/nwn season [spring|summer|autumn|winter|auto] Force the season to be spring, summer, autumn, or winter, all year round.
/nwn exclude [spring|summer|autumn|winter|none] Exclude a season; spring, summer, autumn, or winter; from the annual cycle. EXPERMIENTAL!
/nwn reset Reset the mod back to factory settings.

Many things in the game are determined by the time of year, including whether a player can freeze to death; the hours of daylight per day; growing seasons, and more. Bear this in mind when forcing a world to be set within a single season.

Known Issues:

In testing, it has been seen that the "Outside Temperature" display, on the character GUI, may not properly represent the overridden temperature values. However, this may have been a side-effect of testing the mod with a high game-speed. This will be monitored, as the mod is released, and changes can be made, if needs be.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.5.3 57 6 days ago Show NeverWinter_v1.5.3.zip Install now
v1.5.2 19 Apr 18th at 9:37 PM Show NeverWinter_v1.5.2.zip Install now
v1.5.0 185 Feb 17th at 6:53 PM Show NeverWinter_v1.5.0.zip Install now
v1.4.0 256 Dec 1st 2023 at 1:28 AM Show NeverWinter_v1.4.0.zip Install now
v1.3.1 237 Sep 17th 2023 at 2:24 PM Show NeverWinter_v1.3.1.zip Install now
v1.3.0 195 Aug 20th 2023 at 8:01 PM Show NeverWinter_v1.3.0.zip Install now
v1.2.0 129 Aug 14th 2023 at 4:35 PM Show NeverWinter_v1.2.0.zip Install now
v1.1.0 292 Jun 23rd 2023 at 11:57 AM Show NeverWinter_v1.1.0_netstandard.zip Install now
v1.0.0 89 Jun 22nd 2023 at 12:03 PM Show NeverWinter_v1.0.0_netstandard.zip Install now

6 Comments (oldest first | newest first)

💬 ApacheAuthor, Apr 18th at 9:40 PM

WidWing, please delete your post.

💬 WidWing, Nov 26th 2023 at 3:04 AM

 

 

Hey Apache. getting this error on start:
```

25.11.2023 19:02:20 [Error] [neverwinter] An exception was thrown when trying to start the mod:
System.NullReferenceException: Object reference not set to an instance of an object.
at Gantry.Services.FileSystem.FileSystemService..ctor(FileSystemServiceOptions options)
at Gantry.Services.FileSystem.DependencyInjection.GantryDependencyInjectionExtensions.AddFileSystemService(IServiceCollection services, Action`1 options)
at ApacheTech.VintageMods.NeverWinter.Program.ConfigureUniversalModServices(IServiceCollection services, ICoreAPI api)
at Gantry.Core.DependencyInjection.ModHost.<>c__DisplayClass6_0.b__1(IServiceCollection ioc)
at ApacheTech.Common.Extensions.System.ObjectExtensions.With[T](T item, Action`1 work)
at Gantry.Core.DependencyInjection.ModHost.BuildServerHost(ICoreServerAPI sapi)
at Gantry.Core.DependencyInjection.ModHost.StartPreUniversal(ICoreAPI api)
at Gantry.Core.ModSystems.Generic.ModSystemBase.StartPre(ICoreAPI api)
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModLoader.cs:line 618
25.11.2023 19:02:20 [Error] Failed to run mod phase Pre for mod ApacheTech.VintageMods.NeverWinter.Program

```

 

what can be the issue? thank you in advance!

💬 ApacheAuthor, Oct 22nd 2023 at 11:34 PM

MadreCherry, Unfortunately, the calendar system in this game is very strange. There's not much scope for customisation. I've done what I can here, but there's not much more that can happen, without an almost total re-write of the calendar system, and everything that ties into it.

💬 MadreCherry, Oct 1st 2023 at 12:14 AM

I wish this included to be able to make spring x long and summer v long and fall b long and winter c long.

 

💬 LoneWolfREM, Aug 5th 2023 at 12:51 AM

Rythillian I couldn't agree with you more than I do! Apache's work is always top notch!

💬 Rythillian, Jun 28th 2023 at 2:08 AM

Thanks again for this! Fantastic work, highly reccomend Apache as a modder! 

(edit comment delete)