Mods / Skaven/Rat Player Model

Tags:
Race Cosmetics Creatures Playermodel
Authors:
Vivid_Tallow, Villick
Side:
Both
Created:
Sep 29th 2025 at 12:23 AM
Last modified:
2 days ago
Downloads:
53654
Recommended download (for Vintage Story 1.22.7):
Skaven Rat Player Model Mod 1.6.94.zip  1-click install

Any mods that add new clothing for the player's legs or head will almost certainly need a patch to work properly. Any torso / shoulder / waist / etc items should also work fine as those areas are mostly unmodified from the base seraph. New animations are a toss-up, some may work fine, others may not work properly.

Requires Player model Lib

Comes with Traits by default but can be disable

This requires reloading your world TWICE if you want to disable traits for Skaven: Steps :-

1 In-game open the Config, select the disable traits option and save

2 Save and reopen the world and then use .charsel to remake your character.

3 If Traits still show in the traits tab of your character menu, reload your world again and the character traits should register properly.

(If you decide to re-enable traits again use the same steps!)

COMPATIBILITY:

Weaponry + Armor:

 

 

 

 

 

 

 

 

Clothing:

 Miscellaneous:

 

1.6: OUT NOW hope you guys enjoy the new content

 

Current Roadmap for development of the mod

What Villick will be Working on next:

 

Patches to Come:

  • Forgotten Armory: On Hold
            • Varangian Style - Animation CTDs to fix
            • Hussar Style 
            • Chinese Dynasties 
            • Landsknechts 
            • Templar Style
            • Gothic Style
            • Greenwich Style

 

Planned to be looked at:

  • Botania
  • Fantasy Creatures Reborn
  • Abyssal Depths
  • Desertwear - CTDs

 

THE VERMINTIDE OF 2523 UPDATE COMING SOON:

This is still coming out been busy with other things had a project come up that im working on that involves making sprite sheets for another game -Vivid_Tallow

 

Disclaimer: This may Be a seperate mod because of the items getting added in it being slightly destructive so be very careful with that mod on existing worlds!!!

There will be a version with out the destruction as well.

(slightly destructive in the eyes of a skaven is bomb that levels a small village)

 

1. Figure out how to make guns - Still Researching (this is probably gonna have to wait because of recent events with a dev i cant name at the current time other wise i will get banned)


2. Make Weapons - See 1

                Cannon
                Ratling Gun
                Warpstone Thrower
                Smoke Bomb
                Warplock Pistol
                Rat Claws
                Punch Dagger
                3 New Types of Sword

3. Make all 8 classes - Need to have guns and Recipes First (the reason for this is certain classes will be able to make and use certain weapons more effectively)

                Grey Seers
                Warplord
                Skaven Slave
                Skaven Warlord
                Skaven Engineer
                Common Skaven
                Stormvermin
                Horned Rat

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.6.94 vintageskavenrat 651 2 days ago Skaven Rat Player Model Mod 1.6.94.zip 1-click install

Patches:
- Added Forgotten Armoury: Viking Style
- Added Forgotten Armoury: Jousting Style
- Added Temporal Doctor
- Merged Forlorn Additions Patches
- Merged Blackguard Additions Patches
- Merged Visor Helmets Patches

1.6.92 vintageskavenrat 7046 Jul 31st at 7:56 PM Skaven Rat Player Model Mod 1.6.92.zip 1-click install

Fixed Hair Overlay Display Text for Warpscorned
Fixed Clockmaker Pants
Fixed Blackguard Shirt

 

- Villick 🐀

1.6.91 vintageskavenrat 2248 Jul 22nd at 4:25 PM Skaven Rat Player Model Mod 1.6.91.zip 1-click install

Fixed UV Texture for the hand-paws being slightly incorrect
Gave Brigandine Legs foot-claw coverings, same as what the plate legs have
Fixed Z fighting on right side of the head and neck
Adjusted Hair positions: Dreadlocks, Layered, Loose Long.
Fixed text display of Hair "Combed Flowing" being broken (missed the L in flowing lol)
Re-organized and Removed Duplicate entries in model-replacements-byshape.json
Updated the Textures for the Cosmetic Horns and Tail Armour, added a new colour - Amber
Tweaked Longsleeve-Hood meshes for "shoulder" and "Upperbodyover" clothing
Updated Hats:
    - Messenger
    - Merchant
    - Marketeer
    - Litham
    - Minstrel
    - Lackey
    - Shepherds
    - Rotwalker
    - Roll
    - Popinjay
    - Peasant Scarf
    - Noble Fillet
    - Jailors
    - Hunter Hood
    - Gold Coronet
    - Gem Encrusted


Patches:

Combined Armory Patch with Combat Overhaul Patches
Updated Combat Overhaul Forked: 
        - Fixed Blackguard and Forlorn Armours not working
        - Added Opened and Closed helmets
        - Fixed Copper plate greaves missing foot textures
        - Gave Brigandine greaves foot-claw coverings

EotL: Bonehive - Fixed Heavy Grub chestplate causing crash

Updated Rustbound Magic:
        - Fixed Halloween Heads using equipped armour textures on the metal parts (re-equip for the texture to update, if already equipped)

 

- Villick 🐀

1.6.9 vintageskavenrat 2725 Jul 14th at 7:35 PM Skaven Rat Player Model Mod 1.6.9.zip 1-click install

BIG UPDATE!

 

New:

  • Added Config to Disable Traits - Use Config lib to configure - [Thanks to ApocRagnarok for the suggestion!]

 

This requires reloading your world TWICE if you want to disable traits for Skaven: Steps :-

1 In-game open the Config, select the disable traits option and save

2 Save and reopen the world and then use .charsel to remake your character.

3 If Traits still show in the traits tab of your character menu, reload your world again and the character traits should register properly.

(If you decide to re-enable traits again use the same steps!)

 

  • Added Individual colour options for: Tail, Paws and Mouth to select from:   

        - Normal Pink
        - Pale
        - Dark
        - Warped
        - 4 Rust Variations

 

  • New Hairs Added:

        - Kniaz
        - Layered
        - Iroquois
        - Loose long
        - Long curls
        - Short spiky

 

  • New Beards Options:
        - Chin
        - Chin Short
        - Chin Large
        - Chin Long
        - Neck Short
        - Neck Large
        - Neck Long
        - Wise
        - Wise Short
        - Wise Long

 

  • New Expressions (Brow) Options:

        - Adequate Thick
        - Worried
        - Worried Thick
        - Confused
        - Confused Thick
        - Long
        - Long Thick

 

  • Body and Hair Overlay Options:

         - Bloody
         - Warpscorned

 

  • Eye Brows can now be coloured through Hair options
  • New Armoured Tail variant "Protected" to choose and re-colour

 

Tweaks:

  • Re-modelled the Legs, This means ALL current Leg & Foot Wear have been adjusted to fit them and should allow an easier time for future patching for Armours
  • Moved Mod patched Armours into their own folder for future consistency
  • Adjusted the Hairs slightly
  • Renamed json hair files
        - messy2 -> messydreads
        - combed2 -> combedflowing
  • Some Animations have been altered for the new Legs e.g. Sitting, Sneaking, Dying.
  • All body textures (except Rusted Variants) have been given paws to stand out better on the limbs
  • Rusted textures snouts have been blended in better to also appear rusty
  • Adjusted the Improvised Full Body Armour for the Skaven model


Patches:

                       - The Rusted Trenchmen
                       - Cinders of Stoneforge
                       - Ghal'Dea'n Sentinel
                       - Sellswords of Reikland (Much Blasphemy has been done! Mwahahaha)
                       - The Shadow Fantasy
                       - The Draken Guard
                       - Ivory Bonehive
                       - Synthetic Noble

 

Fixes:

- Fixed Texture seam on Arms (woopsie)

 

- Villick 🐀💚

1.6.8 vintageskavenrat 5878 Jun 14th at 4:46 PM Skaven Rat Player Model Mod 1.6.8.zip 1-click install

This Update brings new Hair and Skin colours!


Added matching hair colours for some the fur skin choices:

  • light brown
  • light grey
  • brown
  • dark grey
  • grey
  • bloodied grey
  • purple
  • abyssal purple
  • warped green
  • orange
  • pink
  • honey
  • cyan
  • yellow
  • vanilla
  • 4 Rusty Variants

 

Added skin colours:

  • 27 base variants to match up with the base hair colours
  • toxic purple
  • slime green
  • abyssal purple
  • abyssal green
  • 4 Rusty Variants

 

Tweaks:

  • Moved the Hair colours around to match how the skin colours are presented in the customizer menu
  • Refined all skin and hair colours to have a bit of depth (they looked too plain)
  • Renamed "Pestilens Green" hair colour to "Swamp Green"

 

Kudos to TheKoboldHero for suggesting adding more Skin and Hair colours to match!

- Villick 🐀💚

1.6.7 vintageskavenrat 2004 Jun 12th at 6:50 PM Skaven Rat Player Model Mod 1.6.7.zip 1-click install

Fixes/Tweaks:

  • Gave Eye colour selection entries defined names on tooltip (some didn't have defined names in the Lang file)
  • Moved Hair & Horn selections higher up on the right side of the character customisation menu
  • Changed the baseskin code name in the mod to not interfere with the Seraph baseskin in future
      (IMPORTANT: This will reset your current skin colours on current worlds with the previous version, you can easily use the .charsel command to re-select your choices.

In testing this change also made the Seraph skin vanish for me when trying to choose them again, I found a way to fix it on my test world, if you ever decide to play as a seraph again: The fix: select the seraph race in the character creator, confirm your selection, save and close your world, close your game and re-launch, select the world you were on, once it loads, the model should reappear and then you can use .charsel again to customise your character. New worlds shouldn't be affected.)

 

Further Refined and Adjusted Meshes:

  • Long-sleeved clothes
  • Worn Leather Boots
  • Gambeson Leg Armour
  • Chain Leg Armour
  • Scale Leg Armour
  • Plate Leg Armour
  • Brig Leg Armour

 

Added Patch for Rustbound Magic:

  • Reworked Models of Wearable Armours to display better on the Skaven Player Model:
  • Hats + Seasonal (Christmas/Halloween drops)
  • Robes
  • Leggings
  • Plus Transmog Variations of the Armour

 

- Villick 🐀💚

1.6.6 vintageskavenrat 322 Jun 9th at 5:40 PM Skaven Rat Player Model Mod 1.6.6.zip 1-click install

Tweaked Helmets to reduce hair clipping on the back of the head

Tweaked Big Ears mesh

 

Adjusted Armour Meshes [Reduced Meshes clipping and look better together when using Combat Overhaul for it's layered system]:

  • Plate: Head + Leg Armour
  • Jerkin: Leg Armour + UV re-map
  • Padded: Leg Armour
  • Gambeson: Head + Leg Armour + UV re-map
  • Chain: Head + Leg Armour
  • Brigandine: Head + Leg Armour + UV re-map
  • Scale: Head + Leg Armour
  • Leather: Legs/Boots
  • Bear: Body Armour

 

Added Patch for Visor Helmets Forked

 

- Villick 🐀

1.6.5 vintageskavenrat 636 Jun 7th at 6:37 PM Skaven Rat Player Model Mod 1.6.5.zip 1-click install

Hair Styles are here!

 

New this Update:

Added 11 new Hair styles and Hair colours

Added more Skin and Horn colours

 

Fixes and Adjustments:

Adjust Seer Horn and Big Ears meshes

Fixed Long Sleeved Clothing missing right leg thigh mesh

Patched Nadiyan Wearable Items:

  • Hats
  • Masks
  • Belts

 

Adjusted hat meshes for the new Hair Styles:

  • Gambeson
  • Leather
  • Forlorn Acolyte

 

- Villick 🐀💚

1.6.4 vintageskavenrat 783 Jun 3rd at 1:46 PM Skaven Rat Player Model Mod 1.6.4.zip 1-click install

Hotfix - Removed 3 horns with broken textures (were using old directories) - Villick 🐀

1.6.3 vintageskavenrat
1.22.0-pre.1 - 1.22.3
78 Jun 3rd at 12:38 PM Skaven Rat Player Model Mod 1.6.3.zip 1-click install

Villicks Skaven Addons Has been Implemented into the mod thanks for letting me put it in here @Villick

1.6.2 vintageskavenrat
1.22.0-pre.1 - 1.22.3
30 Jun 3rd at 11:13 AM Skaven Rat Player Model Mod 1.6.2.zip 1-click install

Fixed Eye Patches Thanks for the heads up princessjud(Kingdom Of Autumneth)Discord

1.6.1 vintageskavenrat
1.22.0-pre.1 - 1.22.3
404 Jun 1st at 6:29 PM Skaven Rat Player Model Mod 1.6.1.zip 1-click install

Added a glow effect to the eyes

Added Compat for Wool and More

1.6.0 vintageskavenrat
1.21.0-pre.1 - 1.22.2
921 May 28th at 5:53 AM Skaven Rat Player Model Mod 1.6.0.zip 1-click install

New Tails and Ears as well as fixed all the new 1.22 clothing

1.5.0 vintageskavenrat
1.21.0-pre.1 - 1.21.6
2103 Mar 27th at 12:34 AM Skaven Rat Player Model Mod 1.5.0.zip 1-click install

Added Patches for the following

Visor Helmets 

Black Gaurd Additions CO Patch

Forlorn Additions CO Patch

1.4.6 vintageskavenrat
1.21.0-pre.1 - 1.21.6
2562 Jan 25th at 3:05 AM Skaven Rat Player Model Mod 1.4.6.zip 1-click install

Fixed Night Vision Goggles

1.4.5 vintageskavenrat
1.21.0-pre.1 - 1.21.6
8113 Dec 22nd 2025 at 9:27 PM Skaven Rat Player Model Mod 1.4.5.zip 1-click install

FIXED ALL ARMORS 

FIXED COMBAT OVERHAUL ARMOR CLIPPING

FIXED ALL SHOES SO THAT THEY DONT CLIP THROUGH ARMOR

RANDOM FIXES FOR CLOTHING ITEMS THAT HAD MISSING TEXTURES

FIXED SITTING OFF OF LEDGE ANIMATION

 

 

If you are reading this THANK YOU SOOOO MUCH for supporting this mod from the bottom of my heart

Merry Christmas,

Vivid Tallow

1.4.2 vintageskavenrat 12797 Oct 26th 2025 at 5:16 AM Skaven Rat Player Model Mod 1.4.2.zip 1-click install
  1. Fix Armor Aplha Fighting issue with Combat Overhaul - WIP
          Brig - DONE
          Chain - DONE
          Gambeson - DONE
          Jerkin - DONE
          Lamellar - WIP
          Leather - WIP
          Padded - WIP
          Plate - WIP
          Scale - WIP

          I will be adding more armor to this when the models are ready

2. Fix Armor Clipping - WIP

3. Fix Clothing Clipping - TBA

4. Make and Add New Tail Variants - WIP

5. Make and Add Earrings for Skaven - TBA

6. Figure out how to make guns - Still Researching

7. Make Weapons - See 6

8. Make all 8 classes - Need to have guns and Recipes First

9. Figure out how to make Vehicles - Waiting for VehicleLib to update

10. Make Vehicles - See 9

Fixed Log [Error] Shape PlayerModelLib:CustomModel-test has a key frame element for which the referencing shape element LowerFootR cannot be found.

1.4.1 vintageskavenrat 1258 Oct 8th 2025 at 8:28 AM Skaven Rat Player Model Mod 1.4.1.zip 1-click install

Fixed the Seer Horns not having a No Horns option (I could have sworn i made that an option but thats what i get for going on a code bender for like 8 hours...)

1.4.0 vintageskavenrat 927 Oct 4th 2025 at 1:24 AM Skaven Rat Player Model Mod 1.4.0.zip 1-click install

Fixed Malefactor Face Mask (This time for real)

Added Seer Horns

1.3.0 vintageskavenrat 304 Oct 1st 2025 at 1:47 AM Skaven Rat Player Model Mod 1.3.0.zip 1-click install

Fixed Helmets and Masks

1.2.0 vintageskavenrat 264 Sep 29th 2025 at 8:34 PM Skaven Rat Player Model Mod 1.2.0.zip 1-click install

Added Patch for Antlers and Horns

1.1.0 vintageskavenrat 140 Sep 29th 2025 at 12:55 AM Skaven Rat Player Model Mod 1.1.0.zip 1-click install

Fixed Armors

1.0.0 vintageskavenrat 98 Sep 29th 2025 at 12:24 AM Skaven Rat Player Model Mod 1.0.0.zip 1-click install

The Rats are Here


144 Comments (oldest first | newest first) (threaded | flat)

Istyr, 2 days ago

this is so funny, i started playing warhammer just recently and now i find this, absolutely amazing. 

about the content, the possibility of being so small that i can literally live in 1 block high rat hole under another player and steal his stuff is ultimately amazing experience 1000/100. I like the horns and earrings, would be nice to have some more of those, as in, smaller horns and bigger earrings to be visible more, since i play as a small rat its not that visible unfortunatelly BUT IT DOES MAKE ME STILL PRETTY HANDSOME HUEHEUHEUHEUE

imageimage

i trully appreciate the huge variety of options, true masterpiece thank you

Istyr, 1 day ago (modified 1 day ago)
@Vivid_Tallow: i can make some of earrings larger and make some moreit means a lot to both of us to have more people find the mod 🐀💚

ah gawd, both of you creators answered to mi... i feel like ive just succesfully talked to celebrities 🐀💚 thank you both

also ive tried some stuff with the smallest size possible how would i look on elks (regurlar elk suze from elk variants and fotsa - moose/reindeer, then used other mod to use a blanket s a saddle because as a rat, i dissapear into the saddle... :v) and the results are kinda funny.

of course moose is GIGANTIC and elk is somehow.. well.. i have a bit drowned body in it XDDD i like how a small ratkin looks on arctic/domesticated reindeer (the most size accurate id say), just want to show you to share my funny experience, even if the bridle is kinda levitating, idc i love it. ME TINYYYY

-pics on imgur here cuz size-

image

Vivid_Tallow , 1 day ago
@Istyr: ah gawd, both of you creators answered to mi... i feel like ive just succesfully talked to celebrities 🐀💚 thank you both also ive tried some stuff with the smallest size possible how would i look on elks (regurlar elk suze from elk variants and fotsa - mo

that might be an issue with pml atm but villick can help with that as soon as he sees it im working on a cannibalism compat patch for all the other models i have made if you guys want that as a patch i can add it on this mod as well mod in question here 

\/\/\/\/

https://mods.vintagestory.at/show/mod/26926

Madalovin, 2 days ago

Excellent work with keeping with the updates. c:

Landeun, 3 days ago

Found another piece of gear that crashes when sprinting as a Skaven. Poet's Abaya from Desertwear.

cyab, Sep 1st at 7:58 AM

Heyoo! in light of the whole thing with maltiez, are you planning on moving your mod away from relying on playerlib?

Vivid_Tallow , Sep 1st at 2:54 PM
@cyab: Heyoo! in light of the whole thing with maltiez, are you planning on moving your mod away from relying on playerlib?

are you talking about him getting pulled into the dev team? or something else
/\ /\ /\

and if thats the case most likely no because this mod is very reliant on PML

NobodyQueen, Sep 1st at 3:31 PM
@Vivid_Tallow: are you talking about him getting pulled into the dev team? or something else/\ /\ /\ and if thats the case most likely no because this mod is very reliant on PML

There is a thread on the subreddit that explains the situation.

TL;DR Maltiez silently added code to Config Lib nobody asked for/consented to that crashes the game if specific types of code is found in other mods.

Vivid_Tallow , Sep 1st at 6:44 PM
@NobodyQueen: There is a thread on the subreddit that explains the situation.TL;DR Maltiez silently added code to Config Lib nobody asked for/consented to that crashes the game if specific types of code is found in other mods.

well what code is it looking for??? this may be there to prevent bad actors from making your pc download things from the harmful sites

Vivid_Tallow , Sep 1st at 7:09 PM
@NobodyQueen: There is a thread on the subreddit that explains the situation.TL;DR Maltiez silently added code to Config Lib nobody asked for/consented to that crashes the game if specific types of code is found in other mods.

im not gonna take my mod down because people blew this way out of proportion this is a bit crazy and tbh from the sounds of it it was an anticheat and with this game that is kinda a good thing to put in the game considering but ye i get why people are mad but instead of being mad just ask for the anticheat to be a toggle or even a seperate mod

Vivid_Tallow , Sep 2nd at 3:50 PM
@NobodyQueen: Maltiez themselves responded that it was malware in an official statement. You will find this statement on the VS discord.

ye im gonna move this and all my other mods to a fork as soon as there is one

NobodyQueen, Sep 2nd at 3:55 PM
@Vivid_Tallow: ye im gonna move this and all my other mods to a fork as soon as there is one

I'm sorry that this added to your workload. :c

I hope I didn't seem rude in my comments either, I've just been trying to let people know what's going on.

Vivid_Tallow , Sep 2nd at 7:00 PM
@NobodyQueen: I'm sorry that this added to your workload. :cI hope I didn't seem rude in my comments either, I've just been trying to let people know what's going on.

its fine i get it thing is i didnt have most of the info when i first made that comment and now i do

Villick, Sep 3rd at 7:18 AM
@Vivid_Tallow: ye im gonna move this and all my other mods to a fork as soon as there is one

I just caught the news on this matter and looked into it. I do agree with you Vivid to move to a fork when there is one.

 

Kind of disappointed to see this happen, I hope they learn from this going forward. 🙄

Vivid_Tallow , Sep 3rd at 11:57 PM
@Villick: I just caught the news on this matter and looked into it. I do agree with you Vivid to move to a fork when there is one. Kind of disappointed to see this happen, I hope they learn from this going forward. 🙄

most likely they will be removed from the dev team and the community as a whole for what he did no telling really

it is very disappointing

Retroficient, Aug 30th at 1:13 AM

I just want to add that the Frog Hat mod is compatible :)

Randompug, Jul 31st at 8:11 PM

Updates please Great Horn One yes-yes many adulations and warp tokens he shall give-give!

DerpyChariZard14, Jul 26th at 8:47 AM

cute rattes, yes-yes

DrMonkfish, Jul 20th at 6:23 PM (modified Jul 21st at 12:06 AM)

It seems that unfortunately when wearing the heavy grub chestplate from Ivory Bonehives the game will instantly crash you and anyone around you if you're a rat and start sprinting. 

Villick, Jul 21st at 1:13 AM (modified Jul 21st at 1:54 PM)
@DrMonkfish: It seems that unfortunately when wearing the heavy grub chestplate from Ivory Bonehives the game will instantly crash you and anyone around you if you're a rat and start sprinting.

Sounds like an Animation issue with the chestpiece, I'll take a look at it!

 

Fixed the issue with grub chest piece, will be added in the next update! ty

TheKoboldHero, Jul 20th at 2:25 AM

Does seem to be a visual bug with the Messenger Hat item image

Villick, Jul 21st at 1:11 AM (modified Jul 21st at 2:13 PM)
@TheKoboldHero: Does seem to be a visual bug with the Messenger Hat item

That is strange, I'll take a look at it!

 

Fixed! Will be Added next update. ty

TheKoboldHero, Jul 15th at 4:39 AM

BY THE HORNED RAT! This turned out SO DAMN GOOD in  game! I love the new leg shape a TON! So much more ratty!

Villick, Jul 6th at 1:07 AM

Here's a little preview on what I've been upto and what to expect to come in 1.6.9 🐀

 

  • The Legs have been Reworked, including some animation tweaks and all vanilla leg clothing/armours to fit them (Currently still finishing work on the the patched armours)
  • Added the ability to customise the colours of the Mouth, Paws and Tail parts. If anyone has ideas on what other colours they would like to add let me know ;) but currently there is standard pink, warpstone green and 4 for the rusted skin variants to match
  • Added a Config to disable traits (Thanks to ApocRagnarok for the suggestion)

Vascalunav, Jun 27th at 6:00 PM (modified Jun 27th at 6:01 PM)

Is there anyway to give assistance? Such as Ko-fi, to help you with the development of this mod? As I would like to see how much it flourishes after the next combat update in the main game.

Villick, Jun 29th at 11:26 PM
@Vascalunav: Is there anyway to give assistance? Such as Ko-fi, to help you with the development of this mod? As I would like to see how much it flourishes after the next combat update in the main game.

I have a Ko-fi linked on my profile if you want to support me individually, but do go support Vivid_Tallow for making this mod possible, if they want to setup a way through their end.

 

For the future of the mod, I will make sure to keep it updated for future versions of the game, while working on patches (between other mods) and some new ideas for more customisation!

Vivid_Tallow , Jul 5th at 7:00 AM (modified Jul 5th at 7:02 AM)
@Vascalunav: It was more so for the future roadmap stuff, the classes, items and such, but I'll keep an eye out on the other author incase they make one.

i saw the mod and i may add the other classes that haven't been added yet, i also updated the road map i am currently busy with some other things atm dont worry i will be back i gave Villick edit access to add and fix things in my absence

Vartoris, Jun 23rd at 5:56 PM (modified Jun 23rd at 6:07 PM)

I have a problem where i see normal legs and the digitigrade legs are clipping into the middle of my player model.

edit I found what the problem is it happens when i equip the apprentice gear from rustbound magic thought that might be caused by interaction from another mod

ApocRagnarok, Jun 18th at 9:04 PM

Is it possible to get a config option to disable the race traits?

Villick, Jun 4th at 10:34 AM

How do folks feel about Hair?

 

I've been Tinkering around Remodelling some of the seraph Hairs for the skaven model.

This is still a WIP

If folks would like to have them, we could implement them at some point once they're ready?

image

Villick, Jun 4th at 11:46 AM
@SkyTheSkunny: Looking good so far, but wowuldn't that mean you have to refactor every hair part to be hidden by hats and masks?

Thanks!😁

I am aware of head wear likely clipping a bit for now; It will be a matter of whether I have to adjust the hair or the head gear itself to reduce clipping

TheKoboldHero, Jun 12th at 7:51 PM
@Villick: How do folks feel about Hair? I've been Tinkering around Remodelling some of the seraph Hairs for the skaven model. This is still a WIP If folks would like to have them, we could implement them at some point once they're ready?

Looooove the new updates! Only thing I could think of is maybe adding more hair colors that match the fur colors?

 

Also maybe support for the footprints mod? ^^

 

The refinement as time has gone on has been amazing and inspiring. Keep up the amazing work!

Villick, Jun 13th at 12:33 AM
@TheKoboldHero: Looooove the new updates! Only thing I could think of is maybe adding more hair colors that match the fur colors? Also maybe support for the footprints mod? ^^ The refinement as time has gone on has been amazing and inspiring. Keep up the amazing work!

Glad you're loving the new updates! 😄

 

Hair colours to match the fur I can defo addon for the next update.

I can also look into adding support for footprints too hopefully.

Vivid_Tallow , Jun 16th at 10:48 PM
@Villick: Glad you're loving the new updates! 😄 Hair colours to match the fur I can defo addon for the next update. I can also look into adding support for footprints too hopefully.

thank you for helping me update the mod shorty after you started i had a bunch of things come up irl keep it up 

Villick, Jun 17th at 4:21 PM
@Vivid_Tallow: thank you for helping me update the mod shorty after you started i had a bunch of things come up irl keep it up

With Pleasure! ;)

Thank you again for allowing me to help update and improve upon the mod.

 

I'm taking a bit of break atm, however, I will be working on adding patches for mods that add armours next, like EotL Armours... 

I also have ideas to possibly add more Horn options, along with more Hair styles to add.

Mauldron, Jun 3rd at 11:14 PM

Absoluetly top tier mod fr, lovin the new stuff!

Vivid_Tallow , Jun 1st at 6:31 PM

Wool and more now works with the mod and the eyes now have a glow effect in addition to also having all the new colors that were added from the new updates of PML

Vivid_Tallow , May 31st at 10:07 AM

who wants glowing eyes????
if you people want it i will be adding it alongside an update for a few armor mods when i get them done

qlVegetalp, May 28th at 1:37 PM

Does this model work with armor mods such as the forgotten armory series

Vivid_Tallow , May 31st at 8:07 AM
@qlVegetalp: Does this model work with armor mods such as the forgotten armory series

it wont but if you send me the mod link i can add the patches for the mod

Vascalunav, May 28th at 6:27 AM

Looking forward to seeing this mod further expand to rival the other Racial mods that are available in it's unique flavor that it would bring to any Vintage story world or server.

Vivid_Tallow , May 27th at 6:01 PM

i just got done with the earrings and im on to the tails i will be adding some different ears for a mouse like character but this will be done after i get the tails done tonight

cxAxxell, May 24th at 2:22 PM

I understand that I have 0 rights to ask something. But I like the mod so much and I really enjoy playing as a tiny rat. I'm really waiting for the mod update so I'll be able to use it in my 1.22.2 server. Why does it take so long? Can we help with it somehow? Don't spend a lot of time on side improvements focus on the 1.22.2 compatibility first, please. I know how tiny improvements can lead to weeks of additional development (I'm a developer myself) so please try to be as focused on the most important things first. Do you have any clarity on when are you expecting the mode to be compatible with 1.22.2? 

Vivid_Tallow , May 26th at 2:16 PM
@cxAxxell: I understand that I have 0 rights to ask something. But I like the mod so much and I really enjoy playing as a tiny rat. I'm really waiting for the mod update so I'll be able to use it in my 1.22.2 server. Why does it take so long? Can we help with it som

the reason its taking so long is because i have been working on 2 other models that will be getting uploaded soon im going to give this and the goat mod some love in the form of clothing updates soon 

Koboldinarexsuit, May 9th at 2:16 PM

cant wait for an update to this. almost a third of my server are Skaven. This model have been a big hit and is dearly loved. I figured I'd just drop this here

ScatteredA, May 1st at 9:25 PM

That would be amazing! If it isn't too much work there are two variants of rat ears: dumbo (on the side and very large) and top-eared (on top of the head, usually smaller). It would be really cool to be able to pick from both!

ScatteredA, Apr 30th at 1:25 AM

I would adore bigger ears as an option in a future update :) I love rats irl and they have quite large ears compared to these guys and it throws me off lol

Vivid_Tallow , May 1st at 12:14 AM
@ScatteredA: I would adore bigger ears as an option in a future update :) I love rats irl and they have quite large ears compared to these guys and it throws me off lol

im gonna be remastering the legs on the model anyway so i mean i can make some bigger ears too

Vivid_Tallow , May 28th at 4:42 AM
@ScatteredA: I would adore bigger ears as an option in a future update :) I love rats irl and they have quite large ears compared to these guys and it throws me off lol

made a Big ears option for you its called Big Ears No Earring if you want the new earrings and can add them to the big ears at some point

Vivid_Tallow , Apr 22nd at 2:47 AM (modified Apr 22nd at 6:43 AM)

Ishmaell i have to update the mod anyway just let me know what pants you want your options as of 1.21 are all normal Pants, Clockmaker, Fisher, and King Pants

which i will update all the new pants later that are from 1.22 if there are any new ones

Ishmaell, Apr 20th at 3:17 PM

IM BEGGING YOU. LET ME WEAR PANTS!! I DONT WANNA WEAR SHORTS:[

 

AmbyLotl, Jan 25th at 5:36 PM

NGHH! This GOOD-PLEASES the GREAT HORNED ONE! YES-YES!

Vivid_Tallow , Jan 25th at 3:11 AM

TheKoboldHero the mod should work with other models let me check the mod with other mods in a few days 

TheKoboldHero, Jan 19th at 2:20 AM (modified Jan 19th at 3:05 AM)

For body type, would it be possible to make this compatible with the really fantastic Lupine mod? That mod has REALLY good digitigrade, and if the author is willing to share the armor files I think it would look fantastic. The sheep skull mask is worn EXACTLY like Rasknitt from Vermintide and it amuses me.

Also, it seems like trying to load this with other race mods with player model lib doesn't work, the Skaven option doesn't show up...

lihp420, Jan 12th at 2:34 PM

is there any way to fix the aiming using the firearms mod? my rat does not use the iron sights

YahWeh, Dec 30th 2025 at 8:07 PM

Vivid_Tallow Neat, ill still be scampering around with him regardless, great work

Vivid_Tallow , Dec 25th 2025 at 3:01 PM

YahWeh yes the legs are that way by design i wanted to make something more custom and well thats what came out the reason i am using them is because i already made every clothing, armor, shoe model fit those legs that took me like 297 hours of work but if i were to make another model which i will be soon i will be polishing the models legs more and making them look better 

YahWeh, Dec 24th 2025 at 8:04 PM

Are the legs that way by design? The Kobold Player model mod has very nice digitigrade legs you could look at if that's what you're going for, cool either way, Rat Time

Villick, Dec 24th 2025 at 11:29 AM

💚🐀💚

gNecrOz, Dec 23rd 2025 at 6:47 PM

Happy holidays to you too Vivid_Tallow Thanks for giving me rat-bois.

In pathfinder, I play a Yakosi (ratfolk) so I am in love with this mod. My current run, I am a bug-boi (insectoid).

But once you drop classes, I know I will probably change <3 WH Nerds unite haha

 

(I would love to see traits for the race for those of us who don't want a specific class from the Skaven and would love to live as some other monstrosity

from the mod community <3 )

Vivid_Tallow , Dec 22nd 2025 at 9:45 PM

EllieOdd i can change the size slider i just have it locked because no one has ever asked me to change it

it'll probably be a couple days before i change it tho because of how big this latest update was it killed me hands

EllieOdd, Dec 22nd 2025 at 9:22 PM

Would love if the rats could be half a block tall like the kobold mod. Very funny on an rp server to be a tiny rat. 

Vivid_Tallow , Dec 21st 2025 at 10:10 AM (modified Dec 21st 2025 at 12:21 PM)

ToastyBoi i will take a look at the sitting animation today im looking at broken textures as we speak

i fixed the sit idle animation for ledges will be in the next update

Vivid_Tallow , Dec 21st 2025 at 10:06 AM

nadyamcg at some point i will add hairs probably gonna be in the New Parts update

Vivid_Tallow , Dec 20th 2025 at 6:45 AM

TheKoboldHero it is a WIP mod im actually still working on it its just taking a lot of time because the models have to be form fitted and this goes for clothes aswell as armor if you want to see all the stuff im working on im gonna put the road map for things i am currently working on in the description

Vivid_Tallow , Dec 20th 2025 at 6:43 AM (modified Dec 21st 2025 at 10:16 AM)

Spopes i am working on missing textures and modded items are a thing i will have to fix as a base to base thing

 

currently im having to re do all the shoes to make them work with combat overhauls armor layering system

This is now fixed i will be getting the update out as soon as i get the armors done just got the shoes all redone

I will do those mods after i get the armor update out

TheKoboldHero, Dec 16th 2025 at 1:16 AM

I love this so far! 

I'd love options for red eyes and brown fur since the vast majority of Skaven are brownfurs. Some ear, teeth and tail customization would be nice too but that looks like it's potentially a WIP?

Keep up the good work, and thanks for making this!

Spopes, Dec 9th 2025 at 8:21 PM

 

Fucky-wuckyness on Ratfolk/Skaven model:
Missing Textures:

  • Fortune Teller Scarf (head item)
  • Merchant Hat
  • Minstrel Hat
  • Alchemist Hat

 

Fucky wucky:

  • Embroidered coif
  • Mod clothes items give Skaven an additional bootyass (shirt, jacket, cape, pants slots). Have noticed this with Charlotte's, Regalia, Wool&More, The Working Classes Revamp
ToastyBoi, Nov 18th 2025 at 11:11 PM

The animation for sitting in on a ledge like a chair is the same as sitting on the floor.

nadyamcg, Nov 17th 2025 at 11:45 AM (modified Nov 17th 2025 at 11:47 AM)

as a fellow rodent I love this mod, but would it be possible to support hair and the seraph's hairstyles?

Stygian_Ikazuchi, Oct 30th 2025 at 4:11 AM

Vivid_Tallow awesome thanks

Vivid_Tallow , Oct 29th 2025 at 4:24 PM

Stygian_Ikazuchi i will try to add a red eye color soon

DerpyChariZard14, Oct 29th 2025 at 5:10 AM

Yes-Yes! Great-Amazing mod! The Great Horned Rat will be pleased!

Stygian_Ikazuchi, Oct 28th 2025 at 6:17 PM

Can you add a red eye color?

Alien314, Oct 27th 2025 at 6:16 PM

Thanks! Looking forward to more rat!

Joseph87, Oct 27th 2025 at 12:35 PM

Thanks Vivid_Tallow! It was causing some trouble on a server I was trying to play on. Thanks again for all your hard work on the mod, it's amazing!

Vivid_Tallow , Oct 27th 2025 at 11:49 AM

Iafri i made a roadmap in the changelog of the latest update the tail variants will come with tail animations as well

 

Vivid_Tallow , Oct 27th 2025 at 11:47 AM

Joseph87 i had to get rid of it because it had a major bug it has been fixed now i didn't want to give it to anyone because it could cause worlds not to load with the model enabled it was a naming mismatch issue

Iafri, Oct 26th 2025 at 3:52 PM

Will you be adding tail animations to this at some point? :)

Joseph87, Oct 26th 2025 at 8:10 AM

What happened to the 1.4.11 version released on the 16th?

GLaDOS_cz, Oct 26th 2025 at 7:11 AM

Let the bells scream-scream!

Vivid_Tallow , Oct 26th 2025 at 5:18 AM

Alien314 Fixed it in the 1.4.2 update

Vivid_Tallow , Oct 26th 2025 at 4:24 AM

Alien314 that might be a bug with the newest version of player model lib if not its an issue i will need to fix the models naming scheme

Alien314, Oct 23rd 2025 at 7:47 PM

On entering a world, I get this error repeated 10+ times in client-main.log while loading, which does not occur with only player model lib loaded and skaven/rat player model is the only custom model I have.

client-main.log
23.10.2025 13:36:02 [Error] Shape PlayerModelLib:CustomModel-test has a key frame element for which the referencing shape element LowerFootR cannot be found.

While playing as a skaven, I get the below errors in client-main.log. The last line in particular is spammed constantly, sometimes 10+ times every few seconds.

client-main.log
23.10.2025 14:26:18 [Warning] Step parented shape game:entity/humanoid/seraph/clothing/upperbodyover/shortsleeve defined in Item game:clothes-upperbodyover-commoner-coat requires step parent element with name Tail1, but no such element was found in parent shape game:entity/humanoid/seraph-faceless. Will not be visible.
23.10.2025 14:26:18 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element LowerFootR cannot be found.
23.10.2025 14:26:18 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element LowerFootR cannot be found.
Vivid_Tallow , Oct 23rd 2025 at 11:56 AM

CommanderM when im done working on all the stuff for this model Which includes Vehicles and Guns/Weapons and Classes i may see about making those

CommanderM, Oct 22nd 2025 at 7:57 PM

Amazing, just need Tomoyuki race mod Goblins to be 1 block in size and will have 2 really cool player races to play as.

CrazyUncleSole, Oct 15th 2025 at 10:13 PM (modified Oct 15th 2025 at 10:15 PM)

Vivid_Tallow  well we can try but when idk we have a server with 80 players peek hours 
so weather or not it does fix it we will learn fast

maybe hit up Maltiez since he a code master and might know whats up since he made the playerlib mod 

Vivid_Tallow , Oct 15th 2025 at 12:23 PM

CrazyUncleSole disable the mod load the world and then re-enable it that should fix the issue im not sure whats causing it but that seems to fix it for now 

Vivid_Tallow , Oct 9th 2025 at 3:44 AM (modified Oct 9th 2025 at 3:45 AM)

CrazyUncleSole im not seeing code from my mod causing the crash are you sure its the player model causing it 

this is a harmony crash that might not be caused by the mod at all this might have something to do with an incompatible mod but so far i have not found anything incompatible gameplay wise 
it may also be a problem with player model lib i have not updated the mod when testing yet i will have to check it

if its not a mod issue it may be a server issue like corrupted server files in some way

CrazyUncleSole, Oct 8th 2025 at 9:13 AM (modified Oct 8th 2025 at 10:20 AM)

got some massive problems with your model rendering causing people to crash 

Crash Report
Involved Harmony IDs: IgnoreThisPatchItHasNothingToDoWithYourCrash
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.API.Common.EntityHeadController..ctor(IAnimationManager animator, EntityAgent entity, Shape entityShape) in VintagestoryApi\Common\Model\Animation\EntityHeadController.cs:line 152
   at Vintagestory.API.Common.EntityPlayer.OnTesselation(Shape& entityShape, String shapePathForLogging) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 435
   at Vintagestory.GameContent.EntityShapeRenderer.TesselateShape(Action`1 onMeshDataReady, String[] overrideSelectiveElements)
   at Vintagestory.GameContent.EntityPlayerShapeRenderer.TesselateShape() in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 60
   at Vintagestory.GameContent.EntityShapeRenderer.BeforeRender_Patch1(EntityShapeRenderer this, Single dt)
   at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 70
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 879
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

for some reason the rat skin is breaking for some players and for the players it breaks for it causing everyone around them to crash and even them to 
as far as i can tell is it is something with entityheadcontroller
im trying to see my self if i can find whats wrong but having no luck atm 

 

Vivid_Tallow , Oct 8th 2025 at 8:30 AM (modified Oct 8th 2025 at 8:31 AM)

i will be working on the armors again because the when using the combat overhaul patch there is a LOT of Texture Alpha Fighting this will be fixed but the armor is gonna look a Little more BULKY to help with the that

this also goes for the Goat player model mod i made i will be fxing that one around the same time because they both use the same body style for simplicity and ease of work

Vivid_Tallow , Oct 7th 2025 at 11:54 PM

Tecrys i will get that patched as soon as i can thank you for letting me know i have been very busy

Tecrys, Oct 6th 2025 at 1:46 PM

For some reason I only could make characters with seer horns but after digging around in the mod files (easily editable json files in a zip archive) I managed to restore options for the other horn parts and no horns at all. 
Thanks for making this mod, it's awesome

Vivid_Tallow , Oct 6th 2025 at 8:58 AM

mayonnaise i can try to get the forgotten armory working at some point but its gonna be a bit because i have to remake every helmet and every leg model 
im also going to be working on Skaven Weapons soon when im not so busy with life stuff 

Vivid_Tallow , Oct 6th 2025 at 8:56 AM

Zix375 im not sure but it seems to be working just fine for me maybe check your file integ you might have corrupt files

Zix375, Oct 4th 2025 at 5:28 AM

a fresh install with Player model library, most clothing is missing textures, any idea the cause? I have no other mods that modify clothing.

mayonnaise, Oct 4th 2025 at 4:49 AM

can we get Forgotten Armory compat eventually? specifically the Landsnechkt module? would be funny to see a Ratman that dresses like a TRUE son of Sigmar X3

Vivid_Tallow , Oct 4th 2025 at 3:33 AM

malefactor mask is fixed now 

that made me so confused why it wasn't accepting a texture until i looked at the model code and bout put my hand thru my skull

Vinter_Nacht, Oct 4th 2025 at 3:04 AM

Evyn - (RAGH!) WESLEY!

Mauldron, Oct 2nd 2025 at 10:58 PM

I think there's an issue with the malefactor mask, can you take a look at it? Thanks

fityfirity, Oct 1st 2025 at 2:48 PM

im willing to do questionable things if someone makes a character modell mod that lets me play as a skeleton (it would also be great for some servers probably)

DUCATISLO, Oct 1st 2025 at 12:29 PM

damm

Evyn, Oct 1st 2025 at 6:21 AM

Man sized rats? No no, don't be absurd, there's no such thing.

OdiousCrow, Oct 1st 2025 at 5:20 AM

I've been dig-scrathcing for hours-hours!! Where is the Warpstone!?
Thank you for making this.

SkarnShyv, Oct 1st 2025 at 3:26 AM

BY SIGMARR

 

BrotherActivus, Oct 1st 2025 at 2:44 AM

BY SIGMARR A TALKING RAT, I'M GOING INSANE!!!!!!

Vivid_Tallow , Sep 30th 2025 at 4:26 AM

Supercobra1

i can try at some point

Serefinwen, Sep 30th 2025 at 3:34 AM

Dear God........

Supercobra1, Sep 30th 2025 at 1:26 AM

Amazing, I cant wait to see how you'll do the armors! Any chance you'll mod skaven themed armor in the future? 

Vivid_Tallow , Sep 30th 2025 at 1:17 AM

BlackMoonHowlingi have all 8 clan types in the mod but i can add more

BlackMoonHowling, Sep 29th 2025 at 11:34 PM

Do you have any patterns/hair options planned?

Mauldron, Sep 29th 2025 at 9:51 PM

THE GREAT HORNED RAT BECKONS! YES-YES!!

N8R083, Sep 29th 2025 at 8:57 PM

oh, just what ive bean waiting for

Vivid_Tallow , Sep 29th 2025 at 8:36 PM (modified Sep 29th 2025 at 8:36 PM)

Coda_Vanistok

i removed the hair in this version because its not supposed to use it anyway i can add it back and fix the hair if someone wants it but ye

Vivid_Tallow , Sep 29th 2025 at 8:34 PM

Antlers and horns is NOW PATCHED

Coda_Vanistok, Sep 29th 2025 at 6:27 PM

Vivid_Tallow

The hair is also hilariously out of place. I dunno how the playermodel rigging works, so I don't know if the head's a parent to the hairstyles and it just needs it's position changed, but I've had a few requests that are looking forward to more progress on that.

Vivid_Tallow , Sep 29th 2025 at 10:13 AM

Coda_Vanistok

Thank you for bringing this to my attention i will fix that in this next patch i am working on the antlers and horns patch as we speak i will get that fixed with it

 

Coda_Vanistok, Sep 29th 2025 at 8:47 AM

I believe there's something wrong with the playermodel's scale slider. It's locked to 99-100 for the avatar's scale, while the settings are 50-150.

I know you just got this done at someone's request, this is a great first edition, and I do hope to see you pull off more playermodels.

Yian0nuki, Sep 29th 2025 at 5:24 AM

yess skaven!! now I can make my horrid rat oc! thank u!

Caliber, Sep 29th 2025 at 5:21 AM

hella

DerpyChariZard14, Sep 29th 2025 at 5:10 AM

R a t t e

Himble, Sep 29th 2025 at 1:34 AM

love these guys

Legatonin, Sep 29th 2025 at 1:16 AM

Ratthew has been made

 

Vivid_Tallow , Sep 29th 2025 at 12:57 AM

Littlestone
Hydromancerx
Emblazing
had to patch the mod helmets were bugged its fixed now

Littlestone, Sep 29th 2025 at 12:51 AM (modified Sep 29th 2025 at 12:54 AM)

I loved underground home, being 75% height and crawling through narrow 1.5block passages, and farming mushrooms. Now it's time for me to become a rat. Thanks for the mod!

Hydromancerx, Sep 29th 2025 at 12:41 AM

Master Splinter is that you?

Emblazing, Sep 29th 2025 at 12:38 AM

Is that Rathew Squeakems!?