Mods / Unofficial Bugfixes

Tags:
Utility QoL Tweak
Author:
lazula
Side:
Both
Created:
Jun 23rd 2025 at 1:30 AM
Last modified:
May 5th at 9:39 AM
Downloads:
4188
Latest release (for Vintage Story 1.22.0 - 1.22.2, potentially outdated):
unofficialbugfix_0.1.2.zip  1-click install

The patch list is currently very short. If you are upgrading from 1.21.6, all of the patches that have been removed are now part of the base game, and this mod is only needed for those listed below.

 

This mod exists to allow any contributions I make to the game to be available publicly before they're part of an official release. This mod is inherently very intrusive into the parts of the base game that it touches and may not be compatible with other mods. New patches will be available for the most recent release. They may still work on older versions, but no guarantees.

 

If this mod has compatibility issues, feel free to ask for a fix. Currently, if the patch is in code, I will likely only be able to do this by disabling it entirely, but I will make an attempt to add functional compatibility. If you are a modder and want to provide your own compatibility, be aware that I use both JSON patches and Harmony. The comments in the source contain technical details and may help identify potential problems. You may reuse my code as long as you adhere to the GPL-3.0 license.

 

Currently contains the following patches:

 

  1. Fix not being able to place wrenches in the forge.
  2. Fix golden takins having a 20% chance to break reed basket trap instead of the intended 40%.
  3. Fix canceling usage of a healing item slightly before completion using 2 items (still uses 1).[1]
  4. Add a missing language entry for candles placed on fences.

 

[1] Note for coders: Fixing this bug entirely with a mod would require modifying decompiled engine code. It is due to a fundamental disparity in OnHeldInteractStep continuing on the server side for ~0.3 seconds after the client calls OnHeldInteractCancel. This issue affects all interaction code. The server always has a secondsUsed value of ~0.3 seconds more than the client inside OnHeldInteractStop if it was caused by OnHeldInteractCancel.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.1.2 unofficialbugfix
1.22.0 - 1.22.2
652 May 5th at 9:39 AM unofficialbugfix_0.1.2.zip 1-click install
  • Bump modinfo game version to 1.22.2
0.1.1 unofficialbugfix
1.22.0 - 1.22.1
92 May 2nd at 9:48 AM unofficialbugfix_0.1.1.zip 1-click install
  • Fix not being able to place wrenches in the forge
0.1.0 unofficialbugfix
1.22.0 - 1.22.1
41 Apr 30th at 9:26 PM unofficialbugfix_0.1.0.zip 1-click install
  • Upgrade to 1.22 and net10.0
  • Remove all unnecessary patches
0.0.19 unofficialbugfix 115 Apr 15th at 11:54 PM unofficialbugfix_0.0.19.zip 1-click install
  • Backport: Fix clouds disappearing when sleeping with a low frame rate.
0.0.18 unofficialbugfix 304 Mar 16th at 4:29 PM unofficialbugfix_0.0.18.zip 1-click install
  • Fix error in bear hide helmet change
  • Show purchasable wallpapers in the handbook
0.0.17 unofficialbugfix 583 Mar 2nd at 11:51 AM unofficialbugfix_0.0.17.zip 1-click install
  • Add Russian localization by ChimMAG
  • Add automation for copying existing language entries to new keys
0.0.16 unofficialbugfix 86 Mar 2nd at 12:13 AM unofficialbugfix_0.0.16.zip 1-click install
  • Fix canceling usage of a healing item slightly before completion using 2 items (still incorrectly uses 1 because this bug is related to client-server desync which currently has no possible workaround)
  • Remove tar and powder disabling patches for general compatibility with other mods
  • Fix lagging or pausing while milking an animal creating a desync that updated last milking time on the client side, requiring a relog to try again
  • Fix being able to put raw soybeans and peanuts in crocks from a barrel
  • Add a missing veryaged plank texture from 1.22 to silence a startup warning
  • Allow picking up candles with right click from a bunch'o'candles or from on top of a fence
  • Add a missing language entry for candles placed on fences
  • Add several missing language entries for female elks
  • Fix crocks mounted to an elk being invisible
0.0.15 unofficialbugfix 260 Feb 25th at 5:45 AM unofficialbugfix_0.0.15.zip 1-click install

Fix: Transition state update patch was missing code to remove recipe attributes when cooking outputs were not meals, causing them to be treated as invalid meals.

0.0.14 unofficialbugfix 159 Feb 23rd at 2:00 PM unofficialbugfix_0.0.14.zip 1-click install

Fix a potential divide by zero if something tries to move less than an item's worth of liquid into an empty container.

0.0.13 unofficialbugfix 227 Feb 18th at 1:46 AM unofficialbugfix_0.0.13.zip 1-click install
  • Fix the meal ingredient patch for good this time. Previous tests were performed before fixing the vanilla display bug.
  • Fix patch for taking one portion preventing ground storage of containers containing drinkable liquid.
0.0.12 unofficialbugfix 347 Feb 14th at 10:53 PM unofficialbugfix_0.0.12.zip 1-click install
  • Add firepit crash fix
  • Add fix for non-perish timers still being shown even though they correctly didn't change
0.0.11 unofficialbugfix 294 Feb 11th at 8:16 AM unofficialbugfix_0.0.11.zip 1-click install
  • Add non-perish transition in meals patch
  • Add peanut patch
0.0.10 unofficialbugfix 94 Feb 8th at 6:31 PM unofficialbugfix_0.0.10.zip 1-click install
  • Fix XSkills compatibility by disabling the clay oven freshness patch when it is present.
  • Improve lang file and compatibility logging.
  • Make compatibility easier to implement.
  • Prepare for a implementing a better granular system in case a patch is incompatibility with more than one mod.
0.0.9 unofficialbugfix 75 Feb 5th at 1:34 AM unofficialbugfix_0.0.9.zip 1-click install

Corrected approach to calling a base class method in Harmony

0.0.8 unofficialbugfix Feb 4th at 11:38 PM 1-click install
  • Add pulverizer patch
0.0.7 unofficialbugfix Feb 4th at 6:05 AM 1-click install
  • Improve patching practices
  • Add tar patch
  • Add soaked bear body hide patch
  • Add liquid combine patch
  • Add unimplemented powders patch
  • Add black bear hide soaking cost patch
  • Add bear hide limewater soaking time patch
  • Add curdled milk texture patch
  • Add liquid drink override patch
0.0.6 unofficialbugfix
1.21.5 - 1.21.6
158 Dec 24th 2025 at 2:54 AM unofficialbugfix_0.0.6.zip 1-click install

Reed roots being collectable by hands once harvested was intended behavior.

0.0.5 unofficialbugfix 157 Nov 29th 2025 at 8:18 AM unofficialbugfix_0.0.5.zip 1-click install

Hotfix: Account for a bug where some meals are incorrectly created with ingredient stack sizes of 0, which caused nutrition numbers to be displayed as 0.

0.0.4 unofficialbugfix 99 Nov 26th 2025 at 11:37 PM Empty unofficialbugfix_0.0.4.zip 1-click install
0.0.3 unofficialbugfix 157 Nov 7th 2025 at 5:18 AM unofficialbugfix_0.0.3.zip 1-click install

Fix 5 bugs in 1.21.5

0.0.2 unofficialbugfix 138 Jul 2nd 2025 at 9:43 PM unofficialbugfix_0.0.2.zip 1-click install

Fix IAnimalFoodSource.IsSuitableFor

0.0.1 unofficialbugfix 119 Jun 23rd 2025 at 1:35 AM unofficialbugfix_0.0.1.zip 1-click install

Fix BETrough.GetBlockInfo


39 Comments (oldest first | newest first) (threaded | flat)

TheRealFlynn, May 2nd at 10:22 PM

nice. ty for the clear info and working on the mod

DonaldRTS, Apr 16th at 3:28 AM

lazula Clouds disappearing has been extremely annoying to deal with for the longest time, so I must thank you for your work tremendously.

lazula , Apr 15th at 11:55 PM

DonaldRTS Added to the new 0.0.19 release. Thank you for your suggestion.

DonaldRTS, Apr 11th at 12:30 AM (modified Apr 11th at 12:31 AM)

lazula I am wondering if you could possibly backport the fix for clouds disappearing after you sleep. 1.22 has this fix, but I would love to have it in 1.21.6.

For reference, check the second to last comment on the issue.

https://github.com/anegostudios/VintageStory-Issues/issues/2880

 

lazula , Mar 16th at 4:37 PM

LycanBlackpaw Thank you for letting me know. It's been fixed in 0.0.18. I had to experiment to get the repairing to work how I wanted and made a mistake in the final version. That was my first time working with JSON content instead of code, so now that I'm more comfortable with it I've changed it to work in a more cohesive way that works as intended.

LycanBlackpaw, Mar 15th at 7:41 PM

So I think I've spotted a bug with this mod related to the bear hide armor. It completely changes the recipe for the helmet, making it identical to the body armor, but specifically requiring the hide to have a head attached. The body still tries to use both, but crafting it with the head attached always results in a helmet.

 

However, in vanilla, the helmet recipe is only two bones, a rope, and the cut off head from the hide; with this mod installed, you still have to cut off the head to make the body, but the head itself becomes useless.

 

Considering the two recipes with the mod are identical, this seems like an oversight in adding the repair recipes?

ChimMAG, Mar 2nd at 3:03 PM

As for 4 liters, this is indeed information that I have not seen anywhere else. Although I just looked it up, and the official wiki says that the minimum batch is 5 liters of juice. That is, 16 berries. So, I guess we should add this information (for example, to the internal wiki, in the sections about fruit presses, wet pulp, or juice).
About bugs. I encountered a bug, but now I don't know if it still exists or has been fixed. If you make a pit for burning glazed molds, put an unburned mold, grass, sticks, and peat and set it on fire, then if it suddenly rains, the fire seems to go out, but the progress meter does not reset, it reaches zero and goes into negative values. At first, I couldn't understand why this was happening for a long time. Now I make a “roof” out of any solid block on top of one air block.

lazula , Mar 2nd at 12:06 PM

ChimMAG Thank you! I went ahead and swapped the elk strings to the current existing translations for consistency because they already exist for males and are just missing for females. If you think your translation is better, please contribute that to the official crowdin. I don't know the exact process, but if it gets accepted I'll copy it here and replace the originals. You also encouraged me to figure out how to automate copying existing strings for every language when necessary.

About the fruitpress, I've had that first bug happen to me too. I haven't looked into exactly how to reproduce it but I plan to eventually. The second is that there's a requirement that the total output amount for the mash needs to be greater than 4 liters. As far as I know, the game doesn't say that anywhere but it's intended.

Politehnik, Mar 2nd at 12:03 PM (modified Mar 2nd at 1:22 PM)

ChimMAG I can confirm the bug #1, but the second one is an intended mechanic I think: to squeeze something in the press you need to have enough volume for the pressing surface to reach it, which is at least half 0.4 of a full batch. (edit: corrected the amount).

ChimMAG, Mar 2nd at 9:14 AM

I made a Russian translation.
There are a couple more bugs related to the fruit press. I'm not sure if all of them can be reproduced or fixed, but still.
Bug 1. Sometimes, after pressing and draining the juice, I press the upper handle to lift it, after which it would normally be possible to remove the dry pressed berry mass, but instead of the animation of the screw unscrewing more slowly, it instantly ends up in the upper position and the product cannot be removed. I have to screw it back in and try to unscrew it with the animation. But sometimes it works right away.
Bug #2. There seems to be a correlation with the amount of berries loaded. That is, if the press is completely filled (32 berries), there is no bug, but if it is not completely filled, it sometimes happens, but I have not found a strict correlation. The essence of the bug is that I partially fill the press with berries, but I cannot squeeze them. That is, I turn the press screw, but no squeezing occurs. There is a wet berry mass in the press, which can be removed and put back in, but nothing else can be done with it.

wojtek16, Feb 25th at 12:54 PM

omg thank you so much for patching this so fast! I noticed that if you clean the pot in water that fixed it, but updated to newest version so probably gonna be good then! 

Thank you so much for all of these! :D

lazula , Feb 25th at 5:45 AM

cwan Thank you for your report. The issue has been fixed in 0.0.15.

 

Apparently, I hadn't noticed that there was code I didn't copy over about removing recipe attributes from the items in the transition state update that was actually necessary for when a cooking output isn't a meal, such as HoD water, or vaniilla's pitch glue. So, the game was trying to treat the boiled water like a meal with a recipe code since that's expected to be present by default and manually removed by the transition update.

cwan, Feb 25th at 2:49 AM

With Expanded Foods and Hydrate or Diedrate there seems to be a bug when boiling water with a cooking pot in the firepit. The pot gets converted into "Dark brown ceramic pot of mealrecipe--name-in-container" and the top 4 ingredient slots in the firepit disappear. When I save & quit, disable this mod, and rejoin the world again, the firepit contains a pot with the correct amount of boiled water.

lazula , Feb 23rd at 2:00 PM

Crater7 Thank you very much for the detailed report! I've just uploaded 0.0.14 to fix the problem and updated the patch I submitted to the developers. The problem was that I didn't account for the possibility of something trying to move 0 litres into an empty container and there's some weirdness in the fruitpress code where it can try to do that.

 

The amount of juice left is stored as a JSON attribute. Mash becomes dry once it has less than 0.01 liters in it. If you stop juicing at the right time, you can get dry mash that actually still has a tiny (~10^-7) amount of juice left. If you empty the container and put it back in, then try to juice this "dry" mash, it will keep trying to move this tiny amount into the empty container. Normally, pressing dry mash doesn't do anything since it has the correct 0 litres remaining. However, since a liquid amount is present, but smaller than one discrete item based on the number of items per liter, it will try to move 0 items into the empty container. Then, since both amounts are 0, averaging the freshness values over them results in NaN. It will keep doing this until you unscrew it or take the container out because it will never succeed in getting rid of its residual liquid.

Crater7, Feb 22nd at 10:22 AM (modified Feb 22nd at 10:22 AM)

Haven't been able to reproduce this consistently, but I'm suspecting that the some of the changes to the liquid spoilage may be causing/caused some issues with the juicer.

Basically, while juicing cranberries I received a bucket of juice with "NaN" (not a number) as the spoilage value. Knowing what it means I figured it was just a one-off mod issue and that I'd avoid it getting into my barrel of juice by drinking it. As soon as I started to drink it, crashed to desktop with the following:

 

Crash Report
System.ArithmeticException: Function does not accept floating point Not-a-Number values.
   at System.Math.Sign(Double value)
   at Vintagestory.GameContent.EntityBehaviorControlledPhysics.ApplyTests_Patch0(EntityBehaviorControlledPhysics this, EntityPos pos, EntityControls controls, Single dt, Boolean remote)
   at Vintagestory.GameContent.EntityBehaviorPlayerPhysics.SimPhysics(Single dt, EntityPos pos) in VSEssentials\Entity\Behavior\BehaviorPlayerPhysics.cs:line 250
   at Vintagestory.GameContent.EntityBehaviorPlayerPhysics.OnPhysicsTick(Single dt) in VSEssentials\Entity\Behavior\BehaviorPlayerPhysics.cs:line 189
   at Vintagestory.GameContent.EntityBehaviorPlayerPhysics.OnRenderFrame(Single dt, EnumRenderStage stage) in VSEssentials\Entity\Behavior\BehaviorPlayerPhysics.cs:line 388
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 257
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 827
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 879
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 751
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 347
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

 

This crash occured every time I tried to rejoin my server, and I had to delete my player data entirely in order to be able to rejoin. While I posted a warning about it in my server's Discord, another user managed to miss the warning and did pretty much the exact same thing and I had to delete his player data as well.

The only reason I suspect this mod is that it's the only one in my lineup that I can see that touches food spoilage or vanilla fluid container behavior (after even delving into sources on Github, looking for rogue harmony patches, thinking about the usual suspects, etc). There's Expanded Cooking/Culinary Artillery, but 1) that combo is popular enough that there'd be mention of this issue on their Discord, the official VS Discord, or in their mod's comments, and 2) I couldn't see anything in their repo(s) that would necessarily affect juice/buckets/etc. or vanilla juice spoilage rates I think.

Could be an interaction with something they're doing with this mod's changes (or another one of my mods, although my list is fairly tight and tries to avoid touching vanilla mechanics).

Occurred while using 0.11 so it might have been fixed by the changes in 0.12/0.13, assuming it was even your mod that caused it, but hard to tell since I couldn't get it to pop again.

Sorry that I'm not able to reproduce it consistently so it might not even be your mod's fault, just after all my digging this seemed like the most likely culprit, so I figured I would post it here just in case since it's a pretty debilitating issue. The fact that I couldn't find any posts encountering similar behavior (here on the VS site, Reddit, Discord, googling around, etc.) lead me to believe it has to be a lesser used mod causing it, and while I believe your mod is underrated, it definitely fits being the cause more than any other in my list (as far as I figure it at least, as an experienced programmer, but with little experience with VS modding so take that with a grain of salt).

lazula , Feb 22nd at 7:04 AM

Strongecko Thanks for letting me know! Forgot to deselect prerelease compatibility for the 0.0.12 upload, so it was being prioritized.

Strongecko, Feb 21st at 7:05 PM

Hey just letting you know the mod page is still recommending version 0.0.12 as the latest version instead of 0.0.13.

PrinceSora, Feb 18th at 7:59 PM

Hi lazula, thank you so much for your work on this! I was curious if you had any interest in compatibility patches/bugfixes for other mods and not just the base game? 

wojtek16, Feb 18th at 2:25 PM

You are amazing lazula, thank you for the response on the question I had, I really appreciate it and the hard work you're putting into porting these fixes from 1.22 to 1.21.6! :D

lazula , Feb 18th at 1:47 AM

Hey everyone, I sincerely apologize for the meal drying confusion. I thought I had correctly tested it, but it turned out that most of those tests were before finding and fixing the display bug, so they weren't accurately showing the behavior. I've done extensive retesting to make sure it functions properly in 0.0.13!

 

Politehnik 0.0.13 also includes a fix for that. The code to fix not being able to shift+rmb liquid containers didn't account for ground storage.

Politehnik, Feb 16th at 6:31 PM (modified Feb 16th at 6:47 PM)

Hi, it seems for some reason I can't put jugs with water on the ground, it plays a drinking animation instead. Empty jugs are ground storable. If there's already a jug on the ground I can put a jug with water on the same block. I'm not sure which fix broke it but removing the mod fixes the issue.

MrScarysGhoul, Feb 15th at 7:52 AM

I'm on version 0.11 and using expanded foods 2.0.0. My food is still converting to aged meats while in crocks. My game version is 1.21.6

image

I'm not using the other mod associated with fixing this specific bug. 

lazula , Feb 14th at 10:54 PM

wojtek16 Any currently-existing meals will have the fix applied. The only thing it can't do is reverse it if an ingredient already completely dried out.

 

Also, I accidentally left out a fix for non-perish timers still being displayed even though they were correctly being stopped from advancing. This has been fixed in 0.0.12.

wojtek16, Feb 13th at 1:44 PM

For bug fix 24, does it only impact new meals? I just wanted to check for my future crock meals, thank you for all of these fixes!

lazula , Feb 11th at 8:44 PM

Desolae It's both server and client side, so players will automatically download it when they join.

Desolae, Feb 11th at 7:15 PM

Thank you!!!! Also I couldn't tell by looking at the modinfo.json - is this a server-side only mod? Or do I put it on my multiplayer server and anyone who connects will download it automatically?

lazula , Feb 11th at 8:23 AM

Desolae 0.0.11 includes a backport of this patch. I copied the existing code over and added my own fix for the prerelease bug that causes all meals to always display full freshness. I've submitted that fix to the developers so it should be in a prerelease soon.

 

Should be fine with other mods as long as they use normal meal container types. I'm not familiar with those food mods so I don't know of edge cases to test out, but I tried it with them just putting redmeat in a meal and it seems to work.

Desolae, Feb 9th at 8:00 AM

I hear there's a bug with cassava continuing to dry even after being put in a meal (being fixed in 1.22) - any chance you could add that one here? It's causing problems in 1.21 food mods with aged meat mechanics (ACA/EF) and I have a small kernel of hope that all those could be fixed if just the 1.22 cassava drying fix was imported back to 1.21.

ChimMAG, Feb 8th at 7:28 PM

Thank you very much, I will test it. So it wasn't a waste of time to spend quite a lot of time identifying this incompatibility! 👍

lazula , Feb 8th at 6:32 PM (modified Feb 8th at 7:47 PM)

ChimMAG The new release 0.0.10 disables the freshness carryover for baking in clay ovens (currently patch #3 in the mod description) when XSkills is enabled, so baking will go back to making completely fresh items, but everything else should work as expected. Please report any other problems you notice. I will continue supporting 1.21.6 until the full release of 1.22. (edit: wrote .5 instead of .6)

ChimMAG, Feb 5th at 5:53 AM

Without the UnOfficial mod, but with these mods, there is no bug.
With the UnOfficial mod, but without these mods, there is no bug either.
The bug only occurs when both UnOfficial and xLib/xSkill are present at the same time.
P.S. ConfigLib can be removed from the list, as it does not cause the bug.

Maoman, Feb 5th at 5:48 AM

ChimMAG do those libraries still cause the bug when they are enabled by themselves or are they simply required by other mods that cause the bug?

ChimMAG, Feb 5th at 5:08 AM

Using the same binary method, I found five mods (not counting yours) that cause this bug. These five mods are related to each other. Here is the list:

  • XLib
  • XSkills
  • xSkills Gilded
  • Dear ImGui
  • Config lib
ChimMAG, Feb 5th at 4:31 AM

The direct download links are missing; the latest available version is 0.0.6. Currently, only “1-click-install” is available.

 

lazula , Feb 4th at 8:03 PM

ChimMAG Yes, I will need a full list to see which mod causes the issue. I tried checking with the mods listed on your forum post and couldn't reproduce it. Please provide the full list inside a spoiler tag so that the comment isn't excessively long and I will check, or do the binary search again but leave this mod on the whole time and tell me which one is causing the problem.

ChimMAG, Feb 4th at 5:04 PM

Yes, I have a total of 88 mods. I searched using the “binary method,” that is, I removed half of the mods at each stage. This is how I determined that the bug disappears when your mod is not present, and that it is the only one responsible for this. I agree that it is very likely that the issue is related to mod compatibility. I can provide a complete list of mods in the build.

 

lazula , Feb 4th at 3:58 PM

ChimMAG I have not made any changes related to how items in ovens heat up. I'm assuming by "process of elimination" you mean that you removed individual mods until it worked correctly? It doesnt occur with my mod alone, so this is a compatibility issue which I will investigate rather than a bug in my own mod. As said in the description, compatibility will be spotty because of how intrusive my changes have to be, but I'll see what I can do for this.

ChimMAG, Feb 4th at 11:51 AM

The problem with the clay oven: I put four pieces of dough in it, all four items heat up to 95-85 degrees, and then the heating stops (I assume this is because the first piece of dough placed in the oven exceeds 100 degrees). Only this first piece of dough turns into bread, while the rest remain slightly heated and that's it. The first piece may char, but the remaining three will still be dough. In fact, the oven's capacity for baking bread has decreased fourfold.

Here is my thread from the official forum, where you can also find a screenshot of the problem.

By process of elimination, I found that this bug is caused by this mod. For now, I have removed it from the build.

adres4t, Jul 8th 2025 at 5:41 PM

will this work in 20.12 if I change the version dependency?