Mods / Statue Shaper

Tags:
Tools Mechanic Chisel Construction Decoration
Author:
M0jo
Side:
Both
Created:
6 days ago
Last modified:
2 days ago
Downloads:
610
Follow Unfollow 113
Recommended download (for Vintage Story 1.22.2 - 1.22.3):
statueshaper_1.4.1.zip  1-click install

Place a frame, pick a blueprint, chalk the cuts, and chisel your way to a beautiful statue.

Statue Shaper helps you turn rough blocks into statues. Place modular statue frames, attach a controller, pick a voxel blueprint from the GUI, then use the Marking Line tool to chalk the voxels you need to chisel away. Carve along the lines and your statue takes shape.

Features

  • Modular frame/controller assembly across four tiers, each capping the max build volume [Plain (2×2×2), Braced (4×4×4), Monument (8×8×8), Colossus (32×32×32)]. Frames and controllers mix and match freely, even within the same volume
  • Two-tab controller GUI: a blueprint picker (Build) and a Capture tab
  • Blueprint picker with an in-game marble preview, search and sort (filter by content pack or down to just your own), and an in-world ghost that shows the target shape and orientation right on your frames
  • Marking Line tool draws colored chalk lines around the voxels to chisel; a water bucket or rain erases them
  • Riffler File finishing tool: after you have chiseled away a cell's larger chunks, it carves off the remaining single 1×1 voxels in one click, handling the fine detail instead of picking out every stray by hand. It wears out with use and returns its metal blank to re-grit, rather than breaking outright
  • Capture tab turns whatever you've built on the frames into a new blueprint, with a live preview and rotate/mirror controls, saved straight to your library
  • In-game mesh (.stl and .obj) to blueprint (.cbp) converter with GUI
  • Personal blueprint library: blueprints you capture or convert save to your own library and sync to the server, so they follow you in multiplayer. Add or drop them with the Remember / Forget buttons and a Library filter
  • Multiplayer-ready ownership: each uploaded blueprint has an owner and counts against a per-player storage budget; identical uploads from several players are stored once and shared. Server admins can set the budget, rate-limit uploads, or turn uploads off entirely
  • Creative-mode Statue Auto Chisel for carving a statue to its blueprint in one step while building or testing

Companion content

This mod does not include any statues. Load your own, or add the companion mods for more content:

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.4.1 statueshaper
1.22.2 - 1.22.3
133 2 days ago statueshaper_1.4.1.zip 1-click install

1.4.1

  • Fix: Marking line and auto chisel not handling lower resolution blueprints correctly. Showed as many small sections of blocks.
1.4.0 statueshaper
1.22.2 - 1.22.3
35 2 days ago statueshaper_1.4.0.zip 1-click install

1.4.0

  • New: a personal blueprint library. Capturing or converting a blueprint now saves it to your own library, synced to the server so it travels with you in multiplayer. Add or drop blueprints with the Remember / Forget buttons, narrow the picker to just yours with the Library filter, and track your usage against a per-player storage budget shown in the window.
  • New: server-side ownership for uploaded blueprints. Each one has an owner and counts toward that owner's budget; when several players upload the same blueprint it is stored once and shared, and only the first owner is charged. The picker shows who owns a blueprint and how many other players keep it. Server admins can set the budget, rate-limit uploads, or turn uploads off entirely (the Capture and converter Save buttons then grey out with a tooltip explaining why).
  • The creative Statue Auto Chisel gains a Shift+right-click fill-and-carve mode: it fills the whole statue with the material of the block you're aiming at and carves it to the blueprint in one step, replacing whatever was there and clearing the excess. No more blocking in the volume and trimming it by hand. A plain right-click still carves the material already in place, and multi-material source blocks are now copied faithfully.
  • Blueprint picker: added a search box (matches name, id, and author, best matches first), an ascending/descending toggle next to the sort dropdown, and a Source filter that lists each installed content pack by name so you can narrow to one collection. The info panel now also shows a blueprint's author and source.
  • You can now select and preview a blueprint that doesn't fit the current build volume. It shows with an orange tint instead of being blocked, so you can plan a build before the frames are large enough.
  • Blueprint previews (grid tiles, large preview, in-world ghost, and the converter) are now built on background threads behind a shared cache, fixing the UI stalls when scrolling the picker or hovering large statues; a spinner shows in a preview's place while it is still being rendered.
  • Multiplayer hardening: blueprints are fetched on demand instead of pushed to every player (saving bandwidth), decoding is bounded against malformed or oversized uploads (dimension and voxel limits plus a decompression-bomb guard), and controller edits from players nowhere near the controller are rejected.
  • Fixed: more accurate "can this be chiseled" detection, now using the base game's own check.
  • Internal: large null-safety pass across the blueprint, codec, and assembly code. Strict nullability throughout, a null→Option migration (language-ext), Fin-based results, and out parameters replaced by returned structs/tuples. Blueprint metadata is now separated from its voxel data, and a blueprint always carries its id; the controller's assembly geometry is an explicit optional value rather than an empty-object sentinel (saved controller data stays backwards-compatible).
  • Internal: the HTML changelog is now generated automatically from this file at build time.
1.3.0 statueshaper
1.22.2 - 1.22.3
205 4 days ago statueshaper_1.3.0.zip 1-click install

1.3.0

  • New Colossus tier. New max volume is 32×32×32. The Colossus frame is crafted from polished granite, an iron plate, and steel nails. The new Colossus controller also uses steel.
  • New Riffler File finishing tool. Once a statue cell is chiseled down to its smallest shapes, right-click it to clear the leftover loose 1×1 voxels: smoothing it toward the blueprint instead of picking out every stray voxel by hand. It is forged with metal (bronze or better). Covered with grit and glue.
  • The Riffler only clears voxels that aren't touching coarser removable chunks, so chisel the big stuff first; it tells you when a cell still needs larger chunks removed or is already clean
  • Wears out with use; when spent it returns its forged metal blank (re-apply glue + grit to rebuild) rather than breaking outright
  • Riffler dust now scatters from the actual voxels it clears, in the block's own material color (marble throws marble dust, slate throws slate dust), and falls like vanilla block-break debris
  • Marking Line chalk dust now puffs from the chalked chunk faces instead of a single cloud at the block center.
  • Many new optimizations to make large build volumes feasible.
1.2.1 statueshaper
1.22.2 - 1.22.3
78 4 days ago statueshaper_1.2.1.zip 1-click install

1.2.1

  • Controller tabs now use the creative-inventory style: a vertical column on the left edge with the game's native selected-tab styling
  • Fixed: selecting an already-uploaded blueprint saved a duplicate copy every time
  • Internal: the converter and capture preview now share long-lived preview renderers instead of recreating them on each recompose

1.2.0

  • The controller GUI is now two tabs: Build (the blueprint picker) and Capture
  • Capture tab: turn whatever you've built on the controller's frames into a new blueprint, with a live preview, rotate/mirror controls, and one-click save to your library (multiplayer-synced)
  • The Build tab no longer closes when you select a blueprint, so you can keep adjusting
  • The picker's "no blueprints" state now points you to the Capture tab instead of being a dead end
  • Internal: shared async-preview helper and a single blueprint preview element across the converter and capture tab

1.1.0

  • Simplified the cbp chat command down to just .cbp convert; removed the list, info, and capture subcommands
  • Clearer error when /cbp convert is run as a slash command: now explains it must be .cbp convert (client-side)
  • Updated the in-game "Adding Your Own Blueprints" guide to use .cbp convert
1.0.0 statueshaper
1.22.2 - 1.22.3
159 6 days ago Empty statueshaper_1.0.0.zip 1-click install

16 Comments (oldest first | newest first) (threaded | flat)

Metalsoul212, 2 days ago

This is so awesome! Thanks so much for making this! As somebody who sucks at chiseling, this is a godsend, and you still get the satisfaction of carving the statue yourself!

Echokiller92, 2 days ago

will there be a giant statue pack in the future?

Buggi, 2 days ago

This is a fantastic mod! Huge congradulations, this must have been a major technical challenge! Bravo, seriously.

I hope you continue working on this, all that's left is an ability to scale the size which is it's own major challenge.

dedgrant, 3 days ago

Super satisfying! This could be its own game.

Kaynereer, 3 days ago

need bigger plz

M0jo , 3 days ago
@Kaynereer: need bigger plz

thanks for checking out my mod! What kind of statues are you tring to build?

Githinji, 4 days ago

What the actual heck this mod looks AMAZING! It also looks so satisfying too! I'm so eager to try this out. :D!!!!

Omikronlex, 4 days ago (modified 4 days ago)

Is there a limit in size? I want to build the Argonath.

Edit: Tested it out, I guess 8x8x8 is the maximum at the moment? Could you include a config to edit the values? Would love to have a 25 meters high statue. Thanks. :)

M0jo , 4 days ago
@Omikronlex: Is there a limit in size? I want to build the Argonath. Edit: Tested it out, I guess 8x8x8 is the maximum at the moment? Could you include a config to edit the values? Would love to have a 25 meters high statue. Thanks. :)

There is a size limit defined by the frame/controller tier.

But I just added the Colossus tier, so you can now build 32x32x32!
This took quite a bit of optimization to make playable.

I also added the Riffler File, which might make it actually possible to chisel something that large in survival (creative mode has the auto chisel).

Solaire_Goshaven, 5 days ago

This mod is amazing but i have ran into a small snag, the bundled statues work great but when i run the command to open the converter menu in game it just says "/cbp convert opens a client-side menu" and does nothing more. Otherwise, all other features work great!

Lich, 5 days ago

now that is insanely cool. love that you still need to carve it yourself

KingBR, 5 days ago (modified 5 days ago)

cant wait to make a shrine for the God-Emperor of mankind

Tyga, 5 days ago

THIS IS AMAZING.