Mods / Salty´s WayPoints
- Tags:
- Author:
- SaltyWater
- Side:
- Client
- Created:
- Oct 21st 2025 at 7:56 PM
- Last modified:
- Apr 25th at 8:36 PM
- Downloads:
- 3646
-
Latest release (for Vintage Story 1.22.0, potentially outdated):
WayPoint_0.2.1.zip 1-click install
Pet the floppa to buy me a coffee!
WayPoints
Guessing north
This tiny mod will render your map waypoints in world:

Simply create a new waypoint:

It also displays name and distance.
Use the K menu to filter your waypoints:

You can toggle ALL in world waypoints with the toggle key (Z by default).
Behaviors:
Pinned and unpinned waypoints behave different:
Pinned waypoints: Stick to the screen edges.
Unpinned waypoints: Only shows when looking at it´s direction.
Limitations:
Sadly vanilla waypoints needs a packet from the server for clients to get the map data, since this mod is client only (And I intend to leave it that way) you'll have to open the map at least once for every session (entering/exiting world). It shouldn't be a problem if you play with minimap on all the time tho.
Also pinned waypoints may also freak out a little in the edge of the screen if you get too close to it, the math is probably wrong somewhere and I can't figure out yet, but I'm pretty sure the answer is changing a single number value and when I discover it, it'll make me feel dumb.
Q&A:
I did not test this in multiplayer or using other waypoint mods.
check out my other mods here:
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.2.1 | waypoint | 877 | Apr 25th at 8:36 PM | WayPoint_0.2.1.zip | 1-click install | ||
|
Updated .net project version Mod didn't need any changes. | |||||||
| 0.2.0 | waypoint | 2395 | Oct 25th 2025 at 12:20 AM | WayPoint_0.2.0.zip | 1-click install | ||
|
Added Filter Menu. | |||||||
| 0.1.0 | waypoint | 374 | Oct 21st 2025 at 8:25 PM | WayPoint_0.1.0.zip | 1-click install | ||
|
seal of approval
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here's a problem with the way points: I'm using Wanderlands cave system and the way point can't tell me where are the ores exactly, because they always float to the surface, causing me to be desoriented a lot (which isn't a good thing when there's a lot of bad things down there). So please allow them to not be 100% on the marker location for that.
in my Waypoint Beacon mod I have code that adds a hotkey (B by default) It creates a waypoint at the exact block you are currently targeting. You don't have to open your map and right click. So you can place the waypoint below ground in a cave easily. Maybe that will help.
PLEASE add a way to filter/search waypoints in the K menu, I literally have 400+ waypoints on my map.. (also the "Show it?" should be turned off by default and manually turned on if you want to see it, it's quite annoying.)
I can't seem to get this mod to work in a singleplayer world on 1.22.2 so it may be the most recent versions of VS broke something. Bummer. Have turned off all other client-side mods, configured waypoints for 10,000 blocks, pinned and marked "show" in the mod's window. Nothing showing up at any distance unfortunately.
If there's anything else I should try or any logs I could pull, please let me know!
did you try the toggle key?
Yep. PEBKAC. I am a massive dunce. Sorry about that and thank you for responding so quickly.
no bigs hehe
Does this read off the heightmap, or are the Z-values of the markers configurable?
Waypoints created by Auto Waypoint mod seem to not be able to be hidden from the K menu. I deactivate the option to see them but when I close the menu and open it back up it's reselected to be seen.
this is an amazing mod as is
but unfortunately i do add a waypoint to practically anything and everything i find
so having either
1 a way of sorting and/or filtering waypoints, this would make seting their draw distance much easier for me
2 even better if i could have draw distance set per either a symbol used or symbol and color combo used
either of those would great
thanks for all your work
can you add a all toggle to make the distance the same/ be able to group waypoints together
could you make an option for waypoints to only appear after you X distance AWAY? in addition to X distance WITHIN?
I don't want my home waypoints to clutter my screen when I am within 100 blocks of them. I only need to know where they are when I am far away :)
A toggle all button for the filter window would be nice.
Very nice, this mod is super useful! Any chance you could add an option for "off by default" when a new map marker is added? Or maybe a UI button in the filter menu to turn all markers on or off? I use the auto map marker mod so I have tons of new markers popping up as I explore and it'd be nice to have them easily turned off by default.
Not sure how feasible it would be, but I think a neat crossover between your mods would be if you could only see these waypoints when using the bird's eye view mod.
Great mod SaltyWater, Thanks you.
pTq
too much out of the scope of the mod
SaltyWater
Awesome mod! But just after installing it it made me go through a list of 700+ waypoints to disable nearly all of them otherwise I had a very ugly horizont of icons and text.
My suggestions:
Oh! I know it's probably impossible to achieve since this mod relies on the map function, but I could see it being useful in a mapless playthrough, maybe associated with a physical waypoint or something that you have to place down
Narg
I have the perfect mod for you!
SaltyWater hey, already changed in my settings, but a though for the future, this and crawl and dive both default to Z, which means this does nothing until you go into the settings to change it.
To expand on the previous suggestion, a configurable minimum distance for waypoints, so you can have them disappear once you get X meters close.
EnderWarlock porkbrick I also agree
"A config setting that lets me determine the maximum distance a eaypoint can render would be amazing! Say, for example, any waypoint within 100 meters would render, and all more distant waypoints that aren't pinned would stay hidden till on range."
i second this suggestion!
Another 10/10 mod by you beloved floppa! 💯
A config setting that lets me determine the maximum distance a eaypoint can render would be amazing! Say, for example, any waypoint within 100 meters would render, and all more distant waypoints that aren't pinned would stay hidden till on range.
can waypoints be filtered so only some appear? I dont want hundreds of waypoints appearings
incompatible with Cartographer shared waypoints