Mods / Immersive Inventory Slots

Tags:
Tweak Immersive Immersion
Author:
JeanPierreDeux
Side:
Both
Created:
Jul 11th at 1:46 PM
Last modified:
Jul 14th at 5:08 PM
Downloads:
585
Latest release (for Vintage Story 1.22.0 - 1.22.3, potentially outdated):
immersive-inventory-slots-net10-1.0.2.zip  1-click install

Overview


 

My first Anti-QoL mod, this tiny mod removes inventory slots that appear next to the crafting grid, forcing you to put down your backpack in order to search for things 

Why? I'm a freak and I love tedious things, needed this for my own playthrough, maybe someone will find it useful too!

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Recommended mod combination


 

This mod is meant to work in tandem with these mods:

Configs


 

If you feel like total inventory removal is too much, worry not! You can adjust couple things via these configs:

  • "HideBackpackSlots" - core idea of the mod, it hides inventory slots. Set to true on default
  • "AllowModdedSlots" - it allows to see item slots added by modded items such as quivers, modded bags or sheaths etc. Set to false on default
  • EXPERIMENTAL MAY BE BUGGY: "ImmersiveBackpacksViewBagContents" - it allows to view your two side bags by clicking alt+e, added specifically for Immersive Backpacks mod. Set to false on default (pelt bags are currently bugged and will show you a coppy of your equiped bags, working on fixing that)
  • "HideCraftingGrid" - it hides crafting grid, made for people using alternative crafting grid mods such as RKN Generic Crafting. Set to false on default

Important notes


.

  • Always back up your world saves before installing any mods. As a (sorta)new modder, I’m still learning and improving my skills. While I test each mod before uploading, there’s always a chance of human error. With that being said, I won’t take responsibility for any issues that may affect your save or character, so please make sure to back up your files.

 

670f5a02fcf48af59c591185 support me on kofi dark

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.2 jeansimmersiveinventoryslots
1.22.0 - 1.22.3
456 Jul 14th at 5:08 PM immersive-inventory-slots-net10-1.0.2.zip 1-click install

Fixed: When having "ImmersiveBackpacksViewBagContents" on true, item slots from quivers mod are no longer overlaping the left bag

1.0.1 jeansimmersiveinventoryslots
1.22.0 - 1.22.3
54 Jul 12th at 8:56 PM immersive-inventory-slots-net10-1.0.1.zip 1-click install
  • Added: New "AllowModdedSlots" config that allows to see item slots added by modded items etc.
  • Added: New "ImmersiveBackpacksViewBagContents" config that allows to view bags by clicking alt+e, added specifically for Immersive Backpacks mod
  • Added: New "HideCraftingGrid" config that will hide crafting grid, made for people using alternative crafting grid mods such as RKN Generic Crafting
  • Changed: Configs are now server server-authoritative
1.0.0 jeansimmersiveinventoryslots
1.22.0 - 1.22.3
75 Jul 11th at 2:00 PM immersive-inventory-slots-net10-1.0.0.zip 1-click install
  • Release!

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36 Comments (oldest first | newest first) (threaded | flat)

NUCLEARDODO, Aug 20th at 11:52 PM

so it looks like allow modded slots dose not allow inventorys from  quivers and sheaths forked 

C4551E, Aug 19th at 6:17 PM

Is there any way for me to switch the hotkeys so rightclick opens the bag (on the ground) and ctrl+click picks it back up?

Solomob422, Aug 18th at 11:13 PM

I thought this was cool as a standalone mod.
But if a simple tweak like this isn't for everyone, then the recent RKN Crafting mod is definitely a more complex take on it. You can craft outside of your inventory and craft on the ground. Along with Immersive backpacks completely removes the inventory altogether
Just putting it out there, because I love these "anti-QoL mods"

BobEdJones, Jul 17th at 1:11 AM

Could you add a mechanic where if you are holding a backpack in your hand, you can right click to open it, but it immediately closes when you move your hand off it.

lolmatter0, Jul 16th at 9:57 PM

Uh hey I just wanted to mention it seems that the Hidebackpack slots is being over ridden even when I have it toggled.

Samu50hiderpo, Jul 16th at 7:14 AM

I like so much this thing

Ego_Sum, Jul 15th at 6:14 AM

Perfect mod to accompany immersive chests. Only thing that would make it better is if you could physically open the bags and have to place items in them like with immersive chests.

JeanPierreDeux , Jul 15th at 4:21 PM
@Ego_Sum: Perfect mod to accompany immersive chests. Only thing that would make it better is if you could physically open the bags and have to place items in them like with immersive chests.

Ego_Sum As an immersive chest enjoyer i totally agree :> honestly i like the idea a lot, you may want to pitch the idea to the SaltyWater, maybe he will be willing to add an addon to immersive chests but for backpacks

Sniffr0st, Jul 13th at 8:03 AM

Sounds awful, I love it

JeanPierreDeux , Jul 13th at 3:05 PM
@Sniffr0st: Sounds awful, I love it

Sniffr0st hehehe enjoy!!

VaporFerret, Jul 12th at 9:40 PM

heyyo, I figured the config would be named something like immersive or inventory. something along those lines, yet I can't find it. trying to set for immersive backpacks and maybe rkn's crafting :\

FAIV, Jul 12th at 9:26 PM

I noticed that with the new ImmersiveBackpacksViewBagContents Option it will show me the Contents of one of the two Sidebags and in the Inventory Window of the other side bag it will instead show a copy of my equipped Backpacks.

image

FAIV, Jul 12th at 9:37 PM
@JeanPierreDeux: FAIV Thats so strange haha it seems to be the case only for pelt bag, will fix that ;> thx for heads up

Yeah I just noticed as well that it seems to be the Pelt Bag only. Thought it was because of the slot but then I tested different bags and noticed its always the Pelt Bag no matter what slot. :D

Deven, Jul 12th at 11:13 PM
@JeanPierreDeux: FAIV Thats so strange haha it seems to be the case only for pelt bag, will fix that ;> thx for heads up

What on earth, this is a strange bug haha. Why is it specifically the pelt bag? 🤔

JeanPierreDeux , Jul 13th at 3:08 PM
@FAIV: I noticed that with the new ImmersiveBackpacksViewBagContents Option it will show me the Contents of one of the two Sidebags and in the Inventory Window of the other side bag it will instead show a copy of my equipped Backpacks.

FAIV I'm honestly not sure what is the cause of that bug hahaha i looked into it but i can't figure out whats up, its so strange all other bags work exactly as they should only pelt bag seems problematic, i'll be poking it further tho

Deven, Jul 12th at 2:24 PM (modified Jul 12th at 2:26 PM)

This is incredible! I feel so giddy seeing a mod made compatible with mine out of the box! :D

JeanPierreDeux , Jul 12th at 2:38 PM
@Deven: This is incredible! I feel so giddy seeing a mod made compatible with mine out of the box! :D

Deven Oh my my, thank you so much for your mods!! Immersive backpack is now a permament member of my modpack hehe

FAIV, Jul 11th at 10:39 PM

This might be way out of scope for this mod but I have a suggestion. I would love if you could access the side bag slots of Immersive Backpacks in your Inventory as usual and have the only access when on the ground for the actual middle slot backpack. Either way this is great and fits so well with Modular and Immersive Backpacks.

JeanPierreDeux , Jul 11th at 11:34 PM
@FAIV: This might be way out of scope for this mod but I have a suggestion. I would love if you could access the side bag slots of Immersive Backpacks in your Inventory as usual and have the only access when on the ground for the actual middle slot backpack. Eit

FAIV Very much in the scope! I will likely make it into a config option :> that would fit there nicely also i'm already working on a config that would allow modded item slots to appear 

FAIV, Jul 12th at 12:07 PM
@JeanPierreDeux: FAIV Very much in the scope! I will likely make it into a config option :> that would fit there nicely also i'm already working on a config that would allow modded item slots to appear

Thats amazing. I do really like the limitation of having to put down the backpack before accessing it but I also thought like it doesn't make sense i'd have to put down a pouch that I carry on my belt or to have to remove the backpack to access a tool attached to its side you know. Glad to hear there'll be config options to allow for some customization.

CG23Sailor, Jul 11th at 6:38 PM

What is the compatability with mods that rely upon the backpack slots for other things, such as butchering to carry the carcase home to be processed? There are lots of mods that use those slots for other than containers for inventory space.

I like the idea but I think it would ruin too many other very good mods from being used as well.

JeanPierreDeux , Jul 11th at 7:30 PM (modified Jul 11th at 9:10 PM)
@CG23Sailor: What is the compatability with mods that rely upon the backpack slots for other things, such as butchering to carry the carcase home to be processed? There are lots of mods that use those slots for other than containers for inventory space.I like the idea

CG23Sailor the mod is not touching the backpack slots, the mods that i suggested indeed do that but this mod only removes the inventory slots that would be visible next to the crafting grid :> everything else stays the same

EDIT: Okey sorry i think i misunderstood you, indeed items that add additional slots would appear in the spot that i'm removing. Well, I don't have a solution for it right now, but most simple solution would be to allow only the modded slots to appear there i would guess. I'll figure something out :>

Potato_Spud, Jul 11th at 4:52 PM

Have you considered showing the inventories of the bags as you hold them with Immersive Backpacks if you open 3rd persion? Like how inventories pop up on blocks or entities(elk/horses), but on the player. An example would be Salty's Tool Belt. However do not copy salty's code, theres a bug related to his implementation.

Art0, Jul 11th at 2:30 PM

This, plus RKN Generic Crafting, would be such a vibe.

 

(RKNgc: https://mods.vintagestory.at/show/mod/58900#tab-files)

Jose_La_Frakass, Jul 11th at 4:23 PM
@Art0: This, plus RKN Generic Crafting, would be such a vibe. (RKNgc: https://mods.vintagestory.at/show/mod/58900#tab-files)

It would !
Unfortunatly, it doesn't seems to work perfectly at the moment, it looks like JeanBisset 's mod force the crafting grid when openning inventory.
I think you can still craft without it but it will still be there.