Mods / Equus: Tack and Equipment

Tags:
Addon Tack Cosmetics Creatures
Authors:
Freakyuser396, sekelsta, Shintharo12
Side:
Both
Created:
Sep 27th 2025 at 12:43 PM
Last modified:
Jul 22nd at 10:20 PM
Downloads:
67573
Latest release (for Vintage Story 1.22.0 - 1.22.4, potentially outdated):
equustackandequipment_1.3.0.zip  1-click install

Adds various saddles, bridles, and saddleblankets for Equus and Monoceros


Currently adds:

  • 3 styles of saddles
  • 6 types of bridles
  • 4 types of blankets
  • horseshoes

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.3.0 tackandequipment
1.22.0 - 1.22.4
19631 Jul 22nd at 10:20 PM equustackandequipment_1.3.0.zip 1-click install

1.3.0 - added compatibility for equusferus (Equus:Wild Horses 2.0)

1.2.0 tackandequipment
1.22.0 - 1.22.3
2614 Jul 16th at 4:56 PM equusTackandEquipment_1.2.0.zip 1-click install

1.2.0 - added ukrainian translation (credit: DeanBro)

1.1.3 tackandequipment
1.22.0 - 1.22.3
1706 Jul 12th at 7:27 PM equusTackandEquipment_1.1.3.zip 1-click install

apparently missed the same issue that caused that crash on another bridle, fixed now

1.1.2 tackandequipment
1.22.0 - 1.22.3
1534 Jul 9th at 9:50 AM equusTackandEquipment_1.1.2.zip 1-click install

1.1.2

fixed texture warnings in logs for the new destrier shapes

removed an unused block that was left in by mistake

1.1.1 tackandequipment
1.22.0 - 1.22.3
2162 Jul 1st at 9:28 PM equusTackandEquipment_1.1.1.zip 1-click install

1.1.1

fixed an issue with the wildhorse/monoceros-caledonius rope bridle shape, it had an additional rouge animation that could cause crashes.

1.1.0 tackandequipment
1.22.0 - 1.22.3
206 Jul 1st at 7:05 PM equustackandequipment_1.1.0.zip 1-click install

1.1.0

added compat for Equus Destrier - Medieval Horses

fixed lined saddleblankets not being craftable in 1.22

updated mininum required version in modinfo to 1.22

1.0.0 tackandequipment
1.21.1 - 1.21.6 1.22.0-rc.5 - 1.22.0
39720 Sep 27th 2025 at 12:52 PM equusTackAndEquipment_1.0.0.zip 1-click install

initial release

Disclaimer

By downloading a mod you consent to our Terms of Use.

We tell you this specifically because we want to make sure you are aware that we cannot validate every mod, and you are responsible for any damages you might incur by installing or loading mods.

This prompt will not be shown to you again (for the current browser session) if you proceed.


44 Comments (oldest first | newest first) (threaded | flat)

Istyr, Sep 9th at 10:27 PM (modified Sep 9th at 10:28 PM)

does it work on fotsa and elk variants rides? ok i just saw its for horses, sorry xdddd but be nice tho

Tisk, Aug 6th at 12:49 PM

Any plans for storage of all this beautiful tack?

Nikiyana, Jul 16th at 3:25 AM

Hey, is there aaaany chance that you'd be able to add compatability for the pegasus mod? 

josword, Jul 12th at 10:02 AM (modified Jul 12th at 11:07 AM)
mod list

pansbjorn

abyssal depths

adventurer's wlaking stick

ale traders

amphore 

ancient lib

ancient tools: morter and pestle

ancient tools: tree scrape

arguably worse ruines 

arrow barrels

atribute rendering library

a wearable light

bartender

better ruins 

better trader

black guard aditions 

bola

book trader forked 

bradys crude building elements 

brittle nests 

bulk quicklime

butchering

carryon

cartwrignts

catch ledge

charlotte ande tessas clothes 

chisle tools

chonkey kitchen ware

chonkey vessels 

climb mountain 

containers bundle

crawl and dive 

the critters pack 

cunniculture

daymare's cup mod

dairy plus

death corpse

diverse diets

dodgemaster

draconis

elkjaunt

elk physics

elk varients

Etol bonehive

Etol synthetic noble

Etol drken guard

equus tack and equipment(obvio)

equus wild horses

eternal stew 

explosives

extra ruins

farseer

forlorn hope additions

Fotsa : canine

fotsa : caripolinea

fotsa : causariidae

fotsa : macrodontae

fotsa : pantherae

fotsa : sirenia

sonyas quality fowl

freelook 

from golden colmbs

gear that lasts

genelib 

hanging storage vessels

healing springs 

herbs trader

hide armor progresion

infantry dolbra

ithania backpacks

ithania expanded fishing

jaunt

kevinsfuniture

kilnshelves

laborors matchete

limes larger saddle bags

locusts for all

long term food

lumberjack

maketeaforked

millwright

molds

monceros

more flux

moreanimals 

mitsoyushi japanese gear

ndl clayworks 

ndl flowergrowth

ndl mushroom growth 

ndle torchholders

nomad tents 

no protected zones

(Not only) spear expansion

rp vilager editor

oldest j@s tents

outlaw mod

panning machein 

pegasus

petai

pipeleafe

simple pottery

primative survival

purposeful storage 

quench salvage

reachable creative tabs

rice paddies

rivers

roll up bed

rope and spear

rope bridges continued

scarecrow 

scoop of jam

display versatiliy

shelf obsessed

shipwright

sling progression

slowtox

sticks from firewood

bronze stirling motors 

stonebake oven

tabletop games

tallow candles

tankards and goblets

traders expansion

turpantine 

universal husbandry

useful traders

vanilla armory

vault and roll

honse of holding

air ships 

vs quest

vs aged village 

vs tower village

vs village

wanderer's sketch book

algernons water sheds

wild animal traders

wilderlands waymakers 

wolftaming

 

Crash Report

Running on 64 bit Windows 10.0.26200.0 with 16300 MB RAM
Game Version: v1.22.3 (Stable)
12/07/2026 11:12:23: Critical error occurred
Loaded Mods: walkingstick@3.0.9, amphorae@1.0.2, awr@1.0.5, blackguardadditions@1.1.9, bola@1.4.1, brittlenests@1.0.0, catchledge@0.7.1, charlottesclothes@1.4.1, chiseltools@1.17.1, chonkykitchenware@1.0.0, chonkyvessels@1.5.6, containersbundle@1.3.1, crawlanddive@0.2.4, diversediets@1.0.4, dodgemaster@1.2.4, elivory@1.0.4, elsynthetic@1.0.2, eldraken@1.1.2, eternalstew@1.4.2, explosive@0.2.1, extraruins@1.0.4, forlornadditions@1.0.4, caninae@1.1.6, capreolinae@2.0.13, casuariidae@1.1.11, machairodontinae@1.1.10, pantherinae@1.2.14, sirenia@1.0.29, freelook@1.0.5, gearthatlasts@0.1.0, hangingvessels@1.1.1, hidearmor@0.0.4, dolabra@2.0.0, ithaniabackpacks@0.6.1, kilnshelves@1.1.8, labororsmachete@1.0.2, limeslargersaddlebags@1.0.1, longtermfood@0.7.0, millwright@1.3.3, molds@0.3.5, mitsuyoninjafork@1.15.4, oldestjtents@1.0.0, primitivesurvival@5.0.6, scrollrackable@1.5.2, shelfobsessed@2.1.5, slings@0.0.6, sticksfromfirewoodmallow@2.0.1, meapineapplefatcandle@1.0.0, tankardsandgoblets@1.4.0, tradie@2.0.1, meapineappleturpentine@1.0.3, usefultraders@2.5.2, vaultandroll@0.1.2, game@1.22.3, arthursjournal@2.0.5, abyssaldepths@1.0.14, aletraders@1.0.0, ancientlib@1.0.0, ancienttoolsresinharvest@1.0.0, arrowbarrels@1.5.0, attributerenderinglibrary@3.1.5, awearablelight@1.2.3-pre.2, bartender@1.2.0, betterruins@0.6.3, bettertraders@0.2.0, booktraderforked@1.0.7, bradycrudebuilding@1.5.0, bulkquicklime@1.0.0, butchering@1.13.5, carryon@1.14.0-pre.3, cartwrightscaravan@1.9.1, climbmountain@0.2.4, thecritterpackcontinued@1.4.2, caffcuniculture@1.23.0, daymarescupmodrevival@1.0.0, dairyplus@2.0.0-pre.1, deathcorpses@2.8.0, elkphysics@3.0.3, elkvariants@3.6.2, tackandequipment@1.1.2, farseer@1.4.0, foodshelves@3.0.4, fromgoldencombs@2.0.8, genelib@3.1.1, herbstrader@1.0.4, ithaniaexpandedfishing@1.0.0, jaunt@3.0.0-rc.3, kevinsfurniture@1.9.0, locustsforall@1.2.3, lumberjackone@1.0.4, maketeaforked@0.9.42, morefluxes@0.4.0, moreanimals@1.7.0, ndlclayworks@1.1.1, ndlflowergrowth@2.2.1, ndlmushroomgrowth@2.2.1, ndlwoodentorchholder@3.0.0, nomadtents@1.1.4, noprotectedzones@1.0.1, spearexpantion@0.3.9, outlawmod122@1.2.8, panningmachine@1.0.9, petai@5.1.1, pipeleaf@2.6.0, claywheel@1.1.8, purposefulstorage@2.0.1, reachablecreativetabs@1.0.4, ricepaddies@1.0.3, rivers@5.0.0, rollupbed@1.0.4, ropeandspear@1.1.5, ropebridgescontinued@1.2.1, scarecrow@1.8.0, shipwright@1.4.0, slowtox@5.0.0, bronzestirling@1.1.12, stonebakeoven@1.3.5, universalhusbandry@1.2.1, vanillaarmory@2.1.0, vsairshipmod@1.1.4, creative@1.22.3, vsquest@3.1.0, survival@1.22.3, vsvillage@6.0.1, watersheds@6.1.0, wildanimalstrader@1.2.0, panserbjornrebjorn@1.0.0, ancienttoolsmortar@1.0.0, draconis@1.4.4, equus@1.4.0, monoceros@1.4.0-rc.1, nprpeditor@0.6.0, pegasus@1.1.0-rc.1, scoopofjammod@1.2.0-rc.4, tabletopgames@4.0.0-pre.2, vsvillageaged@0.0.8, vsvillagetowers@0.0.8, wwaymarkers@1.0.4, wolftaming@5.0.1, honseofholding@1.2.0
System.InvalidOperationException: Invalid animation 'eat'. Has QuantityFrames set to 44 but a key frame at frame 63. QuantityFrames always must be higher than frame number
   at Vintagestory.API.Common.Animation.GenerateFrame(Int32 indexNumber, AnimationFrame[] resKeyFrames, ShapeElement[] elements, Dictionary`2 jointsById, Single[] modelMatrix, List`1 transforms, Boolean recursive) in VintagestoryApi\Common\Model\Animation\Animation.cs:line 146
   at Vintagestory.API.Common.Animation.GenerateAllFrames(ShapeElement[] rootElements, Dictionary`2 jointsById, Boolean recursive) in VintagestoryApi\Common\Model\Animation\Animation.cs:line 126
   at Vintagestory.API.Common.ClientAnimator.AnimNowActive(RunningAnimation anim, AnimationMetaData animData) in VintagestoryApi\Common\Model\Animation\ClientAnimator.cs:line 280
   at Vintagestory.API.Common.AnimatorBase.OnFrame(Dictionary`2 activeAnimationsByAnimCode, Single dt) in VintagestoryApi\Common\Model\Animation\AnimatorBase.cs:line 112
   at Vintagestory.API.Common.AnimationManager.OnClientFrame(Single dt) in VintagestoryApi\Common\Model\Animation\AnimationManager.cs:line 478
   at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 78
   at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 88
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 257
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 858
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 910
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 782
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 173
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 742
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 10/06/2026 15:00:49, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.3.0, time stamp: 0x691d0000
Faulting module name: nvoglv64.dll, version: 32.0.15.9186, time stamp: 0x696f30d5
Exception code: 0xc0000005
Fault offset: 0x0000000000c3bfc0
Faulting process id: 0x568
Faulting application start time: 0x1dcf8dd9968f3e7
Faulting application path: C:\Users\lemag\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_f4c7a2fd13e0f763\nvoglv64.dll
Report Id: 10cfa078-73b2-4482-88ec-822e26dd0be1
Faulting package full name: 
Faulting package-relative application ID:  }

tempestinateacup, Jul 11th at 3:10 AM

it would be cool if the saddles worked with saddle racks!

JustaKobold, Jul 9th at 10:29 PM (modified Jul 9th at 10:30 PM)

are you going to be including destrier in the future?

Freakyuser396 , Jul 10th at 4:23 AM
@JustaKobold: are you going to be including destrier in the future?

Destrier is already included since Tack 1.1.0, A lot of tack items even get sold by one of the three traders in the destrier trader outposts

MeadowTealeaf, Jul 9th at 8:52 AM

Heya, was just poking around your files as I noticed a bunch of errors popping up involving a fencegate block that your mod adds. It seems you have included an old version of the basegame fencegate in your files - did you mean to include this?

josword, Jul 8th at 6:35 AM (modified Jul 8th at 6:36 AM)

got intant crshes in the my world when i updated to the latest version

Freakyuser396 , Jul 9th at 9:54 AM
@josword: got intant crshes in the my world when i updated to the latest version

While it didn´t crash on my end before either, could you try if the fixes in the newest update solve that for you?
And if they don´t, we could take a look at the crashmessage and your modlist either here or in the Equus thread on the vintagestory discord.

wolfix777, Jun 13th at 10:01 PM
Spoiler!
Spoiler text.
Spoiler!
Spoiler text.

will this mod be getting updated soon? id really like to have it for my world

Ser_Potat, May 27th at 5:42 AM

Would it be possible to use these on the elk and other modded mounts aswell? We have a reindeer herding society with the FOTSA mods but cannot use the cool saddles and bridles form this mod.

Freakyuser396 , Jul 9th at 9:58 AM
@Ser_Potat: Would it be possible to use these on the elk and other modded mounts aswell? We have a reindeer herding society with the FOTSA mods but cannot use the cool saddles and bridles form this mod.

josword Ser_Potat Valshuir
While we don´t have any plans to make Tack compatible with other mounts than our own horses, everything would be setup so that someone could just make an Addon for any mount they want.

Dry_Taste, May 20th at 3:15 PM

Texture asset 'game:textures/entity/erel/pristine/rope.png' not found (defined in Shape file tackandequipment:item/wearable/saddle/ancient-inventory)

josword, Apr 28th at 5:28 PM

also would be cool if you could add different saddle bags tears eg baskets to leather and maby specific usecase ones eg foraging hunting woodcutting or mining bags

josword, Apr 28th at 12:39 PM

would love to be able to use this on elks dunno if thats planed or if we'll have to wait for elk jaunt, sick modd btw

Lancette2201, Mar 2nd at 6:21 PM

We found a problem with the Cloth saddleblanket with brown lining (green). The recipe has no output, and it's the only one like this.
We've tested it, and it's not an issue with another mod. Images attached.

 

LTFERRET, Feb 28th at 2:48 AM

What does the horshoes do

 

Linkbro, Feb 12th at 9:08 AM

it appears on some of the bridles the "press" and "hold" versions are swapped

Valshuir, Feb 10th at 4:17 PM

Incredible work; saddle variety was a very specific desire which this mod fulfilled.

 

Are there plans for making these compatible with elks or draconis mounts?

Vargur, Feb 8th at 3:06 AM

2nding the pack saddle suggestion - would be awesome to be able to lead a string of horses, and would add a good reason to invest in breeding more horses

Coues, Dec 18th 2025 at 8:12 AM

Just a suggestion, a pack saddle would be a great addition. Just a saddle without a place for the player but slots for storage containers and equipment to make supply/trading runs. 

Dovinya, Dec 16th 2025 at 12:37 AM

Are there any plans to add equipment beyond just eastetics? I would love for the horses to have utility slots (sword, gun, bows etc sheaths) but from my understanding the main mod isn't planning on adding them to keep a reason to use elks. But I like the horses just so much more and would lovingly spend more leather to kit them out

revas, Dec 2nd 2025 at 4:56 PM (modified Dec 2nd 2025 at 5:00 PM)

How do you put on the horseshoes?

edit: the slot is on their front left hoof

Emperor_Julius, Nov 26th 2025 at 11:57 AM

I would definitely ask if it might be possible to say be able to hang the saddles off of fences? That would be quite a nice decoration option ^^ 

Grevill, Nov 21st 2025 at 1:08 PM

Are the horseshoes just cosmetic, or do they affect performance in some way?

Xenomorph311, Nov 20th 2025 at 4:45 AM

Any consideration for Purposeful Storage compat?
far as i know the saddlee rack doesnt appear to work on these saddles

StarFeather, Nov 19th 2025 at 12:18 PM

@Mansen @Ruina I tested one of the saddles on both elk and a few modded tames and no, it only works on equus. Someone would probably have to make a patch mod that would edit the items to fit other models and enabled them to be an attachable option for them.

Mansen, Nov 7th 2025 at 3:14 PM

I second the question. Is any of this usable on elk?

Ruina, Nov 1st 2025 at 10:04 AM

Can be equipped on elk?

FaustDoe, Oct 31st 2025 at 4:09 PM

Wish there was a version for 1.21.0!

Buttermilk, Oct 15th 2025 at 8:26 AM

This rocks! any plans down the line for horse barding?

Freakyuser396 , Oct 13th 2025 at 4:16 PM

Sallem We are working on a custom storagerack like armorstands, custom wallstorage might be more difficult though.

ElliotHelmuth The "Update" on the modpage was only me marking the already uploaded version as compatible with 1.21.3+4 after checking that there are no issues.

Sallem, Oct 13th 2025 at 11:16 AM

it would be cool if we could hang these on the wall :D

ElliotHelmuth, Oct 10th 2025 at 12:53 AM

May I ask what the update contains? There appear to be no file notes.

Moonbyes, Oct 2nd 2025 at 9:44 PM

omg YES!!! just what i've wanted!!

Centerion, Sep 27th 2025 at 2:56 PM

does this have any dependancies or conflicts that have been found yet?

DanaCraluminum, Sep 27th 2025 at 1:40 PM

So they don't use attribute rendering library? This is strange