
Mods / Zippy's Thatch Patch
Author: ZippyWonderdust
Side: Server
Created: Mar 2nd at 3:45 AM
Last modified: Jun 9th at 6:17 PM
Downloads: 818
Follow Unfollow 79
Recommended download (for Vintage Story 1.20.4, 1.20.5 - 1.20.7, 1.20.8 - 1.20.10 and 1.20.11 - 1.20.12):
ZippysThatchPatch-VS1.20.4-1.0.0.zip
1-click install
Do you recall the first time you encountered a pond full of tule, or a patch of brown sedge grass? Maybe you thought to yourself, as I did, "Now what special thing can I do with this?". A little experimentation and a quick perusal of the wiki soon informed you that there was nothing special at all about these plants. They were just eye candy and no more useful than the bog standard tallgrass you find everywhere. Tule is actually a bit less useful, since you can't feed thatch to animals, nor can you light fires with it or make torches with it.
I cried for days.
Well, no. Not really. But I was a wee bit disappointed, and after a little time to think I had a little idea, which I present here in the form of this little mod.
This mod makes the following changes:
Hay was never used for thatch in real life, as it is not stiff enough, contains too much moisture, and is unsuitable in other ways. Hay is what farm animals eat, as opposed to straw, which is the stiffer inedible plant stems. Thatch can be made from straw, which is usually obtained from the dried stalks of harvested grain, or from dried water reeds like tule or sedge or even cattails in a pinch.
The "bad news" is,
--Thatch roofing can no longer be crafted from hay bales. This mod removes those recipes, including the versions added by the Better Ruins mod.
But on the bright side,
--Thatch roofing recipes now require half as much thatch as they used to.
So now that you can no longer use tallgrass to make roofing, where are you going to find enough thatch?
I'm so glad you asked.
--Tule now drops 3 thatch when harvested, because it is actually a *giant* species of sedge.
--Brown Sedge now drops 2 thatch when harvested. It no longer drops dry grass.
--Because thatch can absolutely be made from the cut and dried stems of domesticated grains, mature rice, spelt, rye, and flax now drop 1 thatch each (in addition to their other drops) but only if harvested with a knife or scythe -- not if harvested by hand.
Additionally,
--Cattail tops and papyrus tops can also be used as roofing material, albeit with more wastage. To reflect this they can now be crafted into thatch in the crafting grid at a ratio of 4 tops to 1 thatch. Be warned; once you craft them into thatch you can't change them back!
Using this mod, putting a gable-end thatch roof on a small cabin with a 5x5 interior (7x7 overall footprint), will require at least 49 roofing pieces. Constructing those roof pieces will require about 105 pieces of thatch, which can be harvested from approximately 35 tule plants, or 53 brown sedge, or 105 mature grain (or, if you're desperate, 420 cattail/papyrus tops), or any combination thereof. Constructing a similar roof in the vanilla game would require a player to harvest 210 tallgrass/tule/sedge. Think of all the time you can save if only you can find the right resource.
Now there's a reason to get (at least a little) excited about finding a pond full of tule or a hillside covered in brown sedge.
(This mod pairs very well with my other mod, Zippy's Re-seeding Reeds.)
Mod Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
1.0.0 | 818 | Mar 2nd at 3:49 AM | ZippysThatchPatch-VS1.20.4-1.0.0.zip | 1-click install | ||
First release |
Mobius
Art of Growing already makes grains drop thatch when harvested, which will conflict with mine. Both my mod and Art of Growing mess with a lot of the same items and recipes, so you probably wouldn't want to load them both together. They will almost certainly conflict.
ZippyWonderdust yeah i absolutely agree. I feel like once mods start trying to be everything all at once things start to fall apart. I've been considering breaking up some of mine into more bite sized pieces, but there's some functionality that I think I can only tap into with a few them combined. So I think I want to do like, piece meal for players who just want A, B, and C, and then one big mod (mostly for my own convenience but also for others) that combines them into ABCD.
TaimatCompany
Your mod looks amazing! I'm definitely going to try it out.
Regarding your intention to package it into something larger, that's totally up to you, but I personally tend to avoid "all-the-things" mods, for reasons that I detail over here.
@ZippyWonderdust
Here it is! 😁 I'm thinking about combining it with all my other mods to introduce one big survivalism+realism mod. I still have a couple big projects I want to finish first. Hope you like it!
https://mods.vintagestory.at/show/mod/24076
Looks super nice! I was also sort of sad that tule didn't seem very special. Is it compatible with Art of Growing? Since it interacts with grains.
TaimatCompany
Thank you so much! I really appreceate the positive feedback. Send me a link to your mod when it's done.
I'm gonna make your mod a dependency for my BasicBushcraft mod and add more thatch recipes! Love what you made!
oooo nice comments in your patch! i love that you added the quotes around the variables just like i do :) well done!
Hi, yes I am. Nice job finding that logic tangle with the drifters, hope the fix gets merged.
Hi there! Are you the same sekelsta that posted a bunch of PRs for Vintage Story on GitHub? I noticed your name in the list when I posted mine.
Nice! I like those tweaks so much I had already made a private mod doing some of them for my own world a while back, but this version seems more polished and thorough.
I have not even tested your mod yet, but I love the way you wrote your description for this one. Cheers for the mod, Zippy.