Mods / Swixy Claim Chunk

Tags:
Utility QoL Tools Claims
Authors:
Kotl, tehtelev
Side:
Both
Created:
Jun 28th at 10:36 PM
Last modified:
Jul 20th at 9:51 PM
Downloads:
604
Latest release (for Vintage Story 1.22.0 - 1.22.4, potentially outdated):
swixyclaimchunk_1.0.5.zip  1-click install

SwixyClaimChunk is a minimalist and visual claim manager that makes territory protection in Vintage Story fast and intuitive. Instead of typing coordinates manually, you manage your claims directly on an interactive map, summoned by pressing the P key.

The core philosophy of the mod is simplicity: you protect not individual blocks, but entire chunks (32×32 blocks) at full height, and access management follows the "two clicks — and it's done" principle.


🎮 Key Features

1. 📍 Visual Map via the P Key

Press P to open a map of the area with a chunk grid overlay. The interface clearly shows the status of each chunk:

  • Blue — your personal claimed territories.

  • Red — other players' claims (not modifiable by you).

  • Gray — free chunks available for claiming.

To claim a chunk, simply left-click on a gray chunk. The system will instantly secure the entire vertical column of blocks for you.

2. 🔄 Unclaiming (Click Again)

The mod features a straightforward unclaiming logic: if you click on one of your blue chunks a second time, the claim will be removed, and the chunk will become free again. This allows you to quickly reshape your territory without extra confirmation buttons or searching for commands in chat.

3. 🧱 Full Chunk Claims (Bedrock to Skybox)

All claims in the mod work exclusively on the chunk grid (32×32 horizontally). When you claim a chunk, you automatically secure the complete vertical slice of the world — from the very bottom layer (Y=0) all the way to the height limit.

This is the perfect solution for:

  • Protecting deep mines and tunnels from intruders.

  • Preventing tunnels dug under your house.

  • Quickly claiming large builds without having to calculate block coordinates.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.5 swixyclaimchunk
1.22.0 - 1.22.4
191 Jul 20th at 9:51 PM swixyclaimchunk_1.0.5.zip 1-click install

One of the main features is a patch that allows you to set the private limit in the config to the number of chunks instead of the number of blocks. The gui has been completely redesigned, and pvp flags and animal protection have been added.

1.0.4 swixyclaimchunk
1.22.0 - 1.22.3
41 Jul 15th at 2:28 PM swixyclaimchunk_1.0.4.zip 1-click install

Added the ability to choose which blocks can be used when the player's use is enabled

1.0.2 swixyclaimchunk
1.22.0 - 1.22.3
100 Jul 13th at 3:23 PM swixyclaimchunk_1.0.2.zip 1-click install

Fixed limit bypass

1.0.1 swixyclaimchunk
1.22.0 - 1.22.3
199 Jun 30th at 3:50 PM swixyclaimchunk_1.0.1.zip 1-click install

Localization update and code refactoring

1.0.0 swixyclaimchunk
1.22.0 - 1.22.3
73 Jun 28th at 10:37 PM Empty swixyclaimchunk_1.0.0.zip 1-click install

25 Comments (oldest first | newest first) (threaded | flat)

Misieq, Jul 29th at 5:15 PM

Hi, it would be possible to add a legend in the permissions menu, or when hovering over the button. Could you add some sort of confirmation that you really want to delete the claim? It's instantaneous now, and it's easy to get confused.

Afaeyer, Jul 20th at 10:20 PM

Just wondering, is there a possible way you might be able to add priviledge for admins to edit trader claims? (Context: I have had to disable a claim in order to remove a tree that was blocking access to a trader bc we had a mod that would automatically plant dropped tree seeds after a set amount of time)

El_Neuman, Jul 20th at 10:08 PM

Omg, new update looking so good!)

Kotl , Jul 21st at 8:59 AM
@El_Neuman: Omg, new update looking so good!)

Thank you, the designer was glad to hear your words.

Starsunder, Jul 15th at 2:49 PM

I love this, following to use on our server once it's more polished

MekhiNism, Jul 15th at 3:07 AM

Is there a way to allow other players to only traverse on your claim with this mod? (Like being able to open doors but not chests)

Kotl , Jul 15th at 8:55 AM
@MekhiNism: Is there a way to allow other players to only traverse on your claim with this mod? (Like being able to open doors but not chests)

I've almost finished this functionality, and once I test it, I'll update the mod.

Laguna, Jul 13th at 7:05 PM
I love the mod! Congratulations. Just one question: how can I increase the claim limit? In the server settings, I have it set to up to 4, but when I open the Claim map, it only lets players claim one plot of land.
Kotl , Jul 14th at 10:16 PM
@Laguna: I love the mod! Congratulations. Just one question: how can I increase the claim limit? In the server settings, I have it set to up to 4, but when I open the Claim map, it only lets players claim one plot of land.

The fact is that the game only supports a limit in blocks, and you need to specify the number of blocks in a chunk multiplied by the number of chunks you want. A water chunk has 262,144 blocks

Starsunder, Jul 15th at 3:09 PM
@Kotl: The fact is that the game only supports a limit in blocks, and you need to specify the number of blocks in a chunk multiplied by the number of chunks you want. A water chunk has 262,144 blocks

the game calculates the area claimed as m3,  so just need to have your mod calculate claimed space for the entire chunk, so easier for users to configure this without mathing it out themselves.   

Starsunder, Jul 16th at 5:11 PM
@Kotl: My mod is not an independent privat system, but only a graphical shell for existing privats in the game.

Right, but you should be able to add a setting that edits it based on claim chunks vs the VS main server settings. 

Your Mod Config =  20 chunks per user
VS Main server = Claim = X m3

El_Neuman, Jul 13th at 3:24 PM (modified Jul 13th at 3:25 PM)

Легендарный мод на приваты)
На главной обложе дом в виде полового органа, лол

Werka, Jul 6th at 7:29 PM

Hi, the player's chunk limit lock isn't working. If I hold down the left mouse button, I can draw any number of chunks beyond the limit.

LiothTheBrave, Jul 4th at 12:10 AM (modified Jul 4th at 12:10 AM)

Can we get a pure clientside version that does the same thing but just runs the appropriate commands for us?

Kotl , Jul 4th at 10:01 AM (modified Jul 4th at 10:06 AM)
@LiothTheBrave: Can we get a pure clientside version that does the same thing but just runs the appropriate commands for us?

No, not in a proper/full version. A client-only mod could at most run chat commands on behalf of the player, but it would be heavily limited: without the server side it cannot reliably read claim state, check permissions, see owners/limits, or keep the map synced.

For the current functionality, the server-side part is required. I also suggested integrating my code directly into the game, but there has been no response from the developers yet: https://discord.com/channels/302152934249070593/402173001178677268/1521161848466968626

Dheon, Jul 2nd at 10:21 PM

First of all, congratulations on the mod. Would it be possible to add a configurable option to the HUD so we can choose the depth and height of the claims?

Kotl , Jul 3rd at 6:54 AM
@Dheon: First of all, congratulations on the mod. Would it be possible to add a configurable option to the HUD so we can choose the depth and height of the claims?

Such a case was not anticipated. The claim is applied to the entire chunk height, from Y=0 to Y=255.

MayaPapaya, Jul 19th at 4:46 AM
@Kotl: Such a case was not anticipated. The claim is applied to the entire chunk height, from Y=0 to Y=255.

Does it just use the fullheight command or does it specifically claim to 255? My world height is 384

Kotl , Jul 20th at 8:17 PM
@MayaPapaya: Does it just use the fullheight command or does it specifically claim to 255? My world height is 384

Wait a little, I'm preparing an update where you'll need to specify the number of chunks instead of the number of blocks in the config, and it will adapt to your world height.