Mods / Ancient Armory
Author: Medvhe
Side: Both
Created: Mar 7th at 8:19 PM
Last modified: Mar 16th at 6:12 PM
Downloads: 4656
Follow Unfollow 90
Latest file for v1.19.4:
AncientArmory1.0.0.zip
1-click install
This mod tweaks all the unused vanilla weapon models, and integrates them into the latest version for the game. (1.19.4)
All items should be fully craftable, some with semi customs animations, like the claymore.
Many of the original models are rescaled, balanced, and tweaked to better fit the games style, and gameplay.
The mod is a relatively early build for now, and some issues might occur, however I did test it, and it should, in theory function as expected.
I hope you enjoy the weapons!
Update note summary:
v1.0.0
The first proper release!
- Fixed every issue that I have found (hopefully most/all).
- Axes, Knives have decreased plant cutting speed, for more balance.
- Sword smithing was slightly reworked.
- Some weapon crafting heads/blades were rescaled and readjusted.
(xskills should still be compatible.)
This should be a first "complete" release, I hope you enjoy it!
0.9.7:
Added my own longsword to the mod.
- The longsword has 2.7 range, 5.9 Dmg (on steel), Tier 5 highest, slowest speed (custom)
- (same speed as the claymore, but only 1 ingot to smith)
- Added smithing hammer functionality to the Warhammer.
(In the future I might restrict the weapon crafting, by making the ruined variants necessary to be found.)
If there are any bugs, or you feel something should be improved, please feel free to give feedback!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.0 | 2886 | Mar 16th at 6:12 PM | Show | AncientArmory1.0.0.zip | Install now | |
v0.9.7 | 662 | Mar 11th at 3:40 PM | Show | AncientArmory0.9.7.zip | Install now | |
v0.9.5 | 332 | Mar 10th at 3:06 PM | Show | AncientArmory0.9.5.zip | Install now | |
v0.9.4 | 582 | Mar 7th at 8:40 PM | Show | AncientArmory0.9.4.zip | Install now |
I really enjoy this mod. Thank you for your work.
Zxerre
Thank you!
I might add those crafting features to the items later, when I get some time again!
For now, at least the vanilla items still beat them in those areas, might not even be a bad thing.
Felkin25
Hi!
I only did some light testing, but the mod should work fully with 1.19.7.
If you find any issues please let me know however!
Hello!
It works for the 1.19.7?
These feel great, looking amazing, and are customizable in the config files.
I like using these over their vanilla counterparts, but they don't seem to work in the crafting grid. The warhammer doesn't crush ore from mining, the axes don't chop logs into firewood, and I think its a mod but the knives don't work for cutting firewood into sticks.
niiiiiiiiiiiiiiiiiiiiiiiiiiiice, they look so good!
Holy cow those weapons are beautiful, I want these if only to decorate with. Great work.
I'm sorry for the deletion of 0.9.6, I had to fix some minor model issues on the longsword, and some other important fixes were added (for example claymore, and ls animation, some other scaling edits).
The latest fixed release is 0.9.7, I don't plan on updating so frequently from now on, sorry for the inconvenience.
Wow, that was fast! I'll give it a try tonight, I've been delighted with your mod so far.
CKitt
The warhammer also functions as a smithing hammer now :)
(I also added a longsword of my own design.)
So far, I've been enjoying it quite a lot! Even though I've only used 0.9.4 so far, the change in experience between the falx and warhammer has been great. It's such a minor thing, but it feels better to use that than the falx.
CKitt
I would gladly look into making it a smithing hammer + the current functionality.
I won't be able to work on the mod for at least 1 or 2 days, but I will see into it!
I hope you enjoy it so far!
I saw your newest patchnotes, about the various axes being able to be used as normal for cutting wood, and I have to ask: any plan to make the warhammer also work as a smithing hammer? It wouldn't be particularly useful, but it would sure entertain me to swing that around to smith items!
I can have a warhammer in Vintage Story? Even if it's basically just a different model and functions as the same metal tier of falx in terms of damage? Sold! I look forward to trying your mod this evening.
wojtek16
Hi!
It should work in 1.19.3, but the only version I truly tested is 1.19.4, so no guarantees, if you do test it, I would be very thankful!
ShanaLarisar
Hi!
I didn't really consider xskills compatibility yet, but I do believe it should work.
i think some day this might get official like getting blue prints on the recipe to make these weapons
Do you know if you might back port this or if it works in 1.19.3? I can test it out in singlplayer and can try to get it going on my friend's server to test if you think it might work :)
Looks AWESOME!
This looks fantastic. 😎
Is this compatible with xskills, and if so could you list which weapons would benefit from which perks?
Love the mod so far!
Hi!
I was definitely inspired by Lore Weapons, and wanted to make my own rendition of implementing these unused weapons.
I really loved what LWs was trying to accomplish, however I think it's a bit rough around the edges and quite a few necessary features are missing, like a proper translation, fitting animations for the weapons, the weapons sizes were not consistent, and generally too big, maces were not implemented. In it's current state Lore Weapons is not working properly with the current game versions, and the mod has not been updated since june last year. So I decided to make my own mod of the idea.
I gave every weapon an animation that was most fitting to its size, I scaled all of them differently compared to LW, to fit the characters hands better, gave the larger weapons such as the claymore, voulge, ranseur etc. an idle animation. (The shovel over shoulder rest). Some of the weapons are restricted by metal types, for example: arming sword, claymore, sabre etc. can only be made in iron and up.
The claymore now uses two hands to swing, the balancing in this mod is also similar to vanilla, but the weapons are better differentiated by damage here, there are generally more balance differences between the weapons. I sadly didn't exactly follow a change log as this project was admittedly quite ad hoc.
I plan to further balance the weapons, and most likely bring different smithing recipes to my current ones.
In short: the idea is the same, the implementation is imo visibly different.
I hope my answer was at least somewhat useful!
Hello, I'm curious about the differences in your mod in comparison to the mod Lore Weapons - Vintage Story Mod DB . Thank you
Thank you