Mods / Swixy ClaimChunk
- Tags:
- Authors:
- Kotl, Mengrel, tehtelev
- Side:
- Both
- Created:
- Jun 28th at 10:36 PM
- Last modified:
- 2 days ago
- Downloads:
- 1134
-
Recommended download (for Vintage Story 1.22.0 - 1.22.7):
swixyclaimchunk_1.0.8.zip 1-click install
🛡️ Swixy ClaimChunk
A minimalist visual claim manager that makes territory protection in Vintage Story fast and intuitive. Manage your claims on an interactive map: press P, no coordinates in chat.
ℹ️ What this mod offers
📋 How it works
- Press P to open the map
- Left-click gray to claim
- Click blue again to unclaim
- 32×32 chunk grid
- Full vertical column
- Two clicks - and it's done
🎯 Perfect for
- Protecting deep mines and tunnels from intruders
- Stopping tunnels dug under your house
- Claiming large builds without typing block coordinates
🔄 Compatibility
Vintage Story 1.22
Requires Vintage Story 1.22.0 or a compatible 1.22.x build. Install on both client and server so claims stay in sync. Uses the vanilla land-claim system - no extra claim plugins required.
Supported languages
❤️ Support the developers
Kotl
Code and systems
Mengrel
Design and UI
tehtelev
Technical advisor
💬 Community
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.8 | swixyclaimchunk | 14 | 2 days ago | swixyclaimchunk_1.0.8.zip | 1-click install | ||
|
Update 1.0.8:
Обновление 1.0.8:
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| 1.0.7 | swixyclaimchunk | 35 | 2 days ago | swixyclaimchunk_1.0.7.zip | 1-click install | ||
|
Update 1.0.7:
Обновление 1.0.7:
| |||||||
| 1.0.6 | swixyclaimchunk | 194 | Sep 4th at 6:28 PM | swixyclaimchunk_1.0.6.zip | 1-click install | ||
|
The interface has been redesigned, and textures have been replaced. A new window has been added for removing a claim and removing a player from a claim. | |||||||
| 1.0.5 | swixyclaimchunk | 397 | Jul 20th at 9:51 PM | swixyclaimchunk_1.0.5.zip | 1-click install | ||
|
One of the main features is a patch that allows you to set the private limit in the config to the number of chunks instead of the number of blocks. The gui has been completely redesigned, and pvp flags and animal protection have been added. | |||||||
| 1.0.4 | swixyclaimchunk | 74 | Jul 15th at 2:28 PM | swixyclaimchunk_1.0.4.zip | 1-click install | ||
|
Added the ability to choose which blocks can be used when the player's use is enabled | |||||||
| 1.0.2 | swixyclaimchunk | 121 | Jul 13th at 3:23 PM | swixyclaimchunk_1.0.2.zip | 1-click install | ||
|
Fixed limit bypass | |||||||
| 1.0.1 | swixyclaimchunk | 211 | Jun 30th at 3:50 PM | swixyclaimchunk_1.0.1.zip | 1-click install | ||
|
Localization update and code refactoring | |||||||
| 1.0.0 | swixyclaimchunk | 88 | Jun 28th at 10:37 PM | Empty | swixyclaimchunk_1.0.0.zip | 1-click install | |




hi, great mod !!!
Does it support hierarchy of claims ? E.g. big city claim protecting public space, buildings etc. so no any player can interfere (break/place/open). And smaller claim INSIDE protecting individual buildings of individual players (allows individual players to break/place/interact.
Do you plan to raise resolution from full chunks to blocks level ??? Cos in a city if you want to have big city claim with smaller players claims inside, the resolution of full chunk doesn't really help to have narrow streets etc...
does claiming a chunk keeps it running on memory even after i'm far from the loading chunk area?
Yes. The mod does the exact same thing as the vanilla commands for claiming chunks.
Absolutely flawless UI and ease of use. Other modders take note of this one!!🥳 👏
Wow, this is by far the best mod design I’ve ever seen. The in-game window looks incredibly cool and stylish. Hats off to you! This mod actually made me rethink my own approach to designing UI windows.
Thank you, but this is not the final result yet. I think we need to raise the bar so that other developers can improve the quality of their mods.
Hi, it would be possible to add a legend in the permissions menu, or when hovering over the button. Could you add some sort of confirmation that you really want to delete the claim? It's instantaneous now, and it's easy to get confused.
Yes, I think it really needs to be done.
Just wondering, is there a possible way you might be able to add priviledge for admins to edit trader claims? (Context: I have had to disable a claim in order to remove a tree that was blocking access to a trader bc we had a mod that would automatically plant dropped tree seeds after a set amount of time)
You cannot edit, but you can delete a trader's order.
Omg, new update looking so good!)
Thank you, the designer was glad to hear your words.
I love this, following to use on our server once it's more polished
thanks
Is there a way to allow other players to only traverse on your claim with this mod? (Like being able to open doors but not chests)
I've almost finished this functionality, and once I test it, I'll update the mod.
I love the mod! Congratulations. Just one question: how can I increase the claim limit? In the server settings, I have it set to up to 4, but when I open the Claim map, it only lets players claim one plot of land.The fact is that the game only supports a limit in blocks, and you need to specify the number of blocks in a chunk multiplied by the number of chunks you want. A water chunk has 262,144 blocks
the game calculates the area claimed as m3, so just need to have your mod calculate claimed space for the entire chunk, so easier for users to configure this without mathing it out themselves.
My mod is not an independent privat system, but only a graphical shell for existing privats in the game.
Right, but you should be able to add a setting that edits it based on claim chunks vs the VS main server settings.
Your Mod Config = 20 chunks per user
VS Main server = Claim = X m3
Легендарный мод на приваты)
На главной обложе дом в виде полового органа, лол
thanks
Hi, the player's chunk limit lock isn't working. If I hold down the left mouse button, I can draw any number of chunks beyond the limit.
Thank you for finding the bug, which I fixed in version 1.0.2
Can we get a pure clientside version that does the same thing but just runs the appropriate commands for us?
No, not in a proper/full version. A client-only mod could at most run chat commands on behalf of the player, but it would be heavily limited: without the server side it cannot reliably read claim state, check permissions, see owners/limits, or keep the map synced.
For the current functionality, the server-side part is required. I also suggested integrating my code directly into the game, but there has been no response from the developers yet: https://discord.com/channels/302152934249070593/402173001178677268/1521161848466968626
First of all, congratulations on the mod. Would it be possible to add a configurable option to the HUD so we can choose the depth and height of the claims?
Such a case was not anticipated. The claim is applied to the entire chunk height, from Y=0 to Y=255.
Does it just use the fullheight command or does it specifically claim to 255? My world height is 384
Wait a little, I'm preparing an update where you'll need to specify the number of chunks instead of the number of blocks in the config, and it will adapt to your world height.