Mods / Equus: Tack and Equipment
- Tags:
- Authors:
- Freakyuser396, sekelsta, Shintharo12
- Side:
- Both
- Created:
- Sep 27th 2025 at 12:43 PM
- Last modified:
- Jul 22nd at 10:20 PM
- Downloads:
- 67573
-
Latest release (for Vintage Story 1.22.0 - 1.22.4, potentially outdated):
equustackandequipment_1.3.0.zip 1-click install
Adds various saddles, bridles, and saddleblankets for Equus and Monoceros
Currently adds:
- 3 styles of saddles
- 6 types of bridles
- 4 types of blankets
- horseshoes
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.3.0 | tackandequipment | 19631 | Jul 22nd at 10:20 PM | equustackandequipment_1.3.0.zip | 1-click install | ||
|
1.3.0 - added compatibility for equusferus (Equus:Wild Horses 2.0) | |||||||
| 1.2.0 | tackandequipment | 2614 | Jul 16th at 4:56 PM | equusTackandEquipment_1.2.0.zip | 1-click install | ||
|
1.2.0 - added ukrainian translation (credit: DeanBro) | |||||||
| 1.1.3 | tackandequipment | 1706 | Jul 12th at 7:27 PM | equusTackandEquipment_1.1.3.zip | 1-click install | ||
|
apparently missed the same issue that caused that crash on another bridle, fixed now | |||||||
| 1.1.2 | tackandequipment | 1534 | Jul 9th at 9:50 AM | equusTackandEquipment_1.1.2.zip | 1-click install | ||
|
1.1.2 fixed texture warnings in logs for the new destrier shapes removed an unused block that was left in by mistake | |||||||
| 1.1.1 | tackandequipment | 2162 | Jul 1st at 9:28 PM | equusTackandEquipment_1.1.1.zip | 1-click install | ||
|
1.1.1 fixed an issue with the wildhorse/monoceros-caledonius rope bridle shape, it had an additional rouge animation that could cause crashes. | |||||||
| 1.1.0 | tackandequipment | 206 | Jul 1st at 7:05 PM | equustackandequipment_1.1.0.zip | 1-click install | ||
|
1.1.0 added compat for Equus Destrier - Medieval Horses fixed lined saddleblankets not being craftable in 1.22 updated mininum required version in modinfo to 1.22 | |||||||
| 1.0.0 | tackandequipment | 39720 | Sep 27th 2025 at 12:52 PM | equusTackAndEquipment_1.0.0.zip | 1-click install | ||
|
initial release | |||||||



does it work on fotsa and elk variants rides? ok i just saw its for horses, sorry xdddd but be nice tho
Any plans for storage of all this beautiful tack?
Hey, is there aaaany chance that you'd be able to add compatability for the pegasus mod?
That's not something we've got planned no
pansbjorn
abyssal depths
adventurer's wlaking stick
ale traders
amphore
ancient lib
ancient tools: morter and pestle
ancient tools: tree scrape
arguably worse ruines
arrow barrels
atribute rendering library
a wearable light
bartender
better ruins
better trader
black guard aditions
bola
book trader forked
bradys crude building elements
brittle nests
bulk quicklime
butchering
carryon
cartwrignts
catch ledge
charlotte ande tessas clothes
chisle tools
chonkey kitchen ware
chonkey vessels
climb mountain
containers bundle
crawl and dive
the critters pack
cunniculture
daymare's cup mod
dairy plus
death corpse
diverse diets
dodgemaster
draconis
elkjaunt
elk physics
elk varients
Etol bonehive
Etol synthetic noble
Etol drken guard
equus tack and equipment(obvio)
equus wild horses
eternal stew
explosives
extra ruins
farseer
forlorn hope additions
Fotsa : canine
fotsa : caripolinea
fotsa : causariidae
fotsa : macrodontae
fotsa : pantherae
fotsa : sirenia
sonyas quality fowl
freelook
from golden colmbs
gear that lasts
genelib
hanging storage vessels
healing springs
herbs trader
hide armor progresion
infantry dolbra
ithania backpacks
ithania expanded fishing
jaunt
kevinsfuniture
kilnshelves
laborors matchete
limes larger saddle bags
locusts for all
long term food
lumberjack
maketeaforked
millwright
molds
monceros
more flux
moreanimals
mitsoyushi japanese gear
ndl clayworks
ndl flowergrowth
ndl mushroom growth
ndle torchholders
nomad tents
no protected zones
(Not only) spear expansion
rp vilager editor
oldest j@s tents
outlaw mod
panning machein
pegasus
petai
pipeleafe
simple pottery
primative survival
purposeful storage
quench salvage
reachable creative tabs
rice paddies
rivers
roll up bed
rope and spear
rope bridges continued
scarecrow
scoop of jam
display versatiliy
shelf obsessed
shipwright
sling progression
slowtox
sticks from firewood
bronze stirling motors
stonebake oven
tabletop games
tallow candles
tankards and goblets
traders expansion
turpantine
universal husbandry
useful traders
vanilla armory
vault and roll
honse of holding
air ships
vs quest
vs aged village
vs tower village
vs village
wanderer's sketch book
algernons water sheds
wild animal traders
wilderlands waymakers
wolftaming
Crash Report
Running on 64 bit Windows 10.0.26200.0 with 16300 MB RAM
Game Version: v1.22.3 (Stable)
12/07/2026 11:12:23: Critical error occurred
Loaded Mods: walkingstick@3.0.9, amphorae@1.0.2, awr@1.0.5, blackguardadditions@1.1.9, bola@1.4.1, brittlenests@1.0.0, catchledge@0.7.1, charlottesclothes@1.4.1, chiseltools@1.17.1, chonkykitchenware@1.0.0, chonkyvessels@1.5.6, containersbundle@1.3.1, crawlanddive@0.2.4, diversediets@1.0.4, dodgemaster@1.2.4, elivory@1.0.4, elsynthetic@1.0.2, eldraken@1.1.2, eternalstew@1.4.2, explosive@0.2.1, extraruins@1.0.4, forlornadditions@1.0.4, caninae@1.1.6, capreolinae@2.0.13, casuariidae@1.1.11, machairodontinae@1.1.10, pantherinae@1.2.14, sirenia@1.0.29, freelook@1.0.5, gearthatlasts@0.1.0, hangingvessels@1.1.1, hidearmor@0.0.4, dolabra@2.0.0, ithaniabackpacks@0.6.1, kilnshelves@1.1.8, labororsmachete@1.0.2, limeslargersaddlebags@1.0.1, longtermfood@0.7.0, millwright@1.3.3, molds@0.3.5, mitsuyoninjafork@1.15.4, oldestjtents@1.0.0, primitivesurvival@5.0.6, scrollrackable@1.5.2, shelfobsessed@2.1.5, slings@0.0.6, sticksfromfirewoodmallow@2.0.1, meapineapplefatcandle@1.0.0, tankardsandgoblets@1.4.0, tradie@2.0.1, meapineappleturpentine@1.0.3, usefultraders@2.5.2, vaultandroll@0.1.2, game@1.22.3, arthursjournal@2.0.5, abyssaldepths@1.0.14, aletraders@1.0.0, ancientlib@1.0.0, ancienttoolsresinharvest@1.0.0, arrowbarrels@1.5.0, attributerenderinglibrary@3.1.5, awearablelight@1.2.3-pre.2, bartender@1.2.0, betterruins@0.6.3, bettertraders@0.2.0, booktraderforked@1.0.7, bradycrudebuilding@1.5.0, bulkquicklime@1.0.0, butchering@1.13.5, carryon@1.14.0-pre.3, cartwrightscaravan@1.9.1, climbmountain@0.2.4, thecritterpackcontinued@1.4.2, caffcuniculture@1.23.0, daymarescupmodrevival@1.0.0, dairyplus@2.0.0-pre.1, deathcorpses@2.8.0, elkphysics@3.0.3, elkvariants@3.6.2, tackandequipment@1.1.2, farseer@1.4.0, foodshelves@3.0.4, fromgoldencombs@2.0.8, genelib@3.1.1, herbstrader@1.0.4, ithaniaexpandedfishing@1.0.0, jaunt@3.0.0-rc.3, kevinsfurniture@1.9.0, locustsforall@1.2.3, lumberjackone@1.0.4, maketeaforked@0.9.42, morefluxes@0.4.0, moreanimals@1.7.0, ndlclayworks@1.1.1, ndlflowergrowth@2.2.1, ndlmushroomgrowth@2.2.1, ndlwoodentorchholder@3.0.0, nomadtents@1.1.4, noprotectedzones@1.0.1, spearexpantion@0.3.9, outlawmod122@1.2.8, panningmachine@1.0.9, petai@5.1.1, pipeleaf@2.6.0, claywheel@1.1.8, purposefulstorage@2.0.1, reachablecreativetabs@1.0.4, ricepaddies@1.0.3, rivers@5.0.0, rollupbed@1.0.4, ropeandspear@1.1.5, ropebridgescontinued@1.2.1, scarecrow@1.8.0, shipwright@1.4.0, slowtox@5.0.0, bronzestirling@1.1.12, stonebakeoven@1.3.5, universalhusbandry@1.2.1, vanillaarmory@2.1.0, vsairshipmod@1.1.4, creative@1.22.3, vsquest@3.1.0, survival@1.22.3, vsvillage@6.0.1, watersheds@6.1.0, wildanimalstrader@1.2.0, panserbjornrebjorn@1.0.0, ancienttoolsmortar@1.0.0, draconis@1.4.4, equus@1.4.0, monoceros@1.4.0-rc.1, nprpeditor@0.6.0, pegasus@1.1.0-rc.1, scoopofjammod@1.2.0-rc.4, tabletopgames@4.0.0-pre.2, vsvillageaged@0.0.8, vsvillagetowers@0.0.8, wwaymarkers@1.0.4, wolftaming@5.0.1, honseofholding@1.2.0
System.InvalidOperationException: Invalid animation 'eat'. Has QuantityFrames set to 44 but a key frame at frame 63. QuantityFrames always must be higher than frame number
at Vintagestory.API.Common.Animation.GenerateFrame(Int32 indexNumber, AnimationFrame[] resKeyFrames, ShapeElement[] elements, Dictionary`2 jointsById, Single[] modelMatrix, List`1 transforms, Boolean recursive) in VintagestoryApi\Common\Model\Animation\Animation.cs:line 146
at Vintagestory.API.Common.Animation.GenerateAllFrames(ShapeElement[] rootElements, Dictionary`2 jointsById, Boolean recursive) in VintagestoryApi\Common\Model\Animation\Animation.cs:line 126
at Vintagestory.API.Common.ClientAnimator.AnimNowActive(RunningAnimation anim, AnimationMetaData animData) in VintagestoryApi\Common\Model\Animation\ClientAnimator.cs:line 280
at Vintagestory.API.Common.AnimatorBase.OnFrame(Dictionary`2 activeAnimationsByAnimCode, Single dt) in VintagestoryApi\Common\Model\Animation\AnimatorBase.cs:line 112
at Vintagestory.API.Common.AnimationManager.OnClientFrame(Single dt) in VintagestoryApi\Common\Model\Animation\AnimationManager.cs:line 478
at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 78
at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 88
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 257
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 858
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 910
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 782
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 173
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 742
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 10/06/2026 15:00:49, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.3.0, time stamp: 0x691d0000
Faulting module name: nvoglv64.dll, version: 32.0.15.9186, time stamp: 0x696f30d5
Exception code: 0xc0000005
Fault offset: 0x0000000000c3bfc0
Faulting process id: 0x568
Faulting application start time: 0x1dcf8dd9968f3e7
Faulting application path: C:\Users\lemag\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_f4c7a2fd13e0f763\nvoglv64.dll
Report Id: 10cfa078-73b2-4482-88ec-822e26dd0be1
Faulting package full name:
Faulting package-relative application ID: }
should be fixed now in 1.1.3
you guys are great thnkyou very much if you have a patreon or something drop a link ill see if i can drop somehing by some time
it would be cool if the saddles worked with saddle racks!
are you going to be including destrier in the future?
Destrier is already included since Tack 1.1.0, A lot of tack items even get sold by one of the three traders in the destrier trader outposts
Heya, was just poking around your files as I noticed a bunch of errors popping up involving a fencegate block that your mod adds. It seems you have included an old version of the basegame fencegate in your files - did you mean to include this?
Thanks for the report, that really was left in by mistake. Fixed in 1.1.2 together with the texture warnings that were popping up in logs.
Thanks for the quick fix! 💜
got intant crshes in the my world when i updated to the latest version
While it didn´t crash on my end before either, could you try if the fixes in the newest update solve that for you?
And if they don´t, we could take a look at the crashmessage and your modlist either here or in the Equus thread on the vintagestory discord.
will this mod be getting updated soon? id really like to have it for my world
For me; It does work as is; but it will tell you its outdated.
Would it be possible to use these on the elk and other modded mounts aswell? We have a reindeer herding society with the FOTSA mods but cannot use the cool saddles and bridles form this mod.
josword Ser_Potat Valshuir
While we don´t have any plans to make Tack compatible with other mounts than our own horses, everything would be setup so that someone could just make an Addon for any mount they want.
Texture asset 'game:textures/entity/erel/pristine/rope.png' not found (defined in Shape file tackandequipment:item/wearable/saddle/ancient-inventory)
also would be cool if you could add different saddle bags tears eg baskets to leather and maby specific usecase ones eg foraging hunting woodcutting or mining bags
would love to be able to use this on elks dunno if thats planed or if we'll have to wait for elk jaunt, sick modd btw
We found a problem with the Cloth saddleblanket with brown lining (green). The recipe has no output, and it's the only one like this.
We've tested it, and it's not an issue with another mod. Images attached.
What does the horshoes do
it appears on some of the bridles the "press" and "hold" versions are swapped
Incredible work; saddle variety was a very specific desire which this mod fulfilled.
Are there plans for making these compatible with elks or draconis mounts?
2nding the pack saddle suggestion - would be awesome to be able to lead a string of horses, and would add a good reason to invest in breeding more horses
Just a suggestion, a pack saddle would be a great addition. Just a saddle without a place for the player but slots for storage containers and equipment to make supply/trading runs.
Are there any plans to add equipment beyond just eastetics? I would love for the horses to have utility slots (sword, gun, bows etc sheaths) but from my understanding the main mod isn't planning on adding them to keep a reason to use elks. But I like the horses just so much more and would lovingly spend more leather to kit them out
How do you put on the horseshoes?
edit: the slot is on their front left hoof
I would definitely ask if it might be possible to say be able to hang the saddles off of fences? That would be quite a nice decoration option ^^
Are the horseshoes just cosmetic, or do they affect performance in some way?
Any consideration for Purposeful Storage compat?
far as i know the saddlee rack doesnt appear to work on these saddles
@Mansen @Ruina I tested one of the saddles on both elk and a few modded tames and no, it only works on equus. Someone would probably have to make a patch mod that would edit the items to fit other models and enabled them to be an attachable option for them.
I second the question. Is any of this usable on elk?
Can be equipped on elk?
Wish there was a version for 1.21.0!
This rocks! any plans down the line for horse barding?
Sallem We are working on a custom storagerack like armorstands, custom wallstorage might be more difficult though.
ElliotHelmuth The "Update" on the modpage was only me marking the already uploaded version as compatible with 1.21.3+4 after checking that there are no issues.
it would be cool if we could hang these on the wall :D
May I ask what the update contains? There appear to be no file notes.
omg YES!!! just what i've wanted!!
does this have any dependancies or conflicts that have been found yet?
So they don't use attribute rendering library? This is strange