Mods / Twilight Wolf Industries - Furry Additions

Tags: #Cosmetics #Creatures #Other
Author: WolfKann
Side: Both
Created: Feb 23rd at 12:53 AM
Last modified: 6 days ago
Downloads: 1779
Follow Unfollow 94

Latest file for Various v1.20.x:
wfks_v0.0.95.zip 1-click install


This Mod simply adds Anthromorpohic Furry Styled Options to the Kemono mod.

If you have any bugs or requests, please use the discord added at the bottom

Obviously this has the Kemono Mod as a Dependancy, You can Grab it here: Kemono Mod

https://discord.gg/ex4FSHMevq - We have an Official Discord for any Concerns or Bug Reports, Check it out!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.0.95 323 6 days ago Show wfks_v0.0.95.zip Install now
v0.0.8 97 Mar 13th at 9:12 AM Show wfks_v0.0.8.zip Install now
v0.0.75 83 Mar 12th at 4:23 AM Show wfks_v0.0.75.zip Install now
v0.0.7 208 Mar 8th at 11:39 PM Show wfks.zip Install now
v0.0.6 68 Mar 8th at 3:32 AM Show wfks_v0.0.6.zip Install now
v0.0.51 195 Mar 5th at 6:45 AM Show wfks_v0.0.51.zip Install now
v0.0.5 10 Mar 5th at 5:02 AM Show wfks_v0.0.5.zip Install now
v0.0.4 144 Mar 2nd at 7:58 PM Show wfks_v0.0.4.zip Install now
v0.0.3 604 Feb 23rd at 4:39 AM Show wfks_v0.0.3.zip Install now
v0.0.2 17 Feb 23rd at 3:16 AM Show wolfkann_fks_v0.1.zip Install now
v0.0.1 30 Feb 23rd at 12:55 AM Show wolfkann_fks_v0.1.zip Install now

43 Comments (oldest first | newest first)

💬 Leviticus, 3 days ago

WolfKann Love the mod, unfortuante to hear that Xeth isn't working on the original furry parts anymore. I setup a devlopment enviroment just for the kemono mod with the intention of fixing the busted animations, if this addon is basically maintaining that aspect of the mod at this point, I'd be interested in helping out? I know this is just an addon, but I feel like it might be able to patch or compensate for the base mod's issues. 

I'd really like to help get the models working with most animations, while the mod documentation does an execellent job teaching you how to add new aniamtions, it doesn't really cover how it's adding them to game or how they're being blended (which I beleive is the source of the problems). Of course thats a vanilla vintage story system and I've been making my way through the docs, but things would go much faster if I had someone's brain to pick.

💬 Drakkus, 3 days ago

You're the guy that had the dead space gmod server wtf

💬 EKB133, 4 days ago

Oh, that's right, I remember xeth mentioned they are stopping work on the mod after it updated to 1.20, but I believe someone else volunteered to take over it and they are the ones currently updating it?

Regardless, I appreciate you working and updating this addon as actively as you do, the trinity of Kemono, This addon and the pony races addon are a must for my vintage story playthroughs at this point

💬 WolfKann , 4 days ago

EKB133 I actually first joined the discord before I made this mod with the intent to get these added into the base mod but was pushed away by Xeth because the modeling style I had was "not kemono" 

Xeth mentioned how to set up a seperate addon and so I did, unfortunately Xeth also mentioned he didn't plan on working on the kemono body anymore anyways so i guess dude's just working solely on the brony part of the "kemono" mod?

because of this I've decided to take as much liberty and control of the Kemono aspects as I can in my mod, however Xeth stated he was focusing solely on the pony parts of the mod, that's why I don't do horse or equine head shapes or parts, as I'm not even going to humor it. (and possibly he's working on some other things with the mod that seem NSFW? they're not best discussed here, as it's rumores I think?) 

💬 EKB133, 5 days ago

Love the effort you put into this, it feels like a proper evolution to Kemono.

Have you considered helping them out? I'd love to see a lot of these built-in for Kemono itself

💬 Derkala, 5 days ago

For anyone interested, we made a server with this mod, FWN FireWolf Network, more info in VS discord server list.

💬 Songbird1, 6 days ago

@Who0die You may also be using Combat overhaul which just straight up breaks Kemono (and a couple other player model mods), main reason i dont use this mod, which is a shame but ah well, it is what it is

💬 WolfKann , Mar 14th at 10:53 PM

Who0die  That's due to the base mod having issues, unfortunately I cannot fix that on my end.

💬 Who0die, Mar 13th at 5:45 PM

First person animations arent working, anyone else have that problem?

💬 Dizvx, Mar 13th at 2:21 PM

peak mod right here

💬 ToshiKex, Mar 9th at 6:28 AM

YO, BROOOOOoo. Nice WORK. Lovely.

💬 WolfKann , Mar 7th at 11:57 PM

AAAAAAAAAAAAAAAAAAAAAAAAAAAAA

💬 AzuliBluespots, Mar 7th at 1:44 PM

What happened with the .51 update? >XD

💬 Ristyenok, Mar 7th at 1:39 AM

Any servers out there running this mod? Preferably an RP one? :3

💬 Badbadalex1, Mar 3rd at 8:16 AM

I was not expecting spider options thats awesome asf
am so happy I can do spider stuff in vintage story now

💬 WolfKann , Mar 2nd at 11:38 PM

The Avali in the base mod is in the base mod but hidden, you could theoretically just load a character save with it selected as a base to view it, however it's in development still, I don't want to release/unhide it from the main mod until it's finished. also, C.O. isn't compatible with any mod that changes the bones of an entity, as such, Kemono mod will never have compatibility with C.O.

💬 AzuliBluespots, Mar 2nd at 11:08 PM

GODDANG, THIS IS SO COOL
There was something about avali in the dev notes/github/config files of the Kemono mod. Have you seen anything related to that?

Also, any chance this becomes compatible with Vanity and/or Combat Overhaul?

💬 GrimGrom, Mar 2nd at 9:07 PM

whooa, love the deer preview!

💬 WolfKann , Mar 2nd at 6:37 PM

Sneak Peak at Current Progress:
 Deer 1 Deer 2
and secondly: Calico/Spotted Texture, the primary color is your base option, the secondary color is your spot option (other then black) so technically cow spots are possible.

Calico 1 Calico 2

and if your secondary color is white/primary color:
Cow 1Cow 2

💬 Invataksi338472, Feb 28th at 7:59 PM

Oh, this is cool! Though I too wish CO support would be possible. I know one solution that could work to fix that, which is to bonemerge the bones of both models together (see how it is done in Source engine games, like TF2).
  I am not someone who could do it though. But I can always hope that someone who can do it (and hopefully could maintain the Kemono mod too) would come to help!

Edit: Gonna throw this to the comment on Kemono mod :P

💬 WolfKann , Feb 28th at 1:06 AM

I do handle commissions for models yes, You can find my Central Discord https://discord.gg/ex4FSHMevq where I handle Commissions and Mod Bug Reports now.

💬 Grrxmistress, Feb 27th at 12:55 PM

Hey there, would you be able/interested in doing some custom models on commission?

💬 GrimGrom, Feb 26th at 9:03 AM

I must've completely missed it! mb

💬 WolfKann , Feb 26th at 6:32 AM

There already are birds, we have two beak options already.

GrimGrom

💬 GrimGrom, Feb 25th at 4:38 PM

keeping my eye on this! if you ever add a bird i'm gonna jump at the bit 🐦

💬 Cuddlepaws, Feb 25th at 5:11 AM

we LOVE to see the bug and fish people >:3 great work

💬 WolfKann , Feb 25th at 3:24 AM

The Snake model is the Dragon model with the hood added.

 

C.O. replaces animations on the base model, the OG model replaces said base model to allow for modifications, It's not really possible for me to make it compatable with Combat Overhall because it has a different skeleton so it can have extra bones for ears and other stuff.

Edit: I'll probably make an alternative dragon model with a different snout eventually too. it's on the list.

💬 Rangstrom, Feb 24th at 9:08 PM

Dragon with a larger snoot.

Maybe a snake without a hood?

 

How about making it work with Combat Overhaul?

edit:

I just realized the CO mod is not functional due to the main mod being a glitchfest. I'll have to keep this one uninstalled and stick with the kobold mod until there's a patch.

💬 BeartrapGirl, Feb 24th at 8:50 PM

peak?

💬 cheese_collector, Feb 24th at 4:41 PM

models look like they could use some work, but besides that, pretty good!

💬 WolfKann , Feb 24th at 9:49 AM

I will work on scale/fur textures for other animals soon.

A bovine/bovid head is planned, it should help with deers, there are base antlers however and variety available from the base mod.

We'll see how I feel later today after I sleep and I'll work on adding the other body textures.

💬 Gizo, Feb 24th at 5:57 AM

dragon when

💬 Arcueid, Feb 24th at 2:07 AM

theres already some deer stuff in the main mod, like horns and a tail you can kinda size down @LunaGore

💬 LunaGore, Feb 23rd at 7:37 PM

A bug but no deer? :(

💬 Shireings, Feb 23rd at 7:35 PM

you should add compatibillity with the normal viewmodel hands soon :D

💬 Shinji170981, Feb 23rd at 3:28 PM

Waiting for a Calico Cat^^

💬 Zuul, Feb 23rd at 12:32 PM

Nice work! 💜

💬 absiste, Feb 23rd at 7:30 AM

The most recent update fixed it, thank you!

💬 WolfKann , Feb 23rd at 4:36 AM

I've double and triple checked the mod, the issue should be fixed in this newest version, if it's still persisting clear your cache and totally uninstall the mod before you download.

💬 WolfKann , Feb 23rd at 4:07 AM

the Version list shouldn't matter, I just didn't update it to 0.0.2 in the files, Although I'm not seeing why there's a modinfo error, I'm not getting it on my end, Give me a bit to check again, regardless it shouldn't prevent the mod from working. absiste

💬 absiste, Feb 23rd at 3:43 AM

It's coming up as the same version with the same error, even with the new one downloaded. I doubled checked the json and it's still listed as 0.0.1 in there, as well. WolfKann

💬 WolfKann , Feb 23rd at 3:17 AM

Should be fixed now absiste

💬 absiste, Feb 23rd at 2:07 AM

Game isn't recognizing the modinfo.json for me- it is in there, but not parsable for whatever reason.

[Error] [wolfkann_fks_v0.1.zip] Missing modinfo.json

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