Mods / Signals Link
- Tags:
- Author:
- fipil
- Side:
- Both
- Created:
- Nov 6th 2025 at 7:46 PM
- Last modified:
- Jun 12th at 5:36 PM
- Downloads:
- 3544
-
Recommended download (for Vintage Story 1.22.0 - 1.22.3):
SignalsLink.0.2.5.zip 1-click install
Signals Link
Extends the great Signals mod with additional sensors and blocks for interacting with other mods and vanilla blocks. Created with the original Signals author's permission. Thanks to Pfev for his help and advice.
The mod is in an early development phase. Use at your own risk.
Note that the translations have been made using AI. If you find any mistakes, please let me know.
Currently includes these blocks:
Block Sensor - Detects the presence of a block in an adjacent position and, based on the input signal, determines how full its inventory slots are.
Entity Sensor - Detects the presence of entities (players, creatures, animals, or monsters) in a marked area and can provide information about their count, type, or state on the outputs.
Managed Chute - Enables automated transport of items between various blocks.
See the ingame handbook for more info.
Planned
- Signal Clock - Generates a signal based on the time of day.
See also other mods:
Signals Link EP - Signals meets Electrical Progressive
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.2.5 | signalslink | 277 | Jun 12th at 5:36 PM | SignalsLink.0.2.5.zip | 1-click install | ||
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| 0.2.4 | signalslink | 58 | Jun 10th at 6:48 PM | SignalsLink.0.2.4.zip | 1-click install | ||
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| 0.2.3 | signalslink | 9 | Jun 10th at 4:29 PM | SignalsLink.0.2.3.zip | 1-click install | ||
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| 0.2.2 | signalslink | 29 | Jun 9th at 7:26 PM | SignalsLink.0.2.2.zip | 1-click install | ||
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| 0.2.1 | signalslink | 545 | May 2nd at 4:52 AM | SignalsLink.0.2.1.zip | 1-click install | ||
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- Quick log writting crash fix. | |||||||
| 0.2.0 | signalslink | 248 | Apr 23rd at 9:37 PM | SignalsLink.0.2.0.zip | 1-click install | ||
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- Updated for VS1.22 | |||||||
| 0.1.6 | signalslink | 542 | Feb 28th at 2:19 PM | SignalsLink.0.1.6.zip | 1-click install | ||
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- Fixed wrong animal gender detection in the Entity Sensor. | |||||||
| 0.1.5 | signalslink | 164 | Feb 20th at 8:49 PM | SignalsLink.0.1.5.zip | 1-click install | ||
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- Added new condition keyword: inventoryAny <condition> to the Paper Conditions. | |||||||
| 0.1.4 | signalslink | 216 | Feb 16th at 7:20 PM | SignalsLink.0.1.4.zip | 1-click install | ||
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| 0.1.3 | signalslink | 210 | Feb 11th at 6:54 PM | SignalsLink.0.1.3.zip | 1-click install | ||
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| 0.1.2 | signalslink | 69 | Feb 10th at 6:41 PM | SignalsLink.0.1.2.zip | 1-click install | ||
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| 0.1.1 | signalslink | 654 | Dec 21st 2025 at 11:01 AM | SignalsLink.0.1.1.zip | 1-click install | ||
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- Added new Entity Sensor block | |||||||
| 0.1.0 | signalslink | 523 | Nov 6th 2025 at 8:01 PM | SignalsLink.0.1.0.zip | 1-click install | ||
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Initial mod version | |||||||




Might be because I am running on 1.22.1 or due to mod incompatibility, but I am getting a bad format string writing to debug on world load
Hmm, that's strange error.
I made a quick fix. Try the 0.2.1 version, PandasCantFly
I updated to 1.22.2, but nonetheless the fix seems to work, I was able to readd it to my save with this and electrical progressive addon.
Do you use the SignalsLink.EP as well? There is the fix as well. Which versions of the SignalsLink and SignalsLink.EP do you use?
Yes, signals link EP and this 0.2.1 both;
Okay, so problem solved, right?
Yes, thank you
TobseStone not yet. I’m waiting for Pfev, the author of Signals, to upgrade the Signals mod for VS 1.22. Unfortunately, he hasn’t been active for the past three months and hasn’t responded to my messages. If he still doesn’t show up even after the 1.22 release, I plan to publish a Signals Repack myself — I already have it prepared. For now, though, I’m waiting for the author and hoping he’ll come back after the 1.22 release and upgrade Signals. I’ll only release the repack once 1.22 is out and I can see that Pfev is still unresponsive.
fipil Is this usable with 1.22 Rc1-7?
Bannta thank you!
Very well done, looks great!
wojtek16 Yes! This mod does not need the Electrical Progressive.
There is the other mod SignalsLink.EP, which is for the Electrical Progressive.
I'm glad that you like it, thanks.
Just to confirm, this would work without having Electricity mods added, correct? Like I can run it just with the signals mod and this addition? That would be sick!! Love the look of it!
Thanks Dead_Nettle! :-)
This is super cool! I'm glad to see Signals getting some more love, and the comparitor-styled block is immediately useful for my builds. I look forward to seeing what you make!