Mods / Craftsmanship

Tags:
Crafting Creatures Weapons Survival Ancient Tools Modpack Gameplay Animals
Author:
OldSchool3038
Side:
Both
Created:
Sep 7th at 7:57 PM
Last modified:
4 days ago
Downloads:
1178
Recommended download (for Vintage Story 1.4.4-dev.2 - 1.22.7):
craftsmanship.zip  1-click install

Mod is finally completed after 1 year of development. Closer to over 2,000 items and recipies now since I've updated everything. I will expand this mod based on support and suggestions/feedback. Feel free to share your showcase video links of the mod in use and I'll add them to here for everyone to see. This mod adds cannabis, mushroom growing system, medical system, more crops, more seeds, bugs for food and more. The video is about an hour but only covers the basics. This mod aims to recude the amount of mods you need to get almost everything you want. 

 

 

Video - Overview:

 

Cannabis Video:

 

Clay Lantern & Unidentified Items

 

Crafting:

Clay & Pottery System (Mud)

Mushroom Growing (Grow in Barrels)

New Baskets (Flowers, Ferns, etc)

New Soups (Healing, Hungrer, etc)

New Crops (Wheat, Cannabis, Surgarcane, etc)

New Seeds (Some Drop from Drifters, monsters etc)

New Tools (Clamp, Skinning Knife, Whetstone, Hookknife, etc)

Wood Stain System (Used for staining wood panels and making cabnets)

New Books (Used as tools for crafting advanced items)

New Weapons 

New Tribal Weapons (special items)

Weapon Crafting System (Craft items based on material qaulity)

New Ways To Craft Leather

New Clothing

New Armor (New leather and cloth armors)

New Cloth 

Scroll System (Scroll of Identity, etc) (D2 style)

New Chemicals 

Bug Farming (Grow bugs and eat them)

New Medical System (Bandages, medical paste, medical glue etc)

 

Little Update:

Here is the process for making leather and fures:

Leather Process
Soak in Lime water (normal process)
Scrap the hide (normal process)
Stretch and dry the hide (build a hide rack)
Put cured version in grid and convert into leather

Pelt/Fur Process
Brush the fur (Use draw knife) = Fleshed hide
Soak fur in Lime Water = Soaked fur 20 hours in game
Oil the Wet fur = Oiled Fur
Stretch the hide until dried (hide rack) = Fur

 

The leather process may change but this will be the alternative process to making leather currenly planned. "Pelt" will be used to make furs. Furs will be used to make extremely warm clothing for harsh winters.  I'll release this update as soon as I finish getting all the leather recipies made. We will also have hardened leather and other types of leather for armor making. These will require addational steps to harden and strengthen the leather. I'm trying to be historically accurate but might be some fantasy. 

 

 

Update

Curing Hides Into Leather

Pretty easy process. Just prepare your hide like you normally would using the barrels. After you scrap the hide. Do NOT tan it. Build a Hide Rack and stretch it to cure it. I may add a extra step for adding oil to the hide but not added yet. Once the hide cures, you can take it off the rack and turns into leather. Curing time is based on size of hide. Ranging from 36 hours to 50 hours (in game). Output is also based on hide size ranging from 1 to 4 leather. Its a faster process but produces less leather. 

 

Update:

I've mapped out how the process will go for making better leathers:

cuir-bouill leather - light armor
step 1 - barrel - soak in water 1 hour seal = soaked hide
step 2 - boil soaked hide with animal fat = cuir-bouill leather wet
step 3 - dry it = cuir-bouill leather cured

quilted leather armor - mid armor
cuir-bouill leather + animal hide glue + stone hammer = quilted leather - uncured
dry quilted leather - uncured (dry 24 hours) = quilted leather cured

leather-lamellar - heavy (Archer armor)
dry quilted leather +  bone = leather-lamellar 

splint-mail - heavy (Fighter)
metalplate + dry quilted leather = splint-mail

 

The heavy armors will give a bonus based on type two fighting or archery. I expect to have this done and released by tonight with craftable arnor. I'll get fur armor and the more basic stuff after I finish leather. I know people have been wanting this for awhile. 

 

Update

Decent sized list of addons/updates:

 

Fixed
Fix baking bread - completed
Fix Hydra & Recipies - todo clay forming and raw versions
recipie for sugar-raw = boiling cut surgar in water 

 

Dye Recipies Added
Black - Walnut seeds
brown - Pine seeds
gray - Birch Seeds
orange - Organge Mallow Cut
purple - Catmint cut
red - Strawberry 
white - Wild Daisy Cut

 

New & Added:
Crush quartz in quern to make powdered quartz
powdered quartz + 8 clay = 5 fire clay
Scroll = Scroll of Identity + Barrel 12 hours + Lime water

 

Clothing Added:

buckskin hunters hood - BBB,BKB +3 
Buckskin Hide Hat = K,B +2
Buckskin Rotwalker Coat = BLB,BBB +3
Hemp Commoner Coat = HSH, _B_ +3.5
Buckskin Hunters coat = FKF, BBB, BBB +5
Buckskin Hunters Legging = FFF,B_B,B_B +5
Hemp Wanderer pants = BHB, H_H,H_H +3.6

 

Update will be released when i finish making the recipies for clothing. Likely be tommorow. the hats are currently not workng but hoping to get them working soon. 

 

Update

Added pics of the new weapons update. 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.7.0 craftsmanship
1.4.4-dev.2 - 1.22.7
92 4 days ago craftsmanship.zip 1-click install

Bug fixes
Oiled oak spear shaft - causes crash - fixed
Sanded ebony spear shaft - causes crash - Fixed
Brown sugar Missing - Fixed

 

New Items

Superior Spears (Copper, Bronze, Iron and Steel)

20+ New Jams

Added small animal hide recipies

Add new stone tools using wood working 

Increased Drying Rack leather output

1.6.2 craftsmanship
1.4.4-dev.2 - 1.22.7
136 Oct 2nd at 8:32 PM craftsmanship.zip 1-click install

-Small updates

-Hemp for sails

-Beds made using hemp

-Fixed coiled rope recipies 

1.6.1 craftsmanship
1.4.4-dev.2 - 1.22.7
46 Oct 2nd at 12:34 AM craftsmanship.zip 1-click install

100% optional release. The rendered fat recipie does not work for me. So I added the "classic" hide and animal fat recipie. This is a optional update. No fixes just adds that classic recipie. 

1.6.0 craftsmanship
1.4.4-dev.2 - 1.22.7
11 Oct 1st at 11:26 PM craftsmanship.zip 1-click install

-Adds more buckskin clothing

-Adds more hemp clothing

-Adds powder quartz for fireclay

-More barrel recipies 

-Fixes bread recipies

-Fixes Hydra pottery

-Fixed Raw Surgar 

1.5.1 craftsmanship
1.4.4-dev.2 - 1.22.7
90 Sep 27th at 4:54 PM craftsmanship.zip 1-click install

-Fixes broken mini map

-Next will be broken textures bug fixes

1.5.0 craftsmanship
1.4.4-dev.2 - 1.22.7
57 Sep 27th at 1:42 AM craftsmanship.zip 1-click install

-Clay Torch holders

-Clay Lanterns

-More Candle recipies

-Hemp Candles

-Buckskn cloths

-Buckskin fur

-hemp oil

-hemp bread

-Burlap Sack (hemp)

-Maize Soaked recipe - you can now make corn startch 

-Fern Wicker Chest 14 slots

-hemp Oil lamps

1.4.6 craftsmanship
1.4.4-dev.2 - 1.22.7
106 Sep 22nd at 11:32 PM craftsmanship.zip 1-click install

fixed clay forming sorry forgot to update it

1.4.5 craftsmanship
1.4.4-dev.2 - 1.22.7
21 Sep 22nd at 5:06 PM craftsmanship.zip 1-click install

Addd craftable clay torch holders. 

1.4.4 craftsmanship
1.4.4-dev.2 - 1.22.7
67 Sep 21st at 1:19 AM craftsmanship.zip 1-click install

-Adds new recipie for stone mallet - flint

1.4.3 craftsmanship
1.4.4-dev.2 - 1.22.7
71 Sep 19th at 11:18 PM craftsmanship.zip 1-click install

Fixes soup recipies - If your unable to make soups. I found a potential bug server only issue. I had to download full game and rerun to force it to use my new soup recipies. 

1.4.2 craftsmanship
1.4.4-dev.2 - 1.22.7
83 Sep 18th at 5:10 PM Craftsmanship.zip 1-click install

Fixes furs and turpentine bug

1.4.1 craftsmanship
1.4.4-dev.2 - 1.22.7
96 Sep 17th at 1:45 AM Craftsmanship.zip 1-click install

Added cannabis healing items

1.3.1 craftsmanship
1.4.4-dev.2 - 1.22.7
28 Sep 16th at 12:34 AM Craftsmanship.zip 1-click install

-fixed wood paneling bug

1.3.0 craftsmanship
1.4.4-dev.2 - 1.22.7
21 Sep 15th at 11:31 PM Craftsmanship.zip 1-click install

This is expected to be the final release with everything working and tested. What was added? Unidentified system fully working now. Go kil some mosters to get their loot. Breads where fixed and textured updated. Bug houses where fixed and added grid recipies so now you can make bug houses that will grow into bug farms. Added the odds and ends recipies missing. 

1.2.0 craftsmanship
1.4.4-dev.2 - 1.22.7
70 Sep 13th at 11:44 PM Craftsmanship.zip 1-click install

Added leather armor. I'll add furs next. Once fur armor is finished, mod should be complete and ill make a video. 

1.1.0 craftsmanship
1.4.4-dev.2 - 1.22.7
74 Sep 10th at 1:55 AM Craftsmanship.zip 1-click install

Added silk and hemp clothing recipies. Patched grass and flowers to allow seed drops chance. Added other little tweaks and missing recipies. 

1.0.0 craftsmanship
1.4.4-dev.2 - 1.22.7
109 Sep 7th at 8:02 PM Craftsmanship.zip 1-click install

Unfinished 98% completed

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122 Comments (oldest first | newest first) (threaded | flat)

MFKrug, 5 days ago

For some reason I can't cook the wholegrain dough into bread

OldSchool3038 , 5 days ago
@MFKrug: For some reason I can't cook the wholegrain dough into bread

i thought i fixed that but ill test again and see if i got it fixed in this mod version. 

OldSchool3038 , 5 days ago
@MFKrug: For some reason I can't cook the wholegrain dough into bread

MFKrug

what version are you using? I see now in the release notes I have a fix released in latest version for bread. If its still broke I'll retest but I though it was fixed

OldSchool3038 , 6 days ago

Just finished addig 27 new jams!!!!!! Finaly release looking pretty great so far. Check out the screenshot

Zoleyler, 6 days ago

Any chance we could get a config to turn off certain recipes? For example the flint saw?

OldSchool3038 , 6 days ago
@Zoleyler: Any chance we could get a config to turn off certain recipes? For example the flint saw?

You can disable any script you want just go inside using any text editor and type enabled:false I think. The flint saw fyi is an Egyption saw used for thousands of years before metal saws. I've never built a GUI/config for vintage story mods. I can try later but not on my list currently. What is the issue with the flint saw?

OldSchool3038 , 6 days ago

Found a bug with what appears to be the sanded and oiled spear shafts. I'll be working on that today. 

OldSchool3038 , 6 days ago (modified 6 days ago)
@OldSchool3038: Found a bug with what appears to be the sanded and oiled spear shafts. I'll be working on that today.

Lots of bugs with spear shafts and oil related issues. I think I got them all fixed. Going to work on a final update or hopefully final update. This should be a large update, please wait for final bug fixes. Thank you 

OldSchool3038 , Oct 3rd at 6:39 PM

I think I will wrap up development on this mod soon. I'm planning to build a alchemy and magery system next. This mod will be the "core" mod. But I know not everyone is into magic stuff, so the mod will be seperate from this one but require this mod for the expansion of the system. I'll try to wrap up this mod with in the next few days and fix any remaing bugs etc. The summoning system will be moved into the new magic mod. I'll come up with a better name later. Except a plant heavy magic mod. Farming will likely play a large role in making potions and summoning etc. Also plan to add more clothing and armor for wizards etc. Also plan to add a lot more "side lore" to the game using the base games lore. The next mod may not be for everyone. I'll do my best to keep it vanila friendly. Likely add some sort of enchantment system for allowing things like bag of holding and other magic items. 

Dhegi, Oct 3rd at 2:00 AM

WOO, more clothes, baskets, and bug farming!!! All this is fun and great, you ROCK!

OldSchool3038 , Sep 29th at 11:09 PM

Next update notes:

Fix baking bread - completed
Scroll = Scroll of Identity + Barrel 12 hours + Lime water
Fix Hydra & Recipies
recipie for raw surgar = boiling cut surgar in water 
cob added - completed
More hemp clothing 
Stone oven allows baking
Stone chest 20 slots 
Double stone chest 35 slots
More buckskin clothing 
More fur clothing 
Grind gravel into sand using quern 
Grind gravel into sand using peste and basket 
Try to create weaving use clay forming 
Add potatoes

OldSchool3038 , Sep 30th at 1:43 AM
@OldSchool3038: Next update notes: Fix baking bread - completedScroll = Scroll of Identity + Barrel 12 hours + Lime waterFix Hydra & Recipiesrecipie for raw surgar = boiling cut surgar in water cob added - completedMore hemp clothing Stone oven allows bakingStone chest 2

Progress: 

failed:
Stone oven allows baking - cant make custom ovens without new core code
cob added - removed - cant make custom clay classes
Try to create weaving use clay forming  - Trying to make cob proved you cant add custom clay class or use clay forming for other versions/materials

Removed:
Grind gravel into sand using quern - due to cob not going to work removed
Grind gravel into sand using peste and basket - due to cob not going to work removed

Fixed
Fix baking bread - completed
Fix Hydra & Recipies - todo clay forming and raw versions
recipie for sugar-raw = boiling cut surgar in water 

New & Added:
Crush quartz in quern to make powdered quartz
powdered quartz + 8 clay = 8 fire clay
Scroll = Scroll of Identity + Barrel 12 hours + Lime water

OldSchool3038 , Sep 30th at 2:45 PM
@OldSchool3038: Progress: failed:Stone oven allows baking - cant make custom ovens without new core codecob added - removed - cant make custom clay classesTry to create weaving use clay forming - Trying to make cob proved you cant add custom clay class or use clay formin

Everything is done except the clothing. I dont think we will add any new chests. maybe later. I feel like this will be a big enough expansion for now. Fixes some missin recipies and broken stuff as well:

 

Spoiler

failed:
Stone oven allows baking - cant make custom ovens without new core code
cob added - removed - cant make custom clay classes
Try to create weaving use clay forming  - Trying to make cob proved you cant add custom clay class or use clay forming for other versions/materials

Removed:
Grind gravel into sand using quern - due to cob not going to work removed
Grind gravel into sand using peste and basket - due to cob not going to work removed

Fixed
Fix baking bread - completed
Fix Hydra & Recipies - todo clay forming and raw versions
recipie for sugar-raw = boiling cut surgar in water 

New & Added:
Crush quartz in quern to make powdered quartz
powdered quartz + 8 clay = 5 fire clay
Scroll = Scroll of Identity + Barrel 12 hours + Lime water

= B = buckskin k = knife F = Fur C= Cloth (flax) S = Sewing Kit L= Leather Sewing Kit
buckskin hunters hood - BBB,BKB +3 
buskin hunters mask = BKB, _B_+ 2
Buckskin Hunter Boots = FKF,B_B +4
Buckskin Hunters Legging = FFF,B_B,B_B +5
Buckskin Hunters coat = FKF, BBB, BBB +5
Buckskin Hide Hat = K,B +2
Buckskin Rotwalker Coat = BLB,BBB +3

Hemp Farmhand Shirt = HSH,HHH +2
Hemp Survivor shirt = HSC,FHH +3
Hemp Peasant Shirt = H_H,_H_ +2
Hemp Commoner Coat = HSH, _B_ +3.5
Hemp Wanderer pants = BHB, H_H,H_H +3.6

Spoiler

failed:
Stone oven allows baking - cant make custom ovens without new core code
cob added - removed - cant make custom clay classes
Try to create weaving use clay forming  - Trying to make cob proved you cant add custom clay class or use clay forming for other versions/materials

Removed:
Grind gravel into sand using quern - due to cob not going to work removed
Grind gravel into sand using peste and basket - due to cob not going to work removed

Fixed
Fix baking bread - completed
Fix Hydra & Recipies - todo clay forming and raw versions
recipie for sugar-raw = boiling cut surgar in water 

New & Added:
Crush quartz in quern to make powdered quartz
powdered quartz + 8 clay = 5 fire clay
Scroll = Scroll of Identity + Barrel 12 hours + Lime water

= B = buckskin k = knife F = Fur C= Cloth (flax) S = Sewing Kit L= Leather Sewing Kit
buckskin hunters hood - BBB,BKB +3 
buskin hunters mask = BKB, _B_+ 2
Buckskin Hunter Boots = FKF,B_B +4
Buckskin Hunters Legging = FFF,B_B,B_B +5
Buckskin Hunters coat = FKF, BBB, BBB +5
Buckskin Hide Hat = K,B +2
Buckskin Rotwalker Coat = BLB,BBB +3

Hemp Farmhand Shirt = HSH,HHH +2
Hemp Survivor shirt = HSC,FHH +3
Hemp Peasant Shirt = H_H,_H_ +2
Hemp Commoner Coat = HSH, _B_ +3.5
Hemp Wanderer pants = BHB, H_H,H_H +3.6

Wimbley, Sep 28th at 10:32 AM

Anybody else having issues baking wheat bread?

It's been sitting in the oven for a while and it's not baking.

Oh, and a little suggestion, make all of the newly added breads grindable for breadcrumbs to feed to livestock!

OldSchool3038 , Sep 29th at 10:50 PM
@Wimbley: Anybody else having issues baking wheat bread? It's been sitting in the oven for a while and it's not baking.Oh, and a little suggestion, make all of the newly added breads grindable for breadcrumbs to feed to livestock!

I fixed teh bread not baking issue. I'll release the fix in the next release. I have a large number of items I want to add in next release. 

OldSchool3038 , Sep 27th at 6:12 PM

Tryig to fix all the broken texture issues. Please report any broken recipies, textures etc and Ill fix it in next release. the goal right now is fix everything then work on summoning. I think they changed how summoning will need to work so I want to fix everything before reinventing the wheel 

OldSchool3038 , Sep 27th at 4:56 PM

Big thank you to traugdor for helping find the bug on clay lanterns. Now fixed and should be working. Please post a list of any broken textures or bugs you see. I'm going to address those in the next release and look into summoning for traders why its broken

Well_Geboren, Sep 27th at 4:20 AM (modified Sep 27th at 7:12 AM)

I am a musroom farmer irl, I am going to grade you on how well you've repersented mushroom growing.

 

{edit}  I am disapointed, and my day is ruined.

OldSchool3038 , Sep 27th at 2:55 AM

the latest version breaks the mini map. I'm trying to track down the offending script now. If someone finds it please share. 

traugdor, Sep 27th at 3:14 AM
@OldSchool3038: the latest version breaks the mini map. I'm trying to track down the offending script now. If someone finds it please share.

found it

Mod Bug Report — Minimap Crash

  • Root cause: craftsmanship_mod/assets/craftsmanship/blocktypes/fired/lantern-fired.json:24 sets mapColorCode: "ceramic", but "ceramic" is not a color code the game recognizes.
  • Why it breaks the minimap: the client-side ChunkMapLayer.OnLoaded() walks every registered block and looks up its mapColorCode in a fixed table (hexColorsByCode); the only valid codes are ink, settlement, wateredge, land, desert, forest, road, plant, lake, lava, ocean, glacier, devastation. Any code not in that list throws "No color exists for color code ..." before the minimap's color table finishes building, aborting the whole system.
  • Likely author intent: the other fired/glazed blocks in the same mod (glazedblocks.json, weak-clay.json, raw-mud.json) all correctly use mapColorCode: "settlement". The lantern entry looks like a one-off typo/inconsistency rather than a deliberate new category.
  • Fix: change "ceramic" to "settlement" (or another valid code from the list above) in lantern-fired.json.
  • Secondary, unrelated defect found during the scan: three entity JSONs — summoned-bear-adult.json, summoned-hare-adult.json, summoned-wolf-adult.json — are each missing a closing } for their server object (brace depth ends at 1 instead of 0), which will fail to parse as valid entity config. Worth a separate fix pass.

 

Reviewed and confirmed against the base game's source code found on GitHub using Claude by Anthropic.

traugdor, Sep 27th at 3:41 AM (modified Sep 27th at 3:42 AM)
@OldSchool3038: Lanterns are breaking mini map working on fix now

Are you also going to fix the summoned entities as well?

  • summoned-bear-adult.json
  • summoned-hare-adult.json
  • summoned-wolf-adult.json

 

Seems like a good thing to fix, while you're in there.

OldSchool3038 , Sep 27th at 4:22 AM
@traugdor: Are you also going to fix the summoned entities as well? summoned-bear-adult.json summoned-hare-adult.json summoned-wolf-adult.json Seems like a good thing to fix, while you're in there.

if claude generated some suggested code fixes feel free to share lol Ive been unsuccessful changing the map color issue. i changed it to clay and still breaks. I think AI is just being picky and not looking at real issue or logs. Pretty typical for AI to overlook the real/core problem. 

OldSchool3038 , Sep 27th at 4:18 AM
@OldSchool3038: Lanterns are breaking mini map working on fix now

the issue is "lantern-fired" I'm going to rewrite the code in the morning. Hopefully that will fix it. 

OldSchool3038 , Sep 26th at 4:31 PM (modified Sep 26th at 4:32 PM)

Buckskin looks like a homeless guy but +5 and easy to make:

OldSchool3038 , Sep 26th at 2:58 AM (modified Sep 26th at 2:59 AM)

i'm going to add "cob" to the mod pack. I can honestly never find fire clay to make a oven. Cob is 3 parts sand and 1 part clay. Cob is used to make clay ovens tradatioanlly. So I think it will work as a great add on. Plus I plan to make my first muti block stone oven in a near future release. Or at least attempt to make it. The stone oven will allow backing but also turn the ash into charcoal as a by product. If I can get that working, I'll likely build a stone fireplace mod as well that gives charcoal as a by product or some form of ash. 

OldSchool3038 , Sep 26th at 1:40 AM (modified Sep 26th at 1:45 AM)

Just finished adding burlap sack-6 slots backpack and fern wicker chest-14 slots chest. I think that just leaves the buckskin stuff to make and we are ready for another update/release. side note for the clay lanterns. You have about 30+ color options and gives 17 light. No metal plates needed. The flight reflects off the glaze from the glazing process. You can "pop" in a candle to turn it into a lantern. Hence the add ons for new candle recipies. I might make a large candle as well in near future as well as make a lantern thats fuel based vs the candle one. Fuel based the light will run out. Might adjust rhe candle one as well to burn out over time as well. currently lanterns burn forever. How does everyone feel about a latern you have to refuel every so many days? 

OldSchool3038 , Sep 26th at 4:24 AM
@OldSchool3038: Just finished adding burlap sack-6 slots backpack and fern wicker chest-14 slots chest. I think that just leaves the buckskin stuff to make and we are ready for another update/release. side note for the clay lanterns. You have about 30+ color options and

Buckskin clohing is finished. I think everything planned is done. I might add the cob to this release as well because i really want to bake some bread. i think I will add the wavy effect to the hemp bread. might be fun with the thc effect. I should be finished and release new version by end of weekend I hope. I'll also try to make smaller videos and showcase parts of the mod. I should slow down on releases after this one. 

OldSchool3038 , Sep 25th at 1:29 AM (modified Sep 25th at 1:43 AM)

Here is a sneak peak at update. I added clay lanterns and hemp candles.

NukaAmeyArdihal, Sep 24th at 1:27 AM

Once I update for to the latest version, a lot of textures and models just vanished. No ideia on why. After Regressing to 1.4.4 it turned out okay.

OldSchool3038 , Sep 25th at 7:23 PM
@NukaAmeyArdihal: Once I update for to the latest version, a lot of textures and models just vanished. No ideia on why. After Regressing to 1.4.4 it turned out okay.

If you can lost a few items with broken textures ill take a look. Might be mod conflicts. As other moders sometimes dont "tag" their mod code and it causes conflicts. Im guilty too. Ive forgot to tag a few items. Just let mecknow if you have time and ill take a look. Otherwise when i release new update, hopefully it remains working for you. 

degoraw, Sep 23rd at 8:39 PM

how do i use the scrolls to identify items i cant seem to figure it out i dont under stand d2 syle. can you tell me what i need to do to use them please?

OldSchool3038 , Sep 25th at 1:46 AM
@degoraw: how do i use the scrolls to identify items i cant seem to figure it out i dont under stand d2 syle. can you tell me what i need to do to use them please?

Just look at recipe for Unidentified Items. You use a scroll of identity and the item to idenify it. 

OldSchool3038 , Sep 25th at 3:56 PM
@degoraw: how do i use the scrolls to identify items i cant seem to figure it out i dont under stand d2 syle. can you tell me what i need to do to use them please?

Scroll top left unidentified item middle top. Will reveal item. Let me know if you have any issues 

OldSchool3038 , Sep 23rd at 1:18 PM

Here is what I have planned for next update: 

Spoiler

candle = Peat or charcoal powder + resin + animal fat - aromatic tallow candle
large weaved (fern) chest = 20 ferns in box formation - 16 storage chest
pine pitch + crock = sealed food
pine pitch + animal fat + charcoal = candle
pine pitch + animal fat + clay oil lamp = Pitched Oil Lamp
Crushed Hemp Seed = Stone Hammer + Cannabis Seeds
Hemp Oil = Crushed Hemp Seed + Water (boiled in cooking pot)
Hemp Oil Lamp = Hemp Oil + clay oil lamp
candle = hemp oil + clay bowl + hemp fiber or flax fiber
candle = hemp oil + pine pitch + hemp fiber or flax fiber
Cleaned fur + Hemp oil = oiled fur

Buckskin (Leather) = Process (1. soak hide 2. prepared hide 3. hemp oil 4. let it dry)
Buckskin Shirt = (model reference: game:shapes/entity/humanoid/seraph/clothing/shirt) +5 Warmth
Buckin Pants = (model reference: game:shapes/entity/humanoid/seraph/clothing/trousers) +5 Warmth


Hemp Flour = Crushed Hemp Seed + Quern
Hemp dough = Hemp Flour + water
Hemp Bread = baked hemp dough 

burlap sack = Hemp cloth in u shape (5 slot)
thick hemp cloth = hemp cloth + hemp cloth + sewing kit
Hemp backpack (untreated) = thick hemp cloth U shape (not useable needs water proofing)
Hemp Backpack = Hemp Backpack + Pine Pitch ("walkSpeedPenalty": -0.05) (6 slot)

Spoiler

candle = Peat or charcoal powder + resin + animal fat - aromatic tallow candle
large weaved (fern) chest = 20 ferns in box formation - 16 storage chest
pine pitch + crock = sealed food
pine pitch + animal fat + charcoal = candle
pine pitch + animal fat + clay oil lamp = Pitched Oil Lamp
Crushed Hemp Seed = Stone Hammer + Cannabis Seeds
Hemp Oil = Crushed Hemp Seed + Water (boiled in cooking pot)
Hemp Oil Lamp = Hemp Oil + clay oil lamp
candle = hemp oil + clay bowl + hemp fiber or flax fiber
candle = hemp oil + pine pitch + hemp fiber or flax fiber
Cleaned fur + Hemp oil = oiled fur

Buckskin (Leather) = Process (1. soak hide 2. prepared hide 3. hemp oil 4. let it dry)
Buckskin Shirt = (model reference: game:shapes/entity/humanoid/seraph/clothing/shirt) +5 Warmth
Buckin Pants = (model reference: game:shapes/entity/humanoid/seraph/clothing/trousers) +5 Warmth


Hemp Flour = Crushed Hemp Seed + Quern
Hemp dough = Hemp Flour + water
Hemp Bread = baked hemp dough 

burlap sack = Hemp cloth in u shape (5 slot)
thick hemp cloth = hemp cloth + hemp cloth + sewing kit
Hemp backpack (untreated) = thick hemp cloth U shape (not useable needs water proofing)
Hemp Backpack = Hemp Backpack + Pine Pitch ("walkSpeedPenalty": -0.05) (6 slot)

OldSchool3038 , Sep 22nd at 11:05 PM

I think I've touched on just about everything vanila in the game. What areas should i expand upon? What do you guys want more of from this mod?

BetaFire, Sep 21st at 4:44 PM

Can you add/remove this from an existing world?

OldSchool3038 , Sep 22nd at 3:34 PM
@BetaFire: Can you add/remove this from an existing world?

yes but i think you will need a new world for some of the patching to work??? The grass drops some seeds, so you may need a fresh world? I'm not sure if world builder will add it or not. 98% of the mod should drop in existing world no issue. I would test on a backup server first and see if it gives you everything first. 

OldSchool3038 , Sep 21st at 1:15 PM

im going to make ceramic torch holders or at least try to make them. If I get it done, ill add them in the next releease. Should do a small release in a weeks or so 

OldSchool3038 , Sep 22nd at 3:36 PM
@OldSchool3038: im going to make ceramic torch holders or at least try to make them. If I get it done, ill add them in the next releease. Should do a small release in a weeks or so

I'm testing them now. I was able to clay form them and testing firing it now. If that works, I just need to add grid recipies for "glazing" them for the different colors before you fire it. Bright side, it will add another use for glaze, unless you want the plain clay style torch holder. 

Fleurdelynx, Sep 21st at 2:39 AM (modified Sep 21st at 2:40 AM)

The mod looks really cool and promising, but would it be possible to put timestamps on the youtube video "tutorial"? I find myself going back to it but it can be a lttle tricky to find where in the video coresponds to the guide.

Deathstrich, Sep 19th at 1:11 AM

You will eat ze bugs. Cheers man, congrats on your hardwork!

OldSchool3038 , Sep 19th at 4:12 PM
@Deathstrich: You will eat ze bugs. Cheers man, congrats on your hardwork!

working on fixing a few other bugs right now before i release. This one is really hard to figure out. works on local but not server

OldSchool3038 , Sep 18th at 5:11 PM

hey guys I fixed two bugs:

-fur drying bug

-turpentine bug

Thank you MASIOSARE for finding the turpentine bug. 

MASIOSARE, Sep 17th at 6:48 PM

Hey man, I really love your mod but I still have a problem with the Obije Pine/any wood stock(oiled), that crash my game for no reason.

I tried to play without my other mods but nothing changes, the recipe is broken or something.

Please check and fix it :)

OldSchool3038 , Sep 18th at 5:08 PM
@MASIOSARE: Hey man, I really love your mod but I still have a problem with the Obije Pine/any wood stock(oiled), that crash my game for no reason.I tried to play without my other mods but nothing changes, the recipe is broken or something.Please check and fix it :)

I found the solution. Thank you for fiding this bug issue: 

code: "craftsmanship:turpentine-oil"
 
Conflicted with Primitive survival. I needed to "tag" a line of code. Fixed !!
MothQuebec, Sep 17th at 6:28 AM

100% should work on a combat overhual fork compat and xskills, with those both compat alot more people will be very interested,

MothQuebec, Sep 17th at 6:44 AM
@MothQuebec: 100% should work on a combat overhual fork compat and xskills, with those both compat alot more people will be very interested,

because for instance the defense stats of this mod with CO install goes up into the 18s and above which is wayyy too high

OldSchool3038 , Sep 17th at 3:13 PM
@MothQuebec: because for instance the defense stats of this mod with CO install goes up into the 18s and above which is wayyy too high

whats the issue whats the request? sorry i dont use combat over haul stuff. Whats the request?

MothQuebec, Sep 18th at 12:48 AM
@OldSchool3038: whats the issue whats the request? sorry i dont use combat over haul stuff. Whats the request?

so by defualt the highest that combat overhual supports withg armor settings is, 9 while urs defaults to 18 on some pieces and has some wack teirs for weapons by default

WolfWarrior, Sep 18th at 8:52 PM
@MothQuebec: so by defualt the highest that combat overhual supports withg armor settings is, 9 while urs defaults to 18 on some pieces and has some wack teirs for weapons by default

I just want to inform you that combat overhuals sword file replaces the vanilla blade file. presumably becuase it was too much work to make a compatibility patch for the mod developer. further this new file has 20,992 characters. combat overhual compatibility is so much trouble you couldn't get me to add it to one of my mods for 10,000 usd. maybe 20,992 usd though.

OldSchool3038 , Sep 19th at 8:38 PM
@WolfWarrior: I just want to inform you that combat overhuals sword file replaces the vanilla blade file. presumably becuase it was too much work to make a compatibility patch for the mod developer. further this new file has 20,992 characters. combat overhual compatibi

I didnt have any issues building my own versions of vanilla. I used vanilla as my guide/template. Will this work with other combat systems? I would assume so yes since I did not delete any vanilla stuff I just made my own versions. But I did use vanilla shapes. So it may look weird or texture weird. If that becomes an issue, I can create new shapes based on vanilla if its a problem. I personally dont use combat systems. But if someone wants too, more power to you. I like to vanila game. If I can get my vendor summoning working, I might add more vendors and maybe a econmy system or coin ecoonmy system. Where you can craft coins from gold or gears from a rare metal. Or intorduce some form of trade. I'll likely add more armor and clothing though before I go down that rabbit hole.  

WolfWarrior, Sep 19th at 10:51 PM
@OldSchool3038: I didnt have any issues building my own versions of vanilla. I used vanilla as my guide/template. Will this work with other combat systems? I would assume so yes since I did not delete any vanilla stuff I just made my own versions. But I did use vanilla s

I'm being mean mostly. #1 combat overhual hater you know? the combat overhual mod replaces fundemental parts of the game with their own very difficult to work with systems. so the issue is not with you don't worry 😊. combat overhual is just designed in a way that makes it automatically incompatible with ANY mod that effects armor or weapons or adds their own.

Loginvvvvv, Sep 17th at 3:30 AM (modified Sep 17th at 4:11 AM)

I don't see it in the description, what kind of compat does this mod have with mods like combat overhaul and toolsmith? It looks epic I'm just wondering if I gotta sac a few mods to add this one

OldSchool3038 , Sep 17th at 1:48 AM

Update: This mod should be complete now. I think I got recipies for everything. I'll make another video to show the cannabis stuff. Feel free to send me your survial videos of you using the mod and ill add the YouTube links in the mod for others to view. i will also post some screenshots later. Unless everyone thinks the videos are good enough?

WolfWarrior, Sep 16th at 7:41 AM

wow there are a lot of awesome things in this mod!

 

also do you need models and textures? I notice some things look like placeholders, like pestles using chisel models.

WolfWarrior, Sep 17th at 9:42 AM
@OldSchool3038: Feel free to update or add your own texture. I'm not an artist.

alright, if you add me on discord (takeothewolf). I can send you textures and models when I can get around to making them 😊. note I am supporting three mods and am a member of a fourth so the rate at which I can produce these for you will be slow 😅.

OldSchool3038 , Sep 16th at 2:58 AM

It looks like I might be missing the cannibus recipes for healing stuff. If so I'll add them immediately and do another release. Has anyone tested that far yet?

OldSchool3038 , Sep 16th at 12:22 AM

Found a bug with wood paneling causing a crash. Fixing it now

OldSchool3038 , Sep 15th at 11:31 PM

Making video today to go over all the items or as many as i can. Expect a long video. 

OldSchool3038 , Sep 15th at 10:46 PM

I found a conflict with smithingplus_1.9.0-rc.1. I'm testing the updated version to see if the conflect has been resolved. It causes a crash with some of the tools. Dont know all the details yet. 

OldSchool3038 , Sep 15th at 10:49 PM
@OldSchool3038: I found a conflict with smithingplus_1.9.0-rc.1. I'm testing the updated version to see if the conflect has been resolved. It causes a crash with some of the tools. Dont know all the details yet.

I'm able to confirm if you use smithngplus, you need to get the latest version of it will conflict with i know for sure my mod and I assume others since it did something to break core game. But looks like its fixed in version 10. 

OldSchool3038 , Sep 15th at 12:20 AM

Quick update. I just noticed the bug farms recipe is no longer showing up. I'll re add it in the next release so you can make your bug farms. 

OldSchool3038 , Sep 15th at 2:30 AM
@OldSchool3038: Quick update. I just noticed the bug farms recipe is no longer showing up. I'll re add it in the next release so you can make your bug farms.

here is my current broken stuff list. Please add to list: 

 

List of broken/uncraftable
Unidentified Items
breads
bugfarms
Item Mashed Surgar needs fixed
Item Chopped Surgar needs fixed

MASIOSARE, Sep 15th at 5:51 PM
@OldSchool3038: here is my current broken stuff list. Please add to list: List of broken/uncraftableUnidentified ItemsbreadsbugfarmsItem Mashed Surgar needs fixedItem Chopped Surgar needs fixed

Hi dude, I really love your work, since woodworking mod.

May you can add ovije pine stock in broken stuff...after oiled craft must crash my game in recipe book man.

MASIOSARE, Sep 15th at 5:52 PM
@MASIOSARE: Hi dude, I really love your work, since woodworking mod.May you can add ovije pine stock in broken stuff...after oiled craft must crash my game in recipe book man.
Crash Report

Running on 64 bit Windows 10.0.26200.0 with 16255 MB RAM
Game Version: v1.22.7 (Stable)
15/09/2026 11:50:40 a. m.: Critical error occurred
Loaded Mods: craftsmanship@1.2.0, renewablefallensticks@1.0.1, game@1.22.7, fastmap@122.6.0-dev.1, fornax@1.8.0, creative@1.22.7, survival@1.22.7
System.Exception: Can't create itemstack without item!
   at Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 227
   at Vintagestory.GameContent.BlockLiquidContainerBase.OnHandbookRecipeRender(ICoreClientAPI capi, IRecipeBase recipe, ItemSlot dummyslot, Double x, Double y, Double z, Double size) in VSSurvivalMod\Systems\Liquid\BlockLiquidContainerBase.cs:line 83
   at Vintagestory.API.Client.SlideshowGridRecipeTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY, Double renderZ) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 171
   at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 476
   at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 737
   at Vintagestory.GameContent.GuiDialogHandbook.OnRenderGUI(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 547
   at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 309
   at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1048
   at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 251
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 783
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

Event Log entries for Vintagestory.exe, the latest 2
==================================
{ TimeGenerated = 28/08/2026 01:59:28 a. m., Site = , Source = Application Error, Message = Nombre de aplicación con errores: Vintagestory.exe, versión: 1.22.7.0, marca de tiempo: 0x693c0000
Nombre del módulo con errores: ntdll.dll, versión: 10.0.26100.8972, marca de tiempo: 0x59a29eb0
Código de excepción: 0xc0000374
Desplazamiento con errores: 0x0000000000112165
Id. de proceso con errores: 0x14b8
Tiempo de inicio de aplicación con errores: 0x1dd36c2c97d0e8d
Ruta de aplicación con errores: C:\Users\redbi\AppData\Roaming\Vintagestory\Vintagestory.exe
Ruta de módulo con errores: C:\WINDOWS\SYSTEM32\ntdll.dll
Id. de informe: 89bce592-8380-40d7-8c1e-a0c72aad42df
Nombre completo del paquete con errores: 
Id. de aplicación relacionado con el paquete con errores:  }
--------------
{ TimeGenerated = 27/08/2026 12:56:01 a. m., Site = , Source = Application Error, Message = Nombre de aplicación con errores: Vintagestory.exe, versión: 1.22.7.0, marca de tiempo: 0x693c0000
Nombre del módulo con errores: unknown, versión: 0.0.0.0, marca de tiempo: 0x00000000
Código de excepción: 0xc000001d
Desplazamiento con errores: 0x00007ff88f985624
Id. de proceso con errores: 0x15b0
Tiempo de inicio de aplicación con errores: 0x1dd35f097aa9eee
Ruta de aplicación con errores: C:\Users\redbi\AppData\Roaming\Vintagestory\Vintagestory.exe
Ruta de módulo con errores: unknown
Id. de informe: c8332305-b54a-4136-b195-dbdac551f4fc
Nombre completo del paquete con errores: 
Id. de aplicación relacionado con el paquete con errores:  }

OldSchool3038 , Sep 15th at 10:43 PM
@MASIOSARE: Crash Report Running on 64 bit Windows 10.0.26200.0 with 16255 MB RAMGame Version: v1.22.7 (Stable)15/09/2026 11:50:40 a. m.: Critical error occurredLoaded Mods: craftsmanship@1.2.0, renewablefallensticks@1.0.1, game@1.22.7, fastmap@122.6.0-dev.1, fornax@

I dont know what this is "Loaded Mods: craftsmanship@1.2.0, renewablefallensticks@1.0.1, game@1.22.7, fastmap@122.6.0-dev.1, fornax@1.8.0, creative@1.22.7, survival@1.22.7" is there another mod with Craftsmanship as the name?What othe mods do you have running? Clearly a conflict with one of the mods. 

MASIOSARE, Sep 16th at 2:15 AM
@OldSchool3038: Are you using smithing plus by chance?

No im not using smithing plus, just mods to do sticks renewable from trees, fastmap(to better performance in map) and fornax(a mod of clay cooking).

OldSchool3038 , Sep 16th at 2:57 AM
@MASIOSARE: No im not using smithing plus, just mods to do sticks renewable from trees, fastmap(to better performance in map) and fornax(a mod of clay cooking).

they have a conflict the renewable trees for sure is conflicting. Why I dont know but I have some theories. 

OldSchool3038 , Sep 14th at 11:32 PM

I'm build the "guides" now. Should be in the next release. hopefully this will be final release for awhile pending I get everything finsihed and bug free. 

OldSchool3038 , Sep 14th at 11:59 PM
@OldSchool3038: I'm build the "guides" now. Should be in the next release. hopefully this will be final release for awhile pending I get everything finsihed and bug free.

Here is a list of the new guides. Just pick a few you would like to see screenshots of these areas:

 

  • Game Mechanic: Flowers Expansion
    • Flowers Expanded mod - expanded
  • Game Mechanic: Bug Farming
    • Adds bugs for growing like a crop and eating or using to produce another item
  • Game Mechanic: More Crops & More Seeds
    • Adds more seeds for growing more crops for more food items and items
  • Game Mechanic: Flint Tools
    • Adds more tools for early game crafting
  • Game Mechanic: Wood Working Expanded
    • Wood working mod but expanded
  • Game Mechanic: Sealents
    • Adds sealents for making sealable items (buckets etc)
  • Game Mechanic: Scrolls
    • Allows you to make books, scrolls of identity etc.
  • Game Mechanic: Tribal Items & Lore
    • Expands upon on core game lore and player are able to see Earth Tech through the lens
  • Game Mechanic: Bread Expanded
    • Adds new breads
  • Game Mechanic: More Chemicals
    • Adds more chemicals for new foods, will expand on this later
  • Game Mechanic: More Cloth
    • Adds Hemp and Silk clothing
  • Game Mechanic: Unidentified Items & Monster Drops
    • Monsters now drop more items and unidentified items
  • Game Mechanic: Seaweed
    • Seaweed now editable 
  • Game Mechanic: Medical Cannabis
    • Make medical items from cannabis
  • Game Mechanic: Leather Armor Expansion
    • Adds new leathers 
  • Game Mechanic: Fur
    • Adds fur and allows you to convert pelts to furs for fur clothing
OldSchool3038 , Sep 14th at 1:35 AM

what system does everyone want screenshots of?

Acouthyt, Sep 14th at 3:35 AM
@OldSchool3038: what system does everyone want screenshots of?

I'd personally say every major "system" so the Curing hides, some of the seeds/crops, armor, Pottery, mushroom growing, scrolls, medical system, and bugs. I'm personally hesitant to download because of medical and not knowing exactly how much that'll impact the gameplay. Otherwise, I think it'd be nice to have an overview of just many of the changes.

Gibanul, Sep 14th at 7:36 AM
@OldSchool3038: what system does everyone want screenshots of?

I would say the same thing that Acouthyt said, the mod sounds very intresting but i really want to see the textures first.

OldSchool3038 , Sep 14th at 11:33 PM
@Gibanul: I would say the same thing that Acouthyt said, the mod sounds very intresting but i really want to see the textures first.

well im not a texture artist lol I mostly use and manipulate the core game textures. I'm more of a backend developer. So prepare for disppoitment if your looking for jaw dropping textures lol 

GrimoireODS, Sep 14th at 12:07 AM

Any chance for things to become more modular like being able to turn things on or off, or maybe use things as asset pack for other mods?

OldSchool3038 , Sep 14th at 1:25 AM (modified Sep 14th at 1:33 AM)
@GrimoireODS: Any chance for things to become more modular like being able to turn things on or off, or maybe use things as asset pack for other mods?

you can turn any thing on or off. Its json code.  Are you asking for a GUI? If so sorrry no. I only know of like maybe 3 mods that offer a settings menu for their mods. You can rip code out and make your own version if you want but everything is inter-linked to each other or will be as the mod grows. I have a few smaller mods that have some of the conent that this mod has but not nearly as large as this mod. If you want to "cherry pick" this is likely not  the mod for you. I made this mod because I was tired of cherry picking 50 mods. SinceI built this mod, I only need maybe6 mods total now to get everything i want. I'm running Biomes, Craftsmanship, Pet AI, Primitive Survial, Rivers, Simple Bed Spawn, Smith Plus and Wolf Taming. I'm planning to add more leather and fur recipies to fill in gaps. Is there something you hate in this mod or something thats causing a issue why you want it turned off?

Spoiler
{ "code": "item-or-block-name", "enabled": false, ... }
Spoiler
{ "code": "item-or-block-name", "enabled": true, ... }
GrimoireODS, Sep 14th at 10:37 AM (modified Sep 14th at 10:38 AM)
@OldSchool3038: you can turn any thing on or off. Its json code. Are you asking for a GUI? If so sorrry no. I only know of like maybe 3 mods that offer a settings menu for their mods. You can rip code out and make your own version if you want but everything is inter-link

Ohh if I could use some bits from your mod for my server I would absolutely love that, I really love this mod and would love to use somethings but ofc I aint gonna do it without permission or greenlit, as I am making a runesmith and want to use the runes or scrolls fro things, and you are right ngl about all those different mods doing one thing, might slowly integrate everything in my server gradually soo, I am also suprised of the performance too its a well optimised mod too

JunkCrescent, Sep 12th at 4:45 AM

how do you use the scorlls i genuinly cant figure it out

OldSchool3038 , Sep 12th at 11:34 PM (modified Sep 12th at 11:34 PM)
@JunkCrescent: how do you use the scorlls i genuinly cant figure it out

The only craftable scroll currently in the Papyrus scrolls. You craft the scrolls and use them to make to make the advanced wood working books. Once you have a scroll, you combine the scroll with items to progress. However, there also the scrolls of Identity. These are drops from monsters. You use a scroll of identity to identify unidentified items. Simular to the old Diablo 2 craft system. The other scrolls I have not made recipes for them yet. I planned on saving them for late game and epic item recipies. when I finish leather (hopefully by end of this weekend), I'll make a video on everything or videos on topics. Because the mod is so large, I may break it up into short videos. If you search book or advanced, you will see the scrolls being used for recipies. and just dig into them to get to the base of how to make stuff. Most of the stuff is early game. When you reach Artisian level or higher, you start getting into the higher tier stuff. Grandmaster items are about a copper or early iron level for wood working. Great use for cheap tools once you have the books and everything built. The Book of Tribes is a special book that allows you to build the "epic" items. These are more comparable to Iron age level maybe early steel. Wood working system trys to feel those gaps basically between ages using common materials. I hope that helps, If you have any further issues. Please post and I'll try to fix by the end of the weekend or next release. 

OldSchool3038 , Sep 10th at 8:20 PM (modified Sep 10th at 8:21 PM)

Well as most people know Hemp is a medical wonder and has been for thousands of years. So with the introduction of hemp and some other chemicals. You can craft better healing items and potions to heal your charater. Sorry you cant smoke it but you can apply it as a bandage and you can grow it. Hemp has  A LOT of uses in this mod. If I have more time, I'll likely expand upon hemp to better support its introduction. Best case scieario, the core game would introduce hemp to the game. But this weeks focus right now is leather. Leather is a system thats been lacking for a long time and this mod aims to fill that gap I hope. 

Exmortis, Sep 10th at 2:39 AM

New Medical System?
Please tell me more!
I've been making a Injury mod, called Injury Expanded, so always interested to see how other people do it!

OldSchool3038 , Sep 11th at 2:21 AM
@Exmortis: New Medical System?Please tell me more!I've been making a Injury mod, called Injury Expanded, so always interested to see how other people do it!

Mine is just hemp so nothing crazy lol Just a regular herb used for thousands of years. 

Exmortis, Sep 11th at 2:40 AM
@OldSchool3038: Mine is just hemp so nothing crazy lol Just a regular herb used for thousands of years.

Ahh fair enough
My mod adds a whole Injury, Diagnosis and Treatment system, so was wondering if you'd done anything and see what we could maybe both benefit from!

Retroficient, Sep 10th at 2:04 AM

1000 items and it's just released??? This is crazy dude. Please upload screenshots of some of the cool things. This sounds awesome!

OldSchool3038 , Sep 11th at 2:20 AM
@Retroficient: 1000 items and it's just released??? This is crazy dude. Please upload screenshots of some of the cool things. This sounds awesome!

Working on it. Someone said I need to make a Wiki. So I guess ill make one when i finish the mod. Just wrapping up leather working and should be done I think? 

Retroficient, Sep 13th at 8:02 PM
@OldSchool3038: Working on it. Someone said I need to make a Wiki. So I guess ill make one when i finish the mod. Just wrapping up leather working and should be done I think?

Hell yeah dude! Should be easy (relative) coming from the mod creator themselves for the wiki. Though I'm sure people wouldn't mind helping if need be. Overhaul mods are awesome

OldSchool3038 , Sep 10th at 1:57 AM

Added hemp and silk plus adjusted some core drops to give change for new seeds to drop. Working on leather next. 

OldSchool3038 , Sep 9th at 1:06 PM

Missing hemp and silk recipies, working on those now.

OldSchool3038 , Sep 9th at 1:45 AM

Added a recipe for making lime with the stone mallet. I'll release a update soon.I think I might add a simple recipe for making stone torch holder as well. With all the tools this introduces, I thnk you could carve a hole in a stone and attach it to a wall to hold a torch. 

OldSchool3038 , Sep 8th at 4:07 AM (modified Sep 8th at 4:09 AM)

i did find a few recipies that seemed to be missing. I added a flint chisel. Its needed to make some critical items. Ive not tested summoning yet. I know when I did test it last it did work. Working on mushrooms right now. I think the armor cloths are missing recipies as well. They were suppose to use the new leather recipies but I think I forogt to make those. Basically would allow you to boil hides and go through a process to make leather. Also noticed harvesting plants or certain flowers is not dropping the bugs needed for bug farms. Please post any thing you guys notice thats missing and ill do my best to fix any missing recipies.  In the Lang file should pretty much tell you everything in the mod pack. Couple thousand lines no biggie.  I'll post some screen shots later maybe a video. I think it would require a video due to the size of the mod pack. 

WolfWarrior, Sep 8th at 1:45 AM (modified Sep 8th at 1:46 AM)

Yeah it needs a wiki 😿

 

I totally understand not doing that though, I can't be bothered with making one for vanilla armory 😅 

Zaelesh, Sep 7th at 11:11 PM

Definitely needs more details. I'm very apprehensive about trying a mod that adds this much content without knowing more about it.

GrimoireODS, Sep 7th at 10:26 PM

This shit is pretty cool

TGerror, Sep 7th at 10:19 PM

well, I will like to see all they recipe in screenshots 

El_Neuman, Sep 7th at 9:23 PM (modified Sep 7th at 9:25 PM)

Over 1,000 items.. You're crazy (in a good way)
Too bad there are no screenshots to see it all)

OldSchool3038 , Sep 7th at 8:34 PM

No idea. 

MASIOSARE, Sep 7th at 8:17 PM

Hey men, I have a question.
Is this compatible with CO and butchering?

Im gonna try it first but if you can make it usefull with those mods I really appreciate.