Mods / Tools Animations
Draft
Set to published to be listed. A draft mod is still visible to everyone via direct link- Tags:
- Author:
- Maltiez
- Side:
- Both
- Created:
- Apr 6th 2025 at 3:46 PM
- Last modified:
- Oct 29th 2025 at 1:34 PM
- Downloads:
- 42190
-
Latest release (for Vintage Story 1.21.0, 1.21.1 and 1.21.2 - 1.21.5, outdated):
toolsanimations_1.3.0.zip 1-click install
Requires Overhaul lib
Use Config lib to configure the mod
Changes axe and pickaxe animations
You can make pickaxe and/or axe to require empty offhand to swing in config (turned off by default)
You can make pickaxe to take damage on hit instead of block breaking, adjust durability and chance to take damage in config (turned off by default)
Pickaxe has optimal range of 2.5 blocks, after that mining speed will reduce (configurable)
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.3.0 | toolsanimations | 19276 | Oct 29th 2025 at 1:34 PM | toolsanimations_1.3.0.zip | 1-click install | ||
|
Reworked axe | |||||||
| 1.2.3 | toolsanimations | 8597 | Aug 30th 2025 at 6:49 PM | toolsanimations_1.2.3.zip | 1-click install | ||
|
Fixed bug witch stuck axe | |||||||
| 1.2.2 | toolsanimations | 1266 | Aug 17th 2025 at 8:50 PM | toolsanimations_1.2.2.zip | 1-click install | ||
|
Changed mod icon | |||||||
| 1.2.1 | toolsanimations | 386 | Jul 26th 2025 at 10:04 AM | toolsanimations_1.2.1.zip | 1-click install | ||
|
Reworked some animations. Reduced time needed to fell a large tree. You can make pickaxe and/or axe to require empty offhand to swing in config (turned off by default) You can make pickaxe to take damage on hit instead of block breaking, adjust durability and chance to take damage in config (turned off by default) Pickaxe has optimal range of 2.5 blocks, after that mining speed will reduce (configurable) | |||||||
| 1.1.0 | toolsanimations | 578 | Jun 24th 2025 at 4:56 PM | toolsanimations_1.1.0.zip | 1-click install | ||
|
Recompiled for 1.21 | |||||||
| 1.0.2 | toolsanimations | 10024 | Apr 11th 2025 at 8:45 AM | toolsanimations_1.0.2.zip | 1-click install | ||
|
Fixed axe cant split logs | |||||||
| 1.0.1 | toolsanimations | 1699 | Apr 8th 2025 at 5:08 AM | toolsanimations_1.0.1.zip | 1-click install | ||
|
Fixed config not being applied | |||||||
| 1.0.0 | toolsanimations | 364 | Apr 6th 2025 at 3:46 PM | Empty | toolsanimations_1.0.0.zip | 1-click install | |

Sadly doesn't work anymore. Hope you find the time to update the mod. I don't know how to play without it.
Somebody tested this on 1.22?
Does this not work on 1.22 then?
why no updates planned? this mod is essential my man, update it pls <3
Great mod hope we see update to 1.22 some day :3
How come?
No updates are planned
Please update to 1.22! 😊
Maltiez I’m really waiting for an update to 1.22 <3
This Mod has genuinely saved my sanity on long mining sessions. This is on par with the satisfaction of shooting a gun in video games. Comparing this mod to the vanilla animations, its like shooting a gun wherein the recoil, sound, and visual damage dealt are not in sync. It sounds bad right? Thats how bad the vanilla tool animations are.
Ever intend on including other tools?
The shovel and especially the scythe could do with syncing like this.
Lovely mod either way.
Can you do shovel animation as well. The rapid shoveling charcoal sound is irritating. lol
really need a shovel animation as well
This is awesome, but a little hard to find under the current name for the mod! Maybe add "Immersive", "Sound Effects", or some other tag lines to help people find it easier? Otherwise, no notes, thanks!
plans to change propsecting/shovel pick animation too?
New to modding, but is it safe to say that I can add this mod in the middle of a save? And if so, how do I do that?
Is this compatible with Salty's Immersive Minning Mod? I would think not.
To me they seems pretty similar but with slight flavor differences
Michaloid
Maltiez
I’m sorry for the spam. I decided not to bother you and fix the issue myself. I’d appreciate it if you could make these changes in the code. Thanks for the awesome mod!
I added a forced call to AnimationBehavior?.Stop(category) and TpAnimationBehavior?.Stop(category) in the OnDeselected method. This ensures the animation is instantly reset when switching tools.
I added a critical check if (slot.Itemstack == null) at the beginning of the OnGameTick method. If the pickaxe breaks and the slot becomes empty, the code immediately stops animations and resets the player state to PickaxeState.Idle.
link
Hey, thanks for your tremendous amount of work man, you are the best.
Cheers!
El_Neuman There's ways of asking for fixes without harassing the modder. Please don't spam in the future.
Dont spam
Yes, but it takes time
Are there plans to add animations for the pickaxe/axe to "bob" whilst walking like the other tools? Currently it's just frozen solid when you walk, feels a bit off.
Same thing happening as Locke725 said
"If you start a pickaxe swing, and then immiedietally switch tools, your arms get locked in the position where you're holding up the pickaxe, right before swinging, and then your arms stay that way until you switch back to the pickaxe."
aint working with immersive FPV animations
For some reason, the mode just locks the pickaxe and axe for me. I don't have any other mods installed that affect those tools and even tried simply disabling it with the in-game GUI. I had to disable it at the start screen for the tools to work.
The latest update to Overhaul lib has effected the animations when you switch tools in the middle of the animation,
If you start a pickaxe swing, and then immiedietally switch tools, your arms get locked in the position where you're holding up the pickaxe, right before swinging, and then your arms stay that way until you switch back to the pickaxe.
Maltiez Having the same issue as Lhosson, axes are currently bugged. You can finish cutting a tree, but anytime you equip an axe for slightly too long you can no longer swing it until you switch back off and on from it.
Unfortunately, in v1.21 (stable) the animation for Flint axe (only bug I have come across so far) is locking up intermittently. I had to change tool and back to the axe for it to continue cutting.
Woow, sounds amazing! Thank you)
This is such a good mod, is there a way to add a camera shake option similar to salty's mod?
ProfCupcake look into description
"Added new mechanics" in the changelog.
What are these new mechanics?
yeah we need shovel it seems. my buddy always holding it like this for somereason while digging.
https://imgur.com/a/rq0ae8M
you should make the shovel do the same, it'd fit right in
Please make it compatible with Imersive log chopping mod !!
For some reason cutting trees takes way longer than vanilla, is there anything else I can do other than turning off the axe animations? I've got xskills, might it has to do anything with it?
Still love the mod but I have one "issue" with it, I don't like the way our character handle the axe and pickaxe all the time, can you make it like in Vanilla ? When you run arround with the tool in your right hand only and it move with our hand ? Because it doesn't feel natural now with this mod (not to be mean because I LOVE what this mod do), but yes, can you make like a mix between the handling animations from Vanilla and then when you use the tool it use your animation ? Would be PERFECT specially if the transition is well made ! <3
Would it be possible to support the two xskill mod speed increase skills (one for shovel, one for the pickaxe)? They're dynamic, so can't be matched by the static speed bonus configuration:
ex:
Breaking a block with a pickaxe increases your mining speed with pickaxes by 1% and additional 0.1% for each level at the mining skill. Maxed out at 2%. This effect stacks up to 10 times and last 4 seconds.
Honestly... I dreamed about this since the new first person hand view !!! Thx that should be in Vanilla to be honest ! Do you plan to add shovel to this mod please ? <3
This mod does not touch anything outside axe and pickaxe, so it cant conflict with chisel tools
Compatibility with QP's Chisel Tools would be nice to have if possible. Otherwise, the mods conflict with each other and break the chisel animation and sometimes more (despite QP's mod not touching animation to my knowledge) Otherwise, excellent mod. I cannot play without it
could i suggest a animation for 'hoe'? , once or twice, the hoe could move in a cicle loop, or could be per block animation then going back to rest position, it could generate particles to hide the transition from one block to another ... or
Yamina
I tried shovel, it is much harder to do, may be later
really great animations!
do you plan to work on showel? in vanilla i get freaked out every time my char flings showel to her shoulder and she does it so often (T_T) i wish she would just hold it low or point toolhead to ground.
something calm would be great, with no tool flinging towards my head like i'm about to hit myself
Do you plan on doing the remaining tool animations? Just curious cause these are so good, and I consider this an essential mod
Is this still included in Combat Overhaul, or do I also need to download this now?
Hum. Can't seem to split logs anymore since this went standalone. Yeah, obviously the option is enabled.
As a "Vanilla+" player, thank you!!!
Thank you for breaking the Combat Overhaul behaviors into multiple mods, your hard work does not go unappreciated! <3
now it's not showing up in the configs, but it's working by modifiying the yaml
well, I've dissabled the axe animation, save and reenter the game but it's using the mod's axe animation (i'm trying to chop wood in dappled groves), I've already saw if it's coming this mod or a older version of combat overhaul, and it's not
question, since to chop firewood and or use the workstations is needed the right click, and to chop tree is used this mod's animation with left click, ins't really a way to make both work?
yes it would be great to have in dappled groves compat so that we have animation for the pickaxe and wood cutting from this mod and animation for sawing and the rest from IDG.
i hope one day this will be compatible with in dappled groves animations
A must have for me