Mods / TortureDevices
- Tags:
- Author:
- SiiMeR
- Side:
- Both
- Created:
- Apr 11th at 12:58 PM
- Last modified:
- Apr 26th at 9:57 AM
- Downloads:
- 4595
-
Latest release (for Vintage Story 1.22.0-pre.1 - 1.22.0, potentially outdated):
torturedevices_2.1.0.zip 1-click install
This mod implements various devices that can be used for punishing players. The philosophy behind the mod is that these tools should not be used to keep a player locked forever. Instead, the tools are provided to be used for live scenes.
Currently, only the Pillory is implemented.
Features of the pillory:
- Allows you to lock a player inside of it. To do so, have them mount the pillory and then use Crouch + Right Click to close the pillory, locking the player in place.
- You can unlock the pillory by pressing Crouch + Sprint + Right Click while looking at it. The locked player cannot do it themselves.
- The locked player can look around a limited amount, and cannot use any items or place any blocks. Most importantly, the locked player cannot leave.
- The pillory is designed to unlock itself after a while. By default, it takes 1 in-game day for the pillory to unlock itself, making the player able to escape. This is configurable via the ModConfig.
- The ingame error messages will indicate how close the pillory is to opening (depending on how long is relatively left)
- 3/3 - The stocks are sturdily locked (default 24h left)
- 2/3 - The lock is slowly becoming loose (default 16h left)
- 1/3 - You can nearly wiggle out (default 8h left)
- PlayerModelLib compatible - upon entering the pillory, it will scale itself according to the model size, staying that size until the next player enters.
Commands (only in creative mode):
/torturedevices pillory lock- lock the pillory for yourself while you are in it./torturedevices pillory unlock- unlock the pillory for yourself while you are in it./torturedevices pillory unlock <playername>- unlock the pillory for a locked player.
ModConfig (torturedevices.json):
Future ideas:
- Gallows
- Metal cage (transportable on carts)
- Guillotine
- Gibbet
- Handcuffs or tying rope
- Stretching rack
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 2.1.0 | torturedevices | 2288 | Apr 26th at 9:57 AM | torturedevices_2.1.0.zip | 1-click install | ||
|
Update to .net 10 and 1.22; (WIP) Guillotine | |||||||
| 1.0.4 | torturedevices | 1648 | Apr 13th at 8:23 PM | torturedevices_1.0.4.zip | 1-click install | ||
|
Prevent animations from being played while mounted on the pillory (no CO support though as it has its own animation system) | |||||||
| 1.0.3 | torturedevices | 65 | Apr 13th at 10:42 AM | torturedevices_1.0.3.zip | 1-click install | ||
|
Fixed drinking while locked in a pillory crashing your game | |||||||
| 1.0.2 | torturedevices | 274 | Apr 12th at 7:51 PM | torturedevices_1.0.2.zip | 1-click install | ||
|
Fixed lingering pillory models being left behind for other players in multiplayer | |||||||
| 1.0.1 | torturedevices | 172 | Apr 12th at 4:48 PM | torturedevices_1.0.1.zip | 1-click install | ||
|
Renamed the conflicting hanging animation to torturedevices:hanging | |||||||
| 1.0.0 | torturedevices | 148 | Apr 12th at 8:46 AM | torturedevices_1.0.0.zip | 1-click install | ||
|
* First release | |||||||

Bug report - version 1.0.4
If someone breaks the pillory while a player is trapped, it causes the character to glitch. The unlock command can no longer be used. This can break other players and prevent them from collecting items or breaking blocks.
Great mod! Would love to see working handcuffs for naughty players
Thanks! That is planned but I haven't had the time
i dont like how you phrased that man
Will it ever get updated for 1.22?
это лучшее что могли придумать для винтажной истории
Perhaps, yeah. Right now the focus is more on producing interesting tools rather than supporting bits. LuckyWithaGun
Giant hamster wheel treadmill. 'nuff said.
Great mod, would you ever consider adding prisoner clothing items? ( Chain shackles/ neck iron, arm/leg shackles and chains etc.)
Finally. I hope one day I can have my friends broken on the wheel.
Wow, I didn't even know someone else was working on these things. I will have a look at your stuff at some point Bannta
Be fun if these were discoverable as you explore the world, maybe even with a skeleton locked into them...
Great!!! I see your mind is in sync with my need for torture and justice. I put out a working pillory a few days ago in my "portcullis, drawbridges, and stuff (in version 1.21)". I'm about done with the Guillotine on my path to justice and blood lust. I'm going to stop there and see where your mods is going.
Note: You can totally use any I posted for inspiration
here some progress (it a base on the pulverizer model). I really need to get back to finishing up my sun rift portal in the background....it's totalling not going to fail like those fools that died making their gand sun rift project....
Something like thatis planned LordMilkman
Awesome mod, maybe you should add some sort of chain system for capturing people?
Interesting idea. Now we just need a mod that allows players to throw eggs and produce at whoever has the misfortune to be locked in the pillory. Right now all we really have is rocks, snowballs, and beenades.
The current plan is to have a separate head and body entity and put the proper skinnableparts on both of them. Then on death copy over the skinnableparts to make it seem like you got cut in 2. DanaCraluminum
Add iron maiden
How are you going to implement separate body parts for guillotine?