Mods / Unique Weapons
- Tags:
- Author:
- Ashadelo
- Side:
- Both
- Created:
- Jun 20th at 4:23 AM
- Last modified:
- Jul 8th at 8:55 AM
- Downloads:
- 652
-
Recommended download (for Vintage Story 1.22.0 - 1.22.3):
Unique Weapons_1.0.3.zip 1-click install
Requires Combat Overhaul (fork)
Dark and Darker themed unique weapons! Each weapon has its own scroll of enchantment needed to craft it + the meteoric iron base weapon + some themed items, these drop from high tier mobs and bosses - drop rates down below.
Each has a custom effect ranging from a nice boost, to being borderline OP. Each one is custom textured and some have their own model, most are based off of the armory mod's weapons aswell as the vanilla weapons.
Weapon effects:
Abyssal Tooth (javelin): returns to the player half a second after thrown
Bloodthirst (greatsword): deals 2 bleed damage over 1 second, also has 20% lifesteal
Cinder (halberd): 10 fire damage over 10 seconds
Delirium (steel light shield): while held and injured heals the player for .5 health at the cost of 2 temporal sanity per second. temporal stability regeneration is disabled while healing
Dryad’s Wrath (iron light shield): returns 50% of damage to the attacker when blocked
Elven Bow of Truth (recurve bow): 80% chance not to use an arrow, 20% faster draw speed, no aim sway while shooting
Fulgor (longsword): deals 6 lightning damage to the target
Kuma’s Claw (arming sword): deals 4 magic damage to the target
Leviathan (spear): deals 4 water damage to the target, also slows the target by 15% for 4 seconds
Life After Death (longaxe): deals 2 soul damage, if the player takes lethal damage they instead get healed to full health, goes on cooldown and needs to be recharged with 40 kills
Pestilence (longbow): deals 6 poison damage over 3 seconds
Pulverizing Prayer (mace): deals 2 divine damage aswell as ignoring the targets resistances
Rust Eater (falx): deals 75% more damage to rust creatures aswell as ignoring half their resistances, also deals 50% more damage to mechanical units aswell as ignoring 33% of their resistances
Stinky Stick (quarterstaff): deals 6 poison damage over 3 seconds
Viola: deals 4 ice damage also slows the target by 20% for 4 seconds
Scroll of Enchantment drop rates (chance to get any random scroll):
Bell
9%
Bowtorn Gearfoot
5%
Drifter Double-Headed
3%
Shiver Bellhead
5%
Shiver Deepsplit
4%
Corrupt Sawblade Locust
3%
Immobilized Eidolon (1st boss)
50%
Mad Crow (2nd boss)
100%
Crafting Recipes:
Abyssal Tooth: Matching scroll + meteoric iron javelin + 2 of a kind sea shell (volute, seastar, conch, clam, turritella, sundial, scallop)
Bloodthirst: Matching scroll + meteoric iron greatsword + 48 red meat
Cinder: Matching scroll + meteoric iron halberd + 16 coke
Delirium: Matching scroll + meteoric iron ingot + light shield (iron) + painting of seraph
Dryad’s Wrath: Matching scroll + meteoric iron ingot + light shield (iron) + 10 barrel cactus or silver cactus
Elven Bow of Truth: Matching scroll + meteoric iron ingot + recurve bow + 16 redwood logs
Fulgor: Matching scroll + meteoric iron long sword + lightning rod
Kuma’s Claw: Matching scroll + meteoric iron arming sword + 64 rot
Leviathan: Matching scroll + meteoric iron spear + 16 of any coral chunk
Life After Death: Matching scroll + meteoric iron long axe + 10L aqua vitae
Pestilence: Matching scroll + meteoric iron ingot + longbow + 5 poisonous mushrooms of any kind
Pulverizing Prayer: Matching scroll + meteoric iron mace + 3 of a kind lore books
Rust Eater: Matching scroll + meteoric iron falx + 20 rusty gears
Stinky Stick: Matching scroll + meteoric iron quarterstaff + 16 sulfur chunks
Viola: Matching scroll + meteoric iron sabre + 16 glacier ice
Road Map:
at some point I want to ditch the extra crafting ingredients (48 red meat for example) and instead tie a ritual or something of the sort to crafting the unique weapons (make it something like scroll + item base makes an uncharged unique weapon and you must do something in order to charge it up).
perhaps add Deathbloom (CO fork has daggers)
make cinders blade head have a fiery effect when held
Notes:
Please let me know if any bugs appear, this is by far my largest mod in terms of content and scale so i'm assuming I didn't catch everything. Anyways enjoy!
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.3 | uniqueweapons | 255 | Jul 8th at 8:55 AM | Unique Weapons_1.0.3.zip | 1-click install | ||
|
Fixed issue with water and rain causing animation errors | |||||||
| 1.0.2 | uniqueweapons | 274 | Jun 25th at 11:30 PM | Unique Weapons_1.0.2.zip | 1-click install | ||
|
Fixed Despawn issue and debug server log spam | |||||||
| 1.0.1 | uniqueweapons | 79 | Jun 25th at 1:37 PM | Unique Weapons_1.0.1.zip | 1-click install | ||
|
Fixed Kumas claw using shortsword as its behavior and also in its recipe (now properly uses arming sword and behaves like an arming sword) | |||||||
| 1.0.0 | uniqueweapons | 44 | Jun 25th at 8:30 AM | unique weapons_1.0.0.zip | 1-click install | ||
|
Release | |||||||











This is so peak
Hello!
There is an animation bug that happens when it is raining or when entering water that messes up the ability to walk as well as the causing large stutters and resetting camera to the ground
It is only observable in survival in creative it no longer happens
I cant figure out why it happens because nothing in the mod seems like its supposed to interact with water or anything but it is constant
Fixed!
my game kept stuttering and lagging in the rain, I have a lot of mods installed but this was one of the newer ones, after some testing I found that this was the mod causing the issue for some reason sadly.
Yes, I had the same problem. The game isn't actually stuttering but the animation keeps glitching (you can see the difference more easily in third person). I asked on Immersive Body Temperature (because I identified the wrong mod at first as the cause) and the author said "that looks like an animation reset problem. Sometimes, when clothes condition or other things are updated, the player model rerenders. At least that's what I understand about it. "
Video Example 2
Example Logs: https://drive.google.com/drive/folders/1Ddl-R7et_cI7QepXgo74IXxxMe3HSkmS?usp=drive_link
Really? That's interesting. How do I fix it?
I like some of the extra crafting ingredients. But making it a ritual like, makes it would like it would work with rustbound magic amazingly
(Wish sea shells where renewable)
Viola my beloved❤️
close enough... welcome back diablo 2 itemization.
These are amazing. Makes me wish rustbound magic was more combatible with combat overhaul
LOVE the visual effects!
(also kuma's claw shown as a shortsword, not arming sword; it has no directional swings)
Thank you! Also nice catch on Kumas I started making this mod before armory had arming swords and I must've forgotten to change the behavior and recipe over to it
dark and darker?
medieval extraction looter, aka ye olde lordes tarkov