Mods / Freshness Overlay
- Tags:
- Author:
- ISzing
- Side:
- Client
- Created:
- Jul 10th at 9:30 PM
- Last modified:
- Jul 22nd at 5:53 PM
- Downloads:
- 465
-
Latest release (for Vintage Story 1.22.3 - 1.22.4, potentially outdated):
freshnessoverlay_0.4.37.zip 1-click install
Shows freshness of food and hides.
Mod made with AI. Config F7
Added crook bars and more config to it.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.4.37 | freshnessoverlay | 102 | Jul 22nd at 5:53 PM | freshnessoverlay_0.4.37.zip | 1-click install | ||
|
Only durability like bars in config for mr.NateDoesLife | |||||||
| 0.4.30 | freshnessoverlay | 26 | Jul 22nd at 7:22 AM | freshnessoverlay_0.4.30.zip | 1-click install | ||
|
Fast start works now and added curing/dry. | |||||||
| 0.4.27 | freshnessoverlay | 30 | Jul 21st at 12:54 PM | Empty | freshnessoverlay_0.4.27.zip | 1-click install | |
| 0.4.25 | freshnessoverlay | 52 | Jul 19th at 6:44 PM | freshnessoverlay_0.4.25.zip | 1-click install | ||
|
Added crook bars. | |||||||
| 0.4.3 | freshnessoverlay | 100 | Jul 12th at 7:18 AM | freshnessoverlay_0.4.3.zip | 1-click install | ||
|
Added compatybility to More Hud Bars and config y | |||||||
| 0.4.0 | freshnessoverlay | 65 | Jul 11th at 6:04 PM | freshnessoverlay_0.4.0.zip | 1-click install | ||
|
Now fully client | |||||||
| 0.3.7 | freshnessoverlay | 20 | Jul 11th at 4:54 PM | Empty | freshnessoverlay_0.3.7.zip | 1-click install | |
| 0.1.3 | freshnessoverlay | 70 | Jul 10th at 9:30 PM | Empty | freshnessoverlay_0.1.3.zip | 1-click install | |





Is it possible to set this up so the entire background is not change but instead the food items use a similar setup to the durability bar tools have?
Bro.... It is but it really needed?
No it was just asking if it was possible lol. I saw a lot of menu options in your screenshots and was just curious is all.
- Its your mod do as you wish, was in no way requesting or asking you to do anything was just curious if it was possible.
Okey it was not but it is now.
Cool! Thank you and I apologize if my question came off as a request, was not my intention I saw your menu options and was just trying to see if the option was already in the mod or not.
- Appricate you taking the time to add the feature though!
One thing of note with the durability bar setting,

When it gets too low the bar is hidden by the number and icon of the food as you can see in the lower 2 items of the screenshot, might be worth putting overtop of them if possible. Just a suggestion, love the feature regardless!
you need to go advanced option and z layer set 200 but 200 set on number you need experiment
or you can set left orientation
ahh ok awesome, didn't realize that was doable in the menus! thank you!
Would it be possible to to add drying and curing proccess? Like for oiled hides or bowstaves?
Done.
Worked last for me in my mods with
Game 1.22.3
Mod 0.4.3
Game 1.22.3
Mod 0.4.25
Fails to work for me
Game 1.22.4
Mod 0.4.25
20.7.2026 23:38:39 [Error] Exception: Failed to decode bitmap from data with error: ErrorInInput
at Vintagestory.API.Common.BitmapExternal.Decode(ReadOnlySpan`1 buffer) in VintagestoryApi\Common\Texture\BitmapExternal.cs:line 144
at Vintagestory.API.Common.BitmapExternal..ctor(Byte[] data, Int32 dataLength, ILogger logger) in VintagestoryApi\Common\Texture\BitmapExternal.cs:line 116
20.7.2026 23:38:39 [Error] [freshnessoverlay] An exception was thrown when trying to start the mod:
20.7.2026 23:38:39 [Error] [freshnessoverlay] Exception: Object reference not set to an instance of an object.
at Vintagestory.Client.NoObf.TextureAtlasManager.AllocateTextureSpace(Int32 width, Int32 height, Int32& textureSubId, TextureAtlasPosition& texPos, AssetLocationAndSource loc) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 459
at Vintagestory.Client.NoObf.TextureAtlasManager.InsertTexture(IBitmap bmp, Int32& textureSubId, TextureAtlasPosition& texPos, Single alphaTest) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 330
at Vintagestory.Client.NoObf.TextureAtlasManager.InsertTexture(Byte[] bytes, Int32& textureSubId, TextureAtlasPosition& texPos, Single alphaTest) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 1047
at FreshnessOverlay.FreshnessOverlayPatches.EnsureBlockWhiteTexture(ICoreClientAPI capi)
at FreshnessOverlay.FreshnessOverlayPatches.CreateTextures(ICoreClientAPI capi, FreshnessOverlayConfig config)
at FreshnessOverlay.FreshnessOverlayModSystem.StartClientSide(ICoreClientAPI capi)
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 676
20.7.2026 23:38:39 [Error] Failed to start system FreshnessOverlay.FreshnessOverlayModSystem
Try now.
I have a flax dough in my inventory
All
Game 1.22.3
Mod 0.4.27
Game 1.22.4
Mod 0.4.27
Game 1.22.5
Mod 0.4.27
Now changed to this
21.7.2026 23:00:33 [Error] [freshnessoverlay] Exception: Object reference not set to an instance of an object.
at Vintagestory.Client.NoObf.TextureAtlasManager.AllocateTextureSpace(Int32 width, Int32 height, Int32& textureSubId, TextureAtlasPosition& texPos, AssetLocationAndSource loc) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 459
at Vintagestory.Client.NoObf.TextureAtlasManager.InsertTexture(IBitmap bmp, Int32& textureSubId, TextureAtlasPosition& texPos, Single alphaTest) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 330
at Vintagestory.Client.NoObf.TextureAtlasManager.InsertTexture(Byte[] bytes, Int32& textureSubId, TextureAtlasPosition& texPos, Single alphaTest) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 1047
at FreshnessOverlay.FreshnessOverlayPatches.EnsureBlockWhiteTexture(ICoreClientAPI capi)
at FreshnessOverlay.FreshnessOverlayPatches.CreateTextures(ICoreClientAPI capi, FreshnessOverlayConfig config)
at FreshnessOverlay.FreshnessOverlayModSystem.StartClientSide(ICoreClientAPI capi)
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 676
21.7.2026 23:00:33 [Error] Failed to start system FreshnessOverlay.FreshnessOverlayModSystem
Still client soft crash
21.7.2026 23:00:49 [Error] Exception: Index was outside the bounds of the array.
at Vintagestory.Client.NoObf.TextureAtlasManager.LoadBitmaps(BakedBitmap[] bitmaps) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 548
at Vintagestory.Client.NoObf.TextureAtlasManager.PopulateTextureAtlassesFromTextures() in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 505
at Vintagestory.Client.NoObf.ClientSystemStartup.loadBlockAtlasManagerAsync(IList`1 blocks) in VintagestoryLib\Client\Systems\Startup.cs:line 565
21.7.2026 23:02:30 [Notification] Destroying game session, waiting up to 200ms for client threads to exit
It should works now. This crash was bc you have "Slightly faster startup time" option turn on but now it should work.
Sadly i have to disappoint i don't have the experimental option on. But it works now.
love the mod, but the last two updates disable More Hud Bars features, no idea why :(. Is there a possibility to make it compatible since the first release was not affecting the bars from More Hud Bars. This mod should be vanilla lol
Solved.
yay, thanks a lot!!
Love the mod! is so useful to track what to cook first :)