Mods / Temporal Amulets
- Tags:
- Authors:
- Necromunger, Critcher
- Side:
- Both
- Created:
- Sep 13th 2025 at 1:41 PM
- Last modified:
- May 2nd at 11:34 PM
- Downloads:
- 1426
- Follow Unfollow 73
-
Latest release (for Vintage Story 1.22.1, potentially outdated):
temporalamulets_1.0.3.zip 1-click install
Adds craftable Temporal Amulets that restore your stability and provide light while it has durability.
- Tier 1: Silver
Restores 2% stability per durability
Light range: 3 - Tier 2: Tin bronze
Restores 4% stability per durability
Light range: 4 - Tier 3: Electrum
Restores 6% stability per durability
Light range: 5
You will need to make a mold and cast the frame of the amulet to create it.
Use a temporal gear to repair the temporal amulet after it loses all of it's durability.
This mod also adds an admin command to set sanity.
/player necromunger sanity 0
Thankyou to Critcher for the amazing necklaces =)
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.3 | temporalamulets | 319 | May 2nd at 11:34 PM | temporalamulets_1.0.3.zip | 1-click install | ||
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| 1.0.2 | temporalamulets | 16 | May 2nd at 10:55 PM | temporalamulets_1.0.2.zip | 1-click install | ||
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| 1.0.1 | temporalamulets | 87 | May 1st at 4:25 AM | temporalamulets_1.0.1.zip | 1-click install | ||
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- Lights currently not working as expected, made lighting values be the same as Temporal gear amulet | |||||||
| 1.0.0 | temporalamulets | 10 | May 1st at 4:11 AM | temporalamulets_1.0.0.zip | 1-click install | ||
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| 0.1.0 | temporalamulets | 153 | Apr 11th at 5:30 PM | temporalamulets_0.1.0.zip | 1-click install | ||
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| 0.0.3 | temporalamulets | 715 | Sep 14th 2025 at 11:19 AM | temporalamulets_0.0.3.zip | 1-click install | ||
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Moved temporal stability restoration to only run server-side | |||||||
| 0.0.2 | temporalamulets | 47 | Sep 14th 2025 at 7:12 AM | temporalamulets_0.0.2.zip | 1-click install | ||
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Attempt to fix null reference exception Cleaned up code | |||||||
| 0.0.1 | temporalamulets | 79 | Sep 13th 2025 at 1:51 PM | Empty | temporalamulets_0.0.1.zip | 1-click install | |
does this still work for the most recent version of the game? its olmost perfect for a server idea i have.
Faulkface released fix, i apologize for that. I had tested it in past but when i tried to simplify introduced an error.
Faulkface looking into it now
i get a crash when trying to pour the metal into the mold. heres the report
Running on 64 bit Windows 10.0.19045.0 with 16348 MB RAM
Game Version: v1.22.1 (Stable)
5/2/2026 6:46:50 AM: Critical error occurred
Loaded Mods: biggerpockets@1.0.6, bushmeatstew@1.0.0, chiseltools@1.17.1, crockmod@2.1.1, jsonpatcheslib@1.5.2, lootgoblinbackpacks@0.0.3, overhaulliblegacycompat@1.0.10, propersticks@0.2.0, temporal_gears_stack@1.0.0, game@1.22.1, vsimgui@1.2.2, animationslib@0.0.2, awearablelight@1.1.5, betterruins@0.6.0, carryon@1.14.0-rc.1, configlib@1.11.1, extrainfo@2.0.0, hudclockpatch@4.2.1, lunchbox@1.3.2, ndlchiselpick@4.1.0, temporalamulets@1.0.1, creative@1.22.1, survival@1.22.1, xlibfork@1.0.1, castaway@1.0.2, combatoverhaulfork@0.17.8, xinvtweaksfork@1.9.0, xskillsfork@1.0.5, armoryfork@1.10.6, xskillsgilded@1.3.18
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockEntityToolMold.GetMoldedStacks(ItemStack fromMetal) in VSSurvivalMod\BlockEntity\BEToolMold.cs:line 449
at Vintagestory.GameContent.BlockEntityToolMold.CanReceive(ItemStack metal) in VSSurvivalMod\BlockEntity\BEToolMold.cs:line 171
at Vintagestory.GameContent.BlockSmeltedContainer.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handHandling) in VSSurvivalMod\Block\BlockSmeltedContainer.cs:line 135
at Vintagestory.API.Common.CollectibleObject.OnHeldUseStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1466
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 856
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 832
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 550
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.UpdatePicking(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 224
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 87
at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 88
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 257
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 858
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1062
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 251
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 783
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 5/2/2026 6:45:03 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.1.0, time stamp: 0x691d0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x1e4c
Faulting application start time: 0x01dcda3837bc9ddb
Faulting application path: D:\Vintagestory\Vintagestory.exe
Faulting module path: D:\Vintagestory\Lib\openal32.dll
Report Id: b89fd046-8cdf-447f-8c7c-c170898b5276
Faulting package full name:
Faulting package-relative application ID: }
BrodoFaggins You simply wear it and it will restore durability. It will not waste and wont restore if it would until you have little enough stability.
how do you gain stability back from the amulet? Does it restore it automatically or do you have to do something? Also, if it's automatic, does it waste any durability by trying to restore 99% to a 100%?
porkjorker321 cool idea
I think a meteoric iron amulet would be really cool
Hello all, i have updated this mod according to the feedback below.
_Spy_ I have changed the values to be the same as you mention to be in line with the normal gear amulet.
Gazz Glue has been replaced with leather in the recipe.
I apologize it took me so long to come back to this.
Let me know of any issues, and i will address as soon as possible.
I'm still on 1.21.1, where making glue is broken.
We can't be arsed to update and check on all the mods we have running. ;)
If it works now, cool.
Hi, I'd love an option to tune down the light of the amulets, they are way too cheap for how much light they give you
For anyone wanting to tune out the light, go to \assets\temporalamulets\itemtypes\werables\temporal-sealed-necklaces.json
And edit the atribute lightHsvByType to these values:
"*-tinbronze": [32, 4, 1],
"*-electrum": [32, 4, 1]
That'll give them the same brigthness as the normal gear amulet
Gazz I have made the necklace on my own with only this mod in survival.
What version are you on?
Just a minor gripe: "Glue" is part of the recipe but is currently unobtainable in the game. No ETA on a fix.
Now for my personal use I replaced "game:glueportion-pitch-hot"
with "game:waterportion"
but that's not a realistic option for everyone.
Glaron Thankyou, i released an update to try and fix.
Hey I downloaded this and ran into an issue here is the crashlog