About traugdor
Hi, I'm traugdor, a C# modder who builds systems-driven mods for Vintage Story. I don't make simple content packs. My mods add new mechanics or reshape existing ones. ExpandedStomach lets players eat past normal satiety limits. StacksCoolSlower applies a thermodynamics-based cooling model to items. Remedy And Ruin (WIP) is a full illness, poison and brewing system. I also build supporting pieces for other modders: ClientEntityAPILib for client-only entity spawning, and (most recently) Prosequor - Hydrate or Diedrate Compat mod to fix meter overlap between the other two mods.
I plan before I build, and I write design docs first with the help of an AI tool. I aim for mods that fit into the base game's systems, stay configurable, and play well with other mods. I achieve this by diving first into the code and researching what is possible and using that as a basis for where to go next. Outside of Vintage Story I've written ComfyUI nodes (a couple have a few dozen stars between them), a baremetal OS kernel in C (SantOS), a GPU pi calculator, and recently started a custom Android texting app. My GitHub bio says gaming often wins over programming, and that's usually how the ideas generally start.
If you enjoy what you see here, feel free to donate to my Ko-Fi and show me some love. It doesn't have to be much but it goes a long way in helping me stay motivated.
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