Mods / Teapot's Giant Boar

Tags:
Creatures Mount Mounts Jaunt Dwarf Pets Taming Animals
Author:
EruTheTeapot
Side:
Both
Created:
Sep 14th at 6:38 AM
Last modified:
3 hours ago
Downloads:
8565
Recommended download (for Vintage Story 1.22.0 - 1.22.7):
teapotsgiantboar_1.0.13.zip  1-click install

Requirements:

 

* Pet AI: taming, commands and all the pet behaviour. (PetAI 5.1.1+)
* Jaunt: Entity Movement System: Riding, gait and stamina system. (Jaunt 3.1.0+)

Both are required. The mod shouldn't work as intended without these.


Summary:

 

*Slaps top of the boar*

These big boys can fit so many repressed anger in them. They aren't your usual fat/meat farm. A single giant boar may fend off a pack of wolves and a couple of them might even take down bears! If they don't kill each other first...

Wild males hold territory and challenge others who dare get close. Thick-headed and aggressive towards anything naive enough to get close, better keep even your livestock away from them. 
Should you tame one however, they are a loyal pet. Tame boars will follow orders, defend you, and carry you wherever to furthest lands. Better armour up a bit before taming though, they hit hard. 

 

In short, I've tried to design and plan it to be vanilla balanced as possible while having my Dwarf Cavalry fantasy in Vintage Story!
Drop in the official VS Discord for the mod's thread and say Oink-Oink! Can also give feedback, suggestions If you like.
Great Bighorn 
mod is out!


Gameplay and Features:

 

These omnivore Giants can be tamed, bred and made into sturdy companions. Once tamed, they can protect you and your base. Saddle them up and take them for a spin! No more fearing wolves ambushing you..
Rival boars duel over territory, they will even challenge Tame Giant Boars if close by. Tame Boars won't engage other boars but have no problem fighting back.
Both Wild and Tame Boars (though tames have reduced chance) might hit small animals, babies if they get on their close proximity. They won't hunt anything but they will grab the opportunity if something walks in to their face.

Giant Boars share spawns with the vanilla boars, rarer among pigs overall and with fewer boars to a herd. They can also spawn slighly lower temperatures than vanilla counterparts.

  • Bigger, Meaner Tusks – five variants on boars, two on sows, rolled when the animal spawns.
  • New Fur Coats – 4 new fur textures. Albino, Brown, Charoal, Grizzled. 
  • Tameable – can be hand fed grains and bones, meats and vegetables or pet cookies. Commands, stances, and a downed state you can revive it (with bandages, poultices) rather than losing it. (PetAI)
  • Rideable – saddle, bridle, gaits and a stamina bar on Tame Adults. (Jaunt) 
Saddles & Tack Details:

Saddle: Plain, simple saddle. (Placeholder Shape similar to vanilla)
- Saddle (Lantern Arm): Plain, simple saddle with a Lantern Arm.
- Merchant Saddle: Saddle with boxes, cosmetic saddlebags and a Lantern Arm. (I've based the saddle on and adjusted to my taste from an unused asset found in the elk files.

- Hunter's Saddle & Pelt Helm: Low armor saddle made out of bones, pelts and decorated with trophies from hunts!
- T1 Metal Helm & Armored Saddle: Plated saddle and helm options. In recipe, plate affect the main metal color and armor rating while ingots decide decorative metal ridges. Helms are decorative, saddles have the acctual armor value.
- Bridle1: Bridle with toggle based movement.
- Accessories: Saddlebags, Hay Bed, Pillion, all the vanilla Medallions, Blankets, Weapons and Linen Sacks (v1.0.5) on Front Slots, Lantern (Merchant and Lantern Arm Saddles.), Temporal Gears.
                       - Snout Rings that are Giant Boar unique ornaments (medallion function).

  • Part of the food chain – Bears, wolves, hyenas all hunt the Giant Boars. Once angered however they aren't so keen on running away.
  • They aren't solo predators – They'll spawn in groups, infight with the Males. In vanilla behaviour, piglets follow sows, sows follow boars.
  • Ropeable from Gen 0 – Move them, tie them to boats as soon as you tame a wild one.
  • Available at Traders! – With 1.0.8 update, now Survival Goods and Treasure Hunter traders have chance to sell Tame Boars, Sows and Piglets!

 

FAQ:

FAQ Details
  • How to tame the Boars?
    - You can tame them by hand feeding foods from hotbar with Right Click. (Grains/Bones, Meat/Vegetables, Pet Cookies)
  • Where do they spawn?
    - They share spawns with Vanilla Gray boars, about 2/3 rarity of them. They also spawn down to -5 degrees temp.
  • Can I breed them?
    - Yes, tame a wild pair and start breeding as vanilla mechanics. Feed the sows 12 portions, give some little food to males too. Then they'll have a long-ish preg period with giving lower number of Piglets per birth than vanilla boars.
  • Can I trap and tame wild piglets?
    - You can trap them with vanilla basket traps (high break chance), wooden reinforced traps (low break chance) with baits. Can also use Animal Cages mod. However, wild piglets are NOT tameable by design choice.
  • What about X Mount Mod?
    - Wolves / Direwolves: 
    Not a priority while Wolf Taming (Wolf Pets) and Feverstone Wilds (Direwolf Mount/pet) exists. They fill those areas imo.
    - Bears: I sadly find the vanilla Bear models in need of a vanilla Pigs level visual overhaul. I find them not interesting enough for me to invest, yet.
    - "X Animal": Drop in comments or discord thread! I kinda gather whats in demand too while having my own plans and designs.

 

 

Compatibility:

 

Compatibility Details
  • Combat Overhaul Fork: (In Theory) Hit locations, critical multipliers and damage resists are applied when it is installed and ignored when it is not. Thick hide and fat resist blunt weapons; piercing works best
    - Bows, Shortswords, Falx should be able to be stored in front slots on the boar. Maces or similar can't for now. Armored Saddles also works alongside CO's animal resistances.
  • Vanilla predators – the mod patches bears, wolves, hyenas (any wild predator Hyena+ size) so they recognise Giant Boars as prey. This is the only change it patches to vanilla animals
  • Biomes mod.
  • Pig Feed mod.
  • Bacon Bacon Bacon mod.
  • Butchering mod.
  • Footprints mod.
  • Let Them Graze! mod. Giant Boars should root for truffles on forest floor, with a slightly better find chance than an ordinary pig.
  • XSkills mod. Hunting and butchering Giant Boars should now grant Husbandry experience.
  • Feverstone Wilds compatibility patch added. Giant Boars drop the Hellboar ribs now.
  • Elk Physics Overhaul compatibility added. Less bumpy rides for the chonkers.
  • Adventurer's Walking Stick mod support added. Plain, Fine, Pathfinder, Reinforced, Shepherd's, Cow skull, Lantern and Forlorn sticks can hang in the front slots.
  • Animal cages mod. Small cage can grab piglets.
  • ConfigLib support for a couple of settings to customize.
  • IMM support for same settings. (In theory)
  • Feverstone Wilds: Added a patch to include the creatures (that are the same size or smaller) to the aggression list.
  • Fantasy Creatures Reborn: Added a patch to include the creatures (that are the same size or smaller) to the aggression list.

 

I've made and tested the mod on my crowded 161+ modlist, should be compatible most mods (I guess?).
Should be safe to add mid-save. 

 

Incompatible:

 

Details:
  • Salty's Catch Livestock mod support for picking up Tame Piglets. Gen 1 or higher. Turns out there's a bug that prevents Gen1+ mount gear from being unequipable. Moving to imcompatible until patched.

 

 


Planned Features:

  • Boar Armour: Pelt and metal tiers, to make a companion that can take even more hits than it delivers. Worth the investment without being OP, hopefully.
    - T0 Pelt helm and saddle added as Hunter's Saddle and Pelt Helm in 1.0.6
    - T1 Metal helm and Armored Saddle added in 1.0.4.
    - T2 Metal helm and Heavy Armored Saddle [WIP]
  • Tusk drops: Harvestable tusks, with a use beyond decoration.
  • Boar Head Wall Throphies.

 

Impelemented Features:
  • More mount gear: Saddlebags and other mount accessories for more utility. Improved on 1.0.2+
  • Boar Texture Variants: Just some colour changes, fitting the boars. Added in 1.0.5

Current Issues:

  • Baby Animals may not grow up to adults if in a too small area. Moving the baby to enough space grows them up. Its due to not having enough space from Baby Size to Adult Size. Pretty much how the game works.

 

Solved Issues:
  • There are Crashes happening. (Investigating the Issue, thanks for the patience). Fixed in v1.0.1
  • There are gear slots on the boar however I haven't done any more work on those. I would expect them not working properly or have issues If you try equiping anything other than Bridle or Saddle.
    - Trying to equip vanilla accessories have issues (Vanilla Saddlebag, Hay Bed, Cooking Pot works, even if slightly offset.). Using the pillion cushion Crashes the game. Well, don't use it for now haha. Improved in 1.0.2
  • Jaunt Flute and Medallion mechanics are yet to worked on, they could cause trouble or just not work. Keep it mind until future updates please. Fixed in 1.0.2
  • The Giant Pigs are apparently hyrdophobic. There's a crash going around with them swimming. Investigating the issue. Fixed in 1.0.3
  • There was issues with Equus: Wild Horses 2.0 mod with Boars. Equiping vanilla Saddlebags and blankets would make make them located in weird locations when Boar mod was active. Fixed in 1.0.4
  • With the Merchant Saddle addition, there is a lantern slot that hovers over in air. A Saddle (Lantern Arm) variant added with 1.0.4
  • There are some texture issues on the Saddle with Lantern Arm. Leather texture instead of Wood/Stick textures on the arm. Fixed, alongside many texture issues, in 1.0.5

 

Disclaimer

I wanted to address my workflow regarding my mods here. 

I'm a 3D Miniatures Designer and Sculptor, I make any visuals, shapes, custom textures by hand using VSMC2 for modelling and editing. Krita, Photoshop, InDesign for the thumbnails, screenshot edits and textures.
I do design, plan and keep track of eveything that's written down myself (To Do List, Mod page descriptions, patch notes etc.).
Design choices, what to model, which behaviours should the entities have in my mods etc. are all decided by me. Long story short, this is the design and visual end of things.

While I do have basic, starter level coding knowledge from years back, I didn't practice it at all for more than 10 years. I do have a mind to keep my mods to only JSON editing, without any C# or whatever coding.
It is, in my eyes, just a tidious workflow to go through everything, cross reference files, find which lines do I need for the thing I want etc.
Recently that one little mistake in my earlier spawning lines cost me 3-4 weeks of the entities now spawning naturally lol, so especially with a free, 'volunteer' project like my mods I'm fine with using AI for my coding parts.

I don't consider my mods "AI slop" with the amount of work I'm putting in and use it just as a tool in my workflow.
Such is my opininon on the subject the internet seems love to shit on right now, I've been forward with it to anyone chatting with me. Also wanted to include this info in the modpage too.

Cheers, enjoy!

 

 

Mods that might've been used in the screenshots:

Weapon(s) used in screenshots:
Combat Overhaul (Fork)

Player Armor used in screenshots:
To Rule Them All: Dwarves

Screenshots taken with help of the Floppa:
Salty's Cameraman

 

Thanks goes to the Vintage Story Devs and the Modding Community for inspiring me to take up modding and get this running.

-

If you like my mods and want to support future content, check out my Ko-fi
I also design and sculpt custom 3D Miniatures if you are into these :)

My Ko-fi

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.13 teapotsgiantboar
1.22.0 - 1.22.7
30 3 hours ago teapotsgiantboar_1.0.13.zip 1-click install

v1.0.13


Added:

  • Added Mod Settings: Wild and Tame Adult HP slider. Applies to newly spawned entities after changes.

Fixed:

  • Fixed a hay bed patch error on game load when playing alongside Shipwright or Cartwright’s Caravan.
1.0.12 teapotsgiantboar
1.22.0 - 1.22.7
407 1 day ago teapotsgiantboar_1.0.12.zip 1-click install

v1.0.12


Added:

  • Feverstone Wilds: Added a patch to include the creatures (that are the same size or smaller) to the aggression list.
  • Fantasy Creatures Reborn: Added a patch to include the creatures (that are the same size or smaller) to the aggression list.
  • Added Coil of Rope to the Front Storages. Shift+CTRL+R Click to store it without Roping the animal.

Changed:

  • Changed Giant Boar Medallions recipe so it doesn't conflict with a reported mods recipe. Now requires Hammer over Medallions to change.
1.0.11 teapotsgiantboar
1.22.0 - 1.22.7
1153 6 days ago teapotsgiantboar_1.0.11.zip 1-click install

v1.0.11


Added:

  • ConfigLib and IMM Spawn Rate Setting options added: 1 is the mod default value.


Fixed:

  • Tamed piglets should no longer flood the server log with errors. Piglets should still follow you as before.

 

Changed:

  • Polish Translation updated (updated new lines with machine translation).
  • Giant Boars spawn less often over time, about 1/3 of the previous rate, closer to the Great Bighorn rates.
  • Cleaned up names in the Large Trough down to single entry: Giant Pig
1.0.10 teapotsgiantboar
1.22.0 - 1.22.7
464 6 days ago teapotsgiantboar_1.0.10.zip 1-click install

v1.0.10


Added:

  • Added Grains as taming food at +%5 progress value.
  • Butchering support: Added missing ground storage function to the carried giant pigs. Can now put carcasses down.

Fixed:

  • Linen sacks on the boar’s front sides no longer duplicate or lose items, can no longer be taken off while full, and no longer affect the bag on the other side.
  • Roped Giant Pigs should now follow you properly.

Changed:

  • CTRL+R Click now opens the PetAI single pet command window first, caveat is you may also mount up in the same click. Can't block without messing too much, its a compromise I'm willing to make right now.
  • Remove Catch Livestock compat for now, due to a bug that prevents gen 1+ mount gear from being unequipped. Will re-patch If the mod is updated.
  • Stamina regen rounded up to 1, from 0.9.
  • R/L Front Slot size increased for easier use.
  • Removed Salty's Catch Livestock compatibility Patch for now. Will re-apply when bug is fixed.
1.0.9 teapotsgiantboar
1.22.0 - 1.22.7
874 Oct 6th at 7:44 AM teapotsgiantboar_1.0.9.zip 1-click install

v1.0.9

 

Added:

  • Added the missing "maxLightLevel: 7, lightLevelType: "onlyBlockLight", MinDistanceToPlayer: 24". Which follows vanilla Wolves spawning. Away from player light sources and away from players too. RIP Wolfleader9510's Livestocks
1.0.8 teapotsgiantboar
1.22.0 - 1.22.7
228 Oct 5th at 9:07 PM teapotsgiantboar_1.0.8.zip 1-click install

v1.0.8

Added:

  • Added Tame Boars, Sows and Piglets to Treasure Hunter and Survival Goods traders.
  • 3 Temporal Gear slots added to the boars.
  • New Albino Fur variant: Much rarer to spawn at %2 chance. Which should also include when piglets grow up.
  • ConfigLib support for couple Mod Settings.
  • IMM support for the same Mod Settings. (In theoy)
  • Added "Follow nearby Tame Sow" behaviour to Tame Piglets.

 

Fixed:

  • Fixed a server error message regarding piglets.

Changed:

-

Important Notes:

-

1.0.7 teapotsgiantboar
1.22.0 - 1.22.7
763 Oct 3rd at 12:51 PM teapotsgiantboar_1.0.7.zip 1-click install

v1.0.7

Added:

  • Polish translation, thanks to AugustFleur. Cheers!

Fixed:

  • Giant Boars now spawn naturally in the wild. A mistake in how I set up their spawn rules meant they never spawned on their own before. Sorry about that! Ooops 

Changed:

  • Giant Boars are now about 1/3 as common as vanilla wild boars, in herds of up to 5 animals.
  • The Merchant Saddle has a proper description now.
  • The saddle slot on the boar is now just called "Saddle slot".

Important Notes:

  • Herds spawn when new land is first generated. In parts of the world you've already explored, boars will only show up slowly over time, so head somewhere new to find them sooner.
1.0.6 teapotsgiantboar
1.22.0 - 1.22.7
577 Oct 1st at 5:53 PM teapotsgiantboar_1.0.6.zip 1-click install

v1.0.6

Added:

  • New Saddle! Hunter's Saddle! Pelt and Bone based saddle. Low Armor rating at %10 protection. Animals bits are the main theme.
  • New Helm! T0 Pelt Tier decorative helm. Adorned with a shell (cause drip) and pelts. First iteration, more on the plain side.
  • Feverstone Wilds compatibility patch added. Giant Boars drop the Hellboar ribs now.
  • Salty's Catch Livestock mod support for picking up Tame Piglets. Gen 1 or higher.
  • 3 New Snout Rings. They also loop into each other when put under Hammer in the grid. 1>2>3>4>1 if you want to change look without crafting a new item.
  • Elk Physics Overhaul compatibility added. Less bumpy rides for the chonkers.
  • Adventurer's Walking Stick mod support added. Plain, Fine, Pathfinder, Reinforced, Shepherd's, Cow skull, Lantern and Forlorn sticks can hang in the front slots.

Fixed:

  • Tame Giant Boars and Sows now breed properly. Something was blocking it after 1.0.0+ during development. Breed on!
  • Leg armor textures fixed to have varying texture patterns.
  • Adjusted nearly all of the mod items inventory icons and handheld positions to be better.
  • Tusk Shapes minor tweaks. Also, added an additional bone tips to tusk4 and tusk5 to refine a sharper look.
  • Made "Large Lanterns" appear as small lanterns, so being useful as a placeholder solution.
  • Adjusted saddles, again, to play nicer-er with the blankets.
  • Merchant Saddle on hand item is now carried by two hands.

Changed:

  • Increased Giant Boar spawn rate same as vanilla Gray Boars. Breeding is fixed, so more boars :^) Jokes aside, still trying to find a sweet spot for their rarity.
  • Saddle (Lantern Arm) Recipe Change: Now an upgrade of Giant Boar Saddle. Crafted by saddle+boards/sticks on the grid.
  • Renamed the snout rings to "Giant Boar Snout Ring, Shape1-4". Recipe is just a Hammer over a Nail in the grid, with metal of your choosing. Rings also loop into each other. 1>2>3>4>1
  • Updated Grizzly Boar Textures. It now has some more variety of tones overall.

 

Important Notes:

There is some clipping with Walking Sticks, bows and falxes on front storage with the new Hunters saddle. L/R sides work better with some.
But planned to add a rear storage for them later on as an alternative to fix this so the player can choose where to put the gear etc.

1.0.5 teapotsgiantboar
1.22.0 - 1.22.7
919 Sep 27th at 5:43 PM teapotsgiantboar_1.0.5.zip 1-click install

v1.0.5

Added:

  • Added Giant Boar Linen Sack to FrontR/L slots on the boar. (8 Inventory Slot per bag.)
  • Added a little leg armor to T1 for visual taste.
  • Added 3 New Boar Fur Texture variants. Brown, Grizzled, Charcoal. Along with vanilla elder boar texture all 4 have equal chance to spawn.

Fixed:

  • Shoulder Armor on T1 Armored Saddle now properly parented to Boars' shoulders.

Changed:

  • Blanket1 shapes and textures reworked.
  • Blanket2 (forlorn blanket) shapes and textures reworked.
  • Plain Saddle shapes and textures reworked.
  • Merchant Saddle shapes and textures reworked.
  • Plain Saddle (Lantern Arm) shapes and textures reworked.
  • T1 Armored Saddle and T1 Helm shapes and textures reworked. Changed Metal texture types to what I think fitting better.
  • All saddles adjusted to play nicer with blankets. (even you Forlorn Hope blankie, didn't forget you this time)

Important Notes:

  • New fur coats only roll when a boar spawns, boars you already have keep their current coat.
1.0.4 teapotsgiantboar
1.22.0 - 1.22.7
1202 Sep 24th at 8:28 PM teapotsgiantboar_1.0.4.zip 1-click install

v1.0.4
 
Added:

  • Giant Boar Armored Saddle (T1): a saddle plated with metal, crafted as an upgrade of the plain Giant Boar Saddle. It protects the boar from attacks depending on the plate metal: Steel 30%, Meteoric Iron 27%, Iron 24%, Bronzes 21%, Copper 15%, Silver 10%, Gold 8%. It wears down very slowly and needs no repair (may rework Repair in future).
    -Works with and without Combat Overhaul (with CO, Animal Damage Resistances comes into the calculation too, making boars even tankier.)
  • Giant Boar Armored Helm (T1): worn in a new Helm slot on the boar's head. Decorative only, the protection comes from the Armored Saddle.
  • Both armor pieces use two metal types: plates decide the metal (and the saddle's protection), ingots in the recipe change the ridge metal, which is decorative only.
  • Giant Boar Saddle (Lantern Arm): a plain saddle with a wooden lantern arm.
  • Giant Boar Snout Ring: a metal ring for the medallion slot. Like a medallion, it claims the boar as yours. Comes in 10 metals, bent from nails and strips with a hammer. First of future giant boar unique items.
  • Giant Boar versions of the saddle blankets (all 21 patterns), medallions (all 16), saddlebags and pillion cushions. Convert them 1:1 from the vanilla Elk versions in the crafting grid, and back again.

 
Fixed:

  • Fixed Falx textures fighting, position polish with armored saddle.
  • Saddlebags (or other vanilla mount gear) on other mods' mounts (Equus horses and others) should no longer sit in the wrong place while this mod is installed.

 
Changed:

  • Bridle reworked a bit. 
  • Saddles polished to play nicer with blankets.
  • Tamed boars caught from the wild can now be led on a rope (Gen 0+), this used to need a boar bred in captivity. Tame piglets can be led on a rope too. Which means any gen Tame Boars can now be put on boats.
  • You can no longer hurt your own tamed boar, your hits deal no damage to it.
  • Boar gear is now its own set of items. Vanilla Elk medallions, blankets, saddlebags and pillion cushions no longer fit a Giant Boar, use the giant boar versions instead.
  • Armor, helm and snout ring show up as a single handbook entry per item when Better Handbook is installed, like vanilla armor does.

 


Important Notes:

* Before updating, take vanilla Elk medallions, saddle blankets, saddlebags and pillion cushions off your Giant Boars. After the update they no longer fit the boar. Convert them to the Giant Boar versions in the crafting grid, then put them back on.
* Everything else stays attached. The new Helm slot is added on top of the existing ones, no other slot codes changed.
* No dependency version changes. Tested on Jaunt 3.3.1 and PetAI 5.1.2.

1.0.3 teapotsgiantboar
1.22.0 - 1.22.7
477 Sep 22nd at 9:57 AM teapotsgiantboar_1.0.3.zip 1-click install

v1.0.3

 

Added:

  • XSkills support: hunting and butchering Giant Boars should now grant Husbandry experience.
  • Let Them Graze! support: Giant Boars root for truffles on forest floor, with a slightly better find chance than an ordinary pig.
  • Wild piglets can now be caught in basket/reed traps and trap crates. The wooden crate is the tool for it though; a reed basket usually just gets wrecked with a very low lucky chance for capture.

 

Fixed:

  • Riding a Giant Boar into water should no longer crash the client, and neither does dismounting in the water.
  • A tame boar following you into or out of water should no longer crash the client.
  • Male boars no longer fight each other at full strength. They were hitting for far more than intended and duels regularly ended in a too quick death.
  • A tame boar no longer snaps instantly into the sitting pose when told to sit while following you.
  • Boars now root around and graze while wandering, instead of only animating when they find real food. (Just an idle eating animation, separate from the Graze mod compatibility.)

 

Changed:

  • Giant Boars are considerably more common: about 2/3 of regular Gray Boars, also increased the herd size a little to try simulate more Male vs Male duels happening. 
  • Male-versus-male fights are now shoving matches rather than goring each other. They will duel to death but slower, which might give time for players to see, hunt etc.
  • Wild Sows should engage player when near her piglets. Piglets now flee from Player at 6 block range while Sows have aggression range (when are piglets around) at 15 block. Which should simulate Sows protecting the piglets. 
    - (Working on making Boars engage when Sows or Piglets are damaged.)
  • Minor polish to the boar model symmetry.
  • Removed Footprints compatibility patch on my end, the Footprints author now ships Giant Boar support directly. Cheers Aylor.

 

Important Notes:

  • No gear migration needed. No slot codes, categories or model part names changed, so saddles, bridles and everything else stay attached to your existing boars.
  • No dependency version changes. Works on the same Vintage Story, PetAI and Jaunt versions as 1.0.2.
  • If you use the Footprints mod, update it please. Boar footprints now come from Footprints' own patch instead of mine.
  • The spawn increase mostly affects new terrain. Already-explored parts of your world will fill in more slowly, since only the ongoing spawn rate applies there.
1.0.2 teapotsgiantboar
1.22.0 - 1.22.7
671 Sep 18th at 9:29 AM teapotsgiantboar_1.0.2.zip 1-click install

v1.0.2

Added:

  • Giant Boar Merchant Saddle — a second saddle with a lantern arm. Rides the same as the plain saddle. Placeholder concept; the model and its role aren't final.
  • Medallion slot. All sixteen vanilla head medallions now fit a boar, with boar-fitted models.
  • Lantern slot. A small lantern hangs above the boar's rear.
  • Boar-fitted models for blankets, saddlebags, cooking pots, crocks and the pillion — they were elk-shaped and sat wrong.
  • Weapons on the front slots — falx, blackguard blade and all four bows, including Combat Overhaul's versions.
  • LookOut animation. Wild and tame boars scan left and right while standing.
  • Turn lean. A ridden boar's head and neck lean into turns.
  • Recipe for the Merchant Saddle.
  • Footprints mod compatibility added. Giants Boars use the footprints now.

Fixed:

  • Putting a pillion on a boar no longer crashes the client.
  • The rope on cooking pots and crocks is no longer white. Also, repositioned them to correct places.
  • A hay bed on a boar now renders in correct place.
  • The blanket no longer has purple patches on one side, and its top panel sits where it should. Might still have slight texture issues.
  • Weapons attached to the front slots now actually appear.
  • The Jaunt Flute now reliably calls a boar that's busy doing something else.
  • Walking backwards no longer resets the boar's head pose every few seconds.
  • Starting and stopping a backwards walk is no longer abrupt.
  • Smoothed "Canter" vanilla animation: No longer pops the right hind leg.

Changed:

  • The bridle moved from the head to the neck slot. The head slot is reserved for armour.
  • Bridles and saddles now use boar-only categories.
  • Boars no longer look around constantly moving when dismounted. They play the new LookOut animation instead.
  • Tame boars should now sit down about half as often.
  • The front slots now also accept falxes, short bows and bows.

Important Notes:

  • Slot codes and gear categories were renamed. Take all gear off your boars before updating — anything attached under 1.0.1 sits in a slot that no longer exists.
  • Vanilla elk bridles and saddles no longer fit a giant boar, and boar tack no longer fits an elk. Craft the boar's own.
1.0.1 teapotsgiantboar
1.22.0 - 1.22.7
297 Sep 16th at 2:51 PM teapotsgiantboar_1.0.1.zip 1-click install

v1.0.1

 

Added:

- Butchering mod compatibility. Boars, sows and piglets can be carried, hung, skinned and butchered.
- Biomes mod compatibility. (Untested as I don't play with this)
- Pig Feed mod compatibility. (Untested as I don't play with this)
- Bacon Bacon Bacon mod compatibility. (Untested as I don't play with this)
- Giant Boars now eat raw meat as well as crops.
- Wild boars and piglets can now feed themselves, seek food on ground or large trough.

 

Fixed:

- Client crash when looking at a Giant Boar with Butchering installed.
- Client crash when a tamed Giant Boar bled out.
- Client crash when looking at a tamed Giant Boar's gear slots.
- Saddle and blanket slots showed the wrong labels.

 

Changed:

- Tamed Giant Boars now drop the same as wild ones.
- Giant Boars feed from large troughs only, no longer from small ones.
- Improved the WalkBack animation, awaiting polish though.
- PetAI 5.1.1+ and Jaunt 3.1.0+ are now declared as minimum versions.

1.0.0 teapotsgiantboar
1.22.0 - 1.22.7
503 Sep 14th at 7:05 AM teapotsgiantboar_1.0.0.zip 1-click install

Initial Release

 

Thanks for checking it out!

It's my first mod, so a big adventure chapter opened up for me.


Comment any bugs, issues and suggestions
Cheers

Disclaimer

By downloading a mod you consent to our Terms of Use.

We tell you this specifically because we want to make sure you are aware that we cannot validate every mod, and you are responsible for any damages you might incur by installing or loading mods.

This prompt will not be shown to you again (for the current browser session) if you proceed.


144 Comments (oldest first | newest first) (threaded | flat)

RadiantSky, 17 hours ago

Is there a way to adjust HP values for the tamed boars? Every time I have a temporal storm one of my boars gets mortally wounded. At this point I'm so frustrated with them being downed I would just make them immortal. 

whosgrim, 1 day ago

Is there any way to tweak the spawn rates? I keep getting hordes of feral hogs spawning and decimating the wildlife before I can do anything about it, LOL

( my poor early game garden, too.... i thought the scarecrow would be enough, like a fool )

BladeRed64, 1 day ago

Sejuani would be proud 😁

GamerGoblin, 4 days ago

By chance... are boar coats inherited? I found an albino sow, so would her babies have a higher chance of being albino? Or still the 2% chance?

EruTheTeapot , 4 days ago
@GamerGoblin: By chance... are boar coats inherited? I found an albino sow, so would her babies have a higher chance of being albino? Or still the 2% chance?

Weeeeell, no sadly but 1.23 update might have some interesting stuff with animals!
Would see what can be improved then. Currently however anytime an adult spawns or piglet grows up, it is rolled randomly for which coat it gets.

restinparanoia, 5 days ago

I have a strange bug. I trapped a wild boar that somehow has around 30.000/60 HP now. The HP points keep going up every second or so, hitting it doesn't do anything. The other wild and tamed boars are ok though and dont excede the 60HP. I dont know how to get rid of this weirdo 

Venah, 6 days ago
Spoiler

Tame Giant Boar Piglet throws NullReferenceException every tick (1.0.10)

The baby entity has a followmaster AI task but not the receivecommand behavior
that task reads. The adult has both.

assets/teapotsgiantboar/entities/animal/mammal/hooved/

  tame-giantboar.json       behaviors: nametag, tameable, receivecommand,
                            simplecommand, mouthinventory, ... taskai
  tame-giantboar-baby.json  behaviors: nametag, tameable, mouthinventory,
                            repulseagents, controlledphysics, floatupwhenstuck,
                            harvestable, health, deaddecay, breathe, grow,
                            emotionstates, taskai, ropetieable, pettableextended,
                            entitystatetags
                            (no receivecommand)

The baby's own taskai still declares:

  { "code": "followmaster", "priority": 1.8, "command": "followmaster",
    "movespeed": 0.035, "maxDistance": 10, "searchRange": 30, ... }

PetAI's AiTaskFollowMaster.ShouldExecute() calls
GetBehavior<EntityBehaviorReceiveCommand>() unguarded, so on the baby it
returns null and throws, every tick:
PetAI's AiTaskFollowMaster.ShouldExecute() calls
GetBehavior<EntityBehaviorReceiveCommand>() unguarded, so on the baby it
returns null and throws, every tick:

  System.NullReferenceException: Object reference not set
     at PetAI.AiTaskFollowMaster.ShouldExecute()
        .../petai/PetAI/src/Entity/AITask/AiTaskFollowMaster.cs:line 32

followmaster is the only task on the baby carrying a "command" key, so
receivecommand is the one behavior missing.

Trigger: execution only reaches the throwing line once targetEntity is
non-null, alive and interactable, so this fires only while the OWNER IS
ONLINE AND NEARBY. It stops when they log off and resumes when they return,
which makes it look intermittent.

Volume on our server (VS 1.22.7, petai 5.1.1, teapotsgiantboar 1.0.10):
75,159 stack traces in about one hour, roughly 450,000 of 533,731 log lines,
server-main.log went from 453 KB to 85 MB in two hours.

Fix: add receivecommand to tame-giantboar-baby.json. We are patching it
server-side with just the adult's followmaster entry (COMPLEX, minObedience
0.6), since the baby has no task reading sit, lay, speak, stay or any
aggression level.

GamerGoblin, 6 days ago (modified 6 days ago)

New bug... Newborn baby boar. Fed him and now he just... stands there. And rope doesn't work either.

Edit: Also cannot feed him any more - Broke upon his first feeding.

EruTheTeapot , 6 days ago
@GamerGoblin: New bug... Newborn baby boar. Fed him and now he just... stands there. And rope doesn't work either.Edit: Also cannot feed him any more - Broke upon his first feeding.

👀
That won't do! Can you repeat the bug? does it get normal after reload/relog?

Sometimes entities get a bit of lag/delay when updating mods I guess. Had similar with Bighorn testings on my end too, albeit in SP.
Will look into it, do let me know more of it

GamerGoblin, 6 days ago (modified 6 days ago)
@EruTheTeapot: 👀That won't do! Can you repeat the bug? does it get normal after reload/relog? Sometimes entities get a bit of lag/delay when updating mods I guess. Had similar with Bighorn testings on my end too, albeit in SP.Will look into it, do let me know more of it

Currently playing on a MP server - have another pregnant sow that should be having a baby soon. Will test with that one as well! Gimme 4ish hours and I will let you know there.


As a note - the baby was born AFTER the latest update, but sow was pregnant during. AI on baby did work pre feeding

 

 

SERVER OWNER TRACED IT - it is PetAI causing the issue

Iafri, 6 days ago

Is this mod, and your Bighorn one, compatible with any of the playermodel mods? 

EruTheTeapot , 6 days ago
@Iafri: Is this mod, and your Bighorn one, compatible with any of the playermodel mods?

I.. actually have no idea?
Let me look into that, how it works etc

EruTheTeapot , 4 days ago
@Iafri: Alrighty! ^^

So, I tried out with the Kobold mod for example, some clippings in the leg but looked alright overall. 
I also use it sometimes with the Dwarf mod, so scaled down playermodels too should work. 

At worst, they would be some clippings as far as I've noticed.

Randompug, 6 days ago

Typo in patch notes (: "Buthering support"

EruTheTeapot , 6 days ago
@Randompug: Typo in patch notes (: "Buthering support"

👀 Good catch, I blame my dying keyboard haha

BotMark, Oct 8th at 10:09 PM

After I put a  linen sacks on the giant boar, anything placed inside the bag gets duplicated. What went wrong?

EruTheTeapot , Oct 9th at 6:53 AM
@BotMark: After I put a linen sacks on the giant boar, anything placed inside the bag gets duplicated. What went wrong?

Investigating the issue, there seems to be something weird going on yeah

BotMark, 6 days ago
@EruTheTeapot: Investigating the issue, there seems to be something weird going on yeah

I see you fixed the bug,thanks a lot,I reall love these giant boar.

EruTheTeapot , 6 days ago
@BotMark: I see you fixed the bug,thanks a lot,I reall love these giant boar.

Enjoy!
Its always great help when people point out bugs! 

GamerGoblin, Oct 8th at 4:38 PM

Possible bug/genuine issue

 

server I'm on has this mod, and I tamed 3 boars. One has bridle, blanket, and saddle on it - after a server restart, I cannot remove any equipment from the equipped one, nor put any equipment on the other boars.

 

still doing a test, I abandoned a boar and am in the process of retaming to see if it allows equipping again

GamerGoblin, Oct 8th at 7:51 PM
@EruTheTeapot: Do let me now what you end up finding. I don't know much on the MP side of things, would appreciate to know it If its an issue on my end

Won't be for a few more hours, but I will update you in this thread once testing is done! 

shiver, Oct 9th at 12:49 AM (modified Oct 9th at 1:44 AM)
@EruTheTeapot: Do let me now what you end up finding. I don't know much on the MP side of things, would appreciate to know it If its an issue on my end

I am also having this issue - seems to be ONLY with giant boars, not sows. If you are sitting on top of a tamed giant boar or sow (either one works), you are able to take off the equipment from the giant boar.

Edit: Seems to be an issue with any giant boar/sow that is generation 1 or higher.

GamerGoblin, Oct 9th at 4:38 AM (modified Oct 9th at 5:09 AM)
@shiver: I am also having this issue - seems to be ONLY with giant boars, not sows. If you are sitting on top of a tamed giant boar or sow (either one works), you are able to take off the equipment from the giant boar.Edit: Seems to be an issue with any giant boar

You are 100% correct. Im also seeing my sows jump to gen 3 for no reason. Someone on the server I'm on used RBM to increase their generation... SO it still helped to make a bug known

So EruTheTeapot it looks like its related to generation of the boar, and theres the issue of boars jumping to a higher generation as well. Any generation above newly tamed means weird equipment issues.

shiver, Oct 9th at 5:55 AM (modified Oct 9th at 6:35 AM)
@GamerGoblin: You are 100% correct. Im also seeing my sows jump to gen 3 for no reason. Someone on the server I'm on used RBM to increase their generation... SO it still helped to make a bug knownSo EruTheTeapot it looks like its related to generation of the boar, and

It is a compatibility issue between this mod and salty's catch livestock, as far as I can tell.

It is an issue with salty's catch livestock, not with this mod

Dhegi, Oct 8th at 6:18 AM

While I can put rope on them, they sure as heck aren't following--or budging at all! Am I doing this wrong?

GamerGoblin, Oct 8th at 4:35 PM
@EruTheTeapot: Looking into it, will include a fix in the next update

I sorta like it how it is... stubborn boar doesn't want to follow you. Took myself and another person with a rope to drag my boar somewhere.

EruTheTeapot , Oct 8th at 4:39 PM
@GamerGoblin: I sorta like it how it is... stubborn boar doesn't want to follow you. Took myself and another person with a rope to drag my boar somewhere.

Yeah, at first I thought it was about something to do with their Mass but nah, I didn't add in a Rope-Follow behaviour haha

Hebb, Oct 7th at 6:03 PM

This mod is peak. Well done 👏

Wolfleader9510, Oct 6th at 5:39 AM

First night with the boars officially spawning and they spawned into my all my animal pens and killed all of my creatures I was farming, three different times. These was in 50 x 50 sqare range max. Maybe they can not be so aggressive? They are fighting my creatures and not each other. :,c . I have 5 adult boars near my house and two adult females.

EruTheTeapot , Oct 6th at 7:12 AM (modified Oct 6th at 7:30 AM)
@Wolfleader9510: First night with the boars officially spawning and they spawned into my all my animal pens and killed all of my creatures I was farming, three different times. These was in 50 x 50 sqare range max. Maybe they can not be so aggressive? They are fighting my

I mean, if wild animals can spawn in your pens that means you dont have enough light?
That could be the main issue here imho instead of the mod.

Actually, scratch all that. I've looked into the Light spawns and they had no min light rules etc. It's my bad and I owe you some chickens and a hotfix! I'll upload one soon! 

RIP livestock though

CardinalMoss, 6 days ago
@EruTheTeapot: I mean, if wild animals can spawn in your pens that means you dont have enough light?That could be the main issue here imho instead of the mod.Actually, scratch all that. I've looked into the Light spawns and they had no min light rules etc. It's my bad a

I noticed similar aggression levels, I had a pen where i was trying to tame two giant hogs, and had my domesticated pigs on the pen wall adjacent to them, albeit the fence was 1 block tall instead of the two average, but they would just linger at that fence hitting All of the livestock on the other side, I feel like if they werent so aggressive without reasonability it would be nicer to handle them, since they are the equivelant of looking at a crackhead the wrong way right now, which I get is probably the intent, but it sure adds onto the nightmare that is Vintage Story mob AI.
Still love this mod, and finally seeing the giant hogs spawn naturally now on my server, thank you for all of your great work.

EruTheTeapot , 6 days ago
@CardinalMoss: I noticed similar aggression levels, I had a pen where i was trying to tame two giant hogs, and had my domesticated pigs on the pen wall adjacent to them, albeit the fence was 1 block tall instead of the two average, but they would just linger at that fen

Well, they do have longer attack range than vanilla boars too.
Add that agression towards smaller animals and you need to be actually careful handling them! 

I think a little bit of management is alright for an animal 1v1'ing Black Bears.

Hope you enjoy!
Do check out Great Bighorns coming up soon! *wink wink*

CardinalMoss, 6 days ago
@EruTheTeapot: Well, they do have longer attack range than vanilla boars too.Add that agression towards smaller animals and you need to be actually careful handling them! I think a little bit of management is alright for an animal 1v1'ing Black Bears.Hope you enjoy!Do c

I had one take on a bellhead shiver, so by no means am I complaining, just didn't think my boar would have a taste for his own kind, in retrospect I did feed him a lot of the extra meat from those pigs..

GamerGoblin, Oct 6th at 4:42 AM

... This is a big ask - Wargs/Direwolves? Could go hard with fantasy races

EruTheTeapot , Oct 6th at 7:15 AM
@GamerGoblin: ... This is a big ask - Wargs/Direwolves? Could go hard with fantasy races

So, my next mod is going to be a Great Bighorn as it is %80 ready for 1.0.0
But my opinion of Wolves/Direwolves is that since there's 2 mods that do pet/mount wolves, its not in my priority.
Feverstone Wilds have Direwolves that are rideable iirc and Wolf Taming does a lot of good work on making them pets :)

Sadly not a priority for me

SpicyHott, Oct 4th at 12:24 AM

Thought I was going crazy when I couldn't find any giant boars in the wild.

EruTheTeapot , Oct 4th at 6:21 AM
@SpicyHott: Thought I was going crazy when I couldn't find any giant boars in the wild.

Ikr, that's my bad in the end. First mod shenanigans :))

SpicyHott, Oct 5th at 10:10 PM
@EruTheTeapot: Ikr, that's my bad in the end. First mod shenanigans :))

All good, I just hope I can find them now

Kaduc0, Oct 3rd at 6:49 PM

olá! sou novo no jogo. como eu domestico o javali? 

EruTheTeapot , Oct 3rd at 10:27 PM
@Kaduc0: olá! sou novo no jogo. como eu domestico o javali?

Alimente manualmente usando itens da barra de acesso rápido. Ossos, carne e vegetais. Clique com o botão direito no barco. -Google translate-

IICubeII, Oct 3rd at 6:39 PM

So... how exactly do we tame them without a golden bone?

EruTheTeapot , Oct 3rd at 8:37 PM (modified Oct 3rd at 10:28 PM)
@IICubeII: So... how exactly do we tame them without a golden bone?

Like, literally with all the food as written everywhere :)

Updated modpage with details in FAQ.
Hand feed food from hotbar. Bones, meat and vegetables. Right-click on the boar.

IICubeII, Oct 4th at 12:38 AM (modified Oct 4th at 12:39 AM)
@EruTheTeapot: Like, literally with all the food as written everywhere :)Updated modpage with details in FAQ.Hand feed food from hotbar. Bones, meat and vegetables. Right-click on the boar.

I'm a goofball. Tried with various grains as it's what I'm used to feeding boars lmao. Does it work on their child offspring too or just the adults?

EruTheTeapot , Oct 4th at 6:20 AM
@IICubeII: I'm a goofball. Tried with various grains as it's what I'm used to feeding boars lmao. Does it work on their child offspring too or just the adults?

You can tame gen 1+ piglets (that are born from wild parents) by feeding the same way I guess. But once they grow up, you might need to re-tame them as adults too to properly have access to PetAI.
They also will eat grains from troughs for breeding etc. but i didn't add Grains as taming food.

Arquimago, Oct 3rd at 6:02 PM

As I mentioned earlier, having suggested this same idea to Saraty a long time ago and commended you for coming up with the same concept, I wanted to recommend applying this same mechanic to the Bighorn sheep. It will likely get a model rework in the future, but it still has great potential as a mount.Goat Rider | Lorald Wiki | Fandom

De_Zaster, Oct 3rd at 2:03 PM

Dwarf raiders. Dwarf Raiders! DWARF RAIDERS!!!!!

CmdrCrims, Oct 1st at 6:07 PM (modified Oct 1st at 6:08 PM)

having the same issue as Brothel6969

No ID on this BOAR, definitely your boars and not varients of the others and have no option to feed them like i do other animals with PetAI

 

Not sure what i'm doing wrong, got one in a pen and have been trying daily. It eats out a trough no problem. Any advice? i followed install instructions to the T for this and petAI. so far this boar is the only animal modded in i cannot feed to tame. No overlay pops up saying "feed pet" or "command pet" like others

AugustFleur, Oct 1st at 10:22 AM

EruTheTeapot Heeej, sorry for bothering but for some reason lantern is not rendering on the wooden arm of the saddle, I have immersive lanterns installed btw... Otherwise, its amazing mod! I LOVE IT

EruTheTeapot , Oct 1st at 11:03 AM
@AugustFleur: EruTheTeapot Heeej, sorry for bothering but for some reason lantern is not rendering on the wooden arm of the saddle, I have immersive lanterns installed btw... Otherwise, its amazing mod! I LOVE IT

Heyo, so lantern rendering is dependent on the boar. Not bound to any saddle etc. they are totally visual (except for armor saddles). BUT I remembered I didn't remove Large Lantern from the accepted item list actually.
You need to use the small lanterns, without the "Large X Lantern" in the name. I do play with the Immersive Lanterns too, so no problem with those. 

Just a left over lantern being accepted in the Lantern Slot, I'll remove it in the next update 1.0.6. Cheers for reminding.

EruTheTeapot , Oct 1st at 2:37 PM
@AugustFleur: Yes! It works with small one! Funny thing, even if you put big one there it still works, gives light, even tho is invisible 😅 CAN'T WAIT FOR MORE STUFF!

Yep!
Turns out, I can't separate lanterns as small/large and remove one. Opting out the easiest way and making large lantern to look like the small one too when equipped in the next update soon!

EruTheTeapot , Oct 1st at 3:37 PM (modified Oct 1st at 3:37 PM)
@AugustFleur: Yeah seems fair, still you diod a lot of work 😌One last question, is it possible to put temporal gears on boars?

Sadly no, I didn't really include them.
Is that a popular thing used on the Elk?

I personally didn't use much of Vanilla Elk, so didn't know about it. But can add it for sure in future! :)

AugustFleur, Oct 1st at 3:57 PM
@EruTheTeapot: Sadly no, I didn't really include them.Is that a popular thing used on the Elk?I personally didn't use much of Vanilla Elk, so didn't know about it. But can add it for sure in future! :)

I have no idea if its popular, just its nice to have extra spot for non stackable gears for translocators and adds nice clutter to the boar 😌It would be nice if you would like to consider it in the future, if its not too much work of course 👉👈

Soban, Sep 27th at 6:03 PM

This is probably a big ask, but is there any chance for this mod to include the features present in the Elk Physics Overhaul mod?

EruTheTeapot , Sep 30th at 1:37 PM
@Soban: Thanks :D

Hey there, just giving a heads up!
I've looked into it and implemented a patch for the boars in 1.0.6 update ;)

Pyro_ixen, Sep 26th at 9:48 PM

It'd be really neat if these could grow from the vanilla elder boars (and if those grew from really old regular ones of course) irl even the smallest pig species get absolutely massive as they age

EruTheTeapot , Sep 27th at 5:08 AM
@Pyro_ixen: It'd be really neat if these could grow from the vanilla elder boars (and if those grew from really old regular ones of course) irl even the smallest pig species get absolutely massive as they age

Tusks were on a growth mechanic on very early stages for example.
But I ditched that idea, as especially in wild these chonks might not live for long. Infighting, huntings etc. Lots of mechanics for them to die out before growing old

Brightmoon, Sep 25th at 4:00 AM

Hi there, I'm having an issue on my modded multiplayer server where the giant boars don't seem to be spawning. Any idea on what the issue is or how I can fix it? We are in a temperate climate and only seeing vanilla gray boars, even in newly generated areas.

EruTheTeapot , Sep 25th at 4:29 AM
@Brightmoon: Hi there, I'm having an issue on my modded multiplayer server where the giant boars don't seem to be spawning. Any idea on what the issue is or how I can fix it? We are in a temperate climate and only seeing vanilla gray boars, even in newly generated are

Well, I'm not super knowledgeable about multiplayer side of things but can the admin see it in creative mode or something? If so, start by killing the vanilla Gray Boars. My Giant Boars share spawn points with them, at 2/3 rarity of vanilla ones. So, this should open the way for more chance of them spawning I guess?

Unless you get some form off errors somewhere, this is what I can think of :)

CardinalMoss, Sep 29th at 9:01 PM
@EruTheTeapot: Well, I'm not super knowledgeable about multiplayer side of things but can the admin see it in creative mode or something? If so, start by killing the vanilla Gray Boars. My Giant Boars share spawn points with them, at 2/3 rarity of vanilla ones. So, this

I have been playing with your mod for a week now, but I am also experiencing the same issue, only thing modifying spawns would be 2 fotsa mods, but neither replace boar spawns, I have also scanned my dedicated server logs for any abnormalities, and I can't find anything about it, but it does seem to be a trend, but I cannot find if something is patching something ele and causing this issue or not.
Just thought I'd bring this to your attention, I know the information isnt all too helpful, but I don't have too much to work with on my end unfortunately.
Love this mod, such a great idea.

EruTheTeapot , Sep 29th at 9:05 PM
@CardinalMoss: I have been playing with your mod for a week now, but I am also experiencing the same issue, only thing modifying spawns would be 2 fotsa mods, but neither replace boar spawns, I have also scanned my dedicated server logs for any abnormalities, and I can'

I think, more animals/entities that share the same conditions to spawn etc would naturally reduce the chance of Giant Boars spawning, as the spawn pool gets wider. Unless some other conflict is there, pretty much killing and opening space should give entity spawn more chance is my way of thinking.

Np at all! Feel free to comment anything, even drop in the Discord thread (link up in description) where I'm more active too :)

CardinalMoss, Sep 29th at 9:56 PM
@EruTheTeapot: I think, more animals/entities that share the same conditions to spawn etc would naturally reduce the chance of Giant Boars spawning, as the spawn pool gets wider. Unless some other conflict is there, pretty much killing and opening space should give enti

I made sure to play for a while to get a decent sample size, in order to better describe the issues I have been seeing.
I've been making sure to clear out all the grey hogs I see, which I have been in one spot for about 400 days now, so I know fairly well where the spawns are now, despite that I have not encountered any of the giant hogs, which as you said, they should spawn if something isn't causing a conflict, which when I looked through the logs and tungsten health reporter, it didn't seem like anything was showing up log wise, and the patch conflict reporter also didnt report anything about that.
I don't have any mods that interact with their spawn pools at all, so it confuses me where the issue may be stemming from, but I will keep prodding around and see if I can find out anything useful to know.

EruTheTeapot , Sep 30th at 4:51 AM (modified Sep 30th at 4:51 AM)
@CardinalMoss: I made sure to play for a while to get a decent sample size, in order to better describe the issues I have been seeing.I've been making sure to clear out all the grey hogs I see, which I have been in one spot for about 400 days now, so I know fairly well

Gotcha gotcha, I'll take a note of it down.
Its just that, prior to some updates spawn chance truly was too low but even made a quick little poll in discord about it. Which let to increasing spawns, I got no problem adjusting the numbers again if it still seems too low :)

SealMan2004, Sep 24th at 10:26 PM

yo! im loving this mod! i ride my boar into combat against the many bears and wolves in my area quite often and hes rather effective! i named him Boss, because of how many bears he has mauled/ Gored.

EruTheTeapot , Sep 25th at 4:32 AM
@SealMan2004: yo! im loving this mod! i ride my boar into combat against the many bears and wolves in my area quite often and hes rather effective! i named him Boss, because of how many bears he has mauled/ Gored.

Awesome! Yeah, I've aimed them to be below Brown Bears in 1v1. Mostly winning vs Black Bears but survive heavily damaged etc. 
Even with T1 Armor, which I think of as Light Armor, Brown+ Bears still shred them apart eventually. Maybe only with like T2 Iron/Steel armor, Heavy armor, they might go toe to toe with Brown Bears.

Glad you like it!

Brothel6969, Sep 23rd at 9:29 PM

I'm not sure if im doing something wrong, i was testing the mod in creative and im not sure how to tame the boars, ive dropped, troughed and tried to hand feed meat, bone and different veggies to try and tame them, but after a few hours i havent had any luck. I also cant seem to spawn a tame boar either.

Brothel6969, Sep 24th at 5:08 PM
@EruTheTeapot: Do you have the PetAI mod?

i do, also when i hover over the boar it doesnt have any sort of ID, im not sure if that is correlated. i might also be being impaitent, about how long does it take the boar to be tamed? thank you again.

EruTheTeapot , Sep 24th at 5:16 PM
@Brothel6969: i do, also when i hover over the boar it doesnt have any sort of ID, im not sure if that is correlated. i might also be being impaitent, about how long does it take the boar to be tamed? thank you again.

So, the mechanic is to tame Giant Boar/Sow with hand feeding. Meats/Vegetables give +%10 taming while Bones give +%5. Hold the food in hand, hotbar and right click on the boars. Pretty much this + the wait between feeding.

Please drop in the Discord thread If you need more help/guide on it :)

EruTheTeapot , Sep 24th at 5:32 PM (modified Sep 24th at 5:32 PM)
@Brothel6969: okie dokie thank you so much again. :)

Just be sure that it is not the vanilla Gray Boar (Elder variants are nearly Giant Boar size). I used the vanilla Gray Boar body with Custom Tusks.

florashark, Sep 22nd at 8:55 PM

I'm so excited for this!!

NotTheGian, Sep 22nd at 1:08 PM (modified Sep 22nd at 1:09 PM)

battle hammer???? so i can

HOG RIDAAAAAA

EruTheTeapot , Sep 23rd at 5:40 AM
@NotTheGian: battle hammer???? so i can HOG RIDAAAAAA

I have plans for Player Gear but those are a bit later after the mod is stabile, Tier 0-3 saddles and armors are done etc.

Neoelfeo, Sep 21st at 11:15 PM

Best mod ever!

EruTheTeapot , Sep 22nd at 10:00 AM
@Neoelfeo: Best mod ever!

I'm glad you enjoy it!

Aylor, Sep 21st at 1:32 PM

Hi, thanks for adding compatibility with Footprints. However, there's a tiny issue in the patch: not including ` "side":"server" ` is generating a few warnings in the logs.
I took the liberty of making an official patch myself inside my mod. The patch is located at  "assets/footprints/compatibility/teapotsgiantboar/patches/entities_footprints/various.json".
For your patch, you can either remove it completely or edit it by copying my patch. In the latter case, don't forget to increment the "priority" attribute so that it overwrites my patch.
Hope this helps. If you need any further infomation, don't hesitate to contact me or check the documentation for the mod here: Footprints Mod Example
(Nice mod btw)

NitroRaiderS, Sep 19th at 8:21 PM

Great mod! I'm really impressed it's your first one but i have 2 remarks, I find the spawn rate to be a bit too rare, maybe because i play with mods that add fauna so boars have less chance to spawn in general, and if the boar get in the water while it's following you or you ride it the game crashes and the boar despawn when you reload (I tested it ain creative and riding the boar in water does not always cause a crash but if it follows you the game always crashes). It was a bit sad cause i only found one. Otherwise carry on the mod has so much potential  

EruTheTeapot , Sep 21st at 5:05 AM (modified Sep 21st at 5:15 AM)
@NitroRaiderS: Great mod! I'm really impressed it's your first one but i have 2 remarks, I find the spawn rate to be a bit too rare, maybe because i play with mods that add fauna so boars have less chance to spawn in general, and if the boar get in the water while it's

Heyo, I've been away for a couple days but I'm glad you enjoy the mod! I can increase the spawn rates for sure, not to vanilla pig level but it can be done surely.
I'll be looking into an update asap :)
Added a Poll in the discord thread, hope you chime in

alexisalexian, Sep 19th at 4:35 PM

not sure if it's planned but different walking noises for the boar would be much appreciated. awesome mod though.

EruTheTeapot , Sep 21st at 5:11 AM
@alexisalexian: not sure if it's planned but different walking noises for the boar would be much appreciated. awesome mod though.

Sound updates (unless missing vanilla / using vanilla assets) are currently not really on my radar but I'll take a note of a Audio Update in long run! :) 

RED8cted, Sep 18th at 8:47 PM

when i saw this mod i instantly heard this guy

Shaaark, Sep 18th at 8:12 PM

I want a crossover with Grassroots Coca; let me feed a boar cocaine to send it on a rampage, doubling its strength until it explodes. Now THAT would be a war pig! 😂 (even better if I could get the Bikini Bear and normal bears combined the same way. please let me build an arena for rampaging animals.)

 

I really love this. Is it very hard to edit the model skins? The giant demon boar from Princess Mononoke would be a pretty badass model swap! (which brings to mind giant wolves? warg yes.) 

EruTheTeapot , Sep 18th at 8:32 PM
@Shaaark: I want a crossover with Grassroots Coca; let me feed a boar cocaine to send it on a rampage, doubling its strength until it explodes. Now THAT would be a war pig! 😂 (even better if I could get the Bikini Bear and normal bears combined the same way. please

I'll admit Bikini Boars on Coca is a bit far from my Dwarf Cavalary fantasy but each to their own, lol

Jokes aside, I have concepts in place for Texture Variants for the boar skins, future mod roster expansion with more animals. We'll see what the future brings >:)

RumpleRatskin, Sep 17th at 9:31 AM

Oh yeah cool mod, i won't get too into it right?

 

2 minutes later in the Devastation

BARUK KHAZAD! KHAZAD AI-MENU!

RumpleRatskin, Sep 17th at 4:09 PM
@EruTheTeapot: KHAZUKAN KAZA-oh wait..

Actually, something i was thinking about. You know about the scrap spikes you can find in some ruins that hurt you if you land on them? What if you used that mechanic for the tusks and had that, depending on the speed you run at with the great boar, you can charge an enemy, dealing a decent amount of damage.

 

It'd be fine if you can't do it, i understand from various attempts of mine just to START modding lol but it'd be a cool extra mechanic to make taming the great boar a choice.

EruTheTeapot , Sep 17th at 5:42 PM
@RumpleRatskin: Actually, something i was thinking about. You know about the scrap spikes you can find in some ruins that hurt you if you land on them? What if you used that mechanic for the tusks and had that, depending on the speed you run at with the great boar, you c

Yeah, I actually was theorising with some form of attack/damage while riding it today. That passive damage is an interesting point, I'll investigate that!
We'll see what happens :^)

Arquimago, Sep 15th at 6:04 PM

Dude, I asked Saraty for exactly that in the TOPS chat over a week ago.
You're my hero; I was crazy for a war pig.

Dimbo, Sep 15th at 5:37 AM

Hi! Love the idea behind this mod, but for some reason it keeps crashing me to desktop without fail whenever I look at the saddle on a boar.

I made a creative world with nothing but the mod and its dependencies, and the issue persisted. I'm not sure what's wrong, maybe mods are on the wrong versions?

 

Here's the crash log: VS Boar Crash Log

EruTheTeapot , Sep 15th at 5:46 AM
@Dimbo: Hi! Love the idea behind this mod, but for some reason it keeps crashing me to desktop without fail whenever I look at the saddle on a boar. I made a creative world with nothing but the mod and its dependencies, and the issue persisted. I'm not sure what'

Hey there, I'm investigating these crashing issues currently. either 1.22.7, Jaunt or PetAI updates related. 

Boars be too angry right now, I'll try and calm them down from crashing the game on death, looking at them the wrong way or just existing near them haha

Dimbo, Sep 16th at 3:11 AM
@Niltrias: its the block interaction help. I turned it off and it worked fine.

Yep, seems like it works fine with it disabled, thanks for the tip!

Niltrias, Sep 16th at 4:54 PM
@EruTheTeapot: Interesing, noted it down.

I built a boar mod a couple weeks ago, you can see it in the tweaks section.  I ran into the same exact problem. By the way, I also noticed that the jaunt flute doesn't seem to be working with your boars.  

EruTheTeapot , Sep 16th at 5:09 PM
@Niltrias: I built a boar mod a couple weeks ago, you can see it in the tweaks section. I ran into the same exact problem. By the way, I also noticed that the jaunt flute doesn't seem to be working with your boars.

Yes, currently those shouldn't function. I've updated the mod info above to mention it now.
I didn't do much work on those parts yet honestly.

Hydromancerx, Sep 14th at 9:42 PM

Please make a Giant Goat mod next! 
Thanks!

Voudir, Sep 15th at 1:56 AM
@Hydromancerx: Please make a Giant Goat mod next! Thanks!

The musk ox is definitely perfect as a mount, especially with a dwarf mod. And an honorable mention to the Takin Gold Goat, which is quite large and elegant.

EruTheTeapot , Sep 15th at 3:42 AM
@Hydromancerx: Please make a Giant Goat mod next! Thanks!

I actually was thinking of extending the mounts!
Also opened a thread of Discord of this mod, feel free to drop in the suggestions there too >:)

Hydromancerx, Sep 14th at 5:50 PM

Please add Biomes mod support!
Thanks!

Hydromancerx, Sep 14th at 5:53 PM (modified Sep 14th at 5:53 PM)
@Hydromancerx: Please add Biomes mod support!Thanks!

If you are curious the range for the normal european boars are ...

"pig-eurasian-*": {
        "biorealm": [
          "atlantic palearctic",
          "central palearctic",
          "eastern palearctic",
          "pacific palearctic"
        ]

I would recomend using the same range.

Hydromancerx, Sep 14th at 8:21 PM (modified Sep 14th at 8:22 PM)
@EruTheTeapot: It's not a mod I play with but I've taken a note of it.No promises but I'll see what can be done.

It's not too hard. It would be something like ...

[
    {
      "file": "teapotsgiantboar:entities/animal/mammal/giantboar.json",
      "op": "addmerge",
      "path": "/attributes/biorealm",
      "side": "Server",
      "value": [
         "atlantic palearctic",
          "central palearctic",
          "eastern palearctic",
          "pacific palearctic"
      ],
      "dependsOn": [
        {
          "modid": "biomes"
        }
      ]
    }
]
Then do it again for the baby.

Files should be in your patches folder called something like biomes.json

B0YAR, Sep 14th at 4:05 PM

Cool mod! Need compability with Butchering mod

Burbo, Sep 14th at 2:23 PM

Wow this mod looks amazing! Very Dwarven. Would be really cool if there were different variations of the boars like the red river hog already in game :)

Burbo, Sep 14th at 10:06 PM
@EruTheTeapot: Cheers! Only the Eurasian seemed fitting in my mind but who knows about the future :)

was also thinking something like the Elk Variants mod for the Boars Elk Variants - Vintage Story Mod DB but either way, excited to see what you cook and too tame my own piggies!

EruTheTeapot , Sep 15th at 3:48 AM
@Burbo: was also thinking something like the Elk Variants mod for the Boars Elk Variants - Vintage Story Mod DB but either way, excited to see what you cook and too tame my own piggies!

Oh I remember this one. Just from a glance, this mod seems to be only texture variants too, right?
I do plan on making texture variants for the boar, just on a low priority but it is in my mind.

snagawag, Sep 14th at 11:23 AM

🐽

Freakyuser396, Sep 14th at 9:14 AM

Awesome to see someone finally made some dwarven mounts!


Regarding armor, we recently added a system for that in Jaunt, you can check out Equus: Medieval horses to see an example of that being used.

Exmortis, Sep 14th at 8:07 AM

Glorious. 

I have one request
Any chance we can get a version without PetAI? I know that's a sticking point for some servers.

EruTheTeapot , Sep 14th at 1:06 PM
@Exmortis: Glorious. I have one requestAny chance we can get a version without PetAI? I know that's a sticking point for some servers.

Oh is it? I solely play SP so don't know much about multiplayer side of VS.

I'll see what I can do about this

Rapidash, Sep 14th at 7:32 AM

Take my money!! eeee, i love this

EruTheTeapot , Sep 14th at 1:06 PM
@Rapidash: Take my money!! eeee, i love this

Hope you enjoy! >:)