Mods / Wafuku

Tags:
Cosmetics
Author:
SilkHatchet
Side:
Both
Created:
Aug 15th at 10:51 PM
Last modified:
Aug 25th at 12:27 AM
Downloads:
2236
Recommended download (for Vintage Story 1.4.4-dev.2 - 1.21.7 and 1.22.1 - 1.22.7):
wafuku_0.2.1.zip  1-click install

This mod adds simplified kimonos, obis and fox masks in a variety of colors and forms. 

Obis and kimonos are mix and match, so go wild coming up with your own combinations. Traditionally masculine obis are called 'simple obi,' while traditionally feminine ones are called 'fancy obi.'

Currently the mod includes:
-10 variations of kimono (5 embroidered and 5 plain)

-5 simple obis

-5 fancy obis

-3 fox masks

 

Thank you to Purplep_, Kiranda and Capra for the coding and modeling lessons and troubleshooting, along with the rest of the COT dev lovelies!
Thank you to Siimer specifically for answering so many dumb questions ;~;

 

Solid Future plans: 
-Tasuki versions- kimono tie for the sleeves
-Swapping masks to the side of the head 
-Sandals with tabi socks

Possible plans:
-Haori jackets 
-More masks 
-Unique obi knots per color

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.2.1 wafuku
1.4.4-dev.2 - 1.21.7 1.22.1 - 1.22.7
1605 Aug 25th at 12:27 AM wafuku_0.2.1.zip 1-click install

-Latest patch compatable
-Fixed texture bug on kimono

0.1.1 wafuku 409 Aug 19th at 11:44 PM wafuku.0.1.1.zip 1-click install

Fixed recipe for fox mask and added Ukranian translation from Deanbro!

0.1.0 wafuku 222 Aug 15th at 11:27 PM wafuku_0.1.0.zip 1-click install

Initial version

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29 Comments (oldest first | newest first) (threaded | flat)

YangWenLi, Sep 26th at 8:58 PM

Neat

Haroldbluetooth, Aug 30th at 10:28 AM

so i am no moder and dont know any thing about it realy. but i have an idea that may help ypu fix the bottom half of kimono going werd. culd you not make the botom half count as a separete pice of clothing like pants. i know thay are not pants but maby that wuld work. sorry if its a stupid sugeston i am just trying to help. 

Choji, Aug 20th at 1:12 AM

Thank you for the amazing mod. Can't wait for tabi and I really hope that you do eventually decide to add haori -- there are so many different patterns that could make for some very nice designs.

Also, are the kimonos intended to be so... revealing when you sit down?

 

Spoiler!

 

There also seems to be some misalignment while jumping/walking (both are easiest to see in creative):

 

Spoiler!
SilkHatchet , Aug 20th at 4:54 PM
@Choji: Thank you for the amazing mod. Can't wait for tabi and I really hope that you do eventually decide to add haori -- there are so many different patterns that could make for some very nice designs. Also, are the kimonos intended to be so... revealing when y

First off thank you!! Once I get through some commissions I'm so excited to work on updates!

But yeah I know, it is quite unfortunately a limitation of clothing in vs that I don't think any mod has managed to get past for dresses/skirts/anything similar :' ) 

SilkHatchet , Aug 28th at 12:41 AM
@simplemargherita: there is a mod called Desertwear that managed to make their robes conform around the shape the legs take. May be a good place to look.

SO! it is an extra animation thing, this is my first coding project overall so I may try to recreate and impliment it later, it's just not something I know how to do yet lol

_TORA_, Aug 18th at 7:41 PM (modified Aug 18th at 7:46 PM)

When trying to open the craft of a black fox mask in the reference book, an instant crash. I'm not complaining, I just wonder if this will help in any way. I apologize in advance for disturbing you.

Crash Report
Running on 64 bit Windows 10.0.19045.0 with 32687 MB RAM
Game Version: v1.22.7 (Stable)
18.08.2026 22:40:22: Critical error occurred
Loaded Mods: purrsmoretreeseeds@1.0.0, acwallpapers@1.0.0, airboat@0.0.3, hardcorewaterforked@1.4.6, chiseltools@1.17.2, chonkyvessels@1.5.8, containersbundle@1.3.1, driedpeat@1.1.2, falxtokatana01@1.1.1, fagreenwich@1.4.5, fatemplar@1.4.6, pantherinae@1.2.15, viverridae@1.0.9, heatproofbricks@1.0.4, lichen@1.6.4, moreashlarblocks@1.1.1, morebanners@1.3.2, moreflooringpatterns@1.0.4, morepolishedrocks@1.0.3, notsotastywax@1.0.1, overhaulliblegacycompat@1.0.1, overhaullib@2.0.8, primitivesurvival@5.1.2, scrolled@1.1.9, spinningwheel@1.2.8, stonequarryrepckfipil@3.6.3, tankardsandgoblets@1.4.2, temporaldoctor@1.0.1, thetruearchimedesscrew@0.2.0, tilenall@1.22.3, valkyrjavesssels@1.0.0, woodveneer@22.0.5, game@1.22.7, vsimgui@1.2.5, wafuku@0.1.0, wetcrops@1.2.2, zipline@1.0.8, aculinaryartillery@2.0.0-dev.19, ancientweaponry@1.2.0, apegrapes@1.4.0, attributerenderinglibrary@3.1.5, betterruins@0.6.2, carryonlib@1.0.0-pre.2, charcoalkiln@1.0.7, coffeeandtea@0.0.22, crlib@1.0.0, decalcans@1.0.0, extrashelves@1.1.2, foodshelves@3.0.5, fromgoldencombs@2.0.7, grapplinghook@1.1.1, gui@3.1.0, ithaniacannedgoods@2.0.7, jaunt@3.1.0, madcrowglider@1.22.0-rc.6, moatbombs@1.2.0, moreinventorys@2.0.0, petai@5.1.1, pipeleaf@2.6.1, purposefulstorage@2.1.1, realsmoke@1.2.0, ricepaddies@1.0.4, rivers@5.0.2, russification@1.22.5, rustyshellredux@1.0.0, shadehouse@1.4.1, spa@1.0.5, th3dungeon@0.5.0, theartofpies@2.1.0, tinkertailorbackpacks@1.4.4, twrapiers@1.0.0, unhidetapestries@1.0.0, vanillamoremolds@2.2.0, visiblebags@1.0.2, creative@1.22.7, vsroofing@1.5.7, survival@1.22.7, carryon@2.0.0-pre.2, chiseledwallmounting@0.3.2, crbutterfly@2.0.0, crfish@1.0.1, draconis@1.5.0, medievalarchitecture@1.1.1, meteoricironisbeautiful@1.3.0, petmapmarkers@0.1.0, scribe@1.2.0, seawatersalt@1.0.0, snowshoesforked@2.2.0, tailorsdelight@2.2.2, waterwheelriver@1.2.1, wwaymarkers@1.0.4, windowstoragelib@1.2.6, draconisrhinocroma@1.0.0, vanillapanestorage@1.8.4, windowstorage@1.8.5
Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul, attributerenderinglibrary, scribe:handbook
System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Item game:log-* but there are no such items/blocks!
   at Vintagestory.API.Client.SlideshowGridRecipeTextComponent.ResolveIngredients(Dictionary`2& unnamedIngredients, Queue`1 halfResolvedRecipes, GridRecipe toTestRecipe, Boolean& allResolved, ItemStack[] allStacks, Random fixedRand) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 409
   at Vintagestory.API.Client.SlideshowGridRecipeTextComponent.ResolveRecipes(List`1 resolvedGridRecipes, GridRecipe[] gridRecipes, ItemStack[] allStacks, Random fixedRand) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 371
   at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI api, GridRecipe[] gridRecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 82
   at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo_Patch3(CollectibleBehaviorHandbookTextAndExtraInfo this, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, List`1 anvils, Boolean haveText)
   at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch2(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
   at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 119
   at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113
   at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 135
   at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 260
   at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 329
   at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.<>c__DisplayClass21_0.<addIngredientForInfo>b__1(ItemStack cs) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1322
   at Vintagestory.API.Client.SlideshowItemstackTextComponent.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowItemstackTextComponent.cs:line 256
   at Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 519
   at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 470
   at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 566
   at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 401
   at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 2004
   at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 204
   at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
   at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Crash Report
Running on 64 bit Windows 10.0.19045.0 with 32687 MB RAM
Game Version: v1.22.7 (Stable)
18.08.2026 22:40:22: Critical error occurred
Loaded Mods: purrsmoretreeseeds@1.0.0, acwallpapers@1.0.0, airboat@0.0.3, hardcorewaterforked@1.4.6, chiseltools@1.17.2, chonkyvessels@1.5.8, containersbundle@1.3.1, driedpeat@1.1.2, falxtokatana01@1.1.1, fagreenwich@1.4.5, fatemplar@1.4.6, pantherinae@1.2.15, viverridae@1.0.9, heatproofbricks@1.0.4, lichen@1.6.4, moreashlarblocks@1.1.1, morebanners@1.3.2, moreflooringpatterns@1.0.4, morepolishedrocks@1.0.3, notsotastywax@1.0.1, overhaulliblegacycompat@1.0.1, overhaullib@2.0.8, primitivesurvival@5.1.2, scrolled@1.1.9, spinningwheel@1.2.8, stonequarryrepckfipil@3.6.3, tankardsandgoblets@1.4.2, temporaldoctor@1.0.1, thetruearchimedesscrew@0.2.0, tilenall@1.22.3, valkyrjavesssels@1.0.0, woodveneer@22.0.5, game@1.22.7, vsimgui@1.2.5, wafuku@0.1.0, wetcrops@1.2.2, zipline@1.0.8, aculinaryartillery@2.0.0-dev.19, ancientweaponry@1.2.0, apegrapes@1.4.0, attributerenderinglibrary@3.1.5, betterruins@0.6.2, carryonlib@1.0.0-pre.2, charcoalkiln@1.0.7, coffeeandtea@0.0.22, crlib@1.0.0, decalcans@1.0.0, extrashelves@1.1.2, foodshelves@3.0.5, fromgoldencombs@2.0.7, grapplinghook@1.1.1, gui@3.1.0, ithaniacannedgoods@2.0.7, jaunt@3.1.0, madcrowglider@1.22.0-rc.6, moatbombs@1.2.0, moreinventorys@2.0.0, petai@5.1.1, pipeleaf@2.6.1, purposefulstorage@2.1.1, realsmoke@1.2.0, ricepaddies@1.0.4, rivers@5.0.2, russification@1.22.5, rustyshellredux@1.0.0, shadehouse@1.4.1, spa@1.0.5, th3dungeon@0.5.0, theartofpies@2.1.0, tinkertailorbackpacks@1.4.4, twrapiers@1.0.0, unhidetapestries@1.0.0, vanillamoremolds@2.2.0, visiblebags@1.0.2, creative@1.22.7, vsroofing@1.5.7, survival@1.22.7, carryon@2.0.0-pre.2, chiseledwallmounting@0.3.2, crbutterfly@2.0.0, crfish@1.0.1, draconis@1.5.0, medievalarchitecture@1.1.1, meteoricironisbeautiful@1.3.0, petmapmarkers@0.1.0, scribe@1.2.0, seawatersalt@1.0.0, snowshoesforked@2.2.0, tailorsdelight@2.2.2, waterwheelriver@1.2.1, wwaymarkers@1.0.4, windowstoragelib@1.2.6, draconisrhinocroma@1.0.0, vanillapanestorage@1.8.4, windowstorage@1.8.5
Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul, attributerenderinglibrary, scribe:handbook
System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Item game:log-* but there are no such items/blocks!
   at Vintagestory.API.Client.SlideshowGridRecipeTextComponent.ResolveIngredients(Dictionary`2& unnamedIngredients, Queue`1 halfResolvedRecipes, GridRecipe toTestRecipe, Boolean& allResolved, ItemStack[] allStacks, Random fixedRand) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 409
   at Vintagestory.API.Client.SlideshowGridRecipeTextComponent.ResolveRecipes(List`1 resolvedGridRecipes, GridRecipe[] gridRecipes, ItemStack[] allStacks, Random fixedRand) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 371
   at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI api, GridRecipe[] gridRecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 82
   at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo_Patch3(CollectibleBehaviorHandbookTextAndExtraInfo this, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, List`1 anvils, Boolean haveText)
   at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch2(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
   at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 119
   at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113
   at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 135
   at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 260
   at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 329
   at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.<>c__DisplayClass21_0.<addIngredientForInfo>b__1(ItemStack cs) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1322
   at Vintagestory.API.Client.SlideshowItemstackTextComponent.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowItemstackTextComponent.cs:line 256
   at Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 519
   at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 470
   at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 566
   at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 401
   at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 2004
   at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 204
   at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
   at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Lilly_Sparkles, Aug 17th at 11:59 PM

I realy love this. are you considering adding footwear? 

SilkHatchet , Aug 18th at 12:12 AM
@Lilly_Sparkles: I realy love this. are you considering adding footwear?

Yep! It's in the roadmap I posted, sandals and tabi socks are a for sure plan

Nattie98, Aug 17th at 11:10 PM

Can you add a settings option to disable clothier requirment?

SilkHatchet , Aug 18th at 12:13 AM (modified Aug 18th at 12:25 AM)
@Nattie98: Can you add a settings option to disable clothier requirment?

I will confir with people that know more than me to figure that out how to do that lol 
edit: Okay! I asked them, it's not a mod option it's a world gen option- you can also run a command in a world you've already made! (/worldConfig classExclusiveRecipes false)

Nattie98, Aug 18th at 12:57 PM (modified Aug 18th at 12:57 PM)
@SilkHatchet: I will confir with people that know more than me to figure that out how to do that lol edit: Okay! I asked them, it's not a mod option it's a world gen option- you can also run a command in a world you've already made! (/worldConfig classExclusiveRecipes

The problem with that is its a almighty switch there is some recipes id like to keep class exclusive I ultimately found out the problem here is Tailor has alot of cosmetics locked behind the clothier trait, compared to other classes that use cheaper recipes or a upgraded version but a regular version is still acessible for most people that I ultimately added a mod to give everyone the clothier ability.

softT0NE, Aug 16th at 6:21 PM

this is pretty :]

capra, Aug 16th at 2:47 PM

My babys worms first mod wowowowohohhohoho 🥰

SilkHatchet , Aug 18th at 12:38 AM
@capra: My babys worms first mod wowowowohohhohoho 🥰

Thank u Capra for my very first lesson 🥺

MrShiver, Aug 16th at 2:45 PM

mind if i fork this and add female seraph compat?

DeanBro, Aug 16th at 9:46 AM

SilkHatchet  Hi! I've translated this awesome mod.

SilkHatchet , Aug 16th at 7:29 PM
@DeanBro: SilkHatchet Hi! I've translated this awesome mod.

thank you!! I'll add it in tonight!

Gigaa, Aug 16th at 4:23 AM

Hi, I see this has been uploaded for 1.21.5, and the clothes look amazing. Is there any reason why this wouldn't work for 1.22+?

Chiruda, Aug 16th at 11:09 AM
@Gigaa: Hi, I see this has been uploaded for 1.21.5, and the clothes look amazing. Is there any reason why this wouldn't work for 1.22+?

I can answer on their behalf - it should work with 1.22 but it will throw warnings at you in the log. .22 defines wearables in a different way, which means the author would have to maintain several mod branches, but you should be able to use this mod without consequence in .22 as it is. It will break for .23 however ^^

SilkHatchet , Aug 16th at 6:37 PM
@Gigaa: Hi, I see this has been uploaded for 1.21.5, and the clothes look amazing. Is there any reason why this wouldn't work for 1.22+?

The recipe for the masks is not happy in the latest update, I was getting this out for a server I goof around in but I will work on a branch update 👌
I just ran out of braincells last night to figure that bit out lol