Mods / Vintage Sticks

Tags:
Utility Crafting Storage Simplification
Author:
harukadev
Side:
Both
Created:
May 15th 2025 at 6:36 AM
Last modified:
Dec 29th 2025 at 10:51 PM
Downloads:
7084
Latest release (for Vintage Story 1.21.1-rc.1 - 1.21.6, outdated):
vintage_sticks_v2.0.1.zip  1-click install

VintageSticks is a simple yet essential quality-of-life mod that finally lets you craft sticks directly from wood in Vintage Story.
No more begging the RNG gods or crawling through bushes like a starving caveman — if you have wood, you can make sticks. Clean. Logical. Progression-friendly.

πŸͺ΅ Why this mod exists

Sticks are crucial for early survival, but the base game gives you no direct crafting method. VintageSticks fixes that through crafting efficiency that scales with tool quality:

 

Tool + Material Sticks Output Durability Cost Progression Tier
πŸ”ͺ Knife + Firewood 1 Stick 3 Early Improvised
πŸ”ͺ Knife + Plank 2 Sticks 3 Early-Mid
πŸͺ“ Axe + Firewood 2 Sticks 4 Mid Efficient
πŸͺ“ Axe + Plank 3 Sticks 4 Mid-Late
πŸͺš Saw + Firewood 3 Sticks 5 Late Optimal
πŸͺš Saw + Plank 4 Sticks πŸ”₯ 5 Best Production

✨ What this mod provides

βœ” Craft sticks using wood (finally)
βœ” Tool progression matters — better tools give more sticks
βœ” Firewood serves early-game crafting
βœ” Planks boost mid-late game efficiency
βœ” Vertical placement avoids vanilla recipe conflicts
❗ No worldgen changes
❗ No DLLs — pure content mod
❗ Requires Vintage Story 1.21+

Perfect for players who want:

  • Early-game progression without frustration
  • Crafting that feels realistic and rewarding
  • Less scavenging, more building and surviving
  • A tiny mod that solves a big early-game bottleneck

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
2.0.1 vintagesticks
1.21.1-rc.1 - 1.21.6
4146 Dec 29th 2025 at 10:51 PM vintage_sticks_v2.0.1.zip 1-click install

Full Changelog: https://github.com/HarukaYamamoto0/vintage-sticks/commits/v2.0.1

2.0.0 vintagesticks
1.21.2 - 1.21.5
1190 Nov 29th 2025 at 7:28 AM Empty vintagesticks_v2.0.0.zip 1-click install
1.0.0 vintagesticks 1748 May 15th 2025 at 6:38 AM VintageSticks-v1.0.0.zip 1-click install

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19 Comments (oldest first | newest first) (threaded | flat)

TheSourOnion, Aug 16th at 5:47 PM

is it compatible with the newest version?

dreamthief, Feb 21st at 6:54 PM

barleynaut very late but just added it to my world and i'm having no issues whatsoever. playing on 1.21.6 and latest versions of toolsmith both mods as of writing for future visitors to this page

barleynaut, Jan 16th at 10:44 AM

Has anyone tested if this conflicts with Toolsmith?

Zoot_The_Axolotl, Jan 4th at 12:36 AM

fuckign
Finally
tysm for this mod, major need

harukadev , Dec 29th 2025 at 10:53 PM

ThePapit No problem, I've released a correction.

ThePapit, Dec 28th 2025 at 10:05 PM

Hello, I am playing on 1.21.1 but the mod says that is requires 1.21.5 to work. Is there something I did wrong or is the update not actually compatible with the olders versions?

 

Thank you for making the mod and for your time!

harukadev , Nov 29th 2025 at 7:44 AM

Dirty_Shisno Thanks!
That was exactly the goal β€” give players flexibility without removing progression.
If you’ve got wood and any tool with a blade, you’re no longer stuck waiting on RNG. πŸ”₯

Dirty_Shisno, Nov 29th 2025 at 7:34 AM

The fact I can use Hoe and Saw in a pinch sells me on your version, thank you.

_Mason, May 17th 2025 at 11:47 AM

I should count the number of mods that do the exact same thing on this site...

harukadev , May 17th 2025 at 4:11 AM

eerino Yes, it's relatively easy since I'm a programmer, so programming in C# is a piece of cake for me, but of course, as I mentioned, what's really hard is finding content that teaches you how to do things. The easiest way is to look at the source code of existing projects to see how they did things.

eerino, May 17th 2025 at 2:11 AM

"I’m amazed at how easy it is to create mods for VS"

is it really?!

SoggyGravel, May 17th 2025 at 1:23 AM

harukadev sounds like somthing to look forward to

harukadev , May 17th 2025 at 1:12 AM

TaimatCompany and SoggyGravel Yeah, I’m amazed at how easy it is to create mods for VS. I only ran into a few minor issues, like not realizing I needed Java to run the VS Model Creator and some problems while building a mod I’m working on.

 

Now I'm working on a Rich Presence mod for discord, but the difference is that it will be customizable, it's been a good experience.

SoggyGravel, May 16th 2025 at 9:50 PM

harukadev love it ^_^ so more or less the same  reason i did my first one, with some relation  that is, Mine was  the wooden pantograph.

SpearAndFang, May 16th 2025 at 4:04 PM

Thank you!  We always enjoy seeing another stick mod, as it is a frequent topic of conversation among the modding community.
One day I will also add my very own version here!

TaimatCompany, May 16th 2025 at 3:47 PM

harukadev same! I don't like mods that mess with DLLs and complex code. Just give me simple recipes that won't break stuff. "Keep it Simple Stupid", and "If it's not broke don't fix it"!

I love that the developers made modding so accessible. It's awesome that people who might not have had the courage or time to try and mod something can really jump in and get their feet wet. I'm a beginner too and I'm definitely having a blast.

 

I think a lot of the trouble with mods is that there's too many huge ones. It's best to have an "a la cart" type of experience i think. Each mod has its own small tweak that it does so you can pick and choose without worrying about some side effect blowing up your game.

harukadev , May 16th 2025 at 12:39 PM

SoggyGravelTaimatCompany The truth is that there are 2 reasons why I made this mod:
1 - simplicity: current mods do a lot of extra things that can break the game mechanics, mine only adds 3 recipes to make sticks using an axe, saw and knife, and I use the items that already exist in the game, I just create a recipe for it.
2 - learning: in short, I'm still learning how to create mods, and I'm doing it by recreating current mods, maybe this will be the only one in which I'll post these recreated mods

SoggyGravel, May 16th 2025 at 1:46 AM

TaimatCompany yeah and the original looks like it  got its update

TaimatCompany, May 15th 2025 at 11:59 AM

man there's like five mods for this you'd think they'd put it in the vanilla game by now lol. Definitely necessary.