Mods / Cocktail Madness!
- Tags:
- Author:
- Silabell
- Side:
- Both
- Created:
- Sep 12th at 2:00 AM
- Last modified:
- 2 days ago
- Downloads:
- 975
-
Recommended download (for Vintage Story 1.22.0-pre.1 - 1.22.7):
CocktailMadness_1.3.3.zip 1-click install
I find myself with a lot of alcohol and a lot of other random liquids, so I made this mod. It focuses on the creation of two items: cocktail mixers and jiggers. Cocktail mixers can be forged from 2 ingots of most metals, and look like extended metal versions of ceramic jugs. You can open one with shift+right click, and add up to 6 slots of various liquids (max for each slot is 1L.) once all liquids are inside the ingredient list, hold right click to shake the cocktail mixer, and then pour the cocktail mix out into a container, or drink it straight from the cocktail mixer. (mixers only sip a max of 0.1L at a time.)
Shift+right click to toggle a jigger between 0.1L and 0.2L.
Ice can now be chiseled into cubes that can be added to any drink for +20% hydration, as well as a cooling buff. In order to be added to a drink, they are held offhand, while any container bucket-sized or smaller is held in the right hand, and right click is held for 1 second.
Molotov Cocktails exist! fill up any bottle with brandy, and hold a piece of twine in the offhand. Equip the bottle in the main hand, and right click. Molotovs have 4 tiers. They have varying intensity and burn time depending on the purity of the alcohol. Normal brandy makes a tier 1, aged brandy makes a tier 2, fine brandy makes a tier 3, and aqua vitae or absinthe makes a tier 4 molotov. To light the molotov, hold it in your offhand, and the lighting source in your main hand. (I did it this way to add more lighter compat.) Light it, put it back in your main hand, and hold right click to charge and throw like a rock.
custom cocktails do not work for making molotovs.
1.3.0; BIG CHANGE!!
There is now a catalogue where players can upload, share, and copy recipes that other players have already made. Every time a new drink is added by someone to the catalogue, that exact recipe and ratio will always show the name and seed of the person who posted it. (CURRENTLY PER-SERVER ONLY.) I would love for you guys to share with me some of your cocktail combos, and i could put them directly into the mod's inherent combo list. That's my best solution so far. Thank you for your help!
-use the commands "/cocktailbook," and "/cocktailupload" to add and browse combinations of your peers.
Hydrate or Diedrate is no longer required but still recommended.
Soft-requires Expanded Foods for a lot of ingredients. (Currently hard required for molotovs, figuring out a way to make them work without it.)
Compatibility:
-Steep and Brew (at least 1L of tea per cocktail)
-Rustbound Magic (same 1L requirements as SaB)
-Vampirism (for every 6L of cocktails made, at least 0.5L has to be blood or blood alcohol for vampires to consume)
-Butchering (blood)
-Dairy Plus (skim milk, cream, whey)
-More Blood (alcoholic blood)
-Fennel Swag (absinthe)
-SaB Expanded: Lattes and Cappuccinos
-Probably most other modded drinkable liquids.
Check out my profile and other mods here!
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.3.3 | cocktailmadness | 58 | 2 days ago | CocktailMadness_1.3.3.zip | 1-click install | ||
|
added linux compat | |||||||
| 1.3.2 | cocktailmadness | 19 | 2 days ago | CocktailMadness_1.3.2.zip | 1-click install | ||
|
Added the ability to light molotovs with lanterns. | |||||||
| 1.3.1 | cocktailmadness | 378 | 5 days ago | CocktailMadness_1.3.1.zip | 1-click install | ||
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descriptions can now be added to uploaded cocktails | |||||||
| 1.3.0 | cocktailmadness | 5 | 5 days ago | CocktailMadness_1.3.0.zip | 1-click install | ||
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Custom cocktails added!!! players can now upload and share cocktail recipes. Make sure to claim some of your own mixes before everyone else! expect bugs xoxo | |||||||
| 1.2.2 | cocktailmadness | 101 | Sep 27th at 7:37 PM | CocktailMadness_1.2.2.zip | 1-click install | ||
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Added compat for rustbound liquids. | |||||||
| 1.2.1 | cocktailmadness | 42 | Sep 26th at 7:50 AM | CocktailMadness_1.2.1.zip | 1-click install | ||
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Gave spawned-in molotovs a default look. | |||||||
| 1.2.0 | cocktailmadness | 35 | Sep 26th at 3:36 AM | CocktailMadness_1.2.0.zip | 1-click install | ||
|
Molotov Cocktails!! | |||||||
| 1.1.3 | cocktailmadness | 169 | Sep 14th at 7:26 AM | CocktailMadness_1.1.3.zip | 1-click install | ||
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Cleaned up and fixed kiln bug. | |||||||
| 1.1.1 | cocktailmadness | 62 | Sep 12th at 10:55 PM | CocktailMadness_1.1.1.zip | 1-click install | ||
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Added compatibility with vampirism, grassroots coca, and a couple of other drink mods. | |||||||
| 1.1.0 | cocktailmadness | 38 | Sep 12th at 5:57 PM | CocktailMadness_1.1.0.zip | 1-click install | ||
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Made cocktails work independently of hydrate or diedrate, and focused more on non-hydration boosts. | |||||||
| 1.0.1 | cocktailmadness | 50 | Sep 12th at 2:53 AM | CocktailMadness_1.0.1.zip | 1-click install | ||
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Alcoholic cocktails now give unlearn points proportional to their alcohol content. | |||||||
| 1.0.0 | cocktailmadness | 18 | Sep 12th at 2:20 AM | CocktailMadness_1.0.0.zip | 1-click install | ||
|
First release; mention any bugs you find. | |||||||

hey, i this mod won't work at all for me :( i'm on linux and game version 1.22.3. the items don't appear at all, in the handbook or in the creative menu. i tried removing all my other mods and it still didn't work. i can do the commands to show the cocktail recipe book, but all of the text strings are just like "cocktailmadness:page". i can send my logs if that can help?
i had someone with the same linux issue on my other mod. I imagine youre having the same error, i should be able to deal with it quickly.
try now. If it still doesnt work, send your logs. 🤞
it works! thank you so much :)
of course!😁
also you can light molotovs with lanterns now.
Alright guys here is my newest blessing:
https://mods.vintagestory.at/show/mod/72155
i got something awesome coming 😈🙏
Hey guys, im about to release version 1.3.0, probably the craziest one yet. Expect bugs, I have nobody to help me test it on the other end. Custom cocktails can now be named and uploaded after being mixed, after which other players can copy and paste said cocktail. Thank you Burgersim for the idea!
Nice
Maybe make a database of the drinks ratio pls. :)
It should already exist. If it doesnt then I failed, lmk
if you can see the three drinks i uploaded in the cocktail book, then it probably works.
check with /cocktailbook
i have just confirmed it does not work across the internet, only per server. I have some other ideas i will keep trying, but for now it's only shareable with people you play with.
hopefully Burgersim has some input, as they seemed eager. I might need some help on this.
And burger, if you haven't already made your patch, you have my full permission to do whatever you want with my mod. Just mention me. Id like to try yours out as well!
Love to find that someone has finally made a mod for this.
Would it be possible to get some kind of whitelist/blacklist config file for server to manually patch in/out different liquids?
would you go more in depth?
When testing I saw that the mod doesn't allow the base game acids to be put in drinks, I'm wondering if it's possible to have the mod use a additional config file where a user can make a whitelist/blacklist for liquids they do/don't want added to drinks depending on each liquid's class name.
that sounds like it might be difficult but ill try. also what do you mean by acids?
Would it be possible to give names to certain mixtures somehow?
Also, do you think liquids from Rustboung Magic (like for example the Riftbloom Tea) would work out of the box as well?
Great idea. Ill look into it
Rustbound compat added, and im still thinking about named drink combos. I would love some suggestions.
I just thought it could be funny if when a player first mixes a new combo (ratio-wise) they get a window to name it, the server saves that and that combo from then onis called this automatically. Like, idk, if you mixed a drink with absinth and blood you would call it the bloody fairy and other players mixing that would then automatically see that name ^^
But I think you would need to go by ratio, so for example 1l + 1l is the same as 2l + 2l of the same liquids, if you know what I mean.
Was even thinking of trying to make that into a "small" addon for this mod, but ofc it would probably be "easier" to actually have it in the mod itself, maybe optional for ppl who don't wanna name the drinks?
I absolutely love that idea but It'll definitely be a thinker. It will probably make the most sense to make it an addon, yeah.
ok I'll look into that, was thinking about trying to make that for my server maybe ^^
Ive actually already laid it out, but its in testing.
you know what, ill incorporate the addon into this mod. It'll reach more people that way.
sure feel free to incorporate it, if you want, everything I make for VS is meant to be open to anyone anyways ^^
it exists already, try uploading a cocktail!
Thx ^^
Since I still wanted a slightly different system, I will probably keep my addon as well tho. I wanted to be able to hide ingredients and stats to others and also maybe be able to learn about the drinks by drinking (a bit like Forager's Gamble).
Sounds interesting! let me know how it goes. Try uploading a drink to the cocktail book though, I want to see if it shows up on my end!
There's no model or even functional molotovs it's just a black square to me.
That's what it defaults to when you spawn one in. Molotovs are custom and use whatever bottle and liquor you have in hand. Well regardless, i will try to create a default one you can spawn in.
done, they have a default now.
The issue I found is that the reason of the black square slot is due of the usage of modded items instead of vanilla items.
Is it still an issue? I havent been able to replicate it.
Remove the Expanded foods mods which is how I got the black square error
Also it makes it like a requirement to use expanded foods mod due of the tiers
I see. I forgot to mention that as a requirement, but now I have a whole new problem to think about- people without expanded foods.
I apologize. It's a whole new ballpark to make it work without expanded foods, but i could've thought about that before releasing it. Again, Im sorry and any ideas would be really appreciated as i dont play without EF.
working on an update that lets you pour cocktails directly into any liquid container. 🙂
Maybe you could add compat with this mod?
https://mods.vintagestory.at/makebeer
Also, molotov cocktails when
incredible idea bro, ill get on it
The Floral Zones mods could be given compat at this point, too. Hops was added to the most recent pack.
Are you sure it doesnt already work? Beer worked just fine without adding anything to the mod. It's supposed to be compatible with any modded liquids. let me know what speficially isnt working, if anything.
when installed alongside overhaulliblegacycompat and toolsmith* this mod causes crashes via server overload whenever you try and light a pitkiln.
after lighting the pitkiln, the server-main.log gets spammed with infinite repeated instances of a "object reference not set to an instance of object" until the log file hits 1,000,000 lines (approx 130mb) and the game kicks you back to main menu
here is a link to the discord message where i pinged you, if you scroll up you can see the log files i have posted and the other attempts at figuring out the issue
https://discord.com/channels/302152934249070593/418475092138393600/1548935225696980995
the * at the top is im unsure specifically if its just those two since assumably this mod with nothing else doesnt cause this issue but i didnt test every combo (sorry)
Please add support for ...
- (Not) Just Tofu
- Everything Black Raspberry
- Wildcraft Fruit and Nuts
- Wildcraft Grain and Seeds
Thanks!
Would it be possible to add support for the following mods:
Vampirism (could play into the alcoholic blood you have added)
Floral Zones
Make Beer
Make Tea
Grassroots and Grassroots Coca
De Artibus Rusticis
wonderful idea! i will add the vampirism compatibility into my blood mod, and then make drinks in this mod using blood consumable for vampires as well.
fuck yeahhhh
I remember explaining this very idea to my coder friends and them telling me it was impossible; I'm glad they were mistaken. This is a mod that I'll genuinely be using in every modpack from now on <3
imagine this: herbs for buffs.
like, a horsetail cocktiail to increase health regen
that's already a thing, it runs through steep and brew. the cocktail just has to have at least 1L of tea.
I've been waiting for a mod like this for ages! though I will ask, is there a possibility of there being a variant in which the hydrate or diedrate mod isnt a dependency? I have a huge bar in one of my servers but don't necessarily want to add that mod and affect eveyone else just so I can mix drinks lol
sure, i could do that.
should be out now, everything works on my end.
you are absolutely amazing! thank you so much
my pleasure