Mods / Window Display - Patches
- Tags:
- Author:
- Calminaion
- Side:
- Both
- Created:
- Jul 26th at 11:11 AM
- Last modified:
- Sep 26th at 1:38 PM
- Downloads:
- 6257
-
Recommended download (for Vintage Story 1.22.0 - 1.22.7):
windowdisplaypatches_1.0.6.zip 1-click install
Window Display - Patches
Makes items sit properly on a window sill, gives candles their flame,
and converts your old windows across
To see what has been patched, check the changelog
windowdisplaylib to universaldisplaylib.Delete the old
windowdisplaylib zip and install Universal Display Lib in its place. Do not keep both - two libraries claiming the same block classes means neither will load. Update this mod and Window Display at the same time, since both now ask for the new id.Server owners: the library is needed on client and server alike, so everyone connecting has to update too. Anything that fetches mods by id wants
universaldisplaylib from now on.Your worlds are safe. No block codes changed and no recipes changed - including the conversion recipes below. Everything you have placed comes back exactly as you left it.
Required Mods
Required
You will want
This mod only supplies data. Window Display is what gives you the windows to put it on.
What It Does
Makes items fit
Most things already work on a window without any help. If the game has ever told it how to sit on a shelf, it inherits that and turns up at the right size on its own.
This mod is for the ones that do not. Two cases come up:
- •Items with no display data at all. These cannot be put on a window in the first place - the game simply refuses them. A lot of mod items fall in here, since their authors had no reason to think about shelves. A patch is what makes them placeable.
- •Items that are simply too big. Plenty of things are sized for a shelf or the ground and look ridiculous on a window ledge, or will not fit at all. These get scaled and measured to something that suits a sill.
Sizes are worked out from the actual model and then checked by eye in game, not guessed. Where an item family shares one entry - all the antlers, all the amulets - it is sized off the largest one so nothing overhangs.
Gives candles their flame
Put a candle or an oil lamp on a sill and it lights the room either way - that part is Universal Display Lib and needs nothing from here. What this mod adds is the flame and the smoke: the actual particles, burning where the item is, turning with it when you rotate it.
Without it a lit candle glows but has no visible flame, which looks odd once you notice it.
It has to be set per item, because nothing in the game says where a wick is - the offset is found by looking at it and nudging it until the flame sits right. So only things somebody has tuned will burn. That is deliberate: an untuned item putting its flame in the wrong place looks worse than no flame at all.
Converts your old windows
If you are moving over from Window Storage or Vanilla Pane Storage, this is the part you want.
- •Put an old window in the crafting grid on its own and you get the Window Display version back.
- •It keeps your wood and glass. An oak leaded window comes back as an oak leaded window.
- •Every old window has a route across, including the shelf and slab versions and both corner styles. Nothing is stranded.
- •It is one way, and closed windows only - which is what a broken window drops anyway, so in practice it is just what you are holding.
- •Shelf and slab versions come across as the plain window, since there is no direct equivalent. You lose the shelf, which is part of why it does not go back the other way.
The conversion recipes only appear if you actually have the old mod installed, so nothing clutters your handbook otherwise.
Safe To Install
- •You do not need any of the mods it patches. Every patch is gated on the mod it belongs to and is skipped quietly if you do not have it. No errors, no red lines in your log.
- •It adds to items rather than replacing what is there. If a mod author later adds their own shelf support, both sit side by side and nothing is trampled. That matters more than it sounds - the obvious way of writing these patches quietly deletes the game's own data.
- •Nothing here changes how an item behaves anywhere else. It only describes how it should look sitting on a window.
- •Safe to add or remove from an existing world at any time.
Requests Welcome
This mod is never really finished. If something you use will not go on a window, or goes on looking wrong, say so in the comments and I will take a look - it is usually a small job.
Useful things to include: the mod it comes from, the item, and a screenshot if it is a sizing problem rather than a "will not place at all" problem. I patch against the version I can install and test, so telling me which version you are on helps.
Known Issues
- •A few conversion recipes clash with the old mods' own. Both mods use a single item in the grid for some things, so with both installed the game can pick either one. Which you get depends on the cell you put the window in - the top left gives the conversion. It sorts itself out once you stop running the old mod.
- •Very long items display small. A walking stick is about four blocks long and every window is one block wide, so it has to shrink a fair way to fit at all. There is no size that is both in scale and placeable.
- •Some things are deliberately edge-window only. Backpacks and metal plates are too deep for an ordinary sill, so they are sized to go on the edge version instead. Flip the window with a wrench and they fit.
- •Liquid portions are not patched on purpose. Water, milk, tea and so on display as the container holding them, which is how the game treats them everywhere else. Patching them would leave a floating puddle on your windowsill.
Screenshots & GIFs
Candles and lamps keep burning where they sit.
An old window going into the grid and coming back across, wood and glass intact.
Flowers in a pot, planter and a boot (Custom Flower Pots Mod)
View My Other Mods
Recommended Mods
For the windows themselves see Window Display, and for what the surfaces can actually do see Universal Display Lib.
A note on how this was made. AI was used in the creation of this mod - in the code, the JSON, and the text on this page (Images were made by me). The design, the decisions and every test in game are mine, and the only game source it was ever pointed at is Vintage Story's public GitHub repositories. If something is wrong, it is mine to fix - report it and I will.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.6 | windowdisplaypatches | 1043 | Sep 26th at 1:38 PM | windowdisplaypatches_1.0.6.zip | 1-click install | ||
Version 1.0.6Fixed
| |||||||
| 1.0.5 | windowdisplaypatches | 1163 | Sep 12th at 6:03 PM | windowdisplaypatches_1.0.5.zip | 1-click install | ||
Version 1.0.5Helianthus flowers display again, the oil lamp flame is back on its wick, and two more mods described What To UpdateThis and Universal Display Lib 1.1.3, together. This version needs lib 1.1.3 - the oil lamp flame is positioned differently there, and this release carries the matching values Window Display is unchanged and stays at 1.0.4. Nothing to do in your worlds. Items already on display keep their places Fixed
New
Changed
| |||||||
| 1.0.4 | windowdisplaypatches | 1686 | Aug 24th at 8:19 PM | windowdisplaypatches_1.0.4.zip | 1-click install | ||
Version 1.0.4BotaniaStory's tools and flowers described for display, Toolsmith has correct transforms Before You UpdateNothing to do. This still needs Universal Display Lib 1.1.2, the same version 1.0.3 asked for, and every patch below is skipped silently unless you have the mod it belongs to New
This mod only supplies data. Window Display is what gives you the windows to put it on, and Universal Display Lib is what makes the surfaces work. | |||||||
| 1.0.3 | windowdisplaypatches | 672 | Aug 15th at 9:45 PM | windowdisplaypatches_1.0.3.zip | 1-click install | ||
Version 1.0.3Every wild flower and nine herbs sized on their own, seashells retuned, and a few things that could not be placed at all Before You UpdateThis needs Universal Display Lib 1.1.2, not 1.1.1. The new clutter entries are what triggered the mesh-corruption bug that version fixes, so update the pair together Coming from 1.0.2? That is what is live, and everything below is new to you. An earlier 1.0.3 was packaged internally for parity with the other two mods and never released - it held nothing 1.0.2 did not New
Changed
Removed
This mod only supplies data. Window Display is what gives you the windows to put it on, and Universal Display Lib is what makes the surfaces work. | |||||||
| 1.0.2 | windowdisplaypatches | 872 | Aug 6th at 5:59 PM | windowdisplaypatches_1.0.2.zip | 1-click install | ||
|
THE LIBRARY HAS BEEN RENAMED - PLEASE READ BEFORE UPDATING Window Display Lib is now Universal Display Lib, and its mod id has changed from DELETE THE OLD LIBRARY ZIP and install Universal Display Lib in its place. YOUR WORLDS ARE SAFE, and so are the conversion recipes - no block codes and no
- Ape's Flower Pots. Pots and planters from that mod now take plants on a sill - Bitter Brew, Scoop of Jam, and Tankards and Goblets are now supported. - More vanilla items - clay vessels, flowerpots, lamps and lanterns, metal and
- Now requires Universal Display Lib 1.1.0 instead of Window Display Lib.
- Patches for walking sticks, A Culinary Artillery, Tailor's Delight and | |||||||
| 1.0.1 | windowdisplaypatches | 602 | Jul 31st at 7:33 PM | windowdisplaypatches_1.0.1.zip | 1-click install | ||
|
Added
Will be adding more slowly over time any recommendations are welcome | |||||||
| 1.0.0 | windowdisplaypatches | 219 | Jul 27th at 3:31 AM | windowdisplaypatches_1.0.0.zip | 1-click install | ||
|
Initial release
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It seems some non-flower plants cannot be placed in flowerpots in windows, such as crotons and tall ferns. I wonder if this could be patched?
Saplings seem to have some issues too, clipping inside pots.
I only tuned the flowers, I can look at the saplings. From what I remember when I was looking at what ones to add, that there are some plants that won't work due to the design/size of them but I can look into it
Whoa, one of my all-time favorite mods has compatibility with BotaniaStory. That’s so nice to see! :3
Thanks, glad you like the mod so much :)
The flowers that have a light level will glow aswell so they look cool in the flower pots
awesome awesome awesome awesome
😁