Mods / Chisel it Everywhere
- Tags:
- Author:
- Majke
- Side:
- Both
- Created:
- Aug 25th at 1:05 PM
- Last modified:
- Sep 25th at 1:02 PM
- Downloads:
- 1831
-
Recommended download (for Vintage Story 1.22.0 - 1.22.7):
chiseleverywhere_0.7.1.zip 1-click install
Features
- Chisel on ANY block. Shafts, angled gears, pipes, machines, funny-shaped blocks — if vanilla says “no”, this says “sure”. The host block is never replaced, so it keeps 100% of its function.
- Solid collision. Your carved decoration is real: stand on it, walk over it, build a ledge you can actually use. The host block’s own collision is preserved on top of it.
- Copy & paste shapes. Copy any chiseled block (or an existing overlay) and stamp it onto a new target.
- Carve in place. Add and remove voxels right where they sit, exactly like the vanilla chisel — snapping to the same size grid, with a live highlight of what you’re about to cut.
- Native size menu. Press the tool-mode key (default F) on an overlay to pick your chisel size (1 / 2 / 4 / 8), just like a real chiseled block.
- Singleplayer & multiplayer. Overlays are stored with the world and synced to every player.
How it works
The mod is has a dedicated tool so it never gets in the way of normal chiseling. Everything is gated on holding an enabled [CE] chisel:
- Hold a plain chisel → the mod stays completely out of the way, vanilla chiseling is untouched.
- Hold an enabled [CE] chisel → the “chisel everywhere” gestures come alive.
Crafting the [CE] chisel
Place a chisel above a hammer in the crafting grid. Your chisel just gains a [CE] name prefix. Crafting it the same way again changes it back to a vanilla chisel, so you can switch any time.
Controls (while [CE] chisel)
| Action | How |
|---|---|
| Copy a shape | Aim at a chiseled block / existing overlay → N |
| Paste the copied shape | Sneak + Right-click on a block the vanilla chisel won’t carve (a shaft, etc.) |
| Carve away voxels | Left-click on the overlay |
| Add voxels | Right-click on the overlay |
| Remove the whole overlay | Sneak + Left-click on the overlay |
| Pick chisel size | F on the overlay → native 1× / 2× / 4× / 8× menu |
Notes
- The carved shape is decorative: it never changes, powers, or blocks the host block’s own behaviour.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.7.1 | chiseleverywhere | 523 | Sep 25th at 1:02 PM | chiseleverywhere_0.7.1.zip | 1-click install | ||
|
Fixed: collision and room-sealing patches now actually apply to blocks that **inherit** | |||||||
| 0.7.0 | chiseleverywhere | 802 | Aug 30th at 12:20 PM | chiseleverywhere_0.7.0.zip | 1-click install | ||
|
overlays now seal rooms | |||||||
| 0.6.2 | chiseleverywhere | 388 | Aug 25th at 8:26 PM | chiseleverywhere_0.6.2.zip | 1-click install | ||
|
Fixed: pasting a decorative shape made of oriented blocks (logs, planks, and similar) now | |||||||
| 0.6.0 | chiseleverywhere | 118 | Aug 25th at 1:11 PM | chiseleverywhere_0.6.0.zip | 1-click install | ||
|
initial realese | |||||||





I'm seeing the following items in my logs (non-critical I think):
25.9.2026 13:19:25 [Warning] [chiseleverywhere] collision: could not patch Vintagestory.API.Common.BlockGeneric.GetCollisionBoxes: You can only patch implemented methods/constructors. Patch the declared method virtual Vintagestory.API.MathTools.Cuboidf[] Vintagestory.API.Common.BlockGeneric::GetCollisionBoxes(Vintagestory.API.Common.IBlockAccessor blockAccessor, Vintagestory.API.MathTools.BlockPos pos) instead.
25.9.2026 13:19:25 [Warning] [chiseleverywhere] collision: could not patch Vintagestory.GameContent.BlockMicroBlock.GetCollisionBoxes: You can only patch implemented methods/constructors. Patch the declared method virtual Vintagestory.API.MathTools.Cuboidf[] Vintagestory.GameContent.BlockMicroBlock::GetCollisionBoxes(Vintagestory.API.Common.IBlockAccessor blockAccessor, Vintagestory.API.MathTools.BlockPos pos) instead.
25.9.2026 13:19:25 [Warning] [chiseleverywhere] collision: could not patch Vintagestory.GameContent.BlockGroundStorage.GetCollisionBoxes: You can only patch implemented methods/constructors. Patch the declared method virtual Vintagestory.API.MathTools.Cuboidf[] Vintagestory.GameContent.BlockGroundStorage::GetCollisionBoxes(Vintagestory.API.Common.IBlockAccessor blockAccessor, Vintagestory.API.MathTools.BlockPos pos) instead.
thanks, fixed
hey, this seems to crash on optimum clients, here is a pastebin of my crash log in case it makes sense to you https://pastebin.com/iLLPwgTC the crashes stopped as soon as i deleted your mod
thanks, I will fix that when i come back from holiday :)
What happens when you remove the mod?
idk i cant get this to work can some one do a YT vid on how this works plz
craft [ce] Chisel, then chisel block like normally, point at it, press N (deafult key) to copy, point at place where you want to paste it and shift+ right mouse button
the sneak right click doesn't seem to work, and there's no keybinding to change it other than the copy block one, as far as I can tell.
The prompt comes up with the chiseled block copying, but pasting itself doesn't work. At least for me.
Edit: I might be dumb - does the copied block only work on non-chisel stuff? Or does the copy and paste work on regular chiselable blocks too?
Edit 2: I got it to work, though it does bum me out the copy and paste feature doesn't work on regular blocks :/ But I can confirm it does still work, just literally only on non-chiselable blocks. Example: a lantern I tested it on.
How did you get it to work? I've been running into the same issue.
I did get it to work once before, removed the attempt, replaced the transmission, and now it isn't working on any blocks.
I made my block elsewhere, then when it came to putting it on the thing (I do get the chatbox tooltip) it just... don't.
The way I got it to work was:
From there it converts it to a normal block you can chisel, though if you delete it, you have to repaste the original. It's a bit funky, haha.
I also ran into a bug that if you delete the block it's under, you can't delete the chiselable block that was pasted over it. The way around that was to just chisel all of the blocks away with the 8x8 one (or whatever the biggest was). :)
can somebody please help me understand how to get ce chisel? i am confused on how to get it and use it
place chisel over hammer
Oh this is great! I am assuming it will work fine with the redwood corner log pieces?
I had to totally redo my plans on a staircase incorporating those logs to have a central 2x2 redwood log in the middle that's also a staircase, and I had to redo this whole idea I built around purely because for whatever reason that block is unchisable
EDIT: That specific block I got this mod for still isn't chisel-able :(
Is this compatible with additive chiseling? https://mods.vintagestory.at/additivechiseling
It doesnt break any other chisel mods. It has its own system. you can use additivechiseling to chisel desired block and then with my mod copy and paste it where you want.
A mod to be followed closely! Oh, my poor chisel addiction… Never to be healed, is it?
This mod is a must-have for any builder. It’s absolutely incredible - you literally made my dream come true!
upd:
I’m currently trying to make a shelf for items, but I can only get it to work with vertically oriented wood. If I use a different orientation, placing the decorative block requires a block with the corresponding orientation. Yes, I tried taking that block into my inventory, but that didn’t help either. Meanwhile, when placing standard blocks without orientation, there are no problems and no blocks are required in the inventory.
I also noticed that the lighting on the decorative blocks is different from the game’s regular lighting, which makes them stand out from the overall style. So unfortunately, it doesn’t seem possible to combine regular microblocks with decorative blocks while keeping the functionality - you have to choose one or the other.
Thanks you, I will look into that. As for lighting I know this issue, I will keep working on this :)
edit:
Fixed
You are amazing!)
nice i love the idea!!, does the chiseled blocks count to seal a room for axels and vessels?
Thanks :) It doesnt, i forgot about that :D I will try to add it later
nice!! i hope for it to be easy to do :D
done :)