Mods / unchisel

Tags: #QoL #Utility
Author: dizzyd
Side: Both
Created: Mar 31st at 5:07 PM
Last modified: May 30th at 4:50 PM
Downloads: 2102
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Latest release (for Vintage Story 1.20.7, 1.20.10 and 1.20.11, potentially outdated):
unchisel_1.0.3.zip  1-click install


Chiseling in survival mode is a blast—especially when it’s cold and snowy outside. But let’s be honest: messing up your design or wanting to start over can be a real pain when all those carefully crafted blocks are lost forever.

 

That’s where the Unchisel comes in!

 

Now, you can create an Unchisel from any default chisel—Copper, Bronze, and beyond. Just place the chisel in a crafting grid to transform it. The Unchisel’s durability will scale based on the original tool. It starts with 20% of the input chisel’s total durability. 

 

Example: Turn an Tin Bronze Chisel into an Unchisel and get 200 durability, as the input originally had 1000 durability. 

 

Once you have one, simply right-click a chiseled block with the Unchisel to recover the original materials, costing 1 durability per material recovered.

 

⚠️ Heads-up: Mods like this can sometimes open the door to duplication bugs. While we haven’t found any, please report anything weird so we can patch it up quickly!

Mod Version For Game version Downloads Release date Changelog Download 1-click mod install*
1.0.3 378 May 27th at 4:52 PM unchisel_1.0.3.zip 1-click install

* Add recipe to convert unchisel back to normal chisel

1.0.2 1609 Apr 3rd at 1:58 AM unchisel_1.0.2.zip 1-click install
  • Fixed client-side crash when attempting to interact with PlayerCorpse mod, using an Unchisel in active hand
  • Removed some debug logging
1.0.1 24 Apr 2nd at 8:40 PM unchisel_1.0.1.zip 1-click install
  • New Chisel Variants: You can now create new variants based on default chisels! When crafting, the durability of the Unchisel will be 20% of the original chisel’s durability.

    Example: Crafting an Unchisel from an Iron Chisel will give you an Unchisel with 20% of the Iron Chisel’s total durability.

  • Claim Protection Fix: Fixed a bug that allowed players to unchisel world-generated blocks or blocks claimed by other users.

1.0.0 91 Mar 31st at 5:11 PM unchisel_1.0.0.zip 1-click install

1.0.0 Release! Tested on single and multiplayer on 1.20.7, but should work back to 1.20.4 at least.


11 Comments (oldest first | newest first)

💬 Billiam, May 27th at 5:28 PM

Thank you!

💬 dizzyd , May 27th at 4:53 PM

Billiam - great idea! Now available in 1.0.3.

💬 Billiam, May 27th at 5:17 AM

It's pretty easy to accidentally convert a chisel to an unchisel, especially with recipes that use a chisel in the grid. Would it be possible to also add a recipe to convert an unchisel back to a chisel?

💬 Tolomea, May 20th at 8:05 PM

Maybe similar to how carry on has a delay when picking things up

💬 dizzyd , May 10th at 2:22 AM

Validated for 1.20.10!

 

Joxalot I'll have to look at that time-delay in the future - I think it would be doable though.

💬 Joxalot, May 5th at 3:24 PM

Wonderful mod, very happy I can finally experiment without worrying about losing material. Althought Ive found the immediate unchiseling of blocks to be a bit... too dangerous? If that makes any sense. Is there a way to add a configurable use time to confirm the action (half a second or even a full second)? While testing I realized its quite easy to completely mess up and destroy blocks I worked on since its instant!

💬 dizzyd , Apr 2nd at 8:42 PM

@Nectere - good call out. I've added logic to ensure world structure, claim/user blocks are no longer permitted to be unchiseled. v1.0.1 has this fix.

💬 Nectere, Apr 2nd at 3:52 PM

Does this work on world structure blocks? In other words, chiseled blocks not created by the player/user. Conversely, would this work on blocks made by another player in SMP?

💬 dizzyd , Apr 1st at 6:20 PM

Awesome, glad it's useful to people beyond just me. :) Let me know if you have any issues or feature requests.

💬 Shroomster, Apr 1st at 5:41 PM

awesome, thank you, now that growing pile of cobblestones that are "chiseled blocks" but have all their voxels can go back to what they are.

💬 Abed, Mar 31st at 6:15 PM

Just the thing I need! Thanks 👍 

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