Mods / Wildcraft Herbs & Spices Temp Fix

Tags:
Worldgen Crafting Tweak
Author:
Mundgodt
Side:
Both
Created:
May 12th 2025 at 10:16 PM
Last modified:
May 12th 2025 at 10:19 PM
Downloads:
2917
Latest release (for Vintage Story 1.20.10, outdated):
wildcraftherbfix.zip  1-click install

I havent tested a lot yet so please use with caution :)

That being said. I have yet to see any errors and everything SEEMS to be working.

 

Install alongside the newest (but outdated) version of Wildcraft Herbs & Spices https://mods.vintagestory.at/wildcraftherb

 

Please do report if you find anything that isnt working as it should. Ill see what I can do. I probably cant do much as its my first vs modding attempt though and im still learning!

The fix will be removed when the original mod is updated.

 

USE AT YOUR OWN RISK!

Possible issue if you add on an exisiting world.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.0.1 wildcraftherbfix 2917 May 12th 2025 at 10:19 PM Empty wildcraftherbfix.zip 1-click install

17 Comments (oldest first | newest first) (threaded | flat)

TheCrazyKid, Apr 17th at 3:59 AM

are you able to make this combatable with pipeleaf please

Cattsy, Jul 2nd 2025 at 5:01 PM

For some reason in 1.20.12. I get the herb clusters literally everywhere, even on the lakes' surfaces. Also they grow in weird shapes, in the air, on top of one another - it reminds me of a tree canopy that uses e.g. soft sedge or wood spurge instead of regular leaf blocks. I made some screenshots, I can also provide logs, but I'm not sure where to post them.

Mundgodt , Jun 3rd 2025 at 10:41 AM

Yvanortra Thank you for the kind words :) Im glad people are enjoying it!

And yeah thats what I found out too. The mod itself works just fine, its just the worldgen that was broken in an update to the game. My 'fix' basically just makes the herbs use the same world generation as berry bushes. I am not sure if this is the correct way of doing things though, hence the "use at your own risk" :D

Yvanortra, May 28th 2025 at 7:20 PM

just added the mod to my existing 100hrs+ world, does work just fine for me. the new generated terrain does have herbs growing. no hiccups with any of my many mods yet

big, big thanks! really! <3

ive been wondering for a while why the mod isnt updated, you can easily add the plants from the standard mod to the newest patch via creative menu and they grow just fine.

only the world generation of the old mod seems to not work. your fix really patches that missing part. 

Mundgodt , May 28th 2025 at 3:24 PM

ohmree

Sure, but im not even playing the game myself atm. This mod was just intended for my personal use, and for that it worked perfectly. I just put it here cause I saw how many people were missing the herbs :)

Also, I dont know for sure what the issue is. My previous comment was just a guess.

ohmree, May 24th 2025 at 4:49 AM

Mundgodt wouldn't it be preferable to release the version with the fix but bump the major version number to indicate that it breaks compatibility with older versions?

Users with existing worlds should look at which mods they're updating anyways to make sure none of the updates break their world.

Mundgodt , May 23rd 2025 at 2:55 PM

Vrael

Idk man. Ive now created 10+ worlds to try and find just 1 example of "Sedge floating everywhere in tree formations" and have yet to see a single one misplaced, and since you havent really provided much info and not a single other person has mentioned anything like it, im not gonna continue troubleshooting.

Vrael, May 21st 2025 at 3:23 PM

Sedge floating everywhere in tree formations

Mundgodt , May 14th 2025 at 3:32 PM

CoffeeToffee

The base mod does not work on newer versions. There is 0 world generation happening when playing on newer versions of VS

wildejackson, May 14th 2025 at 4:23 AM

The base mod didnt spawn anything anywhere

CoffeeToffee, May 14th 2025 at 1:07 AM

I felt like the base mod had been working on latest versions, didnt realize anything was wrong with it

Mundgodt , May 13th 2025 at 9:57 PM

Hydromancerx

I think I know whats causing it if its in a new world but if I change that, you will not be able to update to the new version without starting yet another world.

Thank you :)

Hydromancerx, May 13th 2025 at 7:43 PM

Sorry i don't have the crash log anymore. I made a new world and it works fine now. It only messed up in an existing world.

Mundgodt , May 13th 2025 at 7:47 AM

Did you add it to an existing world? And what was the error? I've yet to see any errors myself. I want to recreate it

Hydromancerx, May 13th 2025 at 6:22 AM

It totally crashed my world. So idk.

Mundgodt , May 13th 2025 at 12:50 AM

@crumps let me know how it goes :)

crumps, May 13th 2025 at 12:29 AM

yooo appreciate you!!! will try this on a local world soon