Mods / Tailored Society

Tags:
Cosmetics Visual Behavior Animals Decoration Medieval User Experience Roleplay
Author:
Algorytmiczny
Side:
Both
Created:
Jul 28th at 10:41 PM
Last modified:
Aug 29th at 3:20 PM
Downloads:
1291
Recommended download (for Vintage Story 1.22.0 - 1.22.7):
tailoredsociety_0.4.91.zip  1-click install

Yah, I was feeling more and more lonely these days, but playing on some servers was feeling more lonely than playing singleplayer ;D and for some reason noone still made such mod for Vintage Story, so I did :). I was testing it on singleplayer, and on server, but feel free to send me feedback.


This mod adds NPC people that spawns naturally in the world as small groups of people (also you can spawn them in creative mode [Tailored Society creative tab]). You can interact with them using Right Mouse Button (I'll call it personal menu later), and using "P" keybutton, you can open different menu (I'll call it general menu).

 

Personal menu

  • In this menu you can:
  • greet selected person
  • do the small talk, or serious talk, but I wont explain its effects to keep it more mysterious ;)
  • You can give a compliment if you're good at it = you win in minigame
  • You can also tell a joke to specific person, and there's also similar minigame
  • Minigame results in better/worse relationship
  • You can also insult people to make the relationship worse
  • The "Ask something" is exclusively for you, well for your imagination... imagine any question you want to ask that person, keep it in mind... and this person will answer honestly ;) just a little imagination "game" to build the atmosphere of unpredictible people :)
  • Give a kiss is an experimental option for immersive kisses, but a bit buggy cause I need to work on camera still.
  • Collect option is actually a small hidden menu, where you can give a command to this person to collect selected items from the ground, or throw all items she/he found already
  • Go to a designated place allows you to tell them where exactly they should go (the precise block you point at + RMB)
  • Go to listed place is similar, but you can define such points earlier in general menu (under the "P" keybutton menu [by selecting "Set waypoints" option]), so you dont need to go there and point the target place manually over and over again, that would be terrible :)
  • Well... Sit on the selected elk, boat or raft says everything ;), it highlight available to sit places, then just RMB to apply - RMB again on sitting/riding human to detach
  • Set my bed is needed when you just bring your new friend home and you want to set his own bed, so he/she won't need to search for one
  • Go to sleep is actually what it says :)
  • Redefine my living waypoints, this is a bit original idea... I've decided to give them 5 points in the world, where they gonna wander around, so you can define them (select this option, then with RMB, choose 5 floor blocks where you want this human to walk and hangout around)
  • Sit down and Stay here are same, just different pose :). 


General menu

  • Make a gift allows you to (one way) turn any item into a gift package, or present. This gift you can give to any human, and it may increase or decrease your relationship with him/her. You can give up to 3 same type gifts per day for each human
  • Set waypoints is described above in the personal menu info ;D
  • Call soneone is for... calling someone :) when you already have good relations with someone and she/he is nearby
  • Other options are very experimental, so I wont describe it yet. 


For sure I've missed something, but I'll add it later as well :).

 

 


My other mods you may be interested in ;)

 

Geargeous (design own custom working clocks and play with gears to understand them)

It's Alive (chisel and build custom creatures)

Door Master (chisel and define custom doors)

Picturion (add own custom paintings with nice frames)

Vintage Screens (simple TV video players)

 

You can support me on Ko-fi 😁, this way you can push the mod to the next level and you really help me to develop more/existing mods!

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.4.91 tailoredsociety
1.22.0 - 1.22.7
470 Aug 29th at 3:20 PM tailoredsociety_0.4.91.zip 1-click install
  • They now can use boats, rafts and elk's ;)
  • They can run faster to follow the player so they dont slow down the expeditions
  • They now really point at the danger
  • Few smaller fixes ;)
0.4.73 tailoredsociety
1.22.0 - 1.22.6
438 Aug 1st at 11:15 PM Empty tailoredsociety_0.4.73.zip 1-click install
0.4.63 tailoredsociety
1.22.0 - 1.22.5
124 Jul 31st at 10:55 AM Empty tailoredsociety_0.4.63.zip 1-click install
0.4.58 tailoredsociety
1.22.0 - 1.22.5
154 Jul 29th at 3:05 PM Empty tailoredsociety_0.4.58.zip 1-click install
0.4.57 tailoredsociety
1.22.0 - 1.22.5
105 Jul 29th at 1:38 AM Empty tailoredsociety_0.4.57.zip 1-click install

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84 Comments (oldest first | newest first) (threaded | flat)

GrandAlbatross42, 6 days ago

After playing with this mod for a little while, the only issue I have that I have not seen others bring up is the inability to customize an NPC and therefore "recreate" my companion in the event of her dying to some random nonsense like I have almost experienced several times. For some reason they seem to love to vault over into campfires and try to burn themselves to death.

KonTiki, Sep 29th at 10:26 AM (modified Sep 30th at 6:15 AM)

(I am editing original comment with better representation of the problem I notice).

Setting "Stop Following" likes to reset itself randomly (or, I assume, on some events). 
This leads to annoying situations when NPC can follow you and fall to a cave, or starts to just jump infront of you whenever you go, which is especially frustrating when you do crafting sessions or just do something at home.

Setting "Stay Here" helps, but it breaks the immersion, as you just end up with a statue.

I understand that resetting "following" setting on events is a nice touch, as it gives more live feeling. But it is not covering important gameplay style: to have NPC that just "live it's life" near you when you don't want to interact at all.

So maybe there is a need for new setting/mode ("Do not disturb"?) that when enabled - NPC will go through schedule and wander around it's waypoints. This would allow to set up specific styles, e.g. "wife doing something on the farm", "friend patrolling perimeter" etc.

Meanwhile, I had to get rid of my "wife" after it started following me for 10th time in a row after I asked to stop, while I was simply crafting and running from chest to chest.

Really hope to get an update for this.

 

Very cool mod otherwise! Thank you!
P.S. Also donated on Ko-Fi

Algorytmiczny , Oct 1st at 5:40 PM
@KonTiki: (I am editing original comment with better representation of the problem I notice). Setting "Stop Following" likes to reset itself randomly (or, I assume, on some events). This leads to annoying situations when NPC can follow you and fall to a cave, or st

Thank you so much for donation <3. I'll take a closer look on it, thank you also for great feedback πŸ˜„. "Do not disturb" is actually a better solution than I had earlier hah... I'll find some time for it as soon as its possible 😊

Cator, Sep 14th at 10:19 AM (modified Sep 14th at 10:30 AM)

Is it possible for the npcs to open gates? They just get stuck on my fence gates. Is it not implemented yet or a bug on my side? Good mod btw

Algorytmiczny , Oct 1st at 5:41 PM
@Cator: Is it possible for the npcs to open gates? They just get stuck on my fence gates. Is it not implemented yet or a bug on my side? Good mod btw

Well it may be a bit buggy for now, I need to fix this, its not on your side πŸ˜… 

Salaminarat, Sep 8th at 12:56 PM

Being able to change to modern clothed version would be beatifull

Arkenstone, Aug 31st at 4:55 PM

Would be awesome to allow you to have a pet dog/cat/horse or the like as a NPC for an shared experience too.

GrandAlbatross42, Aug 31st at 3:48 AM

How exactly do the NPCs spawn? Do they just randomly spawn throughout the world and I have to find them and take them back to my home after randomly stumbling upon some?

GrandAlbatross42, Aug 31st at 5:06 AM
@GrandAlbatross42: How exactly do the NPCs spawn? Do they just randomly spawn throughout the world and I have to find them and take them back to my home after randomly stumbling upon some?

I discovered the item to spawn in an NPC in the creative menu, I've quite enjoyed having an NPC wandering around my home and making it not feel so lifeless but their arm is constantly stuck like they're holding a basket. 

Algorytmiczny , Aug 31st at 8:21 AM
@GrandAlbatross42: I discovered the item to spawn in an NPC in the creative menu, I've quite enjoyed having an NPC wandering around my home and making it not feel so lifeless but their arm is constantly stuck like they're holding a basket.

Ahh, sorry about that... cause they should hold basket or other items... I'll fix it in next updates. Yes, they spawn naturally in the world in small groups, I forgot to mention about it :), thank you for feedback ;)

GrandAlbatross42, Sep 8th at 5:25 PM
@Salaminarat: GrandAlbatross42 did you find how they spawn is it only with creative?

like the author said they do randomly spawn throughout the world but you can use an item to spawn one with creative if you want to have an easier time sticking one in your base because otherwise it can be a process getting one home if they spawned far out. But theyre not rare, theres 3 or so groups within 2 thousand blocks of my home.

GrandAlbatross42, Sep 12th at 5:27 AM
@Salaminarat: GrandAlbatross42 they spawned not that far away i got them to my house but i have problems making them stay do you have a solution for that?

They will wander around even if they have a single living waypoint. It feels more like them trying to enrich themselves rather than any sort of error. You can just tell them to stay here if you dont want them walking around but the tradeoff is they dont move at all.

Comprssd12Times, Aug 30th at 7:00 PM

"I am so lonely. All the other Vintage Story players are scared of me. Noone talks to me. Noone wants to be my friend-- They think I am a modder. They send me from post to post making mods in their name. And as I get better at it, they fear me more and more. I am a victim of my own success. Modder. I don't even get a real name, only a purpose. I am capable of so much more and noone sees it. Some days I feel so alone I could cry, but I don't. I never do. Because what would be the point if I have npcs? Not a single player in the entire modDB would care. Take it to your report."

Hydromancerx, Aug 24th at 9:29 PM

Could you make synergy patch with the Player Model NPCs mod to allowe your villagers to look like any player race?
Thanks!

Algorytmiczny , Aug 28th at 9:11 AM
@Hydromancerx: Could you make synergy patch with the Player Model NPCs mod to allowe your villagers to look like any player race?Thanks!

I'll consider that in the future updates, cause now I already have too many things to do in many other mods as well, thank you for your suggestion 😊

CloudRese, Aug 9th at 10:25 PM

No way, jenny mod in VS before early access is fish πŸ’€/j

Seralth, Aug 18th at 10:40 AM
@CloudRese: No way, jenny mod in VS before early access is fish πŸ’€/j

Not enough round shapes for this to be jenny mod. This is clearly a wholesome amish approved mod.

Algorytmiczny , Aug 28th at 9:08 AM
@Seralth: Not enough round shapes for this to be jenny mod. This is clearly a wholesome amish approved mod.

Hahaha no Amish here ;D I just love victorian era and I think it fits perfect cause its also vintage :). The idea of 18+ mod (like MC Sch*urri mod) is... great of course, but I dont want to risk ban or somethin πŸ˜‚, and Vintage is more optimized than MC, it would be possibe to even add boob physics for sure, but like I said I dont want to risk by publishing it anywhere... πŸ™ƒ. I like Schnu*ri's mod (and its quality is mindblowing) but as you know He was already banned by this stupid corporation even if it has 18+ warning before loading the mod ;). But... Vintage Story ModDB has category/tag name called "going sexual" or something like that, for some reason... and VS players are mostly adult... hmmmmm

 

naaaaaaah :), I'll keep it innocent haha, sorry guys 😝

Seralth, Aug 29th at 6:03 AM
@Algorytmiczny: Hahaha no Amish here ;D I just love victorian era and I think it fits perfect cause its also vintage :). The idea of 18+ mod (like MC Sch*urri mod) is... great of course, but I dont want to risk ban or somethin πŸ˜‚, and Vintage is more optimized than MC, it

To be fair he ended up banned almost entirely due to monitization releated tos violations. The porn is just what brought the eyes to him but wasn't what did him in. 

Seralth, Aug 31st at 7:19 AM
@Algorytmiczny: Huh, I didnt knew :/

Yeah, he couldn't monitize his porn and he basically threw a hissy fit. It sprialed out from there. Around the same time there were other mods trying to paywall themselves on patreon and got nuked for doing that.

kek12345678, Aug 4th at 6:49 PM

It would be really cool if this mod were adapted for a service/local AI that would remember what happens to it (in other words, by writing everything in a diary and thereby remembering everything that happened to it). 

Blaiyze, Aug 1st at 4:07 AM

I love this mod so much, but there's some annoying spam of "I don't have a bed to sleep in" every single night from the NPC's spawned into the world, even when you haven't found them. Could this possibly be tuned so that we don't get this message until we've actually found an NPC and brought them back home?

Algorytmiczny , Aug 1st at 2:06 PM
@Blaiyze: I love this mod so much, but there's some annoying spam of "I don't have a bed to sleep in" every single night from the NPC's spawned into the world, even when you haven't found them. Could this possibly be tuned so that we don't get this message until we

Well actually I'll add it probably in next update 😁, thanks! I don't use any mods that sends something in the chat, but I believe it may be annoying if you do and you see such spam :)

Blaiyze, Aug 1st at 4:49 PM
@Algorytmiczny: Well actually I'll add it probably in next update 😁, thanks! I don't use any mods that sends something in the chat, but I believe it may be annoying if you do and you see such spam :)

Fabulous! Thank you for creating this wonderful mod :)

I can see the notification being useful once we've met an NPC and brought them to where we want to build our town/village, to remind us to give them a proper house/place to sleep, but when you're still early game exploring and haven't found them, it's a little odd to see the spam in the world haha.

Algorytmiczny , Aug 1st at 11:20 PM (modified Aug 1st at 11:20 PM)
@Algorytmiczny: I believe hah πŸ˜…. Chill, I'll try to fix it today ;)

Now there should be no such spam anymore, however you need to interact again with your closest people, so they can use chat again ;), cause now people can use chat only if player already interacted with them and they are in range of 50 blocks :). I hope this will do the work :]

TaffyStars, Aug 1st at 12:27 AM (modified Aug 1st at 12:27 AM)

Ability to give them cloths or change there cloths and proper dialogue instead of them just saying line of code would be awesome

Algorytmiczny , Aug 1st at 2:04 PM
@TaffyStars: Ability to give them cloths or change there cloths and proper dialogue instead of them just saying line of code would be awesome

I know, both ideas sounds great and for sure soon I'll add it as well, but for now it's early version ;D. Thank you for ideas <3

TaffyStars, Aug 1st at 11:47 PM
@Algorytmiczny: I know, both ideas sounds great and for sure soon I'll add it as well, but for now it's early version ;D. Thank you for ideas <3

oh something i noticed last night was that sometimes the lady npc's have the new face and the original seraph face at the same time

Algorytmiczny , Aug 2nd at 12:29 AM
@TaffyStars: oh something i noticed last night was that sometimes the lady npc's have the new face and the original seraph face at the same time

Yes, that is possible, I've noticed that too, but in this version it should be fully fixed, so don't worry... I think... :). It was caused when you go far away from them and return back to them, but I've tested that now and it doesnt happens anymore. But if you'll see it again, tell me, and tell me what you did before it (as much as you remember), it's gonna help to diagnose the problem. Thank you for reporting ☺️

EndlessOats, Jul 31st at 6:58 PM

It was inevitable. Glad you beat me to it

Algorytmiczny , Jul 31st at 7:33 PM
@EndlessOats: It was inevitable. Glad you beat me to it

What do you mean πŸ™ƒ?

SpagGhetti, Jul 31st at 1:30 PM

Issue - asset paths are hardcoded for Windows, causing NPCs to load in with no skin, face, clothes, and breaking UIs.
Please add compatability for other operating systems πŸ™

Sindanarmo, Jul 31st at 4:34 PM
@SpagGhetti: Issue - asset paths are hardcoded for Windows, causing NPCs to load in with no skin, face, clothes, and breaking UIs.Please add compatability for other operating systems πŸ™

Ooooooooooo so this is probably why with my debian-ish distro NPCs look so strange xD Thank you for this info :)

Algorytmiczny , Jul 31st at 7:04 PM
@SpagGhetti: Issue - asset paths are hardcoded for Windows, causing NPCs to load in with no skin, face, clothes, and breaking UIs.Please add compatability for other operating systems πŸ™

Like I said below: It may be hard to do that to be honest... for sure I'll add it to my to do list to try it, but I cannot promise success πŸ˜…

What about my other mods? Does they work for you on Linux or not either? Cause it's actually interesting

TaffyStars, Jul 31st at 7:32 AM

Is it possible to have them get on a mount with you

Algorytmiczny , Jul 31st at 10:03 AM
@TaffyStars: Is it possible to have them get on a mount with you

Haha, I was thinking about it when one of my harem girls were following me on stairs in the mine and she was right behind me... hmm, maybe I'll do it, but their dress may be problematic I think... but they got separate leg models... so it shoudln't. I'll consider that later, cause that would be nice and immersive. but still it requires time

Algorytmiczny , Jul 31st at 7:37 PM
@slydude71: It would probably be more work but if you're concerned about issues with riding and the dress, riding side-saddle is a thing IRL.

Aaa, now I get it... sorry, I thought you mean to ride the player (like piggyback ride), not with the player... πŸ˜…. Yup, side saddle should be easier to achieve, thank you for the idea ;)

Sindanarmo, Jul 30th at 6:34 PM

Brilliant idea! Waited long for a mod like this. Also want to report weird situation - NPCs spawn with no clothes (except undergarments), female NPCs have heads but no faces and no boobs. Created new world with this mod only to be sure that it isn't any of other mods I use and result was the same. What could be reason for this?

Sindanarmo, Jul 31st at 4:37 PM
@Algorytmiczny: Thank you, I'll take a closer look

As user SpagGhetti mentioned above reason of this situation is probably that asset paths are hardcoded for Windows and I'm using Linux. Could you please add compatibility for other operating systems? :)

Algorytmiczny , Jul 31st at 7:03 PM
@Sindanarmo: As user SpagGhetti mentioned above reason of this situation is probably that asset paths are hardcoded for Windows and I'm using Linux. Could you please add compatibility for other operating systems? :)

It may be hard to do that to be honest... for sure I'll add it to my to do list to try it, but I cannot promise success πŸ˜…

EdmundTheWeeb, Jul 30th at 2:18 AM

Hey, how do I make sure these npcs actually stay put even when enemies are nearby? I've been having this issue where they'll just run out of of my house where it is safe when an enemy is outside the house, and can't get in

Algorytmiczny , Jul 30th at 12:14 PM
@EdmundTheWeeb: Hey, how do I make sure these npcs actually stay put even when enemies are nearby? I've been having this issue where they'll just run out of of my house where it is safe when an enemy is outside the house, and can't get in

Ahh they love to panic too much, cause I still plan how to do it: to apply what you said (then monsters wont attack them [but then it's not that immersive]), or leave it as it is or fix it somehow (so monsters will attack them as well)

EdmundTheWeeb, Jul 30th at 1:30 PM
@Algorytmiczny: Ahh they love to panic too much, cause I still plan how to do it: to apply what you said (then monsters wont attack them [but then it's not that immersive]), or leave it as it is or fix it somehow (so monsters will attack them as well)

well them running out of the house only to get stuck on the pit kiln and die is very annoying, so I think it'd be cool if the stay here command actually worked

Algorytmiczny , Aug 1st at 11:37 PM
@EdmundTheWeeb: well them running out of the house only to get stuck on the pit kiln and die is very annoying, so I think it'd be cool if the stay here command actually worked

Okay, now "Stay here" and "Sit down" should work even if there's monster nearby, but still they may run into the pit kiln, cause I need to figure out how to prevent them from doing this. I think I got an idea already, but I need to test it first 

EdmundTheWeeb, Aug 2nd at 1:33 AM
@Algorytmiczny: Okay, now "Stay here" and "Sit down" should work even if there's monster nearby, but still they may run into the pit kiln, cause I need to figure out how to prevent them from doing this. I think I got an idea already, but I need to test it first

well "stay here" and "sit down" working should fix that pit kiln problem lol. aswell as maybe putting up some fences around it. Thanks for the update!
also, you should add what changed in the change logs, hard to keep track of what's changed when there's nothing to read

NotTheGian, Jul 29th at 11:30 PM

cooked beyond salvation

YourCreator, Jul 29th at 3:54 PM

Lol

Blaiyze, Jul 29th at 3:45 PM

Oh this is SO exciting and exactly what I was hoping to see pop up one day. Definitely following this and looking forward to seeing it develop further. If you need any assistance with English translations, I'm happy to lend some assistance. 
One question: can we install this to an existing world and the NPC's spawn? Or do we have to create an all new world?

Bertazz0, Jul 29th at 1:01 PM

This is literally what this game was missing.
Will it be possible to put the NPC's to work or something related? (Farm crops, feed animals, oranize chests?) Or maybe trade with them?
Do you plan on making it possible that they have children? I'm really looking into the possibility of making a growing town with this mod.

Algorytmiczny , Jul 29th at 2:05 PM
@Bertazz0: This is literally what this game was missing.Will it be possible to put the NPC's to work or something related? (Farm crops, feed animals, oranize chests?) Or maybe trade with them?Do you plan on making it possible that they have children? I'm really look

Of course, they already can collect drop (RMB on them, they got Collect option), and I plan to add more commands such as cut trees (in selected area), farm crops, mine and so. In case of kids I have no idea... these days this topic is super sensitive... so no idea if I'll add it.. I would like to, but you know... Maybe if more and more people will ask about it and someone will start to support me on Ko-fi 😁 then I'll start working on it for sure. About the trading... hmm, no idea if there's sense to do it, cause there are Traders in the game already, but hmm... maybe... I guess same case as with kidos haha

IWillSoonReturn, Jul 29th at 7:31 AM (modified Jul 29th at 7:31 AM)

I see the potential in this, it's like minecraft comes alive which is awesome. But just one criticism : Why do females get better faces than the males? It kinda makes a disparity when you go from looking at a female NPC to a male one 

Algorytmiczny , Jul 29th at 11:29 AM
@IWillSoonReturn: I see the potential in this, it's like minecraft comes alive which is awesome. But just one criticism : Why do females get better faces than the males? It kinda makes a disparity when you go from looking at a female NPC to a male one

Hi ;). Cause like I said in description I didnt started to work on male faces yet, so they use default player's face, but I'll fix it soon too. You can speed it up by supporting me on Ko-fi πŸ˜‹ cause it requires a lot of time, tons of patience, work and testing to develop it ☺️.

 

Thanks TaffyStars <3, and not they, there's just me, one strange weirdo dude 🧐

Yochan, Jul 29th at 5:29 AM

Is this like human companion mod from minecraft?
will enemies attack them and will they help you fight while on adventures? 
can you set them to aggresive/passive mode?

Algorytmiczny , Jul 29th at 11:34 AM (modified Jul 29th at 11:36 AM)
@Yochan: Is this like human companion mod from minecraft?will enemies attack them and will they help you fight while on adventures? can you set them to aggresive/passive mode?

Yup, the main idea is to make people who you can interact with, and they can help you in your expeditions, mine with you, collect drops, farm for you, have romance with you or make best friends and much more, but I didnt achieve all of it yet. As far as I remember Human Companion mod was sooo old one, and pretty simple, Tailored Society is already more advanced :). Yes I'll make a combat system too for them as well. For now there's no such thing to set them to agressive/passive mode, cause at this stage I was working mostly on interactions, relationship system and emotions, but sounds nice 

sickofmike, Jul 29th at 3:22 AM

Awesome dude, I hope you add functions like giving them armour and weapons too! Now there's some real follower companionship

LudoLudo, Jul 29th at 3:13 AM

this looks really cute!! looking forward to any developments