Mods / FancyHUD

Tags:
HUD
Author:
EzTactics
Side:
Client
Created:
Aug 11th at 1:58 PM
Last modified:
Aug 15th at 9:58 PM
Downloads:
307
Latest release (for Vintage Story 1.22.0 - 1.22.6, potentially outdated):
FancyHUD_1.4.5.zip  1-click install

Informative fancy HUD 

 

 

Settings → Controls; it's listed there as "FancyHUD settings"

Ctrl+O — or type .fancyhud in chat. for in game config. 

Target info (aim at things)

  1. Fancy target panel — replaces the vanilla info box: shaded dialog, title bar, item icon, draggable, live-updating
  2. Light level — block light + sunlight with spawn-safety coloring (green/amber/red)
  3. Break time — estimated time with your current tool, or "tool tier too low"
  4. Entity health bars — gradient segmented bar with exact HP numbers
  5. Entity generation — colored generation count, "(wild)" tag at gen 0
  6. Animal husbandry — pregnancy/birth timer, mating cooldown, milk refill timer, lactation window, precise weight %
  7. Crop & bush growth — farmland next-stage progress bar, berry bush and fruiting bush stage timers
  8. Process progress — firepit cooking + fuel remaining, clay oven baking per item, quern grinding + batch, fruit press juice, bloomery smelting, barrel sealing/aging with "✓ Ready!"
  9. Translocator destination — coordinates shown once discovered/repaired

Panels
10. Container contents — aimed-at chest/vessel contents with icons, without opening it
11. Spoilage summary — "Spoiling soonest: …" line in the container panel
12. Crafting hints — put items in the grid, see what they craft into; click a hint for a ghost layout + ingredient list

Player
13. Stat numbers — health/saturation numbers above their bars (color, opacity, position configurable)
14. Low durability alert — pulsing warning when your held tool crosses the wear threshold
15. Low saturation alert — pulsing "eat something" warning before regen stops
16. Damage numbers — floating rising damage/heal numbers over entities

Style & config
17. Fancy segmented bars — the gradient ■■■ bars everywhere, width configurable
18. Themes — Classic, Ocean, Ember, Mono + flat color overrides
19. In-game config GUI — Ctrl+O / .fancyhud, every feature toggleable, applies instantly
20. Movable/scalable HUD — draggable panels, stats anchor presets, HUD text scale slider

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.4.5 fancyhud
1.22.0 - 1.22.6
168 Aug 15th at 9:58 PM FancyHUD_1.4.5.zip 1-click install

Potential bug fix thanks to charleezy4 report. Plus addition features. 

1.3.0 fancyhud
1.22.0 - 1.22.6
70 Aug 12th at 8:23 AM FancyHUD_1.3.0.zip 1-click install

Fixed a few features not displaying correctly or at all. 

1.1.1 fancyhud
1.22.0 - 1.22.6
36 Aug 11th at 5:44 PM FancyHUD_1.1.1.zip 1-click install

Patched damage numbers not showing correctly.

1.1.0 fancyhud
1.22.0 - 1.22.6
25 Aug 11th at 2:49 PM FancyHUD_1.1.0.zip 1-click install

Change default keybinds

1.0.0 fancyhud
1.22.0 - 1.22.6
8 Aug 11th at 2:03 PM Empty FancyHUD_1.0.0.zip 1-click install

5 Comments (oldest first | newest first) (threaded | flat)

Yutoe, 1 day ago

The Fancy target panel, overlaps ontop of the handbook and everything else, unlike the original target panel, which is under most panels

Yutoe, 1 day ago

Should put in somewhere that theres a "Hide ExtraInfo dupes" button as i was fiddling and then saw the button for it

EzTactics , Aug 14th at 10:57 AM

@charleezy4 Are you able to give more information? A step-by-step process so I can try to replicate it and patch? 

You can add me on discord if its easier for communication - "eztactics" 

charleezy4, Aug 13th at 9:14 PM

Great mod, really helpful for players with ADHD. Unfortunately it seems to case a strange glitch where you can't add a new material to a chiseled block and chisel with it.

Liliet, Aug 12th at 2:21 PM

This screenshot doesn't really show what the HUD looks like after configuring it