Mods / Tool Animations Fork
- Tags:
- Author:
- Alodh
- Side:
- Both
- Created:
- Apr 30th at 5:03 PM
- Last modified:
- Jun 16th at 8:01 AM
- Downloads:
- 10950
-
Latest release (for Vintage Story 1.22.0 - 1.22.3, potentially outdated):
toolsanimationsfork_1.2.7.zip 1-click install
FOR ISSUES CONTACT ME (NOT MALTIEZ) HERE OR ON DISCORD : Forum Thread
requires Overhaullib Legacy Compat
i did not make this mod, i just got it working on 1.22
original: Tools Animations
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.2.7 | toolsanimationsfork | 5955 | Jun 16th at 8:01 AM | toolsanimationsfork_1.2.7.zip | 1-click install | ||
|
fixed Immersive woodworking conflict where axe chopping animation was blocked | |||||||
| 1.2.6 | toolsanimationsfork | 4857 | Apr 30th at 10:00 PM | toolsanimationsfork_1.2.6.zip | 1-click install | ||
|
fix missing sounds | |||||||
| 1.2.5 | toolsanimationsfork | 138 | Apr 30th at 5:07 PM | Empty | toolsanimationsfork_1.2.5.zip | 1-click install | |

So here's the VS Lumber issue I am encountering:
and what does that have to do with this mod?
My apologies, I must've misunderstood your response to others prior mine. But this does occur when both VS Lumber and this are used in-tandem.
Seems this doesn't play nicely with VS Lumber mod and Salty & Toast's Immersive: Minning mod sadly.
yes its incompatible with immersive mining, both mods do kinda the same thing. ill have a look at fixing the VS lumber thing
This also has issues with Logging Expanded too. I can't chop a log into a splitting block in that while this mod is enabled.
SweetsTVR
Tool Animations config has a option for the axe to split logs into firewood, it is set to true by default
what is weird is that this function is not mentioned in either this fork or the old mods page descriptions
I was having the same problem until I found this comment at the bottom of the old mod's page, while looking for the source of the conflict
https://mods.vintagestory.at/toolsanimations#cmt-65312
you can either edit the ""VintagestoryData\ModConfig\toolsanimations.yaml"" manually(notepad works) or use configlib to edit in-game
I was wondering what mod had prompted errors with VS Lumber. I'm gonna do some personal testing to see if I am having this issue at-present.
VS Lumber looks so cool and it wouldn't feel satisfying to have these two mods collide with each other. Perhaps, you can codify some behaviour to be bound with a boolean in this mod's config file and enable people to disable the colliding behaviour like Mira had with VS Village recently so Chiseled Block Retention would quit complaining about behaviours appropriated by it.
Thank you for updating the mod!
So after starting a new game the first thing i've noticed is that the axe refuses to cut trees. It will swing when aiming at nothing at all but the moment I point it at a block nothing happens.
can you send me your logs?
Well like they said, they can't cut trees to get any logs...
/s xD
Love this mod. Thank you
Now for some real problems. 1.22.0
30.4.2026 16:45:03 [Error] Patch 0 in combatoverhaul:patches/armor-stand.json: File game:entities/nonliving/armorstand.json not found
30.4.2026 16:45:03 [Error] Patch 1 in combatoverhaul:patches/armor-stand.json: File game:entities/nonliving/armorstand.json not found
30.4.2026 16:45:03 [Error] Patch 2 in combatoverhaul:patches/armor-stand.json: File game:entities/nonliving/armorstand-aged.json not found
30.4.2026 16:45:03 [Error] Patch 3 in combatoverhaul:patches/armor-stand.json: File game:entities/nonliving/armorstand-aged.json not found
30.4.2026 16:45:03 [Error] Patch 4 (target: game:itemtypes/wearable/seraph/armor-hide.json) in combatoverhaul:patches/armor-hide.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
1.22.0 Resolved.
Huh?