Mods / Waypoint Beacon

Tags:
Graphics QoL Simplification AI
Author:
JimmyMac
Side:
Both
Created:
Feb 7th at 5:47 AM
Last modified:
Apr 30th at 7:15 PM
Downloads:
3339
Follow Unfollow 136
Latest release (for Vintage Story 1.22.0 - 1.22.1, potentially outdated):
WaypointBeacon_1.6.17.zip  1-click install

Waypoint Beacon - Your map knows. Your eyes can too.

Waypoints aren't just flat icons anymore - They jump off the map and into the real world!

This mod brings your map into the real world by projecting glowing 3D beacons wherever you place a waypoint - visible across the landscape.

If the map knows where you want to go … your eyes should too.

 

1.6.15 Bug squashing update

  • Fixed: No Beacon Switch in the Add Waypoint dialog. Moved the Beacon switch to the right column under the new Suggest Saved switch (Much more compact and out of way of other switches and settings)
  • Fixed: Compatibility with the 1.22 release of Cartographer
  • Added: Code to play nice with any other mods that inject things into the Add & Modify Waypoint dialog boxes
  • Removed: client log spam that was only used while testing and troubleshooting

1.6.3 1.22.0-rc.2 Update

Working now without crashing the current release candidate version.
Known Issue - Beacon On/Off Switch doesn't show in the Add Waypoint dialog box. It does work and show everywhere else it is injected.
Suggestion - Use the B hotkey to add a new waypoint instead of right clicking on the map as a workaround for now.

1.5.0 Compatibility Fix

Waypoint Beacon should now play nice with the Cartographer mod. Sharing works now without effecting the beacon state although beacon state is not shared.

New Feature in version 1.1.0

Add Waypoint (where you're looking)
Press B to place a waypoint at the x,y,z of the block you're looking at. This is essentially the same as opening the map and right clicking the block where you want to add a waypoint. Except in this case, you don't need to open your map at all. Press B and the box will pop up to set the name, icon, color, pinned (on/off), and beacon (on/off). The bigger difference is the waypoint will be created at the exact Y of that block. Normally, you would use the map to create a waypoint. And normally, you can't control the Y of the waypoint. If there are blocks above that spot on the ground, the waypoint would be created up above. Maybe on the top of a tall pine tree or on the top of a hill when you are actually trying to target the base of that tree or a cave on the side of that hill. I know your saying to yourself, "So what, I can't see the Y level of the waypoints on the map anyway." But this is the Waypoint Beacon Mod, remember? Waypoints are 3D now. Right in your face. And 3D means Y level matters. This in effect tells the mod where to render the base of the beacon as well as the waypoint label in the world. And not having to open your map every time you want to plop down a waypoint is pretty handy too. If I do say so myself.

How to get started

  1. Open world map (Or just look and press B)

  2. Right click to add a waypoint (Or not if you pressed B)

  3. Select beacon (Just like selecting pinned)

  4. Select waypoint color and icon
  5. Presto a 3D beam in that color
    (complete with floating label and icon)

  6. Right click on any existing waypoint
  7. (Un)select beacon to turn off/on any sky laser

Beacon Manager (k)

Press K to bring up settings that let you customize all the things.

  • Label Font Size - Scale the beacon label size larger or smaller
  • Label Style - Choose what extra info shows on the beacon label
    • Label Only - Just the waypoint name and icon
    • Label + Distance - Show the distance from you to the beacon
    • Label + Coords - Show the [x,y,z] coordinates under the label
  • Show Labels - When should floating labels show in the world
    • Always - All labels all the time
    • Never - Just pretty sky lasers with no extra clutter
    • Auto Hide - Hide all labels unless you are looking at the beacon
  • Max Render Distance - Choose how far away you can see sky lasers.
    By default you can set this from 250 blocks to 1000 blocks. In the config
    you can change the max blocks to anything you would like up to 20K.
    No guarantees super far beacons will be able to be seen. Your graphics
    settings in the game may effect this. In my testing the beacons don't always
    render at far distances but the floating labels do. The 2 are rendered differently.
  • Near Beacon Fade Out - When this is on beacons will begin to fade out when
    you get within 25 blocks of them and will completly go away if you are within
    10 blocks. You can change start and end fade distance in the config
  • New Waypoint = Beacon - If this is on then any new waypoint will be set to also
    show a beacon. When manually adding a waypoint you can turn off the beacon in
    the add waypoint box before hitting save. This setting is more for waypoints
    automatically created by mods like Auto Map Markers so you automatically get a
    beacon too
  • Hide All Beacons - Turning on this switch stops the rendering engine and all
    beacons and labels disappear. Its just like pausing the mod. It still remembers
    which beacons you have on or off and they will come back on as soon as you turn
    this switch off
  • Show Beams (L) - Show the glorious sky lasers or just the floating labels with no beams.
    Press L to toggle beams on/off
  • Enable/Disable All Beacons - Quick buttons to set all beacons to on or off so you
    don't have to right click each one when you want a break from the laser show

Mod Compatibility/Recommendations

Waypoint Beacon should work well with other mods that mess with waypoints (no guarantees though)

Auto Map Markers

When this mod creates a waypoint it will also create a beacon.
You can turn this setting on or off in the Beacon Manager.

WaySearchPoint

I highly recommend using this mod along side Waypoint Beacon.
You find tin bits 600 blocks away. You mark the spot with a waypoint.
Hours later you can't remember which direction from your base that was.
Find it on the WaySearchPoint list and turn on the beacon. You're welcome.

Not Enough Map Icons & More Map Icons

Yes, the beacon labels do show the waypoint icons, even if those icons come
from some weird, why am I so obsessed with all these icons, mod

 

NOTE: If you want to play with this mod in a multiplayer server you will need to install it on the server.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.6.17 waypointbeacon
1.22.0 - 1.22.1
461 Apr 30th at 7:15 PM WaypointBeacon_1.6.17.zip 1-click install

Version Refresh - Tested good with 1.22.1

1.6.16 waypointbeacon 330 Apr 24th at 1:11 PM WaypointBeacon_1.6.16.zip 1-click install

Version refresh for 1.22.0 - Tested Good

1.6.15 waypointbeacon
1.22.0-pre.1 - 1.22.0-rc.8
158 Apr 15th at 5:32 PM WaypointBeacon_1.6.15.zip 1-click install

Bug squashing update. 

  • Fixed: No Beacon Switch in the Add Waypoint dialog. Moved the Beacon switch to the right column under the new Suggest Saved switch (Much more compact and out of way of other switches and settings)
  • Fixed: Compatibility with the 1.22 release of Cartographer
  • Added: Code to play nice with any other mods that inject things into the Add & Modify Waypoint dialog boxes
  • Removed: client log spam that was only used while testing and troubleshooting
1.6.6 waypointbeacon
1.22.0-rc.1 - 1.22.0-rc.6
104 Mar 29th at 6:36 PM WaypointBeacon_1.6.6.zip 1-click install

Tested and updated for 1.22.0-rc.6

1.6.5 waypointbeacon
1.22.0-rc.1 - 1.22.0-rc.5
50 Mar 25th at 12:34 PM WaypointBeacon_1.6.5.zip 1-click install

Updated to show compatibility for rc.5

1.6.4 waypointbeacon
1.22.0-rc.1 - 1.22.0-rc.3
56 Mar 19th at 6:47 PM WaypointBeacon_1.6.4.zip 1-click install

Update version to show it works fine in rc.3

1.6.3 waypointbeacon 67 Mar 13th at 3:58 PM WaypointBeacon_1.6.3.zip 1-click install

Recompiled for .NET 10 - Updated to work in 1.22.0-rc.2
Known Issue - Beacon On/Off Switch doesn't show in the Add Waypoint dialog box. It does work and show everywhere else it is injected.

1.5.0 waypointbeacon 1201 Feb 22nd at 8:35 PM WaypointBeacon_1.5.0.zip 1-click install

Fixed compaitbility problems with Cartographer mod. Sharing a waypoint shouldn't effect the beacon state anymore.

1.2.5 waypointbeacon 97 Feb 21st at 10:00 PM WaypointBeacon_1.2.5.zip 1-click install

Changed Render distance to max out at 20000 blocks and default to 10000 blocks. Render distance can still be changed in the Beacon Manager (K)

1.2.0 waypointbeacon 111 Feb 20th at 8:34 AM WaypointBeacon_1.2.0.zip 1-click install

Added hotkey L to toggle Show Beams on/off

1.1.0 waypointbeacon 99 Feb 18th at 10:50 AM WaypointBeacon_1.1.0.zip 1-click install

New Feature - Add Waypoint (where you're looking) - Press B to add a waypoint at the block you are currently looking at

1.0.2 waypointbeacon 366 Feb 9th at 1:57 PM WaypointBeacon_1.0.2.zip 1-click install

Fixed - When adding the mod to an existing world with waypoints it will not turn all the waypoints into beacons by default

1.0.0 waypointbeacon 239 Feb 7th at 5:54 AM WaypointBeacon.zip 1-click install

Version 1.0 - Initial Release


13 Comments (oldest first | newest first) (threaded | flat)

JimmyMac , Mar 26th at 4:39 PM (modified Mar 28th at 2:04 PM)

DUCATISLO The Waypoint Beacon logo that was absolutely not conjured by the robot art forge ::wink wink::, has the little temple icon with the columns to show the mod can display icons from other mods. No hidden meaning. No secret Hellenic code was added (or was it?) 😄

DUCATISLO, Mar 25th at 3:22 PM

whats with the hellenic religion symbol on the left

JimmyMac , Mar 23rd at 2:30 PM

Michaloid Thanks for the heads up. I'm not ok with it. The author didn't notify me or ask for any permissions at all. Could of at least given the comon curtisy of asking. Could have just asked if I'd try to add the client side only feature. But no contact at all.

Michaloid , Mar 23rd at 1:28 PM

Hello Jimmy, i came to notify you that there's a reupload of this mod called "GhostBeams". It just makes it client side it seems. Are you okay with this?

JimmyMac , Mar 8th at 1:09 AM

Leuc Everything is AI. Most of the code was generated by ChatGPT/Codex. Hope you still like the end result.

Leuc, Mar 7th at 5:21 PM (modified Mar 7th at 5:28 PM)

I notice you have a GenAI cover for this mod.

 

How much of the code was initially generated with AI?

JimmyMac , Feb 20th at 8:39 AM

Velstadt You can now use L to toggle beacon beams on/off. You're welcome.

Velstadt, Feb 19th at 6:50 PM (modified Feb 19th at 6:51 PM)

Could you add a keyboard shortcut for the "Show Beams" toggle?

Thanks for the mod.

JimmyMac , Feb 9th at 8:53 PM

MRGOOSE  Yes, it is compatible with cartographer, but the beacon on off settings are not shared. Each of you will have to edit the waypoints on the map when you want to turn on beacons

MRGOOSE, Feb 9th at 5:54 PM

is this compatible with Cartographer?

JimmyMac , Feb 9th at 1:59 PM

The mod will no longer turn all existing waypoints into becons the first time loading into a world

JimmyMac , Feb 7th at 5:55 PM

Miysbi In the Beacon Manager (press K) press the Disable All Beacons button at the bottom. That will set the beacon switch for all waypoints to off. All waypoints should be set to beacon off by default when the mod is first added but I will test it and make sure that is the case.

Miysbi, Feb 7th at 5:09 PM (modified Feb 7th at 5:12 PM)

Ok... so my ONE issue about this is... it will work great on a new map. BUT, when you start it on a world that already had markers every single one will be to beacon as soon as you start your save... is there a way to modify it so in the future people who install the mode dosnt have their fps drop to 5 frames so they can chose with marker they want to be a beacon.

I have nearly 500+ markers so.. this can be a problem for exsisiting saves.