Mods / Craftsmanship
- Tags:
- Author:
- OldSchool3038
- Side:
- Both
- Created:
- Sep 7th at 7:57 PM
- Last modified:
- 4 days ago
- Downloads:
- 1178
-
Recommended download (for Vintage Story 1.4.4-dev.2 - 1.22.7):
craftsmanship.zip 1-click install
Mod is finally completed after 1 year of development. Closer to over 2,000 items and recipies now since I've updated everything. I will expand this mod based on support and suggestions/feedback. Feel free to share your showcase video links of the mod in use and I'll add them to here for everyone to see. This mod adds cannabis, mushroom growing system, medical system, more crops, more seeds, bugs for food and more. The video is about an hour but only covers the basics. This mod aims to recude the amount of mods you need to get almost everything you want.

Video - Overview:
Cannabis Video:
Clay Lantern & Unidentified Items
Crafting:
Clay & Pottery System (Mud)
Mushroom Growing (Grow in Barrels)
New Baskets (Flowers, Ferns, etc)
New Soups (Healing, Hungrer, etc)
New Crops (Wheat, Cannabis, Surgarcane, etc)
New Seeds (Some Drop from Drifters, monsters etc)
New Tools (Clamp, Skinning Knife, Whetstone, Hookknife, etc)
Wood Stain System (Used for staining wood panels and making cabnets)
New Books (Used as tools for crafting advanced items)
New Weapons
New Tribal Weapons (special items)
Weapon Crafting System (Craft items based on material qaulity)
New Ways To Craft Leather
New Clothing
New Armor (New leather and cloth armors)
New Cloth
Scroll System (Scroll of Identity, etc) (D2 style)
New Chemicals
Bug Farming (Grow bugs and eat them)
New Medical System (Bandages, medical paste, medical glue etc)
Little Update:
Here is the process for making leather and fures:
Leather Process
Soak in Lime water (normal process)
Scrap the hide (normal process)
Stretch and dry the hide (build a hide rack)
Put cured version in grid and convert into leather
Pelt/Fur Process
Brush the fur (Use draw knife) = Fleshed hide
Soak fur in Lime Water = Soaked fur 20 hours in game
Oil the Wet fur = Oiled Fur
Stretch the hide until dried (hide rack) = Fur
The leather process may change but this will be the alternative process to making leather currenly planned. "Pelt" will be used to make furs. Furs will be used to make extremely warm clothing for harsh winters. I'll release this update as soon as I finish getting all the leather recipies made. We will also have hardened leather and other types of leather for armor making. These will require addational steps to harden and strengthen the leather. I'm trying to be historically accurate but might be some fantasy.
Update
Curing Hides Into Leather
Pretty easy process. Just prepare your hide like you normally would using the barrels. After you scrap the hide. Do NOT tan it. Build a Hide Rack and stretch it to cure it. I may add a extra step for adding oil to the hide but not added yet. Once the hide cures, you can take it off the rack and turns into leather. Curing time is based on size of hide. Ranging from 36 hours to 50 hours (in game). Output is also based on hide size ranging from 1 to 4 leather. Its a faster process but produces less leather.
Update:
I've mapped out how the process will go for making better leathers:
cuir-bouill leather - light armor
step 1 - barrel - soak in water 1 hour seal = soaked hide
step 2 - boil soaked hide with animal fat = cuir-bouill leather wet
step 3 - dry it = cuir-bouill leather cured
quilted leather armor - mid armor
cuir-bouill leather + animal hide glue + stone hammer = quilted leather - uncured
dry quilted leather - uncured (dry 24 hours) = quilted leather cured
leather-lamellar - heavy (Archer armor)
dry quilted leather + bone = leather-lamellar
splint-mail - heavy (Fighter)
metalplate + dry quilted leather = splint-mail
The heavy armors will give a bonus based on type two fighting or archery. I expect to have this done and released by tonight with craftable arnor. I'll get fur armor and the more basic stuff after I finish leather. I know people have been wanting this for awhile.
Update
Decent sized list of addons/updates:
Fixed
Fix baking bread - completed
Fix Hydra & Recipies - todo clay forming and raw versions
recipie for sugar-raw = boiling cut surgar in water
Dye Recipies Added
Black - Walnut seeds
brown - Pine seeds
gray - Birch Seeds
orange - Organge Mallow Cut
purple - Catmint cut
red - Strawberry
white - Wild Daisy Cut
New & Added:
Crush quartz in quern to make powdered quartz
powdered quartz + 8 clay = 5 fire clay
Scroll = Scroll of Identity + Barrel 12 hours + Lime water
Clothing Added:
buckskin hunters hood - BBB,BKB +3
Buckskin Hide Hat = K,B +2
Buckskin Rotwalker Coat = BLB,BBB +3
Hemp Commoner Coat = HSH, _B_ +3.5
Buckskin Hunters coat = FKF, BBB, BBB +5
Buckskin Hunters Legging = FFF,B_B,B_B +5
Hemp Wanderer pants = BHB, H_H,H_H +3.6
Update will be released when i finish making the recipies for clothing. Likely be tommorow. the hats are currently not workng but hoping to get them working soon.
Update
Added pics of the new weapons update.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.7.0 | craftsmanship | 92 | 4 days ago | craftsmanship.zip | 1-click install | ||
|
Bug fixes
New Items Superior Spears (Copper, Bronze, Iron and Steel) 20+ New Jams Added small animal hide recipies Add new stone tools using wood working Increased Drying Rack leather output | |||||||
| 1.6.2 | craftsmanship | 136 | Oct 2nd at 8:32 PM | craftsmanship.zip | 1-click install | ||
|
-Small updates -Hemp for sails -Beds made using hemp -Fixed coiled rope recipies | |||||||
| 1.6.1 | craftsmanship | 46 | Oct 2nd at 12:34 AM | craftsmanship.zip | 1-click install | ||
|
100% optional release. The rendered fat recipie does not work for me. So I added the "classic" hide and animal fat recipie. This is a optional update. No fixes just adds that classic recipie. | |||||||
| 1.6.0 | craftsmanship | 11 | Oct 1st at 11:26 PM | craftsmanship.zip | 1-click install | ||
|
-Adds more buckskin clothing -Adds more hemp clothing -Adds powder quartz for fireclay -More barrel recipies -Fixes bread recipies -Fixes Hydra pottery -Fixed Raw Surgar | |||||||
| 1.5.1 | craftsmanship | 90 | Sep 27th at 4:54 PM | craftsmanship.zip | 1-click install | ||
|
-Fixes broken mini map -Next will be broken textures bug fixes | |||||||
| 1.5.0 | craftsmanship | 57 | Sep 27th at 1:42 AM | craftsmanship.zip | 1-click install | ||
|
-Clay Torch holders -Clay Lanterns -More Candle recipies -Hemp Candles -Buckskn cloths -Buckskin fur -hemp oil -hemp bread -Burlap Sack (hemp) -Maize Soaked recipe - you can now make corn startch -Fern Wicker Chest 14 slots -hemp Oil lamps | |||||||
| 1.4.6 | craftsmanship | 106 | Sep 22nd at 11:32 PM | craftsmanship.zip | 1-click install | ||
|
fixed clay forming sorry forgot to update it | |||||||
| 1.4.5 | craftsmanship | 21 | Sep 22nd at 5:06 PM | craftsmanship.zip | 1-click install | ||
|
Addd craftable clay torch holders. | |||||||
| 1.4.4 | craftsmanship | 67 | Sep 21st at 1:19 AM | craftsmanship.zip | 1-click install | ||
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-Adds new recipie for stone mallet - flint | |||||||
| 1.4.3 | craftsmanship | 71 | Sep 19th at 11:18 PM | craftsmanship.zip | 1-click install | ||
|
Fixes soup recipies - If your unable to make soups. I found a potential bug server only issue. I had to download full game and rerun to force it to use my new soup recipies. | |||||||
| 1.4.2 | craftsmanship | 83 | Sep 18th at 5:10 PM | Craftsmanship.zip | 1-click install | ||
|
Fixes furs and turpentine bug | |||||||
| 1.4.1 | craftsmanship | 96 | Sep 17th at 1:45 AM | Craftsmanship.zip | 1-click install | ||
|
Added cannabis healing items | |||||||
| 1.3.1 | craftsmanship | 28 | Sep 16th at 12:34 AM | Craftsmanship.zip | 1-click install | ||
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-fixed wood paneling bug | |||||||
| 1.3.0 | craftsmanship | 21 | Sep 15th at 11:31 PM | Craftsmanship.zip | 1-click install | ||
|
This is expected to be the final release with everything working and tested. What was added? Unidentified system fully working now. Go kil some mosters to get their loot. Breads where fixed and textured updated. Bug houses where fixed and added grid recipies so now you can make bug houses that will grow into bug farms. Added the odds and ends recipies missing. | |||||||
| 1.2.0 | craftsmanship | 70 | Sep 13th at 11:44 PM | Craftsmanship.zip | 1-click install | ||
|
Added leather armor. I'll add furs next. Once fur armor is finished, mod should be complete and ill make a video. | |||||||
| 1.1.0 | craftsmanship | 74 | Sep 10th at 1:55 AM | Craftsmanship.zip | 1-click install | ||
|
Added silk and hemp clothing recipies. Patched grass and flowers to allow seed drops chance. Added other little tweaks and missing recipies. | |||||||
| 1.0.0 | craftsmanship | 109 | Sep 7th at 8:02 PM | Craftsmanship.zip | 1-click install | ||
|
Unfinished 98% completed | |||||||



For some reason I can't cook the wholegrain dough into bread
i thought i fixed that but ill test again and see if i got it fixed in this mod version.
MFKrug
what version are you using? I see now in the release notes I have a fix released in latest version for bread. If its still broke I'll retest but I though it was fixed
Server had an older version, all good now, thanks.
Just finished addig 27 new jams!!!!!! Finaly release looking pretty great so far. Check out the screenshot
Any chance we could get a config to turn off certain recipes? For example the flint saw?
You can disable any script you want just go inside using any text editor and type enabled:false I think. The flint saw fyi is an Egyption saw used for thousands of years before metal saws. I've never built a GUI/config for vintage story mods. I can try later but not on my list currently. What is the issue with the flint saw?
Found a bug with what appears to be the sanded and oiled spear shafts. I'll be working on that today.
Lots of bugs with spear shafts and oil related issues. I think I got them all fixed. Going to work on a final update or hopefully final update. This should be a large update, please wait for final bug fixes. Thank you
I think I will wrap up development on this mod soon. I'm planning to build a alchemy and magery system next. This mod will be the "core" mod. But I know not everyone is into magic stuff, so the mod will be seperate from this one but require this mod for the expansion of the system. I'll try to wrap up this mod with in the next few days and fix any remaing bugs etc. The summoning system will be moved into the new magic mod. I'll come up with a better name later. Except a plant heavy magic mod. Farming will likely play a large role in making potions and summoning etc. Also plan to add more clothing and armor for wizards etc. Also plan to add a lot more "side lore" to the game using the base games lore. The next mod may not be for everyone. I'll do my best to keep it vanila friendly. Likely add some sort of enchantment system for allowing things like bag of holding and other magic items.
WOO, more clothes, baskets, and bug farming!!! All this is fun and great, you ROCK!
Next update notes:
Fix baking bread - completed
Scroll = Scroll of Identity + Barrel 12 hours + Lime water
Fix Hydra & Recipies
recipie for raw surgar = boiling cut surgar in water
cob added - completed
More hemp clothing
Stone oven allows baking
Stone chest 20 slots
Double stone chest 35 slots
More buckskin clothing
More fur clothing
Grind gravel into sand using quern
Grind gravel into sand using peste and basket
Try to create weaving use clay forming
Add potatoes
Progress:
failed:
Stone oven allows baking - cant make custom ovens without new core code
cob added - removed - cant make custom clay classes
Try to create weaving use clay forming - Trying to make cob proved you cant add custom clay class or use clay forming for other versions/materials
Removed:
Grind gravel into sand using quern - due to cob not going to work removed
Grind gravel into sand using peste and basket - due to cob not going to work removed
Fixed
Fix baking bread - completed
Fix Hydra & Recipies - todo clay forming and raw versions
recipie for sugar-raw = boiling cut surgar in water
New & Added:
Crush quartz in quern to make powdered quartz
powdered quartz + 8 clay = 8 fire clay
Scroll = Scroll of Identity + Barrel 12 hours + Lime water
Everything is done except the clothing. I dont think we will add any new chests. maybe later. I feel like this will be a big enough expansion for now. Fixes some missin recipies and broken stuff as well:
failed:
Stone oven allows baking - cant make custom ovens without new core code
cob added - removed - cant make custom clay classes
Try to create weaving use clay forming - Trying to make cob proved you cant add custom clay class or use clay forming for other versions/materials
Removed:
Grind gravel into sand using quern - due to cob not going to work removed
Grind gravel into sand using peste and basket - due to cob not going to work removed
Fixed
Fix baking bread - completed
Fix Hydra & Recipies - todo clay forming and raw versions
recipie for sugar-raw = boiling cut surgar in water
New & Added:
Crush quartz in quern to make powdered quartz
powdered quartz + 8 clay = 5 fire clay
Scroll = Scroll of Identity + Barrel 12 hours + Lime water
= B = buckskin k = knife F = Fur C= Cloth (flax) S = Sewing Kit L= Leather Sewing Kit
buckskin hunters hood - BBB,BKB +3
buskin hunters mask = BKB, _B_+ 2
Buckskin Hunter Boots = FKF,B_B +4
Buckskin Hunters Legging = FFF,B_B,B_B +5
Buckskin Hunters coat = FKF, BBB, BBB +5
Buckskin Hide Hat = K,B +2
Buckskin Rotwalker Coat = BLB,BBB +3
Hemp Farmhand Shirt = HSH,HHH +2
Hemp Survivor shirt = HSC,FHH +3
Hemp Peasant Shirt = H_H,_H_ +2
Hemp Commoner Coat = HSH, _B_ +3.5
Hemp Wanderer pants = BHB, H_H,H_H +3.6
failed:
Stone oven allows baking - cant make custom ovens without new core code
cob added - removed - cant make custom clay classes
Try to create weaving use clay forming - Trying to make cob proved you cant add custom clay class or use clay forming for other versions/materials
Removed:
Grind gravel into sand using quern - due to cob not going to work removed
Grind gravel into sand using peste and basket - due to cob not going to work removed
Fixed
Fix baking bread - completed
Fix Hydra & Recipies - todo clay forming and raw versions
recipie for sugar-raw = boiling cut surgar in water
New & Added:
Crush quartz in quern to make powdered quartz
powdered quartz + 8 clay = 5 fire clay
Scroll = Scroll of Identity + Barrel 12 hours + Lime water
= B = buckskin k = knife F = Fur C= Cloth (flax) S = Sewing Kit L= Leather Sewing Kit
buckskin hunters hood - BBB,BKB +3
buskin hunters mask = BKB, _B_+ 2
Buckskin Hunter Boots = FKF,B_B +4
Buckskin Hunters Legging = FFF,B_B,B_B +5
Buckskin Hunters coat = FKF, BBB, BBB +5
Buckskin Hide Hat = K,B +2
Buckskin Rotwalker Coat = BLB,BBB +3
Hemp Farmhand Shirt = HSH,HHH +2
Hemp Survivor shirt = HSC,FHH +3
Hemp Peasant Shirt = H_H,_H_ +2
Hemp Commoner Coat = HSH, _B_ +3.5
Hemp Wanderer pants = BHB, H_H,H_H +3.6
Anybody else having issues baking wheat bread?
It's been sitting in the oven for a while and it's not baking.
Oh, and a little suggestion, make all of the newly added breads grindable for breadcrumbs to feed to livestock!
Ill check it out later today. Sorry in advance.
I fixed teh bread not baking issue. I'll release the fix in the next release. I have a large number of items I want to add in next release.
Tryig to fix all the broken texture issues. Please report any broken recipies, textures etc and Ill fix it in next release. the goal right now is fix everything then work on summoning. I think they changed how summoning will need to work so I want to fix everything before reinventing the wheel
some of these log errors feel like false postives. When i test i dont see issues. If you have issues with textures, please report.
Big thank you to traugdor for helping find the bug on clay lanterns. Now fixed and should be working. Please post a list of any broken textures or bugs you see. I'm going to address those in the next release and look into summoning for traders why its broken
I am a musroom farmer irl, I am going to grade you on how well you've repersented mushroom growing.
{edit} I am disapointed, and my day is ruined.
the latest version breaks the mini map. I'm trying to track down the offending script now. If someone finds it please share.
found it
Mod Bug Report — Minimap Crash
mapColorCode: "ceramic", but"ceramic"is not a color code the game recognizes.ChunkMapLayer.OnLoaded()walks every registered block and looks up itsmapColorCodein a fixed table (hexColorsByCode); the only valid codes areink,settlement,wateredge,land,desert,forest,road,plant,lake,lava,ocean,glacier,devastation. Any code not in that list throws"No color exists for color code ..."before the minimap's color table finishes building, aborting the whole system.glazedblocks.json,weak-clay.json,raw-mud.json) all correctly usemapColorCode: "settlement". The lantern entry looks like a one-off typo/inconsistency rather than a deliberate new category."ceramic"to"settlement"(or another valid code from the list above) inlantern-fired.json.summoned-bear-adult.json,summoned-hare-adult.json,summoned-wolf-adult.json— are each missing a closing}for theirserverobject (brace depth ends at 1 instead of 0), which will fail to parse as valid entity config. Worth a separate fix pass.Reviewed and confirmed against the base game's source code found on GitHub using Claude by Anthropic.
Lanterns are breaking mini map working on fix now
Are you also going to fix the summoned entities as well?
summoned-bear-adult.jsonsummoned-hare-adult.jsonsummoned-wolf-adult.jsonSeems like a good thing to fix, while you're in there.
ill try to fix summons as well. Main concern is lanterns right now because they break mini map
if claude generated some suggested code fixes feel free to share lol Ive been unsuccessful changing the map color issue. i changed it to clay and still breaks. I think AI is just being picky and not looking at real issue or logs. Pretty typical for AI to overlook the real/core problem.
clay isn't one of the approved mapColorCode values. choose from:
the issue is "lantern-fired" I'm going to rewrite the code in the morning. Hopefully that will fix it.
Buckskin looks like a homeless guy but +5 and easy to make:

i'm going to add "cob" to the mod pack. I can honestly never find fire clay to make a oven. Cob is 3 parts sand and 1 part clay. Cob is used to make clay ovens tradatioanlly. So I think it will work as a great add on. Plus I plan to make my first muti block stone oven in a near future release. Or at least attempt to make it. The stone oven will allow backing but also turn the ash into charcoal as a by product. If I can get that working, I'll likely build a stone fireplace mod as well that gives charcoal as a by product or some form of ash.
Just finished adding burlap sack-6 slots backpack and fern wicker chest-14 slots chest. I think that just leaves the buckskin stuff to make and we are ready for another update/release. side note for the clay lanterns. You have about 30+ color options and gives 17 light. No metal plates needed. The flight reflects off the glaze from the glazing process. You can "pop" in a candle to turn it into a lantern. Hence the add ons for new candle recipies. I might make a large candle as well in near future as well as make a lantern thats fuel based vs the candle one. Fuel based the light will run out. Might adjust rhe candle one as well to burn out over time as well. currently lanterns burn forever. How does everyone feel about a latern you have to refuel every so many days?
Buckskin clohing is finished. I think everything planned is done. I might add the cob to this release as well because i really want to bake some bread. i think I will add the wavy effect to the hemp bread. might be fun with the thc effect. I should be finished and release new version by end of weekend I hope. I'll also try to make smaller videos and showcase parts of the mod. I should slow down on releases after this one.
Here is a sneak peak at update. I added clay lanterns and hemp candles.

Once I update for to the latest version, a lot of textures and models just vanished. No ideia on why. After Regressing to 1.4.4 it turned out okay.
If you can lost a few items with broken textures ill take a look. Might be mod conflicts. As other moders sometimes dont "tag" their mod code and it causes conflicts. Im guilty too. Ive forgot to tag a few items. Just let mecknow if you have time and ill take a look. Otherwise when i release new update, hopefully it remains working for you.
how do i use the scrolls to identify items i cant seem to figure it out i dont under stand d2 syle. can you tell me what i need to do to use them please?
Just look at recipe for Unidentified Items. You use a scroll of identity and the item to idenify it.
Scroll top left unidentified item middle top. Will reveal item. Let me know if you have any issues
Here is what I have planned for next update:
candle = Peat or charcoal powder + resin + animal fat - aromatic tallow candle
large weaved (fern) chest = 20 ferns in box formation - 16 storage chest
pine pitch + crock = sealed food
pine pitch + animal fat + charcoal = candle
pine pitch + animal fat + clay oil lamp = Pitched Oil Lamp
Crushed Hemp Seed = Stone Hammer + Cannabis Seeds
Hemp Oil = Crushed Hemp Seed + Water (boiled in cooking pot)
Hemp Oil Lamp = Hemp Oil + clay oil lamp
candle = hemp oil + clay bowl + hemp fiber or flax fiber
candle = hemp oil + pine pitch + hemp fiber or flax fiber
Cleaned fur + Hemp oil = oiled fur
Buckskin (Leather) = Process (1. soak hide 2. prepared hide 3. hemp oil 4. let it dry)
Buckskin Shirt = (model reference: game:shapes/entity/humanoid/seraph/clothing/shirt) +5 Warmth
Buckin Pants = (model reference: game:shapes/entity/humanoid/seraph/clothing/trousers) +5 Warmth
Hemp Flour = Crushed Hemp Seed + Quern
Hemp dough = Hemp Flour + water
Hemp Bread = baked hemp dough
burlap sack = Hemp cloth in u shape (5 slot)
thick hemp cloth = hemp cloth + hemp cloth + sewing kit
Hemp backpack (untreated) = thick hemp cloth U shape (not useable needs water proofing)
Hemp Backpack = Hemp Backpack + Pine Pitch ("walkSpeedPenalty": -0.05) (6 slot)
candle = Peat or charcoal powder + resin + animal fat - aromatic tallow candle
large weaved (fern) chest = 20 ferns in box formation - 16 storage chest
pine pitch + crock = sealed food
pine pitch + animal fat + charcoal = candle
pine pitch + animal fat + clay oil lamp = Pitched Oil Lamp
Crushed Hemp Seed = Stone Hammer + Cannabis Seeds
Hemp Oil = Crushed Hemp Seed + Water (boiled in cooking pot)
Hemp Oil Lamp = Hemp Oil + clay oil lamp
candle = hemp oil + clay bowl + hemp fiber or flax fiber
candle = hemp oil + pine pitch + hemp fiber or flax fiber
Cleaned fur + Hemp oil = oiled fur
Buckskin (Leather) = Process (1. soak hide 2. prepared hide 3. hemp oil 4. let it dry)
Buckskin Shirt = (model reference: game:shapes/entity/humanoid/seraph/clothing/shirt) +5 Warmth
Buckin Pants = (model reference: game:shapes/entity/humanoid/seraph/clothing/trousers) +5 Warmth
Hemp Flour = Crushed Hemp Seed + Quern
Hemp dough = Hemp Flour + water
Hemp Bread = baked hemp dough
burlap sack = Hemp cloth in u shape (5 slot)
thick hemp cloth = hemp cloth + hemp cloth + sewing kit
Hemp backpack (untreated) = thick hemp cloth U shape (not useable needs water proofing)
Hemp Backpack = Hemp Backpack + Pine Pitch ("walkSpeedPenalty": -0.05) (6 slot)
I think I've touched on just about everything vanila in the game. What areas should i expand upon? What do you guys want more of from this mod?
Can you add/remove this from an existing world?
yes but i think you will need a new world for some of the patching to work??? The grass drops some seeds, so you may need a fresh world? I'm not sure if world builder will add it or not. 98% of the mod should drop in existing world no issue. I would test on a backup server first and see if it gives you everything first.
im going to make ceramic torch holders or at least try to make them. If I get it done, ill add them in the next releease. Should do a small release in a weeks or so
I'm testing them now. I was able to clay form them and testing firing it now. If that works, I just need to add grid recipies for "glazing" them for the different colors before you fire it. Bright side, it will add another use for glaze, unless you want the plain clay style torch holder.
The mod looks really cool and promising, but would it be possible to put timestamps on the youtube video "tutorial"? I find myself going back to it but it can be a lttle tricky to find where in the video coresponds to the guide.
on my to do list lol
You will eat ze bugs. Cheers man, congrats on your hardwork!
working on fixing a few other bugs right now before i release. This one is really hard to figure out. works on local but not server
hey guys I fixed two bugs:
-fur drying bug
-turpentine bug
Thank you MASIOSARE for finding the turpentine bug.
Hey man, I really love your mod but I still have a problem with the Obije Pine/any wood stock(oiled), that crash my game for no reason.
I tried to play without my other mods but nothing changes, the recipe is broken or something.
Please check and fix it :)
i will take a look today. I found a little bug with fur as well that needs fixed. So I'll try to fix all together and do another release.
I found the solution. Thank you for fiding this bug issue:
100% should work on a combat overhual fork compat and xskills, with those both compat alot more people will be very interested,
because for instance the defense stats of this mod with CO install goes up into the 18s and above which is wayyy too high
whats the issue whats the request? sorry i dont use combat over haul stuff. Whats the request?
so by defualt the highest that combat overhual supports withg armor settings is, 9 while urs defaults to 18 on some pieces and has some wack teirs for weapons by default
I just want to inform you that combat overhuals sword file replaces the vanilla blade file. presumably becuase it was too much work to make a compatibility patch for the mod developer. further this new file has 20,992 characters. combat overhual compatibility is so much trouble you couldn't get me to add it to one of my mods for 10,000 usd. maybe 20,992 usd though.
I didnt have any issues building my own versions of vanilla. I used vanilla as my guide/template. Will this work with other combat systems? I would assume so yes since I did not delete any vanilla stuff I just made my own versions. But I did use vanilla shapes. So it may look weird or texture weird. If that becomes an issue, I can create new shapes based on vanilla if its a problem. I personally dont use combat systems. But if someone wants too, more power to you. I like to vanila game. If I can get my vendor summoning working, I might add more vendors and maybe a econmy system or coin ecoonmy system. Where you can craft coins from gold or gears from a rare metal. Or intorduce some form of trade. I'll likely add more armor and clothing though before I go down that rabbit hole.
I'm being mean mostly. #1 combat overhual hater you know? the combat overhual mod replaces fundemental parts of the game with their own very difficult to work with systems. so the issue is not with you don't worry 😊. combat overhual is just designed in a way that makes it automatically incompatible with ANY mod that effects armor or weapons or adds their own.
you're doing amazing work with this mod btw ❤️
I don't see it in the description, what kind of compat does this mod have with mods like combat overhaul and toolsmith? It looks epic I'm just wondering if I gotta sac a few mods to add this one
No combat overhaul. more of vanilla plus mod
ooo nice nice. I'll mess around with it, and report back if I have any major issues :D
Update: This mod should be complete now. I think I got recipies for everything. I'll make another video to show the cannabis stuff. Feel free to send me your survial videos of you using the mod and ill add the YouTube links in the mod for others to view. i will also post some screenshots later. Unless everyone thinks the videos are good enough?
You're mad, mate.
Well done, this looks like a Huge undertaking
I'm keen to look through it all, especially your new Leather stuff.
Thanks. I just wanted more options for doing core game stuff mostly.
wow there are a lot of awesome things in this mod!
also do you need models and textures? I notice some things look like placeholders, like pestles using chisel models.
Feel free to update or add your own texture. I'm not an artist.
alright, if you add me on discord (takeothewolf). I can send you textures and models when I can get around to making them 😊. note I am supporting three mods and am a member of a fourth so the rate at which I can produce these for you will be slow 😅.
It looks like I might be missing the cannibus recipes for healing stuff. If so I'll add them immediately and do another release. Has anyone tested that far yet?
Found a bug with wood paneling causing a crash. Fixing it now
Making video today to go over all the items or as many as i can. Expect a long video.
❤️
I found a conflict with smithingplus_1.9.0-rc.1. I'm testing the updated version to see if the conflect has been resolved. It causes a crash with some of the tools. Dont know all the details yet.
I'm able to confirm if you use smithngplus, you need to get the latest version of it will conflict with i know for sure my mod and I assume others since it did something to break core game. But looks like its fixed in version 10.
Quick update. I just noticed the bug farms recipe is no longer showing up. I'll re add it in the next release so you can make your bug farms.
here is my current broken stuff list. Please add to list:
List of broken/uncraftable
Unidentified Items
breads
bugfarms
Item Mashed Surgar needs fixed
Item Chopped Surgar needs fixed
Hi dude, I really love your work, since woodworking mod.
May you can add ovije pine stock in broken stuff...after oiled craft must crash my game in recipe book man.
Running on 64 bit Windows 10.0.26200.0 with 16255 MB RAM
Game Version: v1.22.7 (Stable)
15/09/2026 11:50:40 a. m.: Critical error occurred
Loaded Mods: craftsmanship@1.2.0, renewablefallensticks@1.0.1, game@1.22.7, fastmap@122.6.0-dev.1, fornax@1.8.0, creative@1.22.7, survival@1.22.7
System.Exception: Can't create itemstack without item!
at Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 227
at Vintagestory.GameContent.BlockLiquidContainerBase.OnHandbookRecipeRender(ICoreClientAPI capi, IRecipeBase recipe, ItemSlot dummyslot, Double x, Double y, Double z, Double size) in VSSurvivalMod\Systems\Liquid\BlockLiquidContainerBase.cs:line 83
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY, Double renderZ) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 171
at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 476
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 737
at Vintagestory.GameContent.GuiDialogHandbook.OnRenderGUI(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 547
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 309
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1048
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 251
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 783
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Event Log entries for Vintagestory.exe, the latest 2
==================================
{ TimeGenerated = 28/08/2026 01:59:28 a. m., Site = , Source = Application Error, Message = Nombre de aplicación con errores: Vintagestory.exe, versión: 1.22.7.0, marca de tiempo: 0x693c0000
Nombre del módulo con errores: ntdll.dll, versión: 10.0.26100.8972, marca de tiempo: 0x59a29eb0
Código de excepción: 0xc0000374
Desplazamiento con errores: 0x0000000000112165
Id. de proceso con errores: 0x14b8
Tiempo de inicio de aplicación con errores: 0x1dd36c2c97d0e8d
Ruta de aplicación con errores: C:\Users\redbi\AppData\Roaming\Vintagestory\Vintagestory.exe
Ruta de módulo con errores: C:\WINDOWS\SYSTEM32\ntdll.dll
Id. de informe: 89bce592-8380-40d7-8c1e-a0c72aad42df
Nombre completo del paquete con errores:
Id. de aplicación relacionado con el paquete con errores: }
--------------
{ TimeGenerated = 27/08/2026 12:56:01 a. m., Site = , Source = Application Error, Message = Nombre de aplicación con errores: Vintagestory.exe, versión: 1.22.7.0, marca de tiempo: 0x693c0000
Nombre del módulo con errores: unknown, versión: 0.0.0.0, marca de tiempo: 0x00000000
Código de excepción: 0xc000001d
Desplazamiento con errores: 0x00007ff88f985624
Id. de proceso con errores: 0x15b0
Tiempo de inicio de aplicación con errores: 0x1dd35f097aa9eee
Ruta de aplicación con errores: C:\Users\redbi\AppData\Roaming\Vintagestory\Vintagestory.exe
Ruta de módulo con errores: unknown
Id. de informe: c8332305-b54a-4136-b195-dbdac551f4fc
Nombre completo del paquete con errores:
Id. de aplicación relacionado con el paquete con errores: }
I dont know what this is "Loaded Mods: craftsmanship@1.2.0, renewablefallensticks@1.0.1, game@1.22.7, fastmap@122.6.0-dev.1, fornax@1.8.0, creative@1.22.7, survival@1.22.7" is there another mod with Craftsmanship as the name?What othe mods do you have running? Clearly a conflict with one of the mods.
Are you using smithing plus by chance?
No im not using smithing plus, just mods to do sticks renewable from trees, fastmap(to better performance in map) and fornax(a mod of clay cooking).
they have a conflict the renewable trees for sure is conflicting. Why I dont know but I have some theories.
I'm build the "guides" now. Should be in the next release. hopefully this will be final release for awhile pending I get everything finsihed and bug free.
Here is a list of the new guides. Just pick a few you would like to see screenshots of these areas:
what system does everyone want screenshots of?
every, I'd say
I'd personally say every major "system" so the Curing hides, some of the seeds/crops, armor, Pottery, mushroom growing, scrolls, medical system, and bugs. I'm personally hesitant to download because of medical and not knowing exactly how much that'll impact the gameplay. Otherwise, I think it'd be nice to have an overview of just many of the changes.
I would say the same thing that Acouthyt said, the mod sounds very intresting but i really want to see the textures first.
well im not a texture artist lol I mostly use and manipulate the core game textures. I'm more of a backend developer. So prepare for disppoitment if your looking for jaw dropping textures lol
EVERYTHING
Any chance for things to become more modular like being able to turn things on or off, or maybe use things as asset pack for other mods?
you can turn any thing on or off. Its json code. Are you asking for a GUI? If so sorrry no. I only know of like maybe 3 mods that offer a settings menu for their mods. You can rip code out and make your own version if you want but everything is inter-linked to each other or will be as the mod grows. I have a few smaller mods that have some of the conent that this mod has but not nearly as large as this mod. If you want to "cherry pick" this is likely not the mod for you. I made this mod because I was tired of cherry picking 50 mods. SinceI built this mod, I only need maybe6 mods total now to get everything i want. I'm running Biomes, Craftsmanship, Pet AI, Primitive Survial, Rivers, Simple Bed Spawn, Smith Plus and Wolf Taming. I'm planning to add more leather and fur recipies to fill in gaps. Is there something you hate in this mod or something thats causing a issue why you want it turned off?
Ohh if I could use some bits from your mod for my server I would absolutely love that, I really love this mod and would love to use somethings but ofc I aint gonna do it without permission or greenlit, as I am making a runesmith and want to use the runes or scrolls fro things, and you are right ngl about all those different mods doing one thing, might slowly integrate everything in my server gradually soo, I am also suprised of the performance too its a well optimised mod too
yeah sure what ever you want to do. I barrowed the concept from Dialbo 2 loosely.
Thanks brother, btw there are alot of items without a proper name and some have the "?" texture is this normal or?
Really? can you send a screen shot. Everything should be working.
Whats your discord then I can show better
oldschool
how do you use the scorlls i genuinly cant figure it out
The only craftable scroll currently in the Papyrus scrolls. You craft the scrolls and use them to make to make the advanced wood working books. Once you have a scroll, you combine the scroll with items to progress. However, there also the scrolls of Identity. These are drops from monsters. You use a scroll of identity to identify unidentified items. Simular to the old Diablo 2 craft system. The other scrolls I have not made recipes for them yet. I planned on saving them for late game and epic item recipies. when I finish leather (hopefully by end of this weekend), I'll make a video on everything or videos on topics. Because the mod is so large, I may break it up into short videos. If you search book or advanced, you will see the scrolls being used for recipies. and just dig into them to get to the base of how to make stuff. Most of the stuff is early game. When you reach Artisian level or higher, you start getting into the higher tier stuff. Grandmaster items are about a copper or early iron level for wood working. Great use for cheap tools once you have the books and everything built. The Book of Tribes is a special book that allows you to build the "epic" items. These are more comparable to Iron age level maybe early steel. Wood working system trys to feel those gaps basically between ages using common materials. I hope that helps, If you have any further issues. Please post and I'll try to fix by the end of the weekend or next release.
Well as most people know Hemp is a medical wonder and has been for thousands of years. So with the introduction of hemp and some other chemicals. You can craft better healing items and potions to heal your charater. Sorry you cant smoke it but you can apply it as a bandage and you can grow it. Hemp has A LOT of uses in this mod. If I have more time, I'll likely expand upon hemp to better support its introduction. Best case scieario, the core game would introduce hemp to the game. But this weeks focus right now is leather. Leather is a system thats been lacking for a long time and this mod aims to fill that gap I hope.
New Medical System?
Please tell me more!
I've been making a Injury mod, called Injury Expanded, so always interested to see how other people do it!
Mine is just hemp so nothing crazy lol Just a regular herb used for thousands of years.
Ahh fair enough
My mod adds a whole Injury, Diagnosis and Treatment system, so was wondering if you'd done anything and see what we could maybe both benefit from!
1000 items and it's just released??? This is crazy dude. Please upload screenshots of some of the cool things. This sounds awesome!
Working on it. Someone said I need to make a Wiki. So I guess ill make one when i finish the mod. Just wrapping up leather working and should be done I think?
Hell yeah dude! Should be easy (relative) coming from the mod creator themselves for the wiki. Though I'm sure people wouldn't mind helping if need be. Overhaul mods are awesome
Added hemp and silk plus adjusted some core drops to give change for new seeds to drop. Working on leather next.
Missing hemp and silk recipies, working on those now.
Added a recipe for making lime with the stone mallet. I'll release a update soon.I think I might add a simple recipe for making stone torch holder as well. With all the tools this introduces, I thnk you could carve a hole in a stone and attach it to a wall to hold a torch.
i did find a few recipies that seemed to be missing. I added a flint chisel. Its needed to make some critical items. Ive not tested summoning yet. I know when I did test it last it did work. Working on mushrooms right now. I think the armor cloths are missing recipies as well. They were suppose to use the new leather recipies but I think I forogt to make those. Basically would allow you to boil hides and go through a process to make leather. Also noticed harvesting plants or certain flowers is not dropping the bugs needed for bug farms. Please post any thing you guys notice thats missing and ill do my best to fix any missing recipies. In the Lang file should pretty much tell you everything in the mod pack. Couple thousand lines no biggie. I'll post some screen shots later maybe a video. I think it would require a video due to the size of the mod pack.
Awesome thankyou, yeah I'm interested but would need to see more on the page here.
Yeah it needs a wiki 😿
I totally understand not doing that though, I can't be bothered with making one for vanilla armory 😅
Definitely needs more details. I'm very apprehensive about trying a mod that adds this much content without knowing more about it.
This shit is pretty cool
well, I will like to see all they recipe in screenshots
Over 1,000 items.. You're crazy (in a good way)
Too bad there are no screenshots to see it all)
No idea.
Hey men, I have a question.
Is this compatible with CO and butchering?
Im gonna try it first but if you can make it usefull with those mods I really appreciate.
i think so I tagged most of the new items. Let me know how it goes