
Mods / Legacy of the Phanerozoic: Tyrant King
Author: laughinggas
Side: Both
Created: Mar 4th at 11:39 AM
Last modified: Jun 28th at 1:25 PM
Downloads: 13401
Follow Unfollow 242
Recommended download (for Vintage Story 1.20.12):
LoP-Tyranno-1.4.2.zip
1-click install
About
This mod introduces the iconic and fearsome Tyrannosaurids to Vintage Story! Adding a prehistoric predator to the world, they brings new challenges and opportunities for brave adventurers. If you do come across any of these fearsome creature, exercise caution. This beast is not only dangerous but highly territorial. Head-on confrontations will prove challenging, approach with extreme caution.
Tyrannosaurids
- Tyrannosaurus Rex
- Tarbosaurus
- Nanuqsaurus
- Albertosaurus
- Gorgosaurus
- Alioramus
- Qianzhousaurus
- Zhuchengtyrannus
- Bistahieversor
- Thanatotheristes
- Teratophoneus
- Dynamoterror
Where to Find Them
Species | Min Temp | Max Temp | Min Rain | Max Rain | Min Forest/Shrubs | Max Forest | Max Shrubs | Min Y | Max Y |
---|---|---|---|---|---|---|---|---|---|
Tyrannosaurus | 10 | 35 | 0.3 | 0.9 | 0.3 | 0.8 | 0.7 | 0.9 | 1.6 |
Tarbosaurus | 15 | 40 | 0.0 | 0.7 | 0.1 | 0.8 | 0.9 | 0.9 | 1.7 |
Nanuqsaurus | -20 | 15 | 0.0 | 1.0 | 0.0 | 0.9 | 0.9 | 1.0 | 1.7 |
Albertosaurus | 5 | 30 | 0.3 | 0.8 | 0.2 | 0.8 | 0.6 | 0.9 | 1.6 |
Gorgosaurus | 5 | 30 | 0.3 | 0.8 | 0.2 | 0.8 | 0.6 | 0.9 | 1.6 |
Alioramus | 15 | 38 | 0.2 | 0.8 | 0.2 | 0.5 | 0.8 | 0.9 | 1.5 |
Qianzhousaurus | 15 | 38 | 0.3 | 0.8 | 0.3 | 0.7 | 0.7 | 0.9 | 1.5 |
Zhuchengtyrannus | 12 | 34 | 0.4 | 0.8 | 0.4 | 0.75 | 0.6 | 1.0 | 1.8 |
Bistahieversor | 11 | 33 | 0.3 | 0.7 | 0.35 | 0.7 | 0.65 | 1.0 | 1.7 |
Thanatotheristes | 10 | 35 | 0.3 | 0.9 | 0.3 | 0.8 | 0.7 | 0.9 | 1.6 |
Teratophoneus | 13 | 32 | 0.3 | 0.75 | 0.35 | 0.7 | 0.6 | 1.0 | 1.6 |
Dynamoterror | 11 | 33 | 0.3 | 0.8 | 0.3 | 0.75 | 0.65 | 1.0 | 1.7 |
Egg Nests
Domestication
To hatch eggs, you simply place it down on the ground, they will hatch after sometimes. Important that the area is lit and also big enough for the baby dino to hatch into, it it is too small they will not hatch until there is more space.
Similarly growing will take time and require enough space for them grow into their adult form.
Feeding adults, if they are carnivores, you simply drop the meat on the floor. They require 30 portions to breed. When the females have eaten enough portion they will lay new eggs. If you pick up these egg will reset the generation numbers to 0, so be careful.
They are friendlier(still might attack on occasion) after 4 generation, you can lead them by the rope after 4 geneations, peaceful after 10 geneations
Riding
Lures
Hitching Station
If have dinosaur mount that you want to stay put, you can craft a hitching station,
Simply place it down near your mount and it will stay close to it,
If the dinosaur is not domesticated or still too wild, it may knock down the hitching station
Hunting guide(Combat overhaul required and recommended)
Green weak spot hit does 5x dmg
Head hit does 3x dmg
Body hit does 1x dmg
Limbs hit does 0.75x dmg
Eyes are the only weak spot you can hit with any tier weapon.
To hit the brain, lungs and heart you will need a weapon with a tier 7 or higher, eg. Musket, Windlass crossbow
If you find it hard to hit the weak spots (skill issue) because they are chasing you, you may find the dinosaur lure a useful tool to distract them while you retreat to reload or find better terrain.
Mod support
Biomes
Species | Biorealm(s) |
---|---|
Tyrannosaurus | Atlantic Nearctic, Pacific Nearctic |
Tarbosaurus | Eastern Palearctic |
Nanuqsaurus | Pacific Nearctic |
Albertosaurus | Atlantic Nearctic, Pacific Nearctic |
Gorgosaurus | Atlantic Nearctic, Pacific Nearctic |
Alioramus | Eastern Palearctic |
Qianzhousaurus | Eastern Palearctic |
Zhuchengtyrannus | Eastern Palearctic |
Bistahieversor | Pacific Nearctic, Atlantic Nearctic |
Thanatotheristes | Pacific Nearctic, Atlantic Nearctic |
Teratophoneus | Pacific Nearctic, Atlantic Nearctic |
Dynamoterror | Pacific Nearctic, Atlantic Nearctic |
Combat Overhaul
Head hit 3x dmg
Body hit 1x dmg
Limbs hit 0.75x dmg
Eye hit 5x dmg
Untamed Wilds: Ursidae
Fauna of the Stone Age (most mobs)
More Animals
Updated Hieronymus's reptiles collection
Feverstone Wilds
Feedback/Suggestions
Any feedback or suggesions to improve the mod is greatly appreaciated.
Todo:
Add petAI support
Add these:
Lythronax
Mod Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
1.4.2 | 931 | Jun 28th at 1:25 PM | LoP-Tyranno-1.4.2.zip | 1-click install | ||
-Improve adult pelt -Fix baby tarbosaurus headmount and pelt being invisible
| ||||||
1.4.1 | 451 | Jun 21st at 7:23 PM | LoP-Tyranno-1.4.1.zip | 1-click install | ||
Fix mount storage not being accessible
| ||||||
1.4.0 | 668 | Jun 7th at 10:31 PM | LoP-Tyranno-1.4.0.zip | 1-click install | ||
Added taxideremy | ||||||
1.3.14 | 286 | Jun 5th at 2:55 PM | LoP-Tyranno-1.3.14.zip | 1-click install | ||
Fix aggression ignoring satuation level | ||||||
1.3.13 | 95 | Jun 4th at 5:49 PM | LoP-Tyranno-1.3.13.zip | 1-click install | ||
Horrible hands compat | ||||||
1.3.12 | 626 | May 27th at 1:45 PM | LoP-Tyranno-1.3.12.zip | 1-click install | ||
Add Scythe Claw compat
| ||||||
1.3.11 | 555 | May 20th at 4:25 AM | LoP-Tyranno-1.3.11.zip | 1-click install | ||
Add compat with Plated Back | ||||||
1.3.10 | 345 | May 17th at 11:04 AM | LoP-Tyranno-1.3.10.zip | 1-click install | ||
Fix nest error logs
| ||||||
1.3.9 | 159 | May 16th at 8:01 AM | LoP-Tyranno-1.3.9.zip | 1-click install | ||
Tweak climate spawn conditions Tweak baby health and damage | ||||||
1.3.8 | 130 | May 15th at 12:42 PM | LoP-Tyranno-1.3.8.zip | 1-click install | ||
Fix zhuchengtyrannus,bistahieversor,thanatotheristes,teratophoneus,dynamoterror not spawning | ||||||
1.3.7 | 93 | May 14th at 8:28 PM | LoP-Tyranno-1.3.7.zip | 1-click install | ||
Adds bushmeat lure recipe Adds Sharp Tooth compat Reduce turn speed Juvi tyrants resized to match their threat | ||||||
1.3.6 | 604 | May 8th at 10:28 PM | LoP-Tyranno-1.3.6.zip | 1-click install | ||
Add compat with Ocean Tyrant | ||||||
1.3.5 | 208 | May 7th at 1:28 AM | LoP-Tyranno-1.3.5.zip | 1-click install | ||
Fix eggs only hatching female but nature found a way | ||||||
1.3.4 | 118 | May 6th at 12:44 PM | LoP-Tyranno-1.3.4.zip | 1-click install | ||
Fix issue with damage not being applied | ||||||
1.3.3 | 31 | May 6th at 8:44 AM | LoP-Tyranno-1.3.3.zip | 1-click install | ||
Remodel for qianzhousaurus and alioramus to be more slender Add compat for new ceratops Remove carcass feature, due to nests doing the same function and libconfig allow you set your own spawn rates | ||||||
1.3.2 | 342 | May 4th at 4:43 AM | LoP-Tyranno-1.3.2.zip | 1-click install | ||
Fix eye height Remove mother nest spawn for now | ||||||
1.3.1 | 428 | May 1st at 7:44 AM | LoP-Tyranno-1.3.1.zip | 1-click install | ||
Added config setting to toggle ridable prompt | ||||||
1.3.0 | 557 | Apr 26th at 2:25 AM | LoP-Tyranno-1.3.0.zip | 1-click install | ||
Added zhuchengtyrannus,bistahieversor,thanatotheristes,teratophoneus,dynamoterror Added storage option on mount Added vital organs you can aim for with CO Added lures for the tyrannts
| ||||||
1.2.18 | 254 | Apr 24th at 10:57 AM | LoP-Tyranno-1.2.17.zip | 1-click install | ||
Add mod config added jaw muscle minor remodel of qianzhou and alioramus head model | ||||||
1.2.17 | 665 | Apr 19th at 3:40 AM | LoP-Tyranno-1.2.16.zip | 1-click install | ||
Add world gen | ||||||
1.2.16 | 145 | Apr 18th at 7:42 PM | LoP-Tyranno-1.2.16.zip | 1-click install | ||
nest limit and add both sexes to nests remove redundant attack code add hadro compat bridle typo fix center fix | ||||||
1.2.15 | 867 | Apr 13th at 2:21 PM | LoP-Tyranno-1.2.15.zip | 1-click install | ||
Change redmeat to bushmeat | ||||||
1.2.14 | 307 | Apr 11th at 11:43 PM | LoP-Tyranno-1.2.14.zip | 1-click install | ||
Add carcass spawn Add compat with raptors | ||||||
1.2.13 | 526 | Apr 6th at 11:05 PM | LoP-Tyranno-1.2.13.zip | 1-click install | ||
Refine CO hitbox Rebalance audio | ||||||
1.2.12 | 238 | Apr 5th at 5:33 PM | LoP-Tyranno-1.2.12..zip | 1-click install | ||
Combat Overhaul patch | ||||||
1.2.11 | 67 | Apr 5th at 11:25 AM | LoP-Tyranno-1.2.11.zip | 1-click install | ||
Made harvesting easier | ||||||
1.2.10 | 116 | Apr 4th at 10:49 PM | LoP-Tyranno-1.2.10.zip | 1-click install | ||
Add compat with long neck let them eat portion anytime | ||||||
1.2.9 | 424 | Mar 31st at 10:15 PM | LoP-Tyranno-1.2.9.zip | 1-click install | ||
Add compabilty with ankylo dino Other fixes | ||||||
1.2.8 | 293 | Mar 29th at 7:23 AM | LoP-Tyranno-1.2.8.zip | 1-click install | ||
Fix issue with breeding of certain species Fix creative spawn item in hand | ||||||
1.2.7 | 73 | Mar 29th at 1:32 AM | LoP-Tyranno-1.2.7.zip | 1-click install | ||
Tweak nest, refined spawn climate, nerf spawn again | ||||||
1.2.6 | 225 | Mar 28th at 12:14 AM | LoP-Tyranno-1.2.6.zip | 1-click install | ||
Reduce spawn | ||||||
1.2.5 | 219 | Mar 26th at 4:08 PM | LoP-Tyranno-1.2.5.zip | 1-click install | ||
Fix Qianzhousaurus walking speed again | ||||||
1.2.4 | 65 | Mar 26th at 12:21 PM | LoP-Tyranno-1.2.4.zip | 1-click install | ||
Adds support for spino | ||||||
1.2.3 | 234 | Mar 24th at 1:05 AM | LoP-Tyranno-1.2.3.zip | 1-click install | ||
Fix movement speed type 0.8 to 0.08 for qianzhousaurus | ||||||
1.2.2 | 378 | Mar 20th at 9:50 PM | LoP-Tyranno-1.2.2.zip | 1-click install | ||
I mess up a file, put the correct file in | ||||||
1.2.0 | 275 | Mar 18th at 12:57 AM | LoP-Tyranno-1.2.0.zip | 1-click install | ||
Added several tyrannosaurids | ||||||
1.1.3 | 323 | Mar 15th at 4:23 PM | LoP-T-rex-1.1.3.zip | 1-click install | ||
Rebalance sound | ||||||
1.1.1 | 43 | Mar 15th at 3:12 PM | LoP-T-rex-1.1.1.zip | 1-click install | ||
Forgot actually make them not despawn light level +8 | ||||||
1.1.0 | 35 | Mar 15th at 1:46 PM | LoP-T-rex-1.1.0.zip | 1-click install | ||
Remodel t-rex T-rex spawns eggs instead of nest Added name for dead t-rex | ||||||
1.0.7 | 363 | Mar 8th at 11:09 AM | LoP-T-rex-1.0.7.zip | 1-click install | ||
Made t-rex arms more accurate, they face inwards Added mod support for More Animals, Feverstone wilds, Heironymus's reptile collection | ||||||
1.0.6 | 232 | Mar 6th at 2:14 PM | LoP-T-rex-1.0.6.zip | 1-click install | ||
Tweak spawn rate to be little rarer than bears, made roar little less loud by 5db Added mod support for most Fauna of the Stone Age mod and Untamed Wilds: Ursidae | ||||||
1.0.5 | 88 | Mar 6th at 4:20 AM | LoP-T-rex-1.0.5.zip | 1-click install | ||
Tweak spawn rate to be a little more rare than bears | ||||||
1.0.4 | 23 | Mar 6th at 3:48 AM | LoP-T-rex-1.0.4.zip | 1-click install | ||
Tweak stomping distant noise and volume | ||||||
1.0.3 | 47 | Mar 6th at 12:13 AM | LoP-T-rex-1.0.3.zip | 1-click install | ||
Rezipped | ||||||
1.0.2 | 79 | Mar 5th at 2:48 AM | LoP-T-rex-1.0.2.zip | 1-click install | ||
Added Biome mod support. | ||||||
1.0.1 | 118 | Mar 4th at 12:56 PM | LoP-T.zip | 1-click install | ||
Rezipped the files |
Anotzibartschad
This might be easier chase down the issue on discord. Go to the mod thread Legacy of the Phanerozoic: Series on the official vintage story discord.
my gut feeling tells me it might actually be an interaction with itemclumps
laughinggas
Hey man, thanks for the portions tip. The Trex disappearing bug is real, I can now confirm that. Even with proper lighting, as soon as I fed them, next time I check up on the dinosaurs they're gone. They seem to consistently disappear after being fed, it might be related to the dropping meat on the floor mechanic.
laughinggas does this work with the butchering mod by chance?
Anotzibartschad
Just max out their portions for the horned crowned, I wrote how much they eat max on their page.
@laughinggas I'm breeding crowned dinos and albertosaurus
Anotzibartschad
Which species are you breeding, tyrannosaurs don't need more than 30 at most, it's probably because they still need more portions, it's a lot more herbivores.
hey laughinggas, so the enclosure thing got fixed, but unfortunately the dinosaurs just won't breed. They've been at "ready to mate" forever now, 35 portions eaten on one of my dinosaurs. Is there something I'm missing
Chiappo
I'm also on the official VS discord, there's thread for my mod there if you want to contact me. You have full permision to use the concept, it's not even my idea, it's based of TenthArchitect(stone mod author) and he's also cool with anyone using it.
laughinggas
Hey there. i didn't know where i should contact you so im trying from here..
i saw your mods and noticed you could breed eggs.. with a nest from your mods
i hope it's okay i used the same style concept for the mod i made (TheCrittersPack)
Sorry if i posted this the wrong place...
I listed you on credits list for good reason on mod - if thats fine?
Thats all. :) and Btw great concept overall
It must be the lighting then. Once I saw the female inexplicably outside the enclosure, but I have no lights with them. I should try again, this time with proper lighting, and then report back to see if the issue persists.
Anotzibartschad
Are they escaping the enclosure, and you can see them outsite of their enclosure or are they disappearing like poof not a trace?
Is your enclosure fully lit, if it's too dark they despawn.
Hey, the Albertosaurus from my enclosure keep mysteriously dissappearing, particularly the females when they're ready to mate. They just somehow escape the enclosure once they reach that threshold, I have no idea what's going on honestly
Warlock161
you'll have to hit up the author with the conflicting mod then because it works normally without it
So i'm getting a problem, seams harvesting them sometimes yields blank results, i suspect the levelup mod is conflicting to some degree, yet when i leave the game and come back, it loads in the meat and hides etc. Any idea about this problem laughinggas ? It could be something else granted, now i suspect that due to harvesting 15 puffballs per node, then killing a monosaurids (The water tyrants i think) and it would be blank but not become a pile o bones. Had this problem with other dinos btw. I still love what dinos add to the world, since i added this set due to the bandits set not being updated properly kek.
Gleipnyr
You breed them through generation they become less aggresive
The eggs just help but you can do it with just one male and female that you capture.
You can manually edit it in the entity .json file at, the values are at end of the file or just install configlib mod and use that interface
How do you tame all of them exactly ?
Including herbivores ? Do I have to find eggs ?
Can't edit their spawn rate either, i wish i could
laughinggas
I sent you a DM, regarding collaboration on your project of dinos. Would you be interested in a collaborator?
treeman0013
I am on the VS discord, you ca look up this mod series in the mods and you'll find me, it's the same name as this account.
Excuse me, are you on the VS discord? If so, what is your username?
Thank for the notification spam, I'll look into eventually
laughinggas
Please add compatibility with Butchering mod. We love hunt on this creatures and cook them! Yammy!
that's something that could be considered in the future, but it maybe have to be done from the author of butcher end if I had to guess.
(this is gonna mostly be as a joke)
maybe support for the butchery mod, atleast for smaller dinos and most babies, would be neat
changes the way meat/hides and such is harvested to be more inline with real life, can still use the knife on the corpse but yeilds like 1/10 of the yeild from butchering it on a table
PhobosFogg
Incubating nest if left alone for long enough become matured and will hatch babies, once it's finish hatching, it becomes an empty nest.
I'm glad to hear people are enjoying it!
laughinggas Quick update from our server - a player found an incubating nest in the wild and it dropped eggs, so whatever the situation was before, it does now seem to be working as intended. Can I ask a question though? If "incubating" nests exist to allow players to get eggs, what is the purpose of "mature" and "empty" nests? As I understand it, nests don't have anything to do with dinosaurs spawning in the wild, and aren't tended by adults, so I'm a little confused! That aside, you might like to know that the player I added the mod for is having a blast rearing a pen of t-rexes. We have a group outing this weekend, and I think the plan is to turn up riding a dinosaur!
laughinggas Yay, thank you so much! Hopefully that also applies to the remaining eggs I have stored away.
Kew
nature found a way, they should hatch both male and females now,
PhobosFogg
a for naturally spawning nest, it should be the exact same entity as the creative one, but I cranked up the spawn rate just to test it the naturally spawn just to be sure, and it drops eggs like normal, though I will note that there a chance for it to be zero, it's not always guaranteed.
So it should just be working normally and being unlucky, though let know if still dropping no eggs in the future.
laughinggas We've done a lot of sciencing on our server with this mod. It looks like creative-spawned incubating nests drop eggs for any player harvesting them, but "natural" ones don't according to my players (see previous comments from Dante and Mildred) - they just drop sticks. I haven't been able to verify this because despite searching for an hour flying around, I couldn't find any nests at all under 1.3.2! Also, any player picking up an egg after placing it throws an exception:
5.5.2025 20:23:09 [Server Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.API.Common.Block.IsReplacableBy(Block block) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1871
at Vintagestory.GameContent.EntityBehaviorDeadDecay.DecayNow() in VSEssentials\Entity\Behavior\BehaviorDecay.cs:line 59
at Vintagestory.GameContent.EntityBehaviorDeadDecay.OnGameTick(Single deltaTime) in VSEssentials\Entity\Behavior\BehaviorDecay.cs:line 50
at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 1053
at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 605
at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 334
at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 174
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 914
This gets thrown every time a player picks up a player-placed egg.
And we are also having the same issue that Kew mentions below - we just hatched 9 eggs from creative-spawned nests (can't get eggs naturally), and they were all female under 1.3.4. I had to creative-spawn a male for that player.
I'm not sure how useful this will be, but here's our mod list (from the startup log): degrees1499, aculinaryartillery, ancientarmory, betterarrows, bloomeryfulldrops, chiseltools, hqzlights, cervinae, hangingoillamps, tyrannosauridae, millwright, pipeleaf, primitivesurvival, prospecttogether, resmeltableslight, simplepaperlanternrecipe, SmokingChimneys, game, vsimgui, wwaymarkers, apeflowerpots, egocaribautomapmarkers, awearablelight, betterruins, biggercellars, cavetweaks, composter, configlib, expandedfoods, expandedskins, farseer, foodshelves, hangingbaskets, justanarrowheadmold, knifemold, noticeboard, recipeselector, rivers, rpvoicechat, scythemold, vinconomy, creative, survival, webcartographer, xlib, hanginghasketspatch, xinvtweaks, xskills
The only one I could see causing issues is the giant deer mod (cervinae) because it's very similar in scope, although Primitive Survival also has its own entities.
I've hatched maybe 30 Qianzhousaurus eggs now, but somehow they've all been female.
Some of them have matured, but I can't really get close enough to check if they've changed sex.
PhobosFogg
I suppose, it could be some mod conflict, give me the list of mods you have
laughinggas Hi there, I'm the owner of the server Mildred and Dante are playing on. If there's anything you need from me in terms of information or "sciencing", please do let me know. I confirm I haven't changed any settings, just installed the mod and left it alone.
If it still happens it might be on the server ends, could weird mod interactions or the admin manually lowering/remove the drops, but I can confirm that it should work on servers normally
laughinggas I tried it on a solo, and it worked. I got multiple eggs from each nest.. But then I must have been like *really* unlucky that the nest on the server I am playing on didn't drop anything but sticks. :/
Mildred
can you go into creative world, grab the incubating alioramus nest item and kill it see if it drop eggs there too, trying see if it's something strange with your version or not, because I can't recreate the issue
laughinggas I harvested very decidedly an incubating Alioramus nest. I hit it with a weapon until the harvest tooltip showed up, then harvested it with a knife. I only got sticks out of it.
You might have killed a matured one or was really unlucky, I just tested it in creative, I harvested the eggs no issue. Let me know if happens to other nest if you find them also dropping no eggs.
Thanks for the reply.
It was the Alioramus.
They don't require male/female dino to form, they spawn in independently
Once they are empty, they stay empty, you can destroy them
They should drop some eggs from incubating nest, that might be a bug, let me know, which species you harvested from
Loving the mod, got a few questions regarding the nests though.
Do they require a male/female dino to form, or are they just random?
Once a nest is empty, can it respawn an egg, or should it be killed?
And I saw you mentioned a few days ago to kill an incubating nest and harvest for an egg. But I did that with an incubating nest and got no egg. Should be an incubating nest, or a mature nest?
Thanks
activeavi
unfortunately it won't be possible until the VS dev implement elk tamming which is on their roadmap, so for now best you can do for now is turn off ridding all together until someone domesticate a dino.
is there anyway to disable the ability to mount an undomesticated dino? the players on my server instantly discovered that having someone jump on the back of a trex makes it stand still, and so there's really no danger now
JustaKobold
I there's a nest cap, so yes removing them would allow more to spawn over time
100 health seems like a lot for a nest when the player starts with 15... But ill give it a try. Secondary question if i break the numerous nests around me does that prompt more to spawn?
Yes, simply kill it and harvest it
Just hoping to verify: If I find a nest with incubating eggs, I just need to break it down and collect the eggs to start the domestication process? I've found a Qianzhousaurus nest, and considered cracking it open.
I'll see what I can do
TBH I do feel like the nests are WAY too tough. 100hp is a lot
JustaKobold
You gave up too quickly, they have 100 health, just keep smacking it until you get the harvest prompt
@laughinggas
I can neither destroy them nor harvest them. i tried getting eggs from nest showing eggs and havent ever gotten anything and also tried destroying both full and empty nests and they seem indestructable. Tried every different tool i could and every different way i could.
FootnoteMiner
I've added a new weak spots and lures in the latest version, aswell as a guide section for fighting with them
You can add or remove mid play through no problem
can i add it to a server thats already started and they will spawn or would i need to add it at the start
JustaKobold
are your harvesting it after destroying them?
I dont seem to be able to destroy the nests or ever get any eggs from them. Is there something specific needed to destroy them? The nests say incubating and show eggs in them but never give me eggs
You are a legend my friend
FootnoteMiner
Thank you for the suggestions. I will look into add more weak spots, I think with recent combat overhaul changes to projectiles piercing multiple blocks, I'll see if I can implement some internal organs as weak spots. I'll also look into some form of lure/distraction. I would like to give the t-rex some ability to destroy blocks, but not something I know how to do just yet.
laughinggas I'll try the combat out a bit more with that in mind. My main concern is it seems like it's really easy to get temporarily softlocked out of an area unless you commit to cheesing, especially in the early game. It's like the "there's a bear on my base" problem, but with even less player ability to do anything about it. Some other ideas: add more weak spots, like the heart to aim for. Maybe some way to distract the dinosaur's attention like using a flaming arrow like the flare guns from Jurassic Park. Throwing it meat could work similarly. Maybe a fairly expensive mid-game item that keeps them going into an area?
Another thing I wonder if you've considered though seems hard to balance is what if the larger ones could destroy certain blocks? Like a T-rex could destroy dirt when hitting it with its head to prevent cheesing it with a cheap nerd pole.
FootnoteMiner
You can now config their spawn rate and drops amounts
The balance is intended, if you can land an eye shot, it is a 25x damage, which one shot with a gun and two shot with the bow. That being said I'll look into adding a config for the drops and or the spawn rate.
The mobs are well-made, though their balance seems off. Unless you nerd pole like JoSquared mentioned, you can't really counter them. I'm using a gun mod and it took four shots to a Gorgo's head (base damage being 63 per shot) to kill it. Challenging is an understatement if you try to not cheese them.
I can't find a config to change spawn rates because, at least on our world, the dinos from each mod are spawning everywhere. Killing them becomes quite simple with a dirt tower and some arrows and food is no longer an issue at all. Is that something that could be considered for the future, some way for server owners to adjust just how often dinosaurs spawn?
I higly recommend updating to the latest version.
would it be ok to add the newest versions of this to 1.20.4
Fair enough, I can change their drop to bushmeat.
laughingg
Well that's not really how that works with the bushmeat, if anything the more meat something eats the more bushmeatier it should get. Basically if something is non-predatory omnivore or a herbivore then that should be red meat, whilst if something eats only meat it should be bushmeat, at least in the way the game usually works.
For example bears are built very thicc and strong, but they drop bushmeat because they're filling the predator niche rather than the prey niche.
It's safe to remove mid game
Heya, are your mods safe to remove mid-game?
I loaded them on a server and people aren't too smitten with them, so I'm thinking about removing them.
Thanks in advance.
spino do drop bushmeat, but I reckon that the tyrnnosaurids eat so much meat and given that they built like a truck, their meat would be closer to that horses or buffalo.
Shouldn't these and the spinosaurids drop bushmeat rather than redmeat?
Since in the game bushmeat is supposed to represent predator and "other" meat that isn't as nutritious and tougher because of how the food chain works.
Splendid :))))) The predators become dinner.
Awesome.
Eggs you just cook normally in a cooking pot, either as a main meal or garnish for something else.
Update: the trex has moved on, but some others have taken his place. A herd of trikes had also moved into my valley but are all dead now on accout of some spinos. On the one hand I have to still deal with predators but on the other I have a good supply of meat. Drifters are light work compared to these monsters.
On an unrelated note, is there a way to prepare the dino eggs into meals?? :))))))
Latest version should have better Combat Overhaul hitboxes. Hopefully rather than being a damage sponge, you can now pull off skill shots/hitting weakspots to take down these dinos more effectively
Trust me, it being too quite is intented, when you start farming them you'll be glad it wasn't any louder. As for noise that is still too loud, let me know noise which is too loud.
Audio balancing in all of this suite of mods is a bit...off
most noises are far too loud, while others are nearly silent
Also dinosaurs tend to get stuck on stuff like single branchy leaf blocks a lot
@laughinggas Awesome! Thank you so much. I appreciate all the time, effort, and talent you've put into these mods.
I've made the harvesting easier in the latest version
I am having a bit of an issue and I fully admit it could very likely be user error. Where exactly are we supposed to aim to harvest one of these lovlies after we've killed them? I keep getting "Attach " or "Sit" options but no pop up box with the goodies. I've experienced these with all of the LoP mods. I've actually been able to harvest from a couple (triceratops, I believe) but at this point I'm thinking it's a case of "even a blind squirrel finds a nut occasionally".
Is there any way in the code to turn off the saddle/bridle/mount options once the creature is dead? This might help solve the problem.
Thanks! I'm loving the mods!!! They add a very real sense of danger and terror that even bears fail to give me anymore. =D
Aw yeah, I love these stories, they fill with glee. Thank you for sharing.
I started a new modded playthrough which includes this mod. After a few days of roaming I stumbled upon an abandoned village in a forest. I made the church my home base as it is big and in decent shape. Every now and again I would run across a dead boar, goose or rabbit. Maybe it was a wolf or a bear? Yea... the noises I heard didnt come from no bear. Something was circling around my base but I could not see what so I decided to make a ladder to the roof and peer out. And there it was, a green Tyranosaurid, on my roof, just chilling. I am now locked inside, there is a thunderstorm outside and food is running low.
I believe they only eat when they are ready to breed, it can be a week to a few months.
How long is the wait until we can get them breeding? I dropped a ton of meat on the floor and they never ate as juveniles, then waited until adults to drop meat again, still havent ate. Wondering if it has to do with the dinos still having the "Several days until ready to breed" so pls lmk if thats the case. The type i nabbed is Qianzhouthraurus.
El_Tormo
I just wrote a section on how to do it
I just started using them, I got some eggs, how do I hatch them and how can I feed them?
I love the idea and the fact that I can mount them.
Worked your awesome dude
Download does indeed work now, for myself at least, cheers!
The speed hopefully is all fixed now, also try to download it now, see if you can
Actually I found another type for one their speed that's why they are zipping around
That's really strange, cause I can download it fine, had friend tested it too, I can't say it's anything on my end
MikeyJB
You can tweak their speed in the tyrannosauridae.json, just look up movespeedByType
Download works for me.
Can't install newest version, same issue. And some of the dino's zip around the map soooo fast its crazy, is there a way to slow them down?
Having the same issue as Bobosaw.
Might want to check your end, because it works for me
I can't install the most recent version. It sends me to this link: https://moddbcdn.vintagestory.at/LoP-Tyranno-1.2.4_d8ea57ca89b2dc54242af6e08db1fc7f.zip?dl=LoP-Tyranno-1.2.4.zip
Could we ride them, too?
Thank you for fixing the qianzho speed, those things were going so fast they would overshoot me if I moved.
Oh that's a very funny typo, latest version I've fixed it
I think there's a typo for the speed of the adult qianzhousaurus. On line 195 of tyrannosauridae.json, it says:
"*-qianzhousaurus-adult-*": 0.8,
But the other adults have speeds ranging from 0.065 to 0.09.
We noticed this in-game when we came across an adult qianzhousaurus traveling at the speed of light. It actually died from fall damage in a non-hilly area because it was going so fast lol
Updating should be safe, unless you are going from version 1.1.~ to 1.2.~, that would remove all the previous dino if you're raising some.
To clarify update mod IF you got the 1.2.1 to the newer version 1.2.2, not the game version.
can I safely use version 1.2.0? since you said to use the later version because of an error (I can't update to 1.20.5 yet)
Update, if you downloaded version 1.2.1, get the newer version, I made a mistake that broke their AI, this new one fixes that
Fair enough, and wonderful update! :D
Btw I'm working on a small little fun patch to allow their eggs to output expanded food liquid egg... something like 1L of liquid egg per tyranno egg? It's slow progress because I'm not really good at coding but it's a fun project
Latest version you can mount them
Might just be the game being wonky the their dead hitbox is 3x3 around the body. I'll have a look at butchery support, see what I can do.
As for the redmeat, I have good reason to believe that given their size, the amount of hemogloblin they would require would be enormous and thus probably meant that their meat was red. Maybe the smaller and agile dinos might have had white meat.
I have a different hitbox problem: tyrannos carcasses. Sometimes I can harvest them no problem, others, it's impossible to find the right spot to carve from. This seems really inconsistent and random. Where's the right spot to carve for meat? (alternatively or additively, butchery support: is it possible? Also funny: would it make sense if their meat was poultry instead of redmeat? :)
You chuck meat on the ground
Im trying to feed the juveniles but can seem to put the raw meat into a trough, what's the intended way to feed them?
The head, neck and tail, is outside of the hitbox from the side, I'll bump up the height of the hitbox to cover the body mostly next release but I can't make it any wider without cause some issue for the AI, for some reason after a certain size, they can't target other entities properly. That being said, aim for center mass if you want to hit it consistently.
laughinggas I'm not sure its combat overhaul because this doesn't happen with the ceratopsids. I can shoot them with the same weapons and hit them in the tail/body/head without issue.
If you ever add make a Carnotaurus I can tame and or ride, I will absolutely die from excitment.
Ikaahi
I will be doing other dino families, but no spoiling what they are yet, they will come in due time
SturgeonFish
I've not tested them with combat overhaul, I will have to make a patch for it to work properly
Love the mod, but their hitboxes appear to be tiny. I can send arrows through them at the hip and it passes right through, though I am using combat overhaul. Anyone else having this problem?
Just saw the update, yes yes yes yes yes!!
Will you be doing other dino families? I cant wait to see some dromeosaurids
Now this is what I wanted. Hell yeah
Ikaahi
Well the lastest version is closer to that show
Oh my god I am loving this, and I love that you include other tyrannosaurids too!!
I see others have mentioned suggestions to the model, might I suggest watching Prehistoric Planet? The docuseries uses the latest science in their designs and may provide great reference to help!
I am so excited for the little big chickens you have no idea. Definitely using this in my next world when I do add all the extra animal mods. Unfortunately, I'm gonna have to set up my VS home server first otherwise my CPU will choke
I really love the effort you take. It would be lovely to one day turn off normal animal spawns and simply live "earlier" in a world full of horrible mega lizards
Thanks, I do plan to rework this model and retexure them, and yes feathered juvies
Along the lines of RobertS42's suggestion: the theropod dinos didn't drag their tail like sauropods did, so the T-Rex's pose should be more horizontal/see-saw-like. Here's a good reference on how they are now known to stand and walk. Also, their lower legs had a much shallower angle with their femurs when walking, as they could run crazy fast for its size; up to possibly 25mph (40km/h).
Also, you should consider adding feathers to the baby rexes because they had feathers until they were adolescents, and looked like the cutest big chickens imo.
Excited for the other mods, too! The tricerotops looks incredible.
Cant wait for more Dinos!
No worries, I got it, latest version should have their arms facing inwards
Kind of? The palms should be facing each other, because theropods were not able to pronate their wrists (palms facing downwards) without braking them.
Sorry if I sound condenscending 😅
👉👈 Like this?
Not a complaint, more of a suggested change:
Maybe un-pronate the wrists so that they face inward?
It's not cut off, I didn't write much there in that section
Egg nest description section is cut off.
There's no decibel control unfortuntely, it's the same regardless of distants, I'll tone the roar down 5 or so decibel
Seems like their roar could use a bit of tweaking. I think its that there's no distance formula for the decibel of their movement and roaring. Cuz I'll be 100 blocks away and hear their roar like they're next to me. The steps are much quieter now tho!
JaxsonBright oh yeah i def don't want it gone completely! I'll make a clip of it real quick and post it. At least on my end its completely overwhelming to the point i want to take off my headphones. Like yeah, it should be present but not overpowering.
crumps I mean, Considering the Largest ever fround T-Rex (Sue) is estimated to have been 18,000 Pounds (9 Tons) and the Upper Estimated Weight range for the species being 33,000 Pounds (16.5 Tons) it's only Appropiate that they make a Bassy Boom when they move?
crumps
I've tweaked sounds for them let me know if it's still too loud
Love the concept of the mod, but could you turn down the bass-y boom to their step? I do think there should be something for being aware of their presence but its very thunderous and overwhelming and it seems no matter the distance you can still hear it. Was messing around with them in creative just now and spawned one and the walking noise was so loud.
JaxsonBright
Thanks, friendship ended wth winrar, 7zip is my new best friend
laughinggas As a heads up, the Latest update is downloading as an Invalid .zip folder
I dream of a future where we can struggle through the mesozoic foraging through coal forests. Beautiful mod.
Im so glad dinosaurs are finally coming to Vintage Story. This now makes Vintage Story my favorite survival game featuring dinosaurs! Thank you!
Joblerone
Both, you can hatch them or make a dino omlettes
are the eggs just a food source, or can we raise the kids if we find a way to hatch them ourselves a la Feverstone Wilds' cockatrice?
Ngl... while I do love how goofy the models look as is, they aren't exactly all that scary looking. I mean... their head is gigantic and their legs are TINY in comparison. It's like an overwhelmingly top-heavy bobblehead.
dinosaurs :D
Hydromancerx
Mostly correct
Their range has been theorized to be across western North America, from Canada to New Mexico and Texas
yesssss dinosaurs time! you'd think with all the temporal fuckery in VS there'd be at least some time-displaced fauna out and about, no? can't wait to see your skills in modeling and texturing improve as time goes on; for a first attemp, you've done an incredible job. would be awesome to someday see this expanded into a FotS style series. keep up the great work!
laughinggas
Please add support for the Biome mod. I think it would be in the Pacfic Nearctic and Atlantic Nearctic.
Thanks in advance!
BeetleSong Feed them drifters 💀
They look so funny! I like it
Gasp! Look at all those Chompers! Now if only we could feed them tree stars.
The idea of something like Fauna of the Stone Age but dinosaurs is really neat to think about. This mod looks exceptionally high quality. Thanks for this :D
Thank you. For. Everything.
You are a true saint among humanity i thank you for your perfect mod
Finaly chicken downgrade
DanaCraluminum
in due time
Velociraptors, ichthyosaurs, pterodactyls, stegosaurs, diplodocus, ankylosaurs etc. when??
t-rex mount when?
I was here first for the dino mod