Mods / Golden Combs Steady Greenhouses Compat

Tags:
Compatibility Harmony Patching Patch
Author:
Alodh
Side:
Both
Created:
May 26th at 1:27 PM
Last modified:
May 31st at 10:34 AM
Downloads:
2018
Latest release (for Vintage Story 1.22.0 - 1.22.3, potentially outdated):
steadygreenhousesgoldencombscompat_1.0.7.zip  1-click install

does not work on latest version of From golden combs. this was made for an older version

patches Steady Greenhouses and From Golden Combs to work together. without this, vanilla skeps get the +x but golden combs ceramic hives and langstroth stacks behave as if outdoors. this patch fixes them to still work in greenhouses, no matter how cold

this probably either doesnt work, or isnt needed with the latest version of golden combs. i havent tested

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.7 steadygreenhousesgoldencombscompat
1.22.0 - 1.22.3
1570 May 31st at 10:34 AM steadygreenhousesgoldencombscompat_1.0.7.zip 1-click install

fixed sometimes not working on dedicated server

1.0.3 steadygreenhousesgoldencombscompat
1.22.0 - 1.22.2
448 May 26th at 1:27 PM Empty steadygreenhousesgoldencombscompat_1.0.3.zip 1-click install

11 Comments (oldest first | newest first) (threaded | flat)

IyakaHen, Jun 23rd at 9:04 PM

IDK if it work or not since it doesn't show anything, i use version 1.1.2 of steadygreenhouse and 2.0.7 for golden combs
https://gofile.io/d/p3wv2r

Alodh , Jun 23rd at 9:07 PM
@IyakaHen: IDK if it work or not since it doesn't show anything, i use version 1.1.2 of steadygreenhouse and 2.0.7 for golden combshttps://gofile.io/d/p3wv2r

the latest version of golden combs has a config to enable bees working in greenhouses. this was made for an older version that didnt have that

TMG1122, Jun 7th at 5:53 PM

I am still running 1.21.6 and was wondering if the mod would work there

thepocketGM, Jun 5th at 1:49 AM

I'm not sure if this mod is really working? The ceramic hives still say it's too cold for the bees to fly? Isn't that supposed to change?

The Steady Greenhouses is definitely working, as most things say +X% temp gain from greenhouse effect, and the skeps are working just fine.

thepocketGM, Jun 5th at 8:52 PM
@Alodh: It was working for me before but I haven't checked with the latest update of golden combs yet. I saw they changed something about greenhouses

How recent is this latest update?

I'm wondering if I shouldn't download a previous version? Which version was the compat working on?

Right now, it still isn't working. Steady Greenhouses still works for berry bushes and skeps, but not for Golden Comb, even with this compat mod of yours (which, thank you, by the way).

Alodh , Jun 5th at 8:57 PM
@thepocketGM: How recent is this latest update?I'm wondering if I shouldn't download a previous version? Which version was the compat working on?Right now, it still isn't working. Steady Greenhouses still works for berry bushes and skeps, but not for Golden Comb, even

golden combs added this 1 day after i last updated this one. ill check it when i can but ive been busy with other things. in 2.0.6 of golden combs it worked for me 

- Added Config to Determine if Beehives work in Rooms (Greenhouses) - Default True
- Added Config to Determine if Beehives will detect flowers and crops only in the room they're in - Default True

MuadDibz, May 30th at 2:19 PM (modified May 30th at 2:20 PM)

This seems to throw errors in my client, not sure if its specifically for this mod but just in case (I also use String Sense which has different skeps): 

Crash Report
31.5.2026 00:12:48 [Error] More then 100000 errors detected. Shutting down now. Threshold can be changed in serverconfig.json "DieAboveErrorCount"
31.5.2026 00:12:48 [Error] Exception: Object of type 'System.Single' cannot be converted to type 'System.Int32'.
at System.RuntimeType.CheckValue(Object& value, Binder binder, CultureInfo culture, BindingFlags invokeAttr)
at System.Reflection.FieldAccessor.VerifyInstanceField(Object obj, Object& value, BindingFlags invokeAttr, Binder binder, CultureInfo culture)
at System.Reflection.FieldAccessor.SetValue(Object obj, Object value, BindingFlags invokeAttr, Binder binder, CultureInfo culture)
at SteadyGreenhousesGoldenCombsCompat.GoldenCombsGreenhousePatches.RefreshRoomness(Object instance) in C:\Users\caiaf\Desktop\ModsNeedUpdate\steadygreenhousesgoldencombscompat\src\SteadyGreenhousesGoldenCombsCompatSystem.cs:line 323
at FromGoldenCombs.BlockEntities.BEFGCBeehive.TestHarvestable_Patch4(BEFGCBeehive this, Single dt)
at Vintagestory.Common.GameTickListenerBlock.OnTriggered(IWorldAccessor worldAccessor, BlockPos pos, Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListenerParam.cs:line 35