Mods / Zippy's Re-seeding Reeds
- Tags:
- Author:
- ZippyWonderdust
- Side:
- Server
- Created:
- Mar 2nd 2025 at 4:51 PM
- Last modified:
- Sep 28th 2025 at 1:11 AM
- Downloads:
- 4506
-
Latest release (for Vintage Story 1.21.0 and 1.21.1, outdated):
zippysreseedingreeds_2.1.0.zip 1-click install
This mod introduces a simple game mechanic for propagating the reed plants tule, cattails, papyrus, and brown sedge. When the tops (not the roots) are harvested they have a 20% chance to drop a single root/plant in addition to their normal drops. Think of it as finding a new plant shoot in amongst the existing stems. This way you can gradually increase your crop without having to search far and wide looking for specimens to transplant.
This mod pairs well with the Zippy's Thatch Patch mod.
Version 2.0.0 changes:
-Recieved a few complaints about being inundated with too many roots when harvesting in bulk with a scythe, so added C# code to override default reed handling. Now reed tops only drop roots when harvested with a knife; not when harvested with a scythe.
-Slightly de-buff drop rates of roots from 0.20 down to 0.15.
Version 2.1.0 changes
-Recompile for 1.21.x on DotNet 8.0
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 2.1.0 | zippysreseedingreeds | 2090 | Sep 28th 2025 at 1:11 AM | zippysreseedingreeds_2.1.0.zip | 1-click install | ||
|
Recompile for 1.21.x on DotNet 8.0 | |||||||
| 2.0.0 | zippysreseedingreeds | 1471 | May 29th 2025 at 11:24 PM | ZippysReseedingReeds_2.0.0.zip | 1-click install | ||
|
Recieved a few complaints about being inundated with too many roots when harvesting in bulk with a scythe, so added C# code to override default reed handling. Now reed tops only drop roots when harvested with a knife; not when harvested with a scythe. Slightly de-buff drop rates of roots from 0.20 down to 0.15. | |||||||
| 1.0.0 | zippysreseedingreeds | 945 | Mar 2nd 2025 at 4:52 PM | ZippysReseedingReeds-VS1.20.4-1.0.0.zip | 1-click install | ||
|
First release | |||||||

Is there going to be an update for 1.22?
Whoop, this mod seems to crash for 1.22x when I try harvesting cattails!
Heres my crashlog:
Pervy_Sage
If you have the ability to open the .json. Extract the folder and open VintagestoryData>Mods>zippysreseedingreeds_2.1.0.zip>assets>zippysreseedingreeds>patches.
You can then copy the code for each block and change the "tool": "knife" to "tool": "scythe". I tested it and it works perfectly 1.21.16.
Would you be willing to consider making the extra roots from a scythe a part of an config please? Of course having the default set to off so nothing is changed for those who don't like the root spam. Thank you.
@Fantast - Ditto! And thank you Zippy!
thank you for the update! definitely a mod i'd been missing in 1.21 <3
Would be awesome if this would get an update!
Hello and thank you for making this mod! i came here to let you know about a crash thats been happening, but it seems someone beat me to it, when ever i go to harvest brown sedge my game crashes, it seems what ever changed in the new update doesn't get along with how this mod makes plants drops roots in addition to the normal drop, once again thanks for the great mod!
Crashes game on 1.21.rc-x
08/08/2025 13:20:30: Critical error occurred in the following mod: zippysreseedingreeds@2.0.0
Loaded Mods: ATadMoreLight@1.0.0, birdseye@1.0.0, clickuptorches@1.1.1, bovinae@0.2.4, caninae@1.0.32, chelonioidea@1.0.2, felinae@0.2.10, iniidae@0.1.3, machairodontinae@1.0.25, manidae@1.0.16, meiolaniidae@0.1.6, pantherinae@1.1.27, rhinocerotidae@1.0.20, sirenia@1.0.22, viverridae@1.0.4, vombatidae@0.4.2, hideplayername@2.1.4, JacksFirewood@1.1.0, less gamey bears@1.0, nobearjetpacks@1.0.2, nograssontilledsoil@1.0.2, noisybears@1.1.0, NoNegativeTraits@1.0.1, packyourshovel@1.0.5, spikes@1.0.0, swifttime@1.1.0, translocatormap@1.0.0, game@1.21.0-rc.3, vsimgui@1.1.8, _no_anymobextraspawns@1.0, _no_bell@1.0, _no_bellmini@1.0, _no_bowtorn@1.0, _no_Drifter@1.0, _no_locust@1.0, _no_locusthacked@1.0, _no_shiver@1.0, autolootreforged@1.0.4, bloodystory@0.2.2, carryon@1.10.0-rc.1, configlib@1.5.3, fromgoldencombs@1.9.0, hydrateordiedrate@2.2.1, minimalmapping@2.3.4, nolowhealthshaking@1.0.1, rebalancedfuel@1.4.0, remotetradercheckmod@0.2.3, substrate@1.1.2, toolsmith@1.2.0-rc.1, variantmeals@1.1.0, vigor@0.3.3, creative@1.21.0-rc.3, survival@1.21.0-rc.3, woodenfortifications@2.0.9, zippyscroptweaks@1.2.0, zippysreseedingreeds@2.0.0
System.MissingMethodException: Method not found: 'Void Vintagestory.API.Common.Block.SpawnBlockBrokenParticles(Vintagestory.API.MathTools.BlockPos)'.
at ZippysReseedingReeds.Blocks.BlockBetterReeds.OnBlockBroken(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMultiplier)
at Vintagestory.API.Common.CollectibleObject.OnBlockBrokenWith(IWorldAccessor world, Entity byEntity, ItemSlot itemslot, BlockSelection blockSel, Single dropQuantityMultiplier) in VintagestoryApi\Common\Collectible\Collectible.cs:line 620
at Vintagestory.Client.NoObf.ClientMain.OnPlayerTryDestroyBlock(BlockSelection blockSelection) in VintagestoryLib\Client\ClientMain.cs:line 1757
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.ContinueBreakSurvival(BlockSelection blockSelection, Block block, Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 809
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 601
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 87
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1024
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 250
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 337
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Love this mod, but do you think it would be possible to make that scythe drop change a config file?
HoosierDaddy
Feel free to alter the mod to your taste, but be aware that there is a reason why I didn't put the extra drops on harvesting the roots. It opens up an early-game exploit where you can essentially give yourself infinite food (in the form of cattail roots) by planting and harvesting the same cattail root over and over again without any delay while keeping any extra roots that drop. All it costs you is some knife durability. Putting the extra drop on the cattail top instead forces you to wait until the root has grown into a full plant before getting any extra drops.
ha! great minds think alike, lol. My mod does pretty much the same thing. I love your thatch patch though- nice job! I think i'll use that one for sure and make sure my mods are compatible with it :)
How easy is it to replant? I never figured that out in the game.
Stole your idea. Tweaked it, really. I didn't like the fact that scything reeds for skeps ends up with stacks of roots, so I put the extra drops on harvesting roots. You have to make the deliberate choice to do the slower harvesting of roots, and sometimes you get an extra one.