Mods / TortureDevices

Tags:
Mechanic Roleplay
Author:
SiiMeR
Side:
Both
Created:
Apr 11th at 12:58 PM
Last modified:
Apr 26th at 9:57 AM
Downloads:
4595
Latest release (for Vintage Story 1.22.0-pre.1 - 1.22.0, potentially outdated):
torturedevices_2.1.0.zip  1-click install

This mod implements various devices that can be used for punishing players. The philosophy behind the mod is that these tools should not be used to keep a player locked forever. Instead, the tools are provided to be used for live scenes. 

 

Currently, only the Pillory is implemented.

   

Features of the pillory:

  • Allows you to lock a player inside of it. To do so, have them mount the pillory and then use Crouch + Right Click to close the pillory, locking the player in place.
  • You can unlock the pillory by pressing Crouch + Sprint + Right Click while looking at it. The locked player cannot do it themselves.
  • The locked player can look around a limited amount, and cannot use any items or place any blocks. Most importantly, the locked player cannot leave.
  • The pillory is designed to unlock itself after a while. By default, it takes 1 in-game day for the pillory to unlock itself, making the player able to escape. This is configurable via the ModConfig.
  • The ingame error messages will indicate how close the pillory is to opening (depending on how long is relatively left)
    • 3/3 - The stocks are sturdily locked (default 24h left)
    • 2/3 - The lock is slowly becoming loose (default 16h left)
    • 1/3 - You can nearly wiggle out (default 8h left)
  • PlayerModelLib compatible - upon entering the pillory, it will scale itself according to the model size, staying that size until the next player enters. 

 

Commands (only in creative mode):

  • /torturedevices pillory lock  - lock the pillory for yourself while you are in it.
  • /torturedevices pillory unlock - unlock the pillory for yourself while you are in it.
  • /torturedevices pillory unlock <playername> - unlock the pillory for a locked player. 

 

ModConfig (torturedevices.json):

{
  "PilloryLockDurationHours": 24.0 // How long time in ingame hours will the pillory stay locked, should be 48 IRL minutes if you haven't changed the calendarspeedmultiplier
}

 

Future ideas:
- Gallows
- Metal cage (transportable on carts)
- Guillotine
- Gibbet
- Handcuffs or tying rope 
- Stretching rack

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
2.1.0 torturedevices
1.22.0-pre.1 - 1.22.0
2288 Apr 26th at 9:57 AM torturedevices_2.1.0.zip 1-click install

Update to .net 10 and 1.22; (WIP) Guillotine

1.0.4 torturedevices
1.21.0-pre.1 - 1.21.6
1648 Apr 13th at 8:23 PM torturedevices_1.0.4.zip 1-click install

Prevent animations from being played while mounted on the pillory (no CO support though as it has its own animation system)

1.0.3 torturedevices
1.21.0-pre.1 - 1.21.6
65 Apr 13th at 10:42 AM torturedevices_1.0.3.zip 1-click install

Fixed drinking while locked in a pillory crashing your game

1.0.2 torturedevices
1.21.0-pre.1 - 1.21.6
274 Apr 12th at 7:51 PM torturedevices_1.0.2.zip 1-click install

Fixed lingering pillory models being left behind for other players in multiplayer

1.0.1 torturedevices
1.21.0-pre.1 - 1.21.6
172 Apr 12th at 4:48 PM torturedevices_1.0.1.zip 1-click install

Renamed the conflicting hanging animation to torturedevices:hanging

1.0.0 torturedevices
1.21.0 - 1.21.6
148 Apr 12th at 8:46 AM torturedevices_1.0.0.zip 1-click install

* First release


19 Comments (oldest first | newest first) (threaded | flat)

Donovantheyeen, May 2nd at 6:42 PM (modified May 2nd at 6:45 PM)

Bug report - version 1.0.4

 

 If someone breaks the pillory while a player is trapped, it causes the character to glitch. The unlock command can no longer be used. This can break other players and prevent them from collecting items or breaking blocks.

Cyanoverseer, Apr 27th at 8:22 PM

Great mod! Would love to see working handcuffs for naughty players

SiiMeR , Apr 28th at 8:12 AM
@Cyanoverseer: Great mod! Would love to see working handcuffs for naughty players

Thanks! That is planned but I haven't had the time

Shireings, Jun 25th at 5:44 PM
@Cyanoverseer: Great mod! Would love to see working handcuffs for naughty players

i dont like how you phrased that man

Cyanoverseer, Apr 26th at 1:22 AM

Will it ever get updated for 1.22?

Lineberg, Apr 18th at 12:37 PM

это лучшее что могли придумать для винтажной истории

 

SiiMeR , Apr 14th at 1:27 PM

Perhaps, yeah. Right now the focus is more on producing interesting tools rather than supporting bits. LuckyWithaGun

SniperGecko, Apr 14th at 5:57 AM

Giant hamster wheel treadmill. 'nuff said.

LuckyWithaGun, Apr 13th at 11:25 PM

Great mod, would you ever consider adding prisoner clothing items? ( Chain shackles/ neck iron,  arm/leg shackles and chains etc.)

Enoch, Apr 13th at 9:38 PM

Finally. I hope one day I can have my friends broken on the wheel. 

SiiMeR , Apr 13th at 10:09 AM

Wow, I didn't even know someone else was working on these things. I will have a look at your stuff at some point Bannta

Aspendosia, Apr 13th at 6:00 AM

Be fun if these were discoverable as you explore the world, maybe even with a skeleton locked into them...

Bannta, Apr 13th at 3:24 AM (modified Apr 13th at 3:25 AM)

Great!!! I see your mind is in sync with my need for torture and justice. I put out a working pillory a few days ago in my "portcullis, drawbridges, and stuff (in version 1.21)". I'm about done with the Guillotine on my path to justice and blood lust. I'm going to stop there and see where your mods is going. 

  • On the pillory, I was going to insert a note into the player's inventory of a random, ridiculous crime. In single player, it will push like a bed(release him in the morning), and or release if the player is hit by a mob. On a detection of multiplayer, it would require another player or mob to release the player from the pillory. (this part is undeployed/untested )
  • On the Guillotine, in a single-player world, kill the player after 10 seconds or if he can reach the lever(done - lever, animation, blood, sound, and death). Multiplayer is would require another player to hit the lever or the player in the  Guillotine(untested). I'm still working on making a head of the player in the Guillotine to tumble(if I can get it, then animation of the head might need to happen instead). I want the head so I can do what the Outlaw mod did with a head on a spike. 

Note: You can totally use any I posted for inspiration

 

Spoiler!

here some progress (it a base on the pulverizer model). I really need to get back to finishing up my sun rift portal in the background....it's totalling not going to fail like those fools that died making their gand sun rift project....

 

image

 

 

 

SiiMeR , Apr 12th at 5:44 PM

Something like thatis planned LordMilkman

LordMilkman, Apr 12th at 5:37 PM

Awesome mod, maybe you should add some sort of chain system for capturing people?

LadyWYT, Apr 12th at 2:39 PM

Interesting idea. Now we just need a mod that allows players to throw eggs and produce at whoever has the misfortune to be locked in the pillory. Right now all we really have is rocks, snowballs, and beenades.

SiiMeR , Apr 12th at 10:56 AM

The current plan is to have a separate head and body entity and put the proper skinnableparts on both of them. Then on death copy over the skinnableparts to make it seem like you got cut in 2. DanaCraluminum

DanaCraluminum, Apr 12th at 10:49 AM

Add iron maiden

DanaCraluminum, Apr 12th at 10:47 AM

How are you going to implement separate body parts for guillotine?