Mods / LogicalNerfsChisel
- Tags:
- Author:
- DreamEater
- Side:
- Both
- Created:
- Jun 21st at 8:57 AM
- Last modified:
- Jul 4th at 12:32 PM
- Downloads:
- 95
-
Recommended download (for Vintage Story 1.22.0-pre.1 - 1.22.3):
logicalnerfschisel v1.1.0.zip 1-click install
A Wilderlands Community Mod - Check out the Discord for player feedback and realism/immersion mod development discussion.
Part of my LogicalNerfs series, small fix mods for closing vanilla realism gaps.
- You can no longer use the 4³ and 8³ brushes to remove material from or add material to a block that is converted to a chiselable block.
- The breaktime-to-drop of specifically a chisleable block with majority material of the raw rock blocktype (all variants) has also been increased by 8x, so you can no longer convert raw rock to a chiselable state, and then simply break it with your hands. Or I mean you can, it's just very, very, VERY slow.
Made to synergize with hardcore/ realism "slow" servers, and mods like Wilderlands Stonebound.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.1.0 | logicalnerfschisel | 4 | Jul 4th at 9:03 AM | logicalnerfschisel v1.1.0.zip | 1-click install | ||
|
- nomenclature change to fit the LogicalNerfs series naming convention. | |||||||
| 1.1.0 | logicalchiselnerf | 49 | Jun 27th at 5:10 PM | logicalchiselnerf v1.1.0.zip | 1-click install | ||
|
- fixed issue with misaligned new selection indice length and vanilla toolMode's separate indice of original length | |||||||
| 1.0.0 | logicalchiselnerf | 42 | Jun 21st at 9:00 AM | Empty | logicalchiselnerf.zip | 1-click install | |

If nothing else I'm definitely learning a few exploits from the mods made to patch them, I didn't even consider using chisels to mine faster or the compass trick with knapping.
well same situation here, our server never even thought of these issues, until they popped up via metagamers playing on the server. But the nerfs are ofc much more relevant for modlists that slow everything down and reduces e.g. mining speed.
Why not just prevent natural blocks from being chiseled?
ur free to make that mod fren :) but people might get angry they can't chisel statues, eh.
Hmm, maybe they meant more like preventing chiseling of non-player placed blocks? So granite stone can still be chiseled, as long as it's first placed by a player?
Or maybe you can simply only turn certain blocks into a chiselable block version via crafting? Idk just rambling.
sure, its just a different logic path.
problem is, to maintain a dictionary of player placed "natural" blocks is potentially very performance draining, especially in a multiplayer client-server environment. It also adds persistence bloat, since the dictionary or list needs to be maintained across saves/restarts. It will also invalidate chiseling out cave houses or dwarven RP builds.
I instead chose the most efficient logic path as I saw it, in my implementation here, but feedback or logically coherent alternative implementation proposals are ofc warmly welcomed ^^