Mods / Tankards, Goblets and More!

Tags:
Alcohol Food Furniture
Author:
Emblazing
Side:
Both
Created:
Apr 22nd 2025 at 7:33 AM
Last modified:
May 4th at 7:08 AM
Downloads:
171461
Follow Unfollow 1499
Recommended download (for Vintage Story 1.22.0 - 1.22.2):
TankardsandGoblets_v1.4.2.zip  1-click install

Previously called 'Tankards and Goblets'.

 

No more drinking your wine from buckets or jugs! This mod focuses on increasing the 'taverncore' aspect of Vintage Story, by adding drinking vessels that are both decorative and functional.

 

Current Content:

  • Wooden Tankard
    • Capacity: 1L.
    • Crafted from: Wooden logs and either a leather or metal binding.

  • Metal tankards (11 types)
    • Capacity: 1L.
    • Crafted from: Smithing with a metal ingot. 

  • Metal goblets (11 types)
    • Capacity: 0.5L.
    • Crafted from: A hammer, chisel, metal ingot and nails and strips. 

  • Jeweled metal goblets (132 combinations)
    • Capacity: 0.5L.
    • Crafted from: A hammer, chisel, metal ingot, nails and strips, and either a gemstone or nuggets. 

  • Glass wine Bottles (6 colours)
    • Capacity: 2L.
    • Crafted from: A saw, wooden board and coloured/plain glass. 

  • Small demijohn bottles
    • Capacity: 5L.
    • Crafted from: A saw, wooden board and coloured/plain glass. 
    • Has a wicker-wrapped counterpart, crafted with reeds or vines.

  • Large demijohn bottles
    • Capacity: 25L.
    • Crafted from: A saw, wooden board and coloured/plain glass. 
    • Has a wicker-wrapped counterpart, crafted with reeds or vines.
    • Takes up a backpack slot due to being so large (and for balance reasons).
    • This large storage vessel is perfect for transporting abundant amounts of alcohol around. 

 

 

Wooden Tankard Variations

Wooden tankards can be made out of any of the vanilla wood log types, being: oak, birch, pine, maple, acacia, aged, larch, baldcypress, ebony, kapok, purpleheart, redwood and walnut.

The wooden tankard binding can be made from these materials: leather (any colour), iron, copper, bismuth bronze, black bronze, cupronickel, gold, meteoric iron, silver, steel, tin bronze, bismuth, brass, platinum, nickel and malachite.

Metal Tankard & Goblet Variations
The 11 metal tankard & goblet variations are copper, silver, bismuthbronze, tinbronze, blackbronze, brass, iron, steel, meteoriciron, gold and platinum. Platinum vessels are creative-only, as the metal is not yet implemented into the basegame.  
Jeweled Goblet Variations

Currently, the jewels/ores you can make goblets with include lapis lazuli, amethyst, cinnabar, diamond, emerald, malachite, quartz, rosequartz and olivine.

Ruby, onyx and turquoise goblet variations are available in creative only, as these gemstones don't exist in-game (although their textures do). 

Bottle Variations

There are 6 colours of glass bottles and demijohns currently available: Red, blue, green, brown, plain and smoky.
Both large and small demijohn bottles have a wicker-wrapped variant. The wicker is purely decorative.  

Glass Bottles can be placed onto the ground or into tall display cases and scroll racks. They can also be placed on bookshelves if the Shelf Obsessed mod is installed.
Small demijohns can be placed onto the ground or into tall display cases. They can also be placed on bookshelves if the Shelf Obsessed mod is installed.
Large demijohns can only be placed on the ground due to their size.

 

 

Compatibility:

This mod should not cause compatibility issues with other mods.

Compatible with A Culinary Artillery, Expanded FoodsXskills, Geology Additions and Shelf Obsessed.   
Should be compatible with Hydrate or Diedrate - please let me know if there are any issues. Note that HoD encumbers you when you're carrying an item holding 4+ litres. 

 

Can be added to in-progress worlds. Can also be removed from in-progress worlds, however this will leave behind breakable 'empty piles' where mod items were placed. 

 

Recommended Mods:

 

Feedback:

Please post bugs/issues and leave your feedback in the comments section below. 

 

Extra:

Inspired by my in-game tavern 'The Drunken Drifter' (featured in the logo background) and also the 'Second Chance Inn and Tavern' from RubixRaptor's Vintage Story Youtube series.

 

Thank you to everyone who has downloaded and supported this mod since release!! We have surpassed 100,000 downloads, which is crazy for what was once just my little hobby project.

Future of this mod

I currently consider this mod to be content-complete. However, I will continue to update it with new game versions and bug fixes. 

 

Features I would like to add in the future:
  • Mod items appear in trader inventories: I did attempt this, but it did not work. It would be great to have another way to acquire the mod items. 
  • Glass tankards and goblets. 
Mod 'features' limited by Vintage Story's code / this mod being a content (and not a code) mod:
  • Bottle content not visible whilst held: When a glass bottle with liquid in it is held in-hand, the content is not visible. This is because the mod's glass bottles use the same code as jugs and buckets, which by default prevents liquid content from rendering whilst the item is held.
  • Uniform sip sizes: By default, the drinking action uses 1L of liquid. It would be nice to take smaller sips out of goblets, but this would require custom code.
  • Bottles appear weird in fog: Transparent shapes with non-transparent textures (such as the glass bottles in this mod) don't disappear as much as they should whilst in fog. 
  • Spoilage rates: Would require custom code to change.
Scrapped Content
  • Drinking horns: It is very difficult to work with angled shapes in the VS ModelCreator. I might reconsider making these down the line.
  • Labelled glass wine bottles: Labels would have to be decorative, as writing would not save when bottles are picked up.
  • Clay mugs/cups: Daymare's Cup Mod adds these.

 

Translations:

  • Ukrainian translation by DeanBro.
  • Russian translation (for mod version 1.2.2 and prior) by AugustTime.
  • Russian translation (for mod version 1.3.1 and onwards) by El_Neuman.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.4.2 tankardsandgoblets
1.22.0 - 1.22.2
8216 May 4th at 7:08 AM TankardsandGoblets_v1.4.2.zip 1-click install

Tankards, Goblets and More! | Version 1.4.2:

Quick patch to remove a bug from previous versions, that was introduced by Vintage Story update 1.22.0.

  • Removed small demijohn recipe that was allowing wicker-wrapped small demijohns to use any ingredient in place of papyrus and cattails. Thanks @Deve for picking up on that.

 

If you have any issues arrise that I have missed, please leave a comment on the mod describing the issue + your mod version. I am fairly busy but will try to make fixes asap. 

1.4.1 tankardsandgoblets
1.22.0 - 1.22.2
126 Apr 30th at 7:44 AM TankardsandGoblets_v1.4.1.zip 1-click install

Tankards, Goblets and More! | Version 1.4.1 (replaced 1.4.0):

NOTE: If you had downloaded mod version 1.4.0 prior to the 4th of May 2026, please delete the mod file and instead download the latest mod version. 

 

Mod release for Vintage Story update 1.22.

  • This game update changed a few things with the code, which I have fixed/tweaked:
    • Liquid containers can no longer have a capacity of <1L, otherwise the game throws errors. As such, goblets now have a capacity of 1L for the forseeable future.
    • Smithed items now requite an output item ID in the recipe .json. This has been added for the metal tankards.
    • The addition of metal tongs messed up the on-tong positioning of metal tankards. The positioning has been adjusted and fixed.
  • Removed the recipes for turning large demijohns into their wicker-wrapped variant, and vice-versa. 
    • For balance reasons, the large demijohns will remain an item only carryable in the bag slots. This unfortunately means they are unable to be placed in the crafting grid, and therefore used in these recipes.
      • Both the plain and wicker wrapped large demijohn variants are still available to craft seperately. The can just no longer be interchanged.
      • Small demijohns are unaffected by this.  
  • All tankards, goblets, bottles and small demijohns can now be placed on the newly-added cabinets. 
    • Glass bottles are slightly scaled down inside of cabinets, so that they do not stick out of the closed cabinet doors.

 

If you have any issues arrise that I have missed, please leave a comment on the mod describing the issue + your mod version. I am fairly busy but will try to make fixes asap. 

 

1.3.5 tankardsandgoblets
1.20.0-pre.0 - 1.21.6
8919 Mar 13th at 1:54 AM TankardsandGoblets_v1.3.5.zip 1-click install

Tankards, Goblets and More! | Version 1.3.5:

This update adds a handful of (long-awaited) minor tweaks. 

  • Wine bottles can now be stored on shelves. They take up two spaces on a shelf.
  • Wine bottles now appear slightly larger when stored in scroll racks.
  • Wine, demijohn and small demijohn bottles can now be 'smashed' back into quartz (green bottles into olivine) by grid-crafting with a hammer. 
  • Wickered demijohn variants can now be turned into plain demijohns by grid-crafting with a knife.
  • Wicker can now be added to plain demijohns by grid-crafting with vines/reeds. 
  • Added lead metal tankard and goblet variations with a custom tooltip. Good thing lead poisoning doesn't exist in the game. 
  • Items from this mod containing Aqua Vitae can now be used to craft alcohol soaked bandages. 

 

Thanks to Techmaid_Rachel, alkemylabz, Honeycreepin and Thighz for these suggestions!  

1.3.4 tankardsandgoblets
1.20.11 - 1.20.12 1.21.2 - 1.21.5
52087 Nov 16th 2025 at 8:29 AM TankardsandGoblets_v1.3.4.zip 1-click install

Tankards, Goblets and More! | Version 1.3.4:

  • Changed the held animations for tankards and goblets. 
    • They are now held upright infront of you with two hands, instead of by your side.  
1.3.3 tankardsandgoblets
1.20.11 - 1.20.12 1.21.2 - 1.21.5
7895 Nov 4th 2025 at 11:36 PM TankardsandGoblets_v1.3.3.zip 1-click install

Tankards, Goblets and More! | Version 1.3.3:

  • Altered the small demijohn crafting recipe so it is no longer identical to the glass wine bottle recipe.
  • The glass wine bottle recipe now outputs one item instead of four.
  • The small demijohn recipe now requires only half the amount of glass blocks, but outputs one item instead of two.
1.3.2 tankardsandgoblets
1.21.4 - 1.21.5
24457 Oct 9th 2025 at 11:12 PM TankardsandGoblets_v1.3.2.zip 1-click install

Tankards, Goblets and More! | Version 1.3.2:

  • Updated Ukrainian translation (thank you DeanBro).
1.3.1 tankardsandgoblets
1.21.4 - 1.21.5
12148 Sep 29th 2025 at 12:57 AM TankardsandGoblets_v1.3.1.zip 1-click install

Tankards, Goblets and More! version 1.3.1 release:

  • Added updated russian translation. Thanks to El_Neuman.
  • Reduced the size of large demijohns when placed to better represent the size of a 25L bottle.
1.3.0 tankardsandgoblets
1.21.4 - 1.21.5
8801 Sep 17th 2025 at 7:27 AM TankardsandGoblets_v1.3.0.zip 1-click install

Tankards and Goblets Version 1.3.0 release:

First of all, I want to thank all of you for 40,000 mod downloads! 
I've been cooking up these additions for a while now - so I'm excited to finally share them. 

  • Changed mod name to 'Tankards, Goblets & More!' 
  • Changed name of Wine Bottles to 'Glass Bottles'.
  • Added smithing recipe for platinum tankards (note that to craft these, a tier 5 anvil is required, which is currently not in the game).
  • Added grid crafting recipe for platinum tankards. 
  • Added Small and Large Demijohn Bottles:
    • Small demijohns hold 5L of liquid, whilst large demijohns hold 25L.
    • Come in 6 colours: Smoky, plain, red, green, blue, brown. 
    • Have a wicker-wrapped variant. 
    • Small demijohns can be placed in large display cases. If the Shelf Obsessed mod is installed, they can also be placed in bookshelves. 
    • Small demijohns have a stack size of 1. Large demijohns must be carried in a backpack slot to account for how heavy they are (and to balance their liquid-transport potential).
  • Added variations to the Wooden Tankard
    • Updated model (original wooden tankard still in mod, now called 'Basic Tankard').
    • Tankard base can be made from any vanilla wood (13 types).
    • Tankard binding can be made from any coloured leather and most metal types (26 types)
    • In total, there are 338 wooden tankard variations now available. 
  • Added compatibility with Geology Additions
    • There are 11 resources from Geology Additions to decorate your Goblets with, making for 121 more craftable variations!

 

If you encounter any bugs or crashes, please post detailed recounts of them in the mod comments section.

1.3.0-pre.1 tankardsandgoblets 2275 Sep 12th 2025 at 6:56 AM TankardsandGoblets_v1.3.0-pre.1.zip 1-click install

TEST BUILD FOR NEW MOD UPDATE

I have stress tested this version already, so it hopefully won't cause any issues. 
If you encounter any bugs or crashes, please post detailed recounts of them in the mod comments section.

 

Tankards and Goblets Version 1.3.0 pre-release:

  • Changed mod name to 'Tankards, Goblets & More!' 
  • Changed name of Wine Bottles to 'Glass Bottles'.
  • Added smithing recipe for platinum tankards (note that to craft these, a tier 5 anvil is required, which is currently not in the game).
  • Added NEW Small and Large Demijohn Bottles:
    • Small demijohns hold 5L of liquid, whilst large demijohns hold 25L.
    • Come in 6 colours: Smoky, plain, red, green, blue, brown. 
    • Have a wicker-wrapped variant. 
    • Small demijohns can be placed in large display cases. If the Shelf Obsessed mod is installed, they can also be placed in bookshelves. 
    • Small demijohns have a stack size of 1. Large demijohns must be carried in a backpack slot to account for how heavy they are (and to balance their liquid-transport potential).
  • Added NEW Wooden Tankards
    • Updated model (original wooden tankard still in mod, now called 'Basic Tankard').
    • Tankard base can be made from any vanilla wood (13 types).
    • Tankard binding can be made from any coloured leather and most metal types (26 types)
    • In total, there are 338 wooden tankard variations now available. 
1.2.2 tankardsandgoblets 5955 Sep 11th 2025 at 12:59 AM TankardsandGoblets_v1.2.2.zip 1-click install

HOTFIX which should stop crashes caused when using wine bottles.

  • I have simplified the liquid shape inside of wine bottles, so it stop causing problems with rendering.

 

If you experience a crash from this mod, please leave all information you can provide about it in the mod comments section.

1.2.1 tankardsandgoblets
1.20.11 - 1.20.12
8226 Aug 28th 2025 at 7:45 AM TankardsandGoblets_v1.2.1.zip 1-click install

Includes tankards, goblets and wine bottles.

  • Fixed issue with flickering liquid textures.
1.2.0 tankardsandgoblets
1.20.11 - 1.20.12
1320 Aug 26th 2025 at 8:09 AM TankardsandGoblets_v1.2.0.zip 1-click install
  • I RECOMMEND YOU USE VERSION 1.2.1 INSTEAD OF THIS

 

  • Known Issue: There is some texture flickering with liquid in goblets and tankards. Fixed in patch 1.2.1.

 

  • Updated for game version 1.21.0
  • Wine Bottles are now fully released!
    • Added a simple crafting recipe for wine bottles. 
    • Fixed some texture flickering caused by overlapping textures.
    • See mod description for further information about the new wine bottles.

 

I have thoroughly tested this new release. However, if you encounter any issues, please leave a detailed comment on the mod page outlining the issue, and include crash/error logs if possible. 

1.1.3 tankardsandgoblets 6862 Aug 20th 2025 at 8:46 AM TankardsandGoblets_v1.1.3.zip 1-click install
  • Patched compatibility issue with the Xlib mod.
  • Added Wine Bottles - Currently work-in-progress, but at the later stages of development (shouldn't cause any errors):
    • Currently only available in Creative - I will add a recipe in the next week or so.
    • Six types: Red, blue, green, brown, smoky/black and clear/white.
    • Hold 2 litres of liquid.
    • Storable on scroll racks and in large display cases. Storable in bookshelves if the mod ShelfObessed is enabled.
    • Known Issue: Wine bottle contents are not visible whilst in-hand, but are visible when the bottle is placed down. From my few hours of testing, I believe this is hard-coded - but I will look into it further in the future. 
    • Known Issue: The game can rarely crash when using wine bottles with liquid in specific circumstances - this is a code mismatch and will hopefully be fixed in the next release.  
1.1.2 tankardsandgoblets 608 Jun 30th 2025 at 2:44 AM TankardsandGoblets_v1.1.2.zip 1-click install
  • Added Russian translation (Thank you AugustTime)
  • Added compatibility with the Xskills mod. Drinking alcohol from tankards and goblets will now add 'unlearn' points.  
1.1.1 tankardsandgoblets 2359 Jun 24th 2025 at 5:23 AM TankardsandGoblets_v1.1.1.zip 1-click install
  • Added Ukrainian translation (Thank you to DeanBro)
  • Fixed metal tankards not being held on wooden tongs properly (Thank you GalahadLafayette)
1.1.0 tankardsandgoblets 4015 Jun 3rd 2025 at 2:10 AM TankardsandGoblets_v1.1.zip 1-click install

Release for Vintage Story 1.20.12

  • Fixed spam of benign error messages during world-load relating to #null textures.
  • Fixed errors relating to a not-yet-implemented mug item.
1.0.0 tankardsandgoblets 4390 May 10th 2025 at 7:01 AM TankardsandGoblets_v1.0.zip 1-click install

First release


186 Comments (oldest first | newest first) (threaded | flat)

Vykax, 1 hour ago

It'd be really cool if labels could be applied to the bottle that could have a message written on them that shows up in the tool tip for it.

Emblazing , 5 days ago (modified 5 days ago)

KittyofPathos Oh interesting! Of course it's that simple haha. I have tried to make this work before and didn't have any success with it - I suppose I was overcomplicating it. 

Edit: I had a play around with it and have incorporated it into the mod. Thanks for letting me know about this. It'll be added when I next update the mod. 

KittyofPathos, 4 days ago (modified 4 days ago)
@Emblazing: KittyofPathos Oh interesting! Of course it's that simple haha. I have tried to make this work before and didn't have any success with it - I suppose I was overcomplicating it. Edit: I had a play around with it and have incorporated it into the mod. Thanks

Be mindful, it seems that something bugged out when I put a filled bottle on the shelf then left the area (and returned). It caused the game to hard crash with no logs or graceful ending. Just CTD with no log.

I assume it has something to do with the way they load items to populate the shelf and the contence of the bottles in those shelves.

Though it could have also been something else unrelated. Just something to be caucious about.

 

KittyofPathos, 5 days ago

Adding "bottlerackable: true" to the wine bottle's "attributes:" will allow you to place wine bottles in A Cullanary Artillery's bottle rack. 



And it looks dang nice too.

Emblazing , May 11th at 1:48 AM

HunterFox The main reason for making the drinking vessels be blocks was so that their class could be 'BlockLiquidContainerTopOpened' (basically the code that jugs (which are also blocks) use). This lets them interact with liquids the way they needed to. Classing something as a block also allows for it to be placed down pretty much by default, which was essential for having these drinking vessels be decorative as well. 

 

Sorry, I wasn't sure what file and line you were referring to with the ".-iron" question? 

HunterFox, May 11th at 8:42 AM
@Emblazing: HunterFox The main reason for making the drinking vessels be blocks was so that their class could be 'BlockLiquidContainerTopOpened' (basically the code that jugs (which are also blocks) use). This lets them interact with liquids the way they needed to. C

I was talking for the tankard, for each woodtype tankard with an metal bound (Maybe the same for the leather bound) you put .-metal (ex: tankard-woodtype-oak.-iron) but why not just finishing with -iron ? Removing the ".".

Emblazing , May 11th at 1:15 AM (modified May 11th at 2:12 AM)

Sheotoriath That's a good suggestion. I've never played with Cartwright's Caravans before so it hadn't even crossed my mind to add compatibility. I'll have a look into it and see how complicated it would be to add. 
Edit: It seems kinda complicated but maybe doable. I'll give it a shot at some point.

Sheotoriath, 3 days ago
@Emblazing: Sheotoriath That's a good suggestion. I've never played with Cartwright's Caravans before so it hadn't even crossed my mind to add compatibility. I'll have a look into it and see how complicated it would be to add. Edit: It seems kinda complicated but may

I appreciate you looking into it. I know bricklayers is one of the mods that has compatibility for caravans with all their added ceramics that hold fluids too, maybe their code could assist with it as well. Thanks again for looking into it.

HunterFox, May 10th at 6:19 PM (modified May 10th at 6:22 PM)

Hi Emblazing, I'm making custom NPC in a mod with a friend. And we wanted to know why did you make the tankard like a block ? And why putting a point for the tankard metal type ? Like ".-iron".
Thanks anyway for your mod 

Sheotoriath, May 8th at 2:15 AM

any chance of compatibility with cartwright's caravans? I'm not too sure what it would require, but when I attempt to put this mod's items on a cart it does not let me. It would be awesome to have a traveling alcohol cart. Thanks for considering

Emblazing , May 8th at 12:34 AM

Torappu Although there shouldn't be any issues from using the two mods simultaneously (last I tested), ACA has a lot of custom code for their items and so they work differently. You can place the glass bottles from this mod onto vanilla scroll racks, shelves and cabinets, but not onto ACA wine racks. I have attempted to make this work, but it would likely require a rewrite of the code + making this mod only work with ACA installed.

Torappu, May 7th at 6:25 PM

Hello, this mod is compatible with A Culinary Artillery it lists but can't put glass bottle on the wine racks, is this intended?

 

Emblazing , May 4th at 5:58 AM (modified May 4th at 7:09 AM)

Please make sure that if you are playing on Vintage Story version 1.22.0 or later, that you have installed the latest mod update 1.4.2. If there are any further issues, please let me know.

Emblazing , May 4th at 5:55 AM (modified May 4th at 7:09 AM)

Hi all, I have uploaded mod version 1.4.1 which changes the mod back to Universal instead of Server. Whilst figuring out an issue with uploading version 1.4, I had changed it to server for testing purposes, and hadn't noticed to change it back. Apologies for the inconvenience.  

MrBaldyLocks, May 3rd at 10:28 PM

I agree with Coral, checking the issue it is purely down to not having it being universal so the client downloads the mod.

Coral, May 1st at 7:59 PM

Hello! It seems you've put in the modinfo.json that it's server side in the latest release, but it is required by both client and server so it should be set to universal.

This causes clients not to download the mod files on servers and as a result have missing textures and models.

traugdor, May 1st at 3:54 AM

If you're having issues with missing textures on a server, make sure you downloaded the mod before joining. I installed it on my server and it didn't request to download the mod from the DB. So either it has an issue that prevents the modsystem from registering properly or it is missing the entire client side of the mod.

P1nkOblivion, Apr 30th at 11:46 PM

also having broken textures/shapes

alchemicphoenix, Apr 30th at 9:08 PM

unfortunately, all items show up as a white box with a questionmark for me. especially when viewing barrels!

Deve, Apr 30th at 6:38 PM

The recipe on lines 65-77 in small-demijohn.json looks like it was accidentally left behind and should be removed in v1.4.

GON, Apr 30th at 1:54 PM

Thank you for the update. Unfortunately I have some bugs to report

The recipe for wicker demijohns includes a lot of weird things as potential ingredients, like fennel, or gambeson

Emblazing , Apr 30th at 7:55 AM (modified Apr 30th at 7:55 AM)

New mod update is out. Update 1.22 changed many things, so the new mod version isn't as compatible with older game versions as I had hoped for. Oh well.

 

Emblazing , Apr 30th at 3:00 AM (modified Apr 30th at 3:18 AM)

Hi all, I'll work on updating the mod asap. Life has been super busy and I hadn't noticed 1.22 was out. Fingers crossed the mod doesn't break with the new update. 

WizardyBusiness Deve Thanks for the feedback about the wicker wrapped demijohns. This shouldn't be too hard to fix. I'll look into it. (Edit: It was caused by a 1.22 change to the code)

herbemoji Yeah I had a play around with it. Liquid containers, both vanilla jugs and the ones in this mod, display their contents based on where they are placed. So on the floor and on shelves they will display their content names (e.g. Golden Tankard (1L of Aqua Vitae)). Because scroll racks usually store scrolls, which don't have contents, there's no need in vanilla to have the content name displayed. That's my theory anyway.

FeroxWildBorn No worries. Thanks again for the good suggestion. :)

Deve, Apr 28th at 1:52 AM

"I'm currently experiencing an odd glitch where I can use literally anything to craft the wicker wrapped demijohns"

I'm seeing the same thing. I think the "game:*" wildcard you have on the wicker-wrapped recipes isn't working as intended with the "variants" array.

JerryTheCultist, Apr 27th at 10:04 PM

hope to see this on 1.22

herbemoji, Apr 27th at 6:55 PM (modified Apr 27th at 7:02 PM)

Did you ever get anywhere with wine bottles in scroll racks displaying their content in their nameplate? Wow what a sentence that was.

Love the mod, my wine cellar looks great regardless of named bottles :D.

 

Edit: Or really any bottles displaying their contents anywhere but on the floor? Putting 'em on bookshelves, display cases etc, all hides the content names :(.

FeroxWildBorn, Apr 23rd at 1:03 PM

looking forward to an update to 1.22! also, i never replied back to the hand position fix, Thank you so much! im so glad you looked into it. <3

WizardyBusiness, Apr 23rd at 3:09 AM

I'm currently experiencing an odd glitch where I can use literally anything to craft the wicker wrapped demijohns. Animals, vegetables, minerals, literally anything and everything that can be stacked to two can be used to create them.

Emblazing , Apr 22nd at 1:01 PM

It has now been one year of Tankards, Goblets and More! It feels like only a few months ago that I released this mod. I was at most expecting it would get a few hundred downloads, and here we are at ~158,000 lol. It's been amazing seeing this mod end up in many people's worlds and even some larger servers. Thank you all. 

The_Forged, Apr 18th at 3:50 PM

Would you be willing to implement both Glass Chalice (Wine Glass) and/or Shot Glass (Tasting Cup) as it would reduce conflict with many mods for me and likely others.
Thank you for your attention and time. Please, have a lovely day.

Emblazing , Apr 22nd at 12:58 PM
@The_Forged: Would you be willing to implement both Glass Chalice (Wine Glass) and/or Shot Glass (Tasting Cup) as it would reduce conflict with many mods for me and likely others.Thank you for your attention and time. Please, have a lovely day.

The_Forged Thanks for the suggestions. I have definitely looked into making glass chalices in the past, but I couldn't get their transparency working well enough due to how the game renders such graphics. For the time being, I'm treating this mod as content complete and will mainly be addressing smaller bugs and such. Sorry if this causes some inconvenience. 

Emblazing , Apr 17th at 7:30 AM

Mr5h4d0w Ah, interesting. Thanks for reporting that. I'll have a look into it soon.

Mr5h4d0w, Apr 13th at 2:02 AM

 The large demijohns can't be placed inside the crafting grid.

Emblazing , Mar 29th at 7:13 AM

Kherron This mod is a 'content' mod, which is made by combining code and variables that already exist in the game's .json files. This is an extremely accessible way to mod the game, and I love the devs for making this the way they did. It still has some limitations though. For example, all of the items in this mod use the code class 'BlockLiquidContainerTopOpened', which is just the base-game code already used for jugs and bowls. This allows for the use of the 'liquidSelectable' variable, which allows an item to pick up, store and transfer liquids. Meanwhile, crocks have a different code class 'BlockCrock', which isn't compatible with anything like the 'liquidSelectable' option because crocks are only coded to store meals as a 'mealContainer'. So hypothetically, if I switched my tankards to use the crock class, they could store meals and potentially have lower perish speeds, but they could no longer store liquids. The only way to combine these variables into a custom class would be with a bit of C# coding, therefore making it a 'code' mod. Unfortunately, this is outside of my depth of understanding. 

These limitations are why there are some suggestions I can add to the mod and others that I can't (despite attempting to for many, many hours). So, I always feel bad having to say that I can't add something (even though I really wish I could!), but unfortunately there's nothing I can do unless the VS devs one day update the jug/bowl code to have a custom perish-speed modifier or add a crock-like item for liquids (both are very possible options). The alternative options are to either learn C# myself or 'purloin' code from a similar mod, neither of which I am really intending to do. Anyway, that's the really long answer for anyone interested. Hopefully that clears things up a bit :)

Kherron, Mar 28th at 9:15 AM

Mucking around in the coding did nothing I'm afraid. I think you mentioned it was the type of coding in a previous comment? Perhaps an addon of corks? Craft a bottle with liquid in it with a wooden cork into a sealed bottle, akin to a crock but with like...maybe a stick? Or stick and wax? I dunno. 

Emblazing , Mar 26th at 12:03 AM (modified Mar 26th at 12:03 AM)

Kherron You're not hallucinating! The bottles in the mod were originally called Wine Bottles, but I changed the name to Glass Bottles since you can really put any liquid in them - not just wine. They might still be called winebottles in the code in some places. Also, if you did ever manage to somehow change the perish modifier I would be very interested to know how as I have so far been unsuccessful at it. 

Kherron, Mar 18th at 10:12 AM (modified Mar 18th at 10:25 AM)

I have a slight issue, I was trying to make the Winebottles have the same perish modifier that the glass bottles in ACA and EF use. Couldn't get it to work but somehow the name in game for the Winebottle has changed to Glass Bottle, it functions the same as usual. I deleted the mod and readded it, including ACA and EF, and it's still happening, I have no idea what is going on. I'm on 1.20.4 Stable version of VS and v1.3.5 of the mod. The Winebottle still functions as normal but since I don't know why the name changed I'm worrie something else has changed in the background. Either that or I am hallucinating and it was always called a glass bottle...

wdb07, Mar 13th at 7:48 PM

i have a few ideas for containers:

shot glasses, for small amounts of liquid (basically so i can equally share the like 0.2l of whiskey i get from an entire crop of corn lol), perhaps with the option to make them from chunks of quartz?

some sort of camel pack, would take up a backpack slot like a large demijohn, but have an accompanying item that lets you drink from it-- like mc's traveler's backpack, but just a tank and a hose

waterskins, canteens and flasks, would hold relatively small amounts of liquid, but give a preservation bonus, and perhaps a slight increase in sat (and hydration, if HoD is installed)-- a creative-only vault 13 canteen would also be fun lol

Emblazing , Mar 12th at 11:22 PM

AbsoluteTrash Hey again. With this issue of 'usable items' cycling endlessly; it unfortunately looks to be something hard-coded into the base game. For example, in vanilla if you look at a bucket/barrel it will cycle through every usable jug and bowl variant.

I tested many other mods with drinking vessels (including Culinary Artillery) and all of them have the same thing where all usable item variants cycle through. None of them seem to have a fix for this, and there's nothing in the modding documentation either.

Apologies that your issue couldn't be resolved! I get that it's a bit of a pain since there are so many item variants in my mod. 

Emblazing , Mar 10th at 7:36 AM

AbsoluteTrash Oh hell yeah, that's so cool to hear! I'm glad your server enjoys using the mod :)

AbsoluteTrash, Mar 9th at 4:53 PM

Awesome, I appreciate it!  We love your mod and use it on Age of Seraphs, but recently got this brought to my attention.

Emblazing , Feb 24th at 10:17 AM

AbsoluteTrash That's a good request. I had overlooked this but it's something I'll definitely be looking into for the update I'm working on.    

AbsoluteTrash, Feb 15th at 9:07 PM (modified Feb 15th at 9:08 PM)

Please remove or reduce down the items listed as "usable" in the display.  It rotates through every possible vessel your mod adds, all combinations.  Meaning, if you want to see anything other than chalice and tankard, you have to sit there for a good 3-4 minutes.  Example, hover over a bucket with a crock.  See how long it takes to see anything other than a chalice.

Emblazing , Feb 3rd at 12:06 AM (modified Feb 4th at 11:41 PM)

Honeycreepin I probably won't be adding more to the mod in terms of drinking vessels for the forseeable future, however I am working on adding some smaller requested features. In the next update I'll be adding those recipes to make alcohol-soaked bandages using any of the items in this mod + aqua vitae.   

Honeycreepin, Feb 2nd at 7:54 AM

Could you add a metal flask of some kind? I keep Aqua Vitae on my person using the vanilla game's 3L jugs, and it's fairly convenient to make bandages with it in combat. I think it'd be cool if I could make a metal / steel flask to serve the same purpose. I tried using a demijohn bottle (the smaller one?) to make alcohol-soaked bandages once, and I wasn't able to get it to work

Techmaid_Rachel, Jan 24th at 1:22 PM

Carlito2928 The large demijohn is placeable. You have to select it (crouch + scroll, or crouch + 1-4) and then crouch right click the floor where you want it

Carlito2928, Jan 24th at 12:19 AM

Your mod will be perfect whit corks (craftable for upgrade conservation like mod CAE) and placeable large demijohn. Hope in future update :)

Emblazing , Jan 21st at 5:50 AM (modified Feb 5th at 2:06 AM)

Techmaid_Rachel I'm happy to hear that you've been enjoying the mod, and thanks for using it over this past year! :)

I will definitely look into making the standard bottles placeable on regular shelves. If I can get it looking good without having to shrink them too much I will add that feature whenever I next update the mod. Otherwise, for now they can be placed in scroll racks and large display cases. (Edit: Thanks for the tip about ingot molds - that has been super helpful)

Techmaid_Rachel, Jan 18th at 4:49 PM

Would it be possible to make the regular bottles go sideways on normal shelves, kinda like how ingot molds do?

Techmaid_Rachel, Jan 17th at 6:39 PM (modified Jan 17th at 6:39 PM)

I don't normally comment on... anywhere, really, but i've been using this mod since soon after it came out and i'm absolutely in love with it, thank you so much for this amazing mod <3

Emblazing , Jan 16th at 3:23 AM (modified Jan 16th at 3:23 AM)

s14 Nah don't worry you're not doing anything wrong. Demijohns are too large to fit into regular shelves (unless I shrink them down) so I opted to only allow them to be placed in bookshelves (with Shelf Obsessed enabled) and large display cases.

s14, Jan 13th at 2:34 AM

Great mod! was wondering if im doing something wrong in not being able to place the bottles on regular shelves. I can put them in bookshelves with the mod that allows us to place anything in them. Thanks!

Emblazing , Jan 13th at 1:20 AM

alkemylabz Good suggestion. I'll look into adding those recipes when I get the chance (hopefully soon) :)

alkemylabz, Jan 11th at 7:28 PM

Could it be possible to add a recipe for recycling glass used in bottles via smelting, and removing and/or adding wicker? (I may have accidentally made too many bottles... This request could have been totally unrelated... Such events may never have happened...)

Emblazing , Dec 17th 2025 at 2:18 AM

As this mod has just surpassed 100,000 downloads, I just wanted to give a massive THANK YOU to everyone who has downloaded and supported this mod over the past 8 months since release!! 
It's amazing to have seen my little hobby project grow into many people's go-to mod for vintage drinking vessels. Rest assured, I will keep updating compatibility with new Vintage Story versions as they release (even though they are yet to break this mod).

Emblazing , Dec 17th 2025 at 1:47 AM

bobbykins175 To place the large demijohns down you have to crouch (shift by default) + rclick. If that's not working, can I double check what mod and game version you are on?  

bobbykins175, Dec 10th 2025 at 10:48 AM

Is anyone else having a problem with the large demijohn bottles where they can only be put in the backpack slot or offhand and can't be placed on the ground?

Emblazing , Dec 8th 2025 at 10:42 PM (modified Dec 9th 2025 at 10:12 PM)

ZeroAresIV So do I. In the past I have spent way too long trying to find a fix for this, but it's just not something that is implemented into the base game code :(
Currently, it only seems possible through the use of custom code like in A Culinary Artillery.

ZeroAresIV, Dec 6th 2025 at 10:43 PM

I wish it rendered the fluid in the bottles in your hand

Emblazing , Dec 1st 2025 at 10:11 AM (modified Dec 8th 2025 at 10:43 PM)

The_Forged Previously when I have attempted it, I haven't been able to get the glass transparency working. I've found some mods that have gotten around this, so it should be possible. I'll look into it and hopefully can get something worked out soon. 

Edit: I am working on the glass tankards and goblets :)
Might just be a bit before I can get them released as life is pretty busy atm.

The_Forged, Nov 28th 2025 at 7:58 PM

Would it be possible to add glass goblets, I love wine glasses so... Having a texture swap for a new goblet model would be a great addition for a "One Stop Shop" mod. Love your work thus far, would really appreciate your consideration for implementation.

Emblazing , Nov 22nd 2025 at 4:55 AM (modified Nov 24th 2025 at 8:37 AM)

Your petition has been noted (I love this idea). I will look into it and hopefully I can just copy over death cap mushroom code or something.  

 

Edit: I will at some point add lead goblets and tankards with a custom tooltip. However, unless I make the goblets/tankards food/liquid items, I can't make it so that drinking from them damages you (without custom code) :(
If you're looking to poison friends, death cap soup does the trick!

Thighz, Nov 21st 2025 at 2:10 AM

I am petitioning you to PLEASE add the ability to craft lead goblets/tankards that give you damage when you drink from them because lead poisoning in VS is really funny to me

Emblazing , Nov 16th 2025 at 8:04 AM

Because of this mod, I have now bought 4 brass goblets irl, and I am planning on getting a wooden tankard soon. The collection begins.  

Emblazing , Nov 16th 2025 at 8:03 AM (modified Nov 16th 2025 at 8:30 AM)

FeroxWildBorn It is not just you! Although it's just an aesthetic thing, I would love to have it so that goblets/tankards are held upright at all times. I will look into implementing compatibility with MakeTea - hopefully it's simple to do. 

 

Edit: It's super simple. The MakeTea mod just has everything set to 'hold with both hands'. I have swapped the tankards and goblets to this because I think it looks better, although I do wish there was a vanilla 'hold outstretched with one hand' option.

Emblazing , Nov 16th 2025 at 7:56 AM (modified Nov 16th 2025 at 8:30 AM)

Misanthrilist Hi, this issue was fixed in the most recent versions (1.3.3 & 1.3.4). 

Misanthrilist, Nov 12th 2025 at 10:24 PM

image
This is supposed to make small demijohns (the one with regular glass is similar, but creates 4 glass bottles instead of 2 demijohns)

Why are they the same recipe? Makes the demijohns uncraftable. :/

FeroxWildBorn, Nov 9th 2025 at 10:33 PM

Unsure if its just me, but when holding a tankard, the animation to hold it has it held down by your side, which looks odd when theres liquid in it.

 

I use the "MakeTea" mod which holds the mugs up so that liquid doesnt look like it will spill out. is there any way to add new animations to hold them up?

 

Thanks!

PureWinter, Nov 5th 2025 at 11:14 PM

Thanks for updating :D

Emblazing , Oct 31st 2025 at 10:54 AM (modified Nov 4th 2025 at 11:37 PM)

Dagurmawth Jaer Thanks for pointing that out. Somehow I didn't notice that I made those two crafting recipes the same lol 
I'm currently moving house so might be a few days before I'm able to patch this :)

Edit: I've now updated the recipes. Thanks again for finding that issue!

Dagurmawth, Oct 31st 2025 at 4:02 AM

Since the 'Next' button for crafting mod isn't currently working, it makes issues for crafting Wine Bottles and Demijohns since they share recipies.  I'm having the opposite problem to Jaer, in that I can't craft Demis without admin intervention currently.

Jaer, Oct 29th 2025 at 6:09 AM

Hi! I may be silly but I cant figure out how to craft the normal wine bottles? It seems they share a recipe with Demijohn bottles and I cant figure out how to craft the wine bottles instead DX

Emblazing , Oct 27th 2025 at 7:11 AM

EthelVril The bottles in CA have a lot of custom code (different from my bottles which use vanilla code), and the ability to place things in CA bottle racks is ingrained in that custom code - so it doesn't work with my items unfortunately :(

EthelVril, Oct 27th 2025 at 12:34 AM

I don't seem to be able to put the glass bottles on the bottle rack added by Culinaryartillery/expanded foods

Emblazing , Oct 14th 2025 at 5:20 AM

Yukari_75 That's a good idea. I'll give opaque glass tankards a go. I'll add them if I can get them to look nice.  

Yukari_75, Oct 9th 2025 at 11:15 PM

Idea: You could still have glass tankards/goblets as long as the glass is opaque instead of transparent/translucent, it would then allow for more color variety(5 variants vanilla, possibly more if compatibility with Bricklayers were added)

PureWinter, Oct 9th 2025 at 11:12 PM

Yay updates!

Emblazing , Oct 9th 2025 at 11:04 PM

DeanBro Thank you, you're the best!

Emblazing , Oct 9th 2025 at 11:04 PM

Clausemonaut Hey sorry for the delayed reply.

The large demijohns can only be held in the backpack slot. You use shift + scroll wheel (by default) to select them, and then shift + Rclick to place them down. 

In regards to filling them up, hover over it in your inventory to make sure it's already empty. If it is empty, Rclick on a barrel and it should fill it. Hopefully that helps.

DeanBro, Oct 6th 2025 at 3:46 PM

Emblazing  Hi, I've updated the translation of the mod

Clausemonaut, Oct 6th 2025 at 11:38 AM

Emblazing Does it have to be in the offhand or the backpack slot because neither is working for me. Im trying to fill from a barrel does that affect it?

 

Emblazing , Oct 6th 2025 at 6:01 AM

Clausemonaut Should just be right click to fill the bottle up. Make sure not to press ctrl + right click as this will empty the bottle contents onto the ground and waste them.

Shift + right click will place the bottle down. 

Clausemonaut, Oct 5th 2025 at 2:34 PM

Im having a hard time figuring out how to fill and place a demijohn? could you tell me the key presses?

Emblazing , Oct 2nd 2025 at 3:52 AM

purple8cloud Yes, this is intentional. I felt it was more realistic to hold a massive glass bottle with two hands. Holding it with one hand would require extreme grip lol

purple8cloud, Sep 30th 2025 at 9:01 AM

large demijohn can hold by left hand

is it intended?

Emblazing , Sep 30th 2025 at 12:22 AM

Vesstemona Hey, I'm so glad that you've been enjoying the mod!
Also, it's very good to know that this mod is working with HoD without issues. Thanks for the info!

Vesstemona, Sep 29th 2025 at 11:29 PM

Koyozuki Hi, been playing 100+  hours with this and HoD and works without problems. I used demijohns, both wood tankards, metal goblets and bottles and all correctly display Hydration and stuff.

Also Hi Emblazing, love your mod, thanks for the work you put in it.

Emblazing , Sep 29th 2025 at 12:51 AM

Koyozuki This mod should be compatible with Hydrate or Diedrate, although I have not thoroughly tested it.
If there are any issues when using this mod and HoD together, please let me know :) 

Koyozuki, Sep 27th 2025 at 5:28 PM

Hello ! Is this possible to add compatibilities with Hydrate or Diedrate mods ? U/////U ?

El_Neuman, Sep 26th 2025 at 1:57 PM

Thanks for the wonderful mod! Here I’ve prepared the Russian translation for version 1.3.0

Emblazing , Sep 26th 2025 at 1:51 AM

BiggBenn That's so cool that your brother has a demijohn! I'd buy one myself if the old vintage ones weren't so rare and expensive lol 

When I was moddeling the demijohns, I roughly used a 30L bottle as referenece (although it can be hard to gauge scale through a photo). 
You are right though, when the demijohns are placed down they are much larger than they should be for 25L. 
I do intend to keep the demijohn capacity at 25L, as it is conveniently half a barrel, plus 50L is super heavy.
So, what I think I will do is reduce the on-ground size in a future update. 

BiggBenn, Sep 25th 2025 at 2:48 PM (modified Sep 25th 2025 at 2:48 PM)

The large demijohn feels like it doesn't hold enough liquid.
My brother has a 50 liter demijohn irl and it's comparable if not smaller than the (placed) large demijohn from your mod :D

Thank you so much for your work!

Emblazing , Sep 25th 2025 at 3:09 AM

GoodOldDude I've had a play around and I think it should be compatible with HoD. That mod mostly changes liquid stats - the vessel doesn't matter so much.

If there's anything in particular you'd like me to change for HoD, please let me know! I can always make a quick patch for it.

Do note that by carrying a full small/large demijohn (4+ litres), HoD will automatically make you encumbered for balance purposes. This can be changed in the HoD config file though.  

GoodOldDude, Sep 24th 2025 at 8:05 AM

Can you make this compatible with hydrate or diedrate

SupremeMorpheus, Sep 24th 2025 at 1:12 AM

The comical laughter when I showed my friend the large demijohn and went "here's your new wine bottle!" was absolutely fantastic. Thank you for these comically large flasks

Emblazing , Sep 18th 2025 at 8:29 AM

batydoo I have defintely considered adding ceramic mugs/cups. They might end up as a future addition.  

batydoo, Sep 18th 2025 at 5:22 AM

in medieval europe by far the most common drinking vessel were ceramic cups (with and without handles). are there any plans to add them to the mod? thank you. <3

Persii, Sep 17th 2025 at 10:45 AM

Emblazing A waterskin would work great if you could equip it in the scarf or necklace slot and still retain its functionality. I’m not sure if that’s possible, but let me dream. :D

Emblazing , Sep 17th 2025 at 7:11 AM (modified Sep 17th 2025 at 7:15 AM)

Vegalyp That's a great idea! I started working on it today, and it turned out to be easier than expected. I will release 1.3.0 shortly which will include the patch. 

Vegalyp, Sep 16th 2025 at 4:22 PM

I know this is asking a lot, but would it be possible to add a patch for the different gemstones added by Geology Additions? I think a sapphire encrusted jeweled goblet would be neat.

Emblazing , Sep 16th 2025 at 7:50 AM

Yukari_75 Yeah I 100% get what you're saying. I've been able to find some images of old tin/aluminum metal bottles for inspiration which I can definitely replicate. 

That's a good suggestion. I have spent many hours scouring through ACA's code - and there is a lot of custom stuff going on there. Wouldn't hurt to ask about it. 
From what I can find in vanilla, blocks like the crock directly override global spoilage times through C# code. There's no simple 'spoilage time multiplier' that I can yoink :(

It doesn't appear that I can alter spoilage times without making this mod into a code mod.
I have also tried using a patch to add the ACA perish rate attributes to my items, but I'd have to fully change the code for my own bottles to that of the ACA bottles for it to work.
As I am a novice programmer, I have always intended for this mod to remain as a content mod. So, this is likely something beyond my scope. Apologies!
I hope that the VS devs one day add more options for modding with liquid containers, so that I might add some of these features. 

Yukari_75, Sep 16th 2025 at 12:03 AM (modified Sep 16th 2025 at 12:04 AM)

Emblazing I wasn't even thinking of thermoses, just how containers that let sunlight through tend to be worse for storing perishable liquids, though metal bottles would also seal better than primitive ceramic counterparts, those two things alone would help, but insulated bottles would also help even more, perhaps at an increased cost to make

Also, you could try asking one of the devs involved with EF/ACA how they got their bottles to preserve liquids better

Emblazing , Sep 15th 2025 at 11:42 PM

AnniPicto Yeah I've just looked at the chisel, hammer and saw crafting page and I didn't realise that all of the item variations appeared there individually.
Thanks for that code - I have seen other items use it but I wasn't sure what for until now. I will implement it in the 1.3.0 release. 

Emblazing , Sep 15th 2025 at 11:39 PM

Persii I did originally plan to add drinking horns, and it might be something I add down the line.
Waterskins are another maybe. I'm mainly focused on tavern aesthetics, but waterskins defintely would fit into the game quite well.   

AnniPicto, Sep 15th 2025 at 2:17 PM

The handbook now shows too many items. They can be grouped in the same way as in the vanilla game.

For example, look at what you can do with the saw in the game. Many of the suggested blocks flash different colors. As far as I understand, this can be done with a few lines of text:

 
Spoiler!
attributesByType: {
"*": {
"handbook": {
"groupBy": [ "goblet-jeweled-*" ]
}
}
},
 

In files like jeweledgoblet.json

This option helped me now

Ravenduh, Sep 15th 2025 at 1:04 PM (modified Sep 15th 2025 at 1:09 PM)

has anyone else's demijohns disappeared??

{edit} never mind i can't read

Persii, Sep 15th 2025 at 11:50 AM

Damn, it looks great! Have you considered adding waterskins? They would fit perfectly in the early game, along with goblets made from horns!

 

Emblazing , Sep 15th 2025 at 6:42 AM

Yukari_75 I have been trying to get custom perish speeds to work with wine bottles. I need to look into it more though, and hopefully I can get it working.


In terms of your metal bottle suggestion, do you envision something like a Thermos? 
If I can get the perish rates working, I might look into adding a metal bottle item for preserving liquid better. 

Yukari_75, Sep 15th 2025 at 6:25 AM

I thought of something to ask, do the bottles make perishable liquids last longer?
I also had an idea for an item type to request: decently stackable metal bottles in 1 and 2 liter sizes which preserve liquids slightly better than glass bottles(since they completely prevent the contained liquid from being exposed to sun light while glass bottles only partially prevent exposure)

Emblazing , Sep 13th 2025 at 10:16 AM

Yukari_75 Interesting. Maybe the VS devs set it to require tier 5 just to make it unusable temporarily (until they add it to the game). 
I will have a look into it. Seems like it should be possible. I just gotta figure out how to make a base-game patch. 

I've found this code in the itemtypes -> resource -> ingot.json which looks promising (hopefully I can just add in "ingot-platinum": 3):

requiresAnvilTierByType: {
"ingot-meteoriciron": 3,
"ingot-blistersteel": 3
},
Yukari_75, Sep 12th 2025 at 7:33 PM (modified Sep 12th 2025 at 7:34 PM)

Decided to look into how hard platinum is, answer is that it's about the same as iron or mild steel

Yukari_75, Sep 12th 2025 at 6:03 PM

Emblazing Wouldn't it be possible to patch platinum to have a lower anvil requirement like the various mods that make meteoric iron available at a more realistic point in the game do?
Also I think I'll make a slightly more balanced version of my meteorite modifications and release it later.

B0YAR, Sep 12th 2025 at 3:20 PM

Emblazing

1.2.2 works fine! Thank you!

 

Emblazing , Sep 12th 2025 at 4:45 AM (modified Sep 12th 2025 at 4:46 AM)

Yukari_75 Oh, nice! It's great how easily moddable this game is. 

The platinum tankard recipe is ready to go in the next major mod update (which will likely be 1.3.0), however the only issue is that you cannot smith with platinum without a Tier 5 anvil.
This will have to be something implemented by an alternative mod (or when they eventually add platinum anvils to the game).

Yukari_75, Sep 11th 2025 at 4:57 PM

For making it show up in the handbook I went into the game files and manually enabled it for myself Emblazing.
(game directory) -> Assets -> Survival -> itemtypes -> resource -> remove desired metal/metals from handbook exclude by type list
For obtaining platinum, I added platinum nuggets as a meteorite drop in a mod I haven't released since it's easily the single most overpowered mod I've ever slapped together with code I barely understand. XD

Emblazing , Sep 11th 2025 at 12:33 PM (modified Sep 11th 2025 at 12:36 PM)

Yukari_75 What mod are you using that enables platinum? I hadn't added them to the recipe as I didn't think it was possible to craft them anyway lol

I will add craftable platinum tankards in my next update, and use a mod that adds platinum it to test it's all working.

Yukari_75, Sep 11th 2025 at 1:42 AM

It seems like crafting of the platinum goblet is possible so long as the metal is enabled, but not the tankard

Emblazing , Sep 11th 2025 at 1:07 AM

B0YAR Aceolu SteinerScout I've released a new hotfix to hopefully fix the crash caused by wine bottle liquid being too complex of a shape. Please let me know if this resolves the issue!

B0YAR, Sep 10th 2025 at 5:51 PM (modified Sep 10th 2025 at 5:51 PM)

Emblazing

 

Game version: 1.20.12

Mod version: 1.2.1

 

When we make a bottle and fill them with any liquid or place in shelf, our player clients crash to to desktop, but server works.

 

Spoiler!
Involved Harmony IDs: SomeUnknownMod, com.BowInleftHand.vsmod, CombatOverhaulAutoSystem.IndexOutOfRangeException: Index was outside the bounds of the array. at Vintagestory.API.Client.MeshData.AddMeshData(MeshData data, MeshDataFilterDelegate dele) in VintagestoryApi\Client\Model\Mesh\MeshData.cs:line 764 at Vintagestory.API.Client.MeshData.SplitByTextureId() at Vintagestory.Client.RenderAPIBase.UploadMultiTextureMesh(MeshData data) in VintagestoryLib\Client\API\RenderAPIBase.cs:line 84 at Vintagestory.GameContent.BlockLiquidContainerTopOpened.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VSSurvivalMod\Systems\Liquid\BlockLiquidContainerTopOpened.cs:line 53 at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 315 at Vintagestory.GameContent.EntityShapeRenderer.RenderHeldItem_Patch1(EntityShapeRenderer this, Single dt, Boolean isShadowPass, Boolean right) at Vintagestory.GameContent.EntityPlayerShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 308 at Vintagestory.GameContent.EntityPlayerShapeRenderer.DoRender3DOpaque_Patch1(EntityPlayerShapeRenderer this, Single dt, Boolean isShadowPass) at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderFrameShadows(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 174 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Emblazing , Sep 2nd 2025 at 5:31 AM (modified Sep 3rd 2025 at 3:02 AM)

Aceolu Apologies that the mod has been causing crashes for you. I'll look into this crash and see what I can do. 

 

Edit: I'm pretty certain the crash is happening because the wine bottle liquid shape is too complicated (it's made up of 7 cubes/rectangles). I will make it a singular rectangle in the next update, and that should fix the crash.

Aceolu, Sep 2nd 2025 at 3:53 AM (modified Sep 2nd 2025 at 3:57 AM)

Directly took Black currant wine out of a barrel using a Wine Bottle, and this made the game crash, and then repeatedly crash everytime I reentered the world. I had to uninstall the mod to get back into it.

 

Spoiler!
Crash Report
Game Version: v1.20.12 (Stable)
9/1/2025 8:36:10 PM: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.5, barkbeetle@1.0.3, bf@0.0.3, blacksmithname@1.2.0, cbr@1.0.0, chiseltools@1.14.21, clickuptorches@1.1.1, darcesdriftersredone@1.2.2, dressedtokill@1.4.0, hangingoillamps@1.0.3, koboldplayermodelport@1.2.14, lightlevelone@1.0.0, manualdough@1.1.4, manualquenching@1.0.7, MoreTorchHolders@1.0.0, noisybears@1.1.0, overhaullib@0.2.18, prospecttogether@2.0.7, restoredhaircolors@1.0.1, fseasonedfirewood@1.2.5, shelfobsessed@1.6.0, sortablestorage@2.3.1, sourceify@1.1.1, tankardsandgoblets@1.2.0, temporalsymphony@2.0.0, game@1.20.12, vsimgui@1.1.8, betterfirepit@1.1.6, BetterProspecting@1.7.0, betterruins@0.4.15, betterstonepath@1.0.4, bullseyecontinued@3.0.0, carryon@1.9.9, commonlib@2.6.1, configlib@1.5.3, cooperativecombatrework@1.0.0, customwaypointsuggestions@1.0.0, danacancook@0.2.6, danatweaks@3.4.5, infrastructureextension@1.0.5, expandedfoods@1.7.4, extrainfo@1.9.10, firewoodtosticks@1.0.0, fromgoldencombs@1.8.13, globalplayermapmarker@1.1.0, liquidcontainers@1.3.1, maltiezcrossbows@1.2.0, morepiles@2.1.11, onebedsleeping@2.5.4, oreveintracers@1.2.0, playerlist@2.1.5, claywheel@1.1.2, rpvoicechat@2.3.19, scaffolding@1.0.1, simplefootstepsredux@1.0.3, slowtox@3.0.0, stablesurface@0.0.2, storageoptions@1.0.4, tabletopgames@2.10.5, textinputenhancements@0.2.0, toolsanimations@1.0.2, vintagecordapi@1.0.0, vintagetweaks@1.3.0, creative@1.20.12, survival@1.20.12, waypointtogethercontiued@2.2.0, windchimes@1.1.1, aminerscraft@1.1.0, playercorpse@1.11.1, snowshoes@1.0.1, vintagenotifier@1.0.0
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Vintagestory.API.Client.MeshData.AddMeshData(MeshData data, MeshDataFilterDelegate dele) in VintagestoryApi\Client\Model\Mesh\MeshData.cs:line 764
   at Vintagestory.API.Client.MeshData.SplitByTextureId()
   at Vintagestory.Client.RenderAPIBase.UploadMultiTextureMesh(MeshData data) in VintagestoryLib\Client\API\RenderAPIBase.cs:line 84
   at Vintagestory.GameContent.BlockLiquidContainerTopOpened.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VSSurvivalMod\Systems\Liquid\BlockLiquidContainerTopOpened.cs:line 71
   at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 384
   at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 195
   at Vintagestory.Client.NoObf.RenderAPIGame.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean rotate, Boolean showStackSize) in VintagestoryLib\Client\API\RenderAPIGame.cs:line 268
   at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 492
   at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 718
   at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 394
   at Vintagestory.API.Client.HudElement.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\HudElement.cs:line 30
   at Vintagestory.Client.NoObf.HudHotbar.OnRenderGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\Huds\HudHotbar.cs:line 578
   at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 301
   at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 83
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 202
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 816
   at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1009
   at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 248
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 127
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Emblazing , Sep 1st 2025 at 5:11 AM

AnniPicto Great idea! In the next update I will add an alternative recipe which uses glass slabs instead of full blocks. 

AnniPicto, Aug 31st 2025 at 8:02 PM

Hi! What do you think about replacing a glass block with a glassslab (or two) in the bottle recipe? Early in the game, people often have windows made from glassslabs  (to save material). When a player replaces glass with framed windows, there are a lot of unnecessary glassslabs. It would be nice to give them a "second life".

Emblazing , Aug 31st 2025 at 10:49 AM

crockadile You can transfer liquid between containers by placing one on the ground and right clicking on it with another container in your hand. This should work for jugs, tankards, goblets and bottles - it seems different for buckets though. Hope that helps!

crockadile, Aug 31st 2025 at 2:21 AM

Is there a way to pour liquid from one container type to another? New player. Can't for the life of me figure it out with a wine bottle and tankard.

Emblazing , Aug 29th 2025 at 12:57 AM

SazaDovz If you're on mod version 1.2.0 or 1.2.1, the bottles should be craftable using a saw (top), wooden board (middle) and glass block (bottom). 

Emblazing , Aug 29th 2025 at 12:55 AM

DeanBro Thanks again for doing that translation - I'll add it in the next update.
I intend to add more items in the next version, so I will make sure the .en language file is fully updated to include everything I might add in the future.

SazaDovz, Aug 28th 2025 at 12:34 PM

How do I acquire the Wine Bottles, I can't find anything about a crafting recipe.

 

DeanBro, Aug 28th 2025 at 8:55 AM

Emblazing  Hi, I've updated the translation of the mod

Emblazing , Aug 28th 2025 at 7:49 AM (modified Aug 28th 2025 at 7:50 AM)

For anyone who has downloaded the 1.2.0 mod release, please instead download version 1.2.1. A small liquid texture error slipped into that version, which has been fixed in the newer release. Apologies for any inconvenience.

Emblazing , Aug 28th 2025 at 4:26 AM

LukasZer Ah okay, I misunderstood. Using Bricklayer, you can make glass out of glass batches smelted in a bloomery, which should work in the wine bottle crafting recipe. 

Emblazing , Aug 28th 2025 at 4:10 AM (modified Aug 28th 2025 at 4:22 AM)

Gelan The Wine Bottles should work fine on 1.20.12 as that's the version I created them on. I just forgot to add that in the release description so thank you for the reminder.

Gelan, Aug 27th 2025 at 9:06 PM

Im holding off on updating to 1.21.  So I am currently on 1.20.12. Will the wine bottles be made functional in that version? I am waiting to update because none of my mods have updated to to 1.21yet and I don't want to reroll my world  just yet. 

LukasZer, Aug 27th 2025 at 7:10 PM

Emblazing Thank you for replying!
As for the first suggestion, I should have phrased it better. I simply ment that It would be nice to have an option to craft wine bottles (red/blue/green etc.) using colored glass from Bricklayers (use red glass from Bricklayers to craft a red wine bottle, etc). That way I can avoid looking for a specific trader (which I personally don't like and avoid doing most of the time) and just craft the glass I need.
Otherwise, really great mod! At this point it's a must have for me.

Emblazing , Aug 27th 2025 at 6:37 AM (modified Aug 27th 2025 at 6:39 AM)

LukasZer Thank you for both of those suggestions! 

I do like the sound of adding support for Bricklayer, and I've had a play around with it based on your suggestion. My only roadblock is that my wine bottles each have a custom texture to make them look less plain than regular glass - I'd have to make a new texture file per coloured glass block in Bricklayer, which is possible - just tedious. Otherwise, I might just be able to make them all the default glass textures, which would remove the detail, but would be much less tedious. I'll have a look into this down the track.

In terms of changing bottle names based on contents, I see how it could get confusing if you have many different drinks stored in scroll racks! From my testing, the wine bottle tooltip tells you the content info (e.g. "2L of Ale") if the bottle is either in your inventory or on a shelf. For some reason, the same detailed tooltip doesn't appear when looking at the bottles in a scroll rack - likely because there are no containers in the base-game which can be stored on scroll racks, hence the lack of content tooltips. So, I will have a play around and see if there's a way to enable said tool tip information - otherwise it unfortunately seems hard coded for anything in a scroll rack :( 

EDIT: There may be a way to make the bottles change depending on content i.e. Ale Bottle, Wine Bottle, Cider Bottle, etc. As a base game example, a bowl will change from 'Black ceramic bowl' to 'Black ceramic bowl of meat stew' - I might be able to replicate this for the bottles. 

LukasZer, Aug 26th 2025 at 10:29 AM (modified Aug 26th 2025 at 10:58 AM)

A few suggestions:
Bricklayers glass support so we can make wine bottles with modded colored glass
Bottle changes its name according to a liquid it's holding (so wine bottles become ale bottles when they're filled with ale, small addition, but it would make it easire to differentiate the bottles when you have a full rack of them)

Emblazing , Aug 24th 2025 at 11:54 PM

I've reuploaded version 1.1.2. with a few formatting changes to the mod.info file (which may have been causing the errors) - please let me know if it's working now. I appreciate you all helping me figure this issue out.

SteinerScout, Aug 24th 2025 at 1:07 PM

Got a crash when i tried filling one of the experimental wine bottles, what with the mod still being under development i figure leaving my crash log here might aid in finding out what actually caused the crash.


Spoiler!
Crash Report
Running on 64 bit Windows 10.0.19045.0 with 16327 MB RAM
Game Version: v1.20.12 (Stable)
2025-08-24 9:01:43 AM: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.5, ancientarmory@1.0.6, bloomeryfulldrops@1.0.0, cutthefat@1.0.1, geodesandgemstones@1.2.1, icyexc@1.0.0, liberatedbeds@1.0.0, molds@0.1.9, primitivesurvival@3.8.0, rtw@0.0.1, shelfobsessed@1.5.0, tankardsandgoblets@1.1.3, game@1.20.12, vsimgui@1.1.7, alchemy@1.6.56, apegrapes@1.2.6, betterruins@0.4.7, configlib@1.5.1, expandedfoods@1.7.4, foodshelves@2.1.3, greenhousebuff@1.1.0, rockchisel@1.0.0, simpletailoring@1.1.6, stonetobricks@0.0.5, toolsmith@1.2.6, traitacquirer@0.9.6, creative@1.20.12, survival@1.20.12, wildfarmingrevival@1.3.6, thriftysmithing@1.1.0
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Vintagestory.API.Client.MeshData.AddMeshData(MeshData data, MeshDataFilterDelegate dele) in VintagestoryApi\Client\Model\Mesh\MeshData.cs:line 764
at Vintagestory.API.Client.MeshData.SplitByTextureId()
at Vintagestory.Client.RenderAPIBase.UploadMultiTextureMesh(MeshData data) in VintagestoryLib\Client\API\RenderAPIBase.cs:line 84
at Vintagestory.GameContent.BlockLiquidContainerTopOpened.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VSSurvivalMod\Systems\Liquid\BlockLiquidContainerTopOpened.cs:line 53
at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 315
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 194
at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 522
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 718
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 398
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 996
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
CaptJawz, Aug 24th 2025 at 12:20 AM

Emblazing It is still occuring. I can download 1.1.3 without issues, but the manual and 1-click mod download for 1.1.2 gives a 404 error. Can you please try reuploading that version? Thank you!

Popcorn_36, Aug 23rd 2025 at 2:44 PM

Having the same issue here, 404 error from the 1-click install, and a broken link from 1.1.2. 

zapo_1, Aug 23rd 2025 at 5:16 AM

i also cant get 1.1.2 to work for me

 

Emblazing , Aug 23rd 2025 at 2:01 AM (modified Aug 23rd 2025 at 2:02 AM)

Jubilant_Octopus Jayrow1 Very strange. Is this issue still occuring? Unfortunately, I haven't been able to replicate it when logged in or out (it downloads normally for me). I haven't touched the 1.1.2 release, so I'm thinking it may have been a website/server issue. If it's still happening, I can reupload version 1.1.2. 

Jayrow1, Aug 22nd 2025 at 5:18 PM (modified Aug 22nd 2025 at 5:21 PM)

I am also experiencing this issue as well. Getting the whole error 404 issue. I've tried both the one click install and the manual for 1.1.2 . When I tried the manual install, it says that the website/URL is either temporarily down or has been move permanetly.

However, the v1.1.3 downloaded perfectly fine, so you don't have to worry about that one.

Jubilant_Octopus, Aug 22nd 2025 at 12:47 PM (modified Aug 22nd 2025 at 2:36 PM)

Hey it seem both download links for the 1.1.2 version are dead or the url link wasn't properly updated, givng a error 404. So I was wondering if you could reupload the outdated file version as I need it to join a multiplayer server I intended to play on, and I cannot substitute it for the most recent version as it would require server side authority which I lack. If you cannot for whatever reason, I'll simply refer to your answer to the server owners hoping they can update the mod on their side.

 

Edit: After some verification, it seem the issue is on my side, somehow, as someone else claimed they could download the stated file without any issues. Now that really boggle the mind, will try to figure out what the hell is happening there.

Emblazing , Aug 22nd 2025 at 10:44 AM

Calbain Thanks, I really appreciate that! These wine bottles are just the early version, so I intend have a play around with them soon and see if liquid transparency is something that I can adjust.  

Calbain, Aug 21st 2025 at 2:59 PM

Oh these wine bottles are excellent, look lovely on the scroll racks. Only thing I'd say is maybe liquid colour is a little too muted, but I guess I'm just used to the way Culinary does it.

Emblazing , Aug 19th 2025 at 10:49 AM

The_LibrarianAshes0192 Thanks for reporting this and apologies for the delayed response. I'll have a look at it in the next day or so - There is integration with XLib/XSkills but not a dependency. I wasn't previously having errors with XLib so something may have updated. I'll post an update once I find a fix.

Ashes0192, Aug 16th 2025 at 12:01 AM

My server is showing the same as The_Librarian

livon_, Aug 13th 2025 at 8:49 AM (modified Aug 13th 2025 at 8:50 AM)

When booting up my server, I get a bunch of yellow errors from this mod (as will be provided below). Does this mod have an XLib dependency or such that I am missing? We don't run XSkills on the server, so maybe it is simply trying to patch for compatibility for a mod that isnt there.

 

Errors

https://pastebin.com/9DHAb04S

Modlist

https://pastebin.com/BftXSET0

BeefGrease, Aug 4th 2025 at 5:19 AM

Random suggestion/Item idea: glass jugs? idk if it would be possible to make it work with modded fluids too, but a larger storage where you can see the fluid inside would be so cool!

Emblazing , Aug 4th 2025 at 12:21 AM

Corrmac Kegs would most likely act similar to barrels, just being a large storage vessel for alcohol. So yeah they would be for filling up your tankards/goblets. 

Corrmac, Aug 2nd 2025 at 12:13 AM

I was wondering. If kegs were added, would they be drinking kegs? meant to fill tankards and goblets?

 

Emblazing , Jul 21st 2025 at 3:56 AM

LucasUP Unlikely, as these drinking vessels aren't counted as storage containers in the same way that barrels/buckets are. In the basegame jugs can't refill other jugs, so it's the same for the tankards and goblets.

Emblazing , Jul 21st 2025 at 3:46 AM

Ravenduh I doubt it. It's a good idea though!

Luppers, Jul 21st 2025 at 2:22 AM

Can you let these be refilled with jugs?

Ravenduh, Jul 17th 2025 at 12:23 AM

Would you ever add plates?

Emblazing , Jun 30th 2025 at 2:18 AM

Hamtaro589 Thanks for your suggestion! I had a few attempts trying to make the tankards and goblets give unlearn points. Just as I was about to reply to you with bad news, I had one more idea, which has worked! I'll update the mod soon to include the compatibility. 

Hamtaro589, Jun 25th 2025 at 9:25 AM

Emblazing Hiya, Is it possible to make this lovely mod compatible with Xskill? seems like whenever you drink with the tankards and goblets you can't gain any unlearn points.

AugustTime, Jun 24th 2025 at 8:39 PM

Emblazing Hi, I made a translation for your mod.

Emblazing , Jun 24th 2025 at 4:43 AM

GalahadLafayette I appreciate you taking the time to make that fix (I'll add it soon)! Also, I can't believe I've only just found out about .tfedit. Thank you for telling me about it - it will save a lot of time in the future.   

GalahadLafayette, Jun 22nd 2025 at 1:38 PM

I noticed that you did not add the “onTongsTransform” attribute in Metal Tankyard by which it displays badly after smithing. A small fix for you (add in Attributes):

 

        "onTongTransform": {
            "translation": {"x": -1.7, "y": -2.1, "z": -1.7},
            "rotation": {"x": -57, "y": 1, "z": -56},
            "scale": 0.5
        },
 
Remember that you can use the .tfedit command to easily adjust the transform variables :)
Emblazing , Jun 22nd 2025 at 10:33 AM

DeanBro Thanks heaps for the translation! I'll include it when I next update the mod.

Emblazing , Jun 22nd 2025 at 10:32 AM

GoldenRobot Currently, tankards are only craftable via smithing. The 'Royal tankard' is made from gold ingots. 

GoldenRobot, Jun 21st 2025 at 5:13 PM

There doesn't seem to be any in-game recipes listed for tankards, nor can I find them here on the mod page:
tankard recipe (null)

DeanBro, Jun 18th 2025 at 11:50 AM

Emblazing Hi, I made a translation for your wonderful mod.

Husarior, Jun 17th 2025 at 8:47 AM

Thank you for this immersive mod. It will come handy for building fantasy, LotR inspired taverns and kingdoms.
Prancing Pony's and Green Dragon's types of taverns, metal tankards for dwarven taverns inside Mountain Halls, beautiful golden and silver goblets for wine in Elven Kingdoms. 😊👌

metasynthie, Jun 3rd 2025 at 1:59 PM

@Emblazing thanks so much for taking care of those errors!

Mobius, Jun 3rd 2025 at 4:08 AM

Emblazing No worries at all! Thanks for fixing the issue!

Emblazing , Jun 3rd 2025 at 1:31 AM

metasynthie Mobius Apologies for the delay in fixing the errors, I've had a busy few weeks. I've found the errors and you weren't kidding - there are a LOT of them (multiple for each goblet/tankard varient). Thankfully they don't affect performance it seems, but I'll still work on removing them asap. I'll update the mod once it's fixed. 

metasynthie, May 31st 2025 at 5:06 AM

Any news on taking care of those log errors? There are a LOT of them!

Emblazing , May 20th 2025 at 1:28 AM

Mobius I think I may know the problem. Thanks for the bug report!

Emblazing , May 20th 2025 at 1:27 AM

Dishonored609koniu699 Good idea. I'm not too familiar with Culinary Artillery but I'll have a look at it's code to see if I can replicate it.

Edit: The bottle in Culinary Artillery is quite complicated. The script for it is composed of nearly 1000 lines of C# code, which includes the '0.25L per sip' function. It's unlikely I'll be able to replicate it unfortunately. 

koniu699, May 17th 2025 at 6:53 AM

Like Dishonored609 mentioned, culinary artillery does that with bottles. So if possible could you take a look? Emblazing

Mobius, May 16th 2025 at 10:06 PM

[Error] Missing mapping for texture code #null during shape tesselation of block tankardsandgoblets:goblet-jeweled-silver-quartz using shape tankardsandgoblets:shapes/block/jeweledgoblet, or one of its alternates

My log gets spammed with these for seemingly every item, unsure why. Really love the look of this mod though

Dishonored609, May 13th 2025 at 4:57 AM

@Emblazing I think A Culinary Artillery's glass bottles (1L) allow for multiple "sips" (either that or Hydrate or Diedrate changed them so you can drink partial bottles to restore a more specific amount of your hydration bar.) In any case, making it so your tankard's can be consumed at 0.25L per sip or even 0.5L per sip is possible.

Side note: I'm very much looking forward to glass wine bottles for my red currant wine!

Emblazing , May 13th 2025 at 3:29 AM

koniu699 I've had a look through the code and it appears that all the nutrition/saturation calculations for liquids are done by the litre. So, I believe it's hard-coded that when you drink, you take 1L sips. What I can do is change the amount of liquid the tankards/goblets/bottles hold (such as to 1.5L) so it requires multiple sips to finish. 

koniu699, May 12th 2025 at 9:25 AM

Emblazing

Great mod! Love it in our server! One thing I would suggest, is to make tankards not be downed in one go. Maybe 0.25L as in bottles and the same for goblets? 

 

 

Emblazing , May 12th 2025 at 12:52 AM

Johanna087 It certainly is possible! Once I get the wine bottle texture right, I should be able to add that to the tankards and goblets as well. 

Emblazing , May 12th 2025 at 12:49 AM

LunaGore I'll definitely look into having varied wood types for the wooden tankard. The tankards in Tavern Additions look good. I'm gonna redo my wooden tankard model at some point and make it slightly rounder - but still squarish, like how the base-game buckets and barrels are. Thanks for those suggestions! 

crumps, May 10th 2025 at 5:25 PM

Finally me and my friends can live our our wine, beer, and whiskey dreams in-game with some nice fuckin cups beside the tabletop games

 

Sick addition man. Much appreciated

Tuuli, May 10th 2025 at 5:17 PM

finally thank you so much 🙏

rajeet, May 10th 2025 at 4:46 PM

great mod im hoping for the wine bottles soon

Johanna087, May 10th 2025 at 3:54 PM

Would glass tankards and goblets be possible?

LunaGore, May 10th 2025 at 1:19 PM

Would it be possible to round them a bit like Tavern Additions? Also maybe provide variants of the wooden mug between woodtypes?

Charp, May 10th 2025 at 12:38 PM

Awesome mod, fits into the game great :)