Mods / TerrainSlabs & TrailMod compatibility patch
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Author: BeloMaximka
Side: Both
Created: Nov 15th 2025 at 1:49 PM
Last modified: Jan 4th at 12:53 AM
Downloads: 1040
Follow Unfollow 78
Author: BeloMaximka
Side: Both
Created: Nov 15th 2025 at 1:49 PM
Last modified: Jan 4th at 12:53 AM
Downloads: 1040
Follow Unfollow 78
Recommended download (for Vintage Story 1.21.0 - 1.21.6):
terrainslabstrailmodcompatibility_1.0.3.zip
1-click install
Compatibility patch for Terrain Slabs and Trail Mod Updated
I have to warn you that I am not using Trail Mod personally and maintaning a compatibility is a low priority because of that.
I will still try to fix major bugs/crashes if you report them, though. Please be as descriptive as possible (crash/error logs, steps to reproduce, mod list, etc)
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.3 | terrainslabstrailmodcompatibility | 327 | Jan 4th at 12:53 AM | terrainslabstrailmodcompatibility_1.0.3.zip | 1-click install | ||
|
- Fixed some crashes | |||||||
| 1.0.2 | terrainslabstrailmodcompatibility | 160 | Dec 29th 2025 at 5:30 AM | terrainslabstrailmodcompatibility_1.0.2.zip | 1-click install | ||
|
Updated to work with the new version of TerrainSlabs. Occasional crashes are not fixed yet, sorry | |||||||
| 1.0.1 | terrainslabstrailmodcompatibility | 289 | Dec 1st 2025 at 11:46 PM | terrainslabstrailmodcompatibility_1.0.1.zip | 1-click install | ||
|
- Fixed incorrect devolve block retrieval | |||||||
| 1.0.0 | terrainslabstrailmodcompatibility | 264 | Nov 15th 2025 at 1:50 PM | Empty | terrainslabstrailmodcompatibility_1.0.0.zip | 1-click install | |
BeloMaximka I am running into the same issue as everyone else, have you gotten your hands on a savefile yet? If not, you can contact me on Discord @quadsar and I can send you mine. I tried taking a quick look through the code for each of the related mods, but haven't figured out the source of the problem yet. Everything works fine when the compat mod is disabled, but as soon as it is reenabled, the issues reoccur.
I had a crash while testing making a trail on a half slab, it got up to dirt road and I think it crashed as it was about to go to highway?
Running on 64 bit Windows 10.0.26100.0 with 16208 MB RAM
Game Version: v1.21.6 (Stable)
29/12/2025 10:54:23: Critical error occurred
Loaded Mods: advancedsmithing@1.4.0, angelbelt@1.6.0, astronomersdelight@1.0.2, barkbeetle@1.0.4, betterarrows@1.0.1, bettersticks@1.2.0, biggerpockets@1.0.0, canoemodcircuitspatch@2.0.0, canoemode@1.0.4, cavesymphony@1.2.1, chiseltools@1.15.6, dontneednozinc@1.21.5, vichnybackpack@2.5.3, fruittreeslongripe@1.0.0, geodesandgemstonesforked@1.0.0, hangingoillamps@1.0.5, hotspringheal@1.0.3, juicyores@1.0.1, lanternprojection@0.0.2, metalleaf@1.3.0, millwright@1.3.1, molds@0.2.7, morecrystals@1.3.0, morestorage@1.1.0, moretorchholders@1.0.1, mycodiversity@1.0.5, nightlight@1.3.6, nightwatcher@2.2.0, overhaullib@1.16.13, pipeleaf@2.4.1, playermodellib@1.7.5, plumpkins@1.1.3, primitivesurvival@4.0.2, prospecttogether@2.1.2, ruderalis@1.0.2, scrollrackable@1.4.0, shelfobsessed@1.9.3, soaplyeandbloom@1.3.6, tprunes@1.1.3, temporalsymphony@2.2.2, toolbelt@0.2.0, translocatorengineeringredux@1.6.3, unchisel@1.1.6, undertangledboughs@1.0.5, vanillapanestorage@0.0.6, game@1.21.6, vsimgui@1.1.16, wlts@1.0.1, windowstorage@0.1.1, yeriksclothblocks@1.1.3, yeriksleatherblocks@1.0.2, zoombuttonreborn@2.0.0, accessibilitytweaks@4.0.0, aculinaryartillery@2.0.0-dev.11, alchemy@1.8.1, animalcages@4.0.2, antlershorns@1.3.6, apeflowerpots@1.3.1, apegrapes@1.3.1, apelanterns@1.3.5, arrowbarrels@1.4.0, attributerenderinglibrary@2.4.2, betterfirepit@1.2.0, betterruins@0.5.5, betterstonepath@1.0.4, bettertraders@0.1.0, buildingwands@1.0.0, butchering@1.10.15, buzzwords@1.8.1, carryon@1.12.1, clicklockmod@1.0.1, commonlib@2.8.0, configlib@1.10.12, Crateful@1.2.8, critcherscompendium@1.0.6, danatweaks@3.7.1, egocaribautomapmarkers@4.0.3, foodshelves@2.3.3, fromgoldencombs@1.9.4, spawngiantwaterlilies@1.0.1, goblinears@2.3.3, handbookbookmarkbutton@0.1.2, handbookdeclutterer@1.0.0, hudclockpatch@1.1.2, knapster@3.0.2, maketeaforked@0.7.1, mashtubs@1.0.1, medievalexpansionpatch@1.3.4, naturalfertilizer@1.3.0, ndlberrygrowth@1.0.1, ndlchiselpick@3.1.1, ndlflowergrowth@1.0.4, ndltreegrowth@1.1.0, ndlwoodentorchholder@2.1.1, opdoorpack@0.0.1, perpetualstew@1.1.1, pickupbabyanimals@1.1.3, placeonslabs@1.0.0, purposefulstorage@1.5.1, removeprimitivesurvivalstairs@1.0.0, rivers@4.7.3, rubberbandaid@1.0.1, rustboundmagic@3.1.12, scarecrow@1.7.1, sharur@1.1.1, showcraftable@1.2.6, simplebedspawn@1.0.0, spawnhighlightcustom@1.1.2, speedboat@1.1.0, stepfixelk@0.0.3, stepupcontinued@0.0.1, stillnecessaries@1.3.0, stonebakeoven@1.2.0, substrate@1.1.4, th3dungeon@0.4.5, trailmodupdated@1.3.5, usefulstuff17@1.5.0, creative@1.21.6, vsroofing@1.1.0, survival@1.21.6, windchimes@1.4.1, xmastimecont@0.4.0, em@3.4.1, expandedfoods@2.0.0-dev.6, moreblueclay@1.0.2, mycoboost@0.0.1, playercorpse@1.12.0, quiversandsheaths@0.6.9, slanted_display_cases@1.3.2, stonequarry@3.5.1, terrainslabs@1.0.8, th3dungeontopentrance@0.4.2, bricklayers@3.1.5, moreroads@1.5.8, terrainslabstrailmodcompatibility@1.0.2
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockGroundStorage.GetRandomColor(ICoreClientAPI capi, BlockPos pos, BlockFacing facing, Int32 rndIndex) in VSSurvivalMod\Block\BlockGroundStorage.cs:line 360
at Vintagestory.GameContent.ChunkMapLayer.GenerateChunkImage(FastVec2i chunkPos, IMapChunk mc, Boolean colorAccurate) in VSEssentials\Systems\WorldMap\ChunkLayer\ChunkMapLayer.cs:line 509
at Vintagestory.GameContent.ChunkMapLayer.OnOffThreadTick(Single dt) in VSEssentials\Systems\WorldMap\ChunkLayer\ChunkMapLayer.cs:line 328
at Vintagestory.GameContent.WorldMapManager.<OnLvlFinalize>b__22_0()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 14/12/2025 15:29:03, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.6.0, time stamp: 0x67fe0000
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000409
Fault offset: 0x00007ff8035c728f
Faulting process id: 0x3b48
Faulting application start time: 0x1dc6d0e108c2d8c
Faulting application path: C:\Users\GremL\AppData\Roaming\VSLGameVersions\1.21.6\Vintagestory.exe
Faulting module path: unknown
Report Id: c76d30df-5707-4f02-831e-9607e9aabd13
Faulting package full name:
Faulting package-relative application ID: }
AnarchoPupGirl
JustJackiee
Ciber
Can someone please share a savefile and approximate coords to reproduce the crash? I will look into it and see what I can do
You can contact me via discord (@belomaximka) if you need any assistance
Sorry for the delay, was a bit busy with other stuff
Same bug as ciber and everyone else here, this seems to have made a corrupt chunk near my base which will take down my wife and I's cosy server when anyone approaches it :(
Can confirm that this mod can currupt chunks that haven't been loaded in for some time.
Hello. Something goes wrong during the loading screen, and then it stops loading completely. After disabling the mod, the game starts to work. However, during the first few loadings, everything was allright.
add the logs
Ciber yeah, I provided some info there but forgot to actually fix the thing :)
Will do a little bit later, thanks for a reminder
It looks like there is talk in the main mod comments that there may indeed be a crash caused by this patch.
I cannot reload my save after some time. Was weird, since it worked perfectly fine for some time. Unfortunately, I don't have the logs anymore.
Ciber hi, I assume these are server logs. Could you please share client logs as well?
It also would be ideal if you try trail mod without the patch to narrow the culprit. My bet is it's trail mod, not the compatiblity patch, but who knows
Not sure if my crash was due to this patch or the main trail mod. I started getting crashes reliably when certain chunks were loaded after updating to lates of this and 2 dependencies.
Crashes stopped after disabling this patch and trail mod.
YAY!!! now i can use the terrain slabs!!!!