Mods / Autoloot

Category: #QoL #Utility
Author: Rangelost
Side: Client
Created: Jun 20th 2023 at 5:23 AM
Last modified: Aug 15th 2023 at 11:54 PM
Downloads: 1616
Follow Unfollow 40

Latest file for v1.18.8:
autoloot.zip 1-click install


This is a simple mod with the objective of reducing the tediousness of looting. If you've ever played an MMORPG, you know what to expect.

Note: The author is on indefinite break. If you would like to continue this mod, feel free to use the included source code.

Note: This mod only triggers upon looting a harvested corpse. It does not harvest corpses for you.

 

Commands


  • .autoloot log off/on

    If enabled, will log autolooted items in chat. Enabled by default.

  • .autoloot sound off/on

    If enabled, will play a sound effect when items are autolooted. Enabled by default.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.1 1162 Aug 15th 2023 at 11:54 PM Show autoloot.zip Install now
v1.0.0 454 Jun 20th 2023 at 5:23 AM Show autoloot.zip Install now

8 Comments (oldest first | newest first)

💬 tRead, Apr 1st at 5:18 PM

I've been playing with this mod on 1.19.5 with no issues.

💬 Drakker, Mar 28th at 1:57 AM

Had this crash on 1.19.5:

27.3.2024 21:23:46 [Client Fatal] Game Version: v1.19.5 (Stable)
3/27/2024 9:23:46p.m.: Critical error occurred in the following mod: autoloot@1.0.1
Loaded Mods: prinzipsorethemepack@1.0, autopanning@1.0.1, ClaimsRadar@1.1.0, game@1.19.5, accessibilitytweaks@3.6.1, autoloot@1.0.1, hudclock@3.4.0, creative@1.19.5, survival@1.19.5
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.EntityBehaviorHarvestable.<OnInteract>b__32_0() in VSEssentials\Entity\Behavior\BehaviorHarvestable.cs:line 333
at Vintagestory.API.Client.GuiDialog.TryClose() in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 310
at Vintagestory.GameContent.GuiDialogCreatureContents.TryClose() in VSEssentials\Gui\GuiDialogCreatureContents.cs:line 128
at Autoloot.AutolootSystem.onUpdate()
at Vintagestory.API.Datastructures.SyncedTreeAttribute.PartialUpdate(String path, Byte[] data) in VintagestoryApi\Datastructures\AttributeTree\Other\SyncedTreeAttribute.cs:line 218
at Vintagestory.Client.NoObf.ClientSystemEntities.HandleEntityAttributeUpdatePacket(Packet_EntityAttributeUpdate p) in VintagestoryLib\Client\Systems\Entities.cs:line 479
at Vintagestory.Client.NoObf.ClientSystemEntities.HandleEntityBulkAttributesPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\Entities.cs:line 391
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Crashreport failed: System.ComponentModel.Win32Exception (13): An error occurred trying to start process '/home/drakker/games/vintagestory_1.19.5/VSCrashReporter' with working directory '/home/drakker/games/vintagestory_1.19.5'. Permission denied
at System.Diagnostics.Process.ForkAndExecProcess(ProcessStartInfo startInfo, String resolvedFilename, String[] argv, String[] envp, String cwd, Boolean setCredentials, UInt32 userId, UInt32 groupId, UInt32[] groups, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean usesTerminal, Boolean throwOnNoExec)
at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at Vintagestory.ClientNative.CrashReporter.Crash(Exception exCrash) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 229

💬 MikhaelPerrin, Feb 14th at 7:28 PM

I've been playing with this mod on 1.19.3 with no isues.

💬 Khana, Feb 4th at 6:38 PM

i hope this is updated soon i love this mod.
Hope Auther is ok.

x

 

💬 MikhaelPerrin, Jan 26th at 5:26 PM

Hey, this mod is awesome and I can't play without it anymore. Do you have plans to release it for 1.19.x?

💬 Lumvik, Jul 1st 2023 at 9:29 PM

Awesome! Thanks a lot for this mod!

💬 RangelostAuthor, Jun 20th 2023 at 6:27 AM

OmegaHaxors
RIP indeed.

💬 OmegaHaxors, Jun 20th 2023 at 6:15 AM

Ah the deysnc issues, the main reason why why the Pounch mod sunk.
RIP too, I was about to add minecraft-styled bundles and inventories with expanding capacity.

(edit comment delete)