Mods / Tools Animations

Tags: #Cosmetics #Other #Tweak
Author: Maltiez
Side: Both
Created: Apr 6th at 3:46 PM
Last modified: Jun 24th at 4:56 PM
Downloads: 7214
Follow Unfollow 111

Latest release (for Vintage Story 1.21.0-pre.1):
toolsanimations_1.1.0.zip  1-click install


Requires Overhaul lib

Use Config lib to configure the mod

Changes axe and pickaxe animations

Mod Version For Game version Downloads Release date Changelog Download 1-click mod install*
1.1.0 284 Jun 24th at 4:56 PM toolsanimations_1.1.0.zip 1-click install

Recompiled for 1.21

1.0.2 5034 Apr 11th at 8:45 AM toolsanimations_1.0.2.zip 1-click install

Fixed axe cant split logs

1.0.1 1613 Apr 8th at 5:08 AM toolsanimations_1.0.1.zip 1-click install

Fixed config not being applied

1.0.0 283 Apr 6th at 3:46 PM Empty toolsanimations_1.0.0.zip 1-click install

21 Comments (oldest first | newest first)

💬 wael6, Jun 29th at 3:47 PM

you should make the shovel do the same, it'd fit right in

💬 Vari_Ares, Jun 26th at 6:36 PM

Please make it compatible with Imersive log chopping mod !!

💬 Deathstrich, Apr 28th at 12:38 AM

For some reason cutting trees takes way longer than vanilla, is there anything else I can do other than turning off the axe animations? I've got xskills, might it has to do anything with it?

💬 Vari_Ares, Apr 23rd at 5:38 PM

Still love the mod but I have one "issue" with it, I don't like the way our character handle the axe and pickaxe all the time, can you make it like in Vanilla ? When you run arround with the tool in your right hand only and it move with our hand ? Because it doesn't feel natural now with this mod (not to be mean because I LOVE what this mod do), but yes, can you make like a mix between the handling animations from Vanilla and then when you use the tool it use your animation ? Would be PERFECT specially if the transition is well made ! <3

💬 Billiam, Apr 23rd at 5:07 PM

Would it be possible to support the two xskill mod speed increase skills (one for shovel, one for the pickaxe)? They're dynamic, so can't be matched by the static speed bonus configuration:

ex:

Breaking a block with a pickaxe increases your mining speed with pickaxes by 1% and additional 0.1% for each level at the mining skill. Maxed out at 2%. This effect stacks up to 10 times and last 4 seconds.

 

 

💬 Vari_Ares, Apr 23rd at 4:46 PM

Honestly... I dreamed about this since the new first person hand view !!! Thx that should be in Vanilla to be honest ! Do you plan to add shovel to this mod please ? <3

💬 Maltiez , Apr 19th at 7:34 PM

This mod does not touch anything outside axe and pickaxe, so it cant conflict with chisel tools

💬 Turke_y, Apr 19th at 7:29 PM

Compatibility with QP's Chisel Tools would be nice to have if possible. Otherwise, the mods conflict with each other and break the chisel animation and sometimes more (despite QP's mod not touching animation to my knowledge) Otherwise, excellent mod. I cannot play without it 

💬 xCoiotex, Apr 11th at 9:13 PM

could i suggest a animation for 'hoe'? , once or twice, the hoe could move in a cicle loop, or could be per block animation then going back to rest position, it could generate particles to hide the transition from one block to another ... or you could do this one lmao 

💬 Maltiez , Apr 11th at 3:32 PM

Yamina

I tried shovel, it is much harder to do, may be later

💬 Yamina, Apr 11th at 3:14 PM

really great animations!
do you plan to work on showel? in vanilla i get freaked out every time my char flings showel to her shoulder and she does it so often (T_T)  i wish she would just hold it low or point toolhead to ground. 
something calm would be great, with no tool flinging towards my head like i'm about to hit myself

💬 Syndrick, Apr 10th at 11:15 PM

Do you plan on doing the remaining tool animations? Just curious cause these are so good, and I consider this an essential mod

💬 Thranos, Apr 10th at 10:09 PM

Is this still included in Combat Overhaul, or do I also need to download this now?

💬 Mackeroni, Apr 9th at 9:48 PM

Hum. Can't seem to split logs anymore since this went standalone. Yeah, obviously the option is enabled.

💬 terci, Apr 9th at 8:42 PM

As a "Vanilla+" player, thank you!!!

💬 Sleeves, Apr 9th at 1:00 PM

Thank you for breaking the Combat Overhaul behaviors into multiple mods, your hard work does not go unappreciated! <3

💬 xCoiotex, Apr 8th at 3:49 PM

now it's not showing up in the configs, but it's working by modifiying the yaml 

 

💬 xCoiotex, Apr 7th at 9:23 PM

well, I've dissabled the axe animation, save and reenter the game but it's using the mod's axe animation (i'm trying to chop wood in dappled groves), I've already saw if it's coming this mod or a older version of combat overhaul, and it's not

question, since to chop firewood and or use the workstations is needed the right click, and to chop tree is used this mod's animation with left click, ins't really a way to make both work?

 

 

💬 oneil, Apr 7th at 11:20 AM

yes it would be great to have  in dappled groves compat so that we have animation for the pickaxe  and wood cutting from this mod and animation for sawing and the rest from IDG. 

💬 xCoiotex, Apr 7th at 6:32 AM

i hope one day this will be compatible with in dappled groves animations

💬 goodsoohe, Apr 6th at 5:11 PM

A must have for me

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