Mods / Combat Slow Extended
- Tags:
- Author:
- svanax
- Side:
- Both
- Created:
- Nov 23rd 2025 at 4:18 AM
- Last modified:
- Jun 9th at 5:00 PM
- Downloads:
- 3450
-
Latest release (for Vintage Story 1.22.2, potentially outdated):
combatslowextended_1.1.0.zip 1-click install
Supplies a tool to introduce and configure combat slowing.
(See Config)
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.1.0 | combatslowextended | 24 | May 23rd at 12:37 AM | combatslowextended_1.1.0.zip | 1-click install | ||
|
1.22 Update | |||||||
| 1.0.1 | combatslowextended | 242 | Jun 9th at 5:00 PM | combatslowextended_1.0.1.zip | 1-click install | ||
|
1.21.5 release | |||||||
| 1.0.0 | combatslowextended | 3184 | Nov 23rd 2025 at 4:19 AM | Empty | combatslowextended_1.0.0.zip | 1-click install | |
After testing on a server, this works in 1.22.2. Base values of a clockmaker went from 110% to 70% upon being hit, but the duration was only a couple seconds.
Petweaker
is this mod working for version 1.22?
Got it! 👍
Michaloid Combat slowing doesn’t activate just because an enemy is nearby. It only triggers when you actually take damage. In the config, you can choose whether the slow only happens when a player hits you, or if any source of damage (like mobs or environmental damage) triggers it.
What do you mean combat slowing? Like you're slow when an enemy enters your vicinity to fight them?