Mods / [WIP] Cavalry: Cams horses

Tags:
Mount Horses Animals
Author:
cams_sten8351
Side:
Both
Created:
Jun 11th at 8:49 PM
Last modified:
Jul 1st at 3:12 AM
Downloads:
650
Latest release (for Vintage Story 1.22.0-rc.5 - 1.22.3, potentially outdated):
cavalry_1.0.6.zip  1-click install

My very first mod, it adds horses. You can ride them like the mongolian warrior you'd be in another life. 
For now they can't be bred, only purchased from luxuries and treasure hunter traders. I plan on adding breeding and genetics alongside many more things (like tack) further down the line.

Expect some awkward accessories placement and other oddities. I'm completely new at coding so please be patient.

Please post in comments any issues encountered.

 

I thank Shintaro and everyone else who helped me on discord.

Dependencies : Jaunt

 

discord thread https://discord.com/channels/302152934249070593/1531810826518921409 

To do (no ETA)

  • Work on the foal model
  • Add new saddles, bridles, armor and other accessories
  • Add even more coat colors
  • Add more idle animation variants
  • Add custom dialog from treasure hunter
  • Add different morphs

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.6 cavalry
1.22.0-rc.5 - 1.22.3
315 Jul 1st at 3:12 AM cavalry_1.0.6.zip 1-click install
  • fixed a redundancy in the files that caused crashes. It should be fine now
1.0.5 cavalry
1.22.0-rc.5 - 1.22.3
39 Jun 30th at 10:51 PM cavalry_1.0.5.zip 1-click install
  • medallions and lantern now attachable
  • fixed blankets a bit
  • slight adjustments to the model
  • working on foal i swear
1.0.4 cavalry
1.22.0-rc.5 - 1.22.3
121 Jun 26th at 5:38 AM cavalry_1.0.4.zip 1-click install
  • added to treasure hunter
  • fixed the texture and model of the snaffle bit bridle
  • lowered the price to 100 due to the fact that they cannot spawn in the wild yet
  • touched up some animations
1.0.3 cavalry
1.22.0-rc.5 - 1.22.3
84 Jun 24th at 3:52 AM cavalry_1.0.3.zip 1-click install

-fixed attachment point for bridle

1.0.2 cavalry
1.22.0-rc.5 - 1.22.3
40 Jun 24th at 12:53 AM cavalry_1.0.2.zip 1-click install
  • fixed some animations
1.0.1 cavalry
1.22.0-rc.5 - 1.22.3
23 Jun 23rd at 3:39 AM cavalry_1.0.1.zip 1-click install
  • now show up in luxuries trader lists
  • fixed the current textures
  • more wearables are compatible now
1.0.0 cavalry
1.22.0-rc.5 - 1.22.3
24 Jun 22nd at 4:01 AM cavalry.zip 1-click install

tack now works

turn radius changed for all gaits

1.0.0 testcheval Jun 11th at 8:51 PM Empty 1-click install

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35 Comments (oldest first | newest first) (threaded | flat)

EzioCarballo, 1 day ago

Do you plane add wild horses? it will be greatfull tame for my own

taucetifive, Sep 24th at 3:05 AM

can anego hire you just for these models holy shit

sacredsolis, Sep 18th at 8:10 AM

models are imo better than the recent leaks we've gotten from the team, fantastic work

PigeonDesigner, Aug 30th at 1:55 AM

For some reason I cannot mount the horse? I don't know what is causing this.

cams_sten8351 , Aug 31st at 2:18 AM
@PigeonDesigner: For some reason I cannot mount the horse? I don't know what is causing this.

what version? You're selecting the rider selectiion box? Can you give me a screenshot or a video mayhaps?

Vargur, Aug 27th at 3:15 PM

Friendly suggestion: Include "Horse" in the name/title somehow so your mod shows up in searches a bit easier. I also think this is the best horse model and the more eyeballs on it the better.

MANEL190, Jul 30th at 2:59 PM

any news? (Dont tell me u stopped with this peak mod 💔)

cams_sten8351 , Jul 30th at 5:00 PM
@MANEL190: any news? (Dont tell me u stopped with this peak mod 💔)

ah no worries, its just that the next update is big. i'll link you the discord thread https://discord.com/channels/302152934249070593/1531810826518921409

BlackMoonHowling, Jul 20th at 8:33 PM

I'm so excited for future updates, this I think is best horse mod model wise so far. The animations and colours look sooooo amazing, the foal model pictures are adorable

lokiemattieu, Jul 20th at 1:15 PM

Hi, a question that has nothing to do with the mod: how did you learn to code?

BlackMoonHowling, Jun 30th at 11:53 PM

I'm encountering a crash after updating this mod on an existing world wherelooking at the medallion slot on the head crashes to desktop

cams_sten8351 , Jul 1st at 12:18 AM
@BlackMoonHowling: I'm encountering a crash after updating this mod on an existing world wherelooking at the medallion slot on the head crashes to desktop

looking at the medallion? Can you explain how i can replicate it? I can place and remove medallions without crashing,i want to see what i can ddo to fix this

Fimbulvvetr, Jul 1st at 12:41 AM
@cams_sten8351: looking at the medallion? Can you explain how i can replicate it? I can place and remove medallions without crashing,i want to see what i can ddo to fix this

I'm also having this issue on my server where 2/3 of us can look at the medallion slot on my horse but it crashes to desktop for one of us

Fimbulvvetr, Jul 1st at 2:06 AM
@cams_sten8351: can you post the crash log here?

Here's what he sent me

Crash Report
  1. Loaded Mods: americanfrontiersman@1.8.6, hardcorewaterforked@1.4.6, birthsignsfresh@1.6.93, cbr@2.0.1, chiseltools@1.17.3, coralcarbonate@1.0.1, farmerclass@1.0.1, faviking@1.1.6, fragilecharcoal@0.0.1,jsonpatcheslib@1.5.3, moremeadoptions@2.0.4, overhaulliblegacycompat@1.1.37, overhaullib@2.0.9, qualityores@1.0.0,stonequarryrepckfipil@3.6.0, tankardsandgoblets@14.2,game@1.22.3,abyssaldepths@1.0.18, apegrapes@1.4.0, arrowbarrels@1.5.0, bettererprospecting@3.3.3, betterruins@0.6.3, bloodtrail@1.2.3, claypress@1.1.0, dairyplus@2.0.0-pre.1, exlib@0.7.0, fieldsofcranberries@0.0.5, firearmsfork@1.9.18,footprints@1.2.4, fromgoldencombs@2.0.8, genelib@3.1.1,grassroots@0.5.7,jaunt@3.0.0-rc.3, juicyores@1.0.2, mightywalnut@1.2.1, moreanimals@1.7.0, playercorpseforkedazu@1.14 playermodellib@1.21.5, reelmower@1.4.9, shipwright@1.3.3,slowtox@5.0.0, statueshaper@1.4.1, steadygreenhouses@1.1.2, vschunkreloader@1.2.1, creative@1.22.3, vsroofing@1.6.1, survival@1.22.3, watersheds@6.4.3, weaponout@1.0.1, cavalry@1.0.5, ppex@0.6.4 statuesextendedgreek@1.0.0, steadygreenhousesgoldencombscompat@1.0.7, smex@0.9.4
     
  2. System.IndexOutOfRangeException: Index was outside the bounds of the array. at Vintagestory.GameContent.AttachableInteractionHelp.<â€șc_DisplayClass0_0.<GetOrCreatelnteractionHelp>b_00 in VSSurvivalMod\Entity\Behavior\BehaviorAttachable.cs:line 642 at Vintagestory.API.Util.ObjectCacheUtil.GetOrCreate[T](ICoreAPI api, String key, CreateCachableObjectDelegate 1 onRequireCreate) in VintagestoryApi\UtiNObjectCacheUtil.cs:line 23 at Vintagestory.GameContent.AttachableInteractionHelp.GetOrCreateInteractionHelp(ICoreAPI api, EntityBehaviorAttachable eba, WearableSlotConfig] wearableSlots, Int32 slotindex, ItemSlot slot) in VSSurvivalMod\Entity\Behavior\BehaviorAttachable.cs:line 640 at Vintagestory.GameContent.EntityBehaviorAttachable.GetinteractionHelp(IClientWorldAccessor world, EntitySelection es, ClientPlayer player, EnumHandling& handled) in VSSurvivalMod\Entity\Behavior\BehaviorAttachable.cs:line 595 at Vintagestory.API.Common.Entities.Entity.GetinteractionHelp(|ClientWorldAccessor world, EntitySelection es, IClientPlayer player) in VintagestoryApi\Common\Entity\Entity.cs line 1522 at Vintagestory.Client.NoObf.HudElementInteractionHelp.getWorldinteractions in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 315 at Vintagestory.Client.NoObf.HudElementinteractionHelp.ComposeBlockWorldInteractionHelp0 in VintagestoryLib\Client|Systems\Gui\Huds\HudElementInteractionHelp.cs:line 294 at Vintagestory.Client.NoObf.HudElementInteractionHelp.EntitylnView in VintagestoryLib\Client\Systems\Gui\Huds\HudElementinteractionHelp.cs:line 406 at Vintagestory.Client.NoObf.HudElementInteractionHelp.Every15ms(Single dt) in VintagestoryLib\Client|Systems\Gui\Huds\HudElementinteractionHelp.cs:line 332 at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 36 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, (WorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 134 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 890 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 782 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 173 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 742 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs line 686 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112 at OpenTK.Windowing.Desktop.GameWindow.RunQ at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String] rawArgs) in VintagestoryLib\Client\ClientProgram.cs line 354 at Vintagestory.Client.ClientProgram. <c_DisplayClass10_0.<.ctor>b_10 in VintagestoryLib\Client\ClientProgram.cs:line 131/ at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
BlackMoonHowling, Jul 1st at 2:08 AM
@cams_sten8351: can you post the crash log here?
Crash Report
Game Version: v1.22.3 (Stable)
6/30/2026 10:02:58 PM: Critical error occurred
Loaded Mods: walkingstick@3.0.9, amphorae@1.0.2, birthsignsfresh@1.6.93, blackguardadditions@1.1.9, blackraspberry@1.2.5, catchledge@0.7.1, cavecontentforked@1.0.2, cavepainting@0.1.4, chargedjump@1.2.3, charlottesclothes@1.4.1, chiseltools@1.17.3, chonkyvessels@1.5.6, cindersandembers@1.0.2, harmonypalette@0.0.3, containersbundle@1.3.1, craftablecompanion@1.5.4, crawlanddive@0.2.5, dale@0.1.0, darcesdriftersredone@1.3.0, darkvision@1.3.5, deciduoustrees@1.6.0, diversediets@1.0.4, hqzlights@1.1.3, dwarf@0.1.1, elkaccessories@1.2.6, elstoneforge@1.0.5, elghal@1.0.5, elivory@1.0.4, elreikland@1.1.3, elsynthetic@1.0.2, eldraken@1.1.2, elshadowsp@1.0.3, eltrench@1.0.3, eternalstew@1.4.2, figurines@0.3.2, fitnshard@0.7.2, floralzonescaperegion@1.0.28, floralzonescaribbeanregion@1.0.23, floralzonescentralaustralianregion@1.0.20, floralzonescosmopolitanregion@1.0.11, floralzoneseastasiaticregion@1.0.19, floralzonesmediterraneanregion@1.0.19, floralzonesneozeylandicregion@1.0.19, fadynasties@1.2.9, fagothic@1.3.4, fagreenwich@1.4.5, fahussar@1.1.6, fajousting@1.0.5, falandsknecht@1.2.5, fatemplar@1.4.6, favarangian@1.1.0, faviking@1.1.6, forlornadditions@1.0.4, bovinae@0.3.5, caninae@1.1.6, capreolinae@2.0.13, casuariidae@1.1.9, cervinae@0.1.13, chelonioidea@1.0.7, dinornithidae@1.0.22, elephantidae@1.0.17, felinae@0.2.13, iniidae@0.1.6, machairodontinae@1.1.10, manidae@1.0.19, meiolaniidae@0.1.10, pantherinae@1.2.14, rhinocerotidae@1.0.23, sirenia@1.0.29, spheniscidae@1.0.16, thylacinidae@0.1.6, viverridae@1.0.8, vombatidae@0.4.5, fowlmod@1.0.1, geodesandmaterialneedspatch@1.0.0, geodesandgemstonesforked@1.0.0, geoaddons@1.4.8, gond@0.4.1, grindingwheelrework@1.1.2, hangingvessels@1.1.1, heatproofbricks@1.0.4, horperfopt@1.0.5, hydrateordiedrate@2.4.14, immersivefoliage@0.1.1, immersivemining@0.3.0, dolabra@2.0.0, jsonpatcheslib@1.5.3, just3leaves@0.5.0, just3roots@0.6.0, kilnshelves@1.1.8, koboldcomforts@1.2.2, lichen@1.6.4, licoriceuseful@1.2.0, linenblocks@2.0.1, loveiscold@1.0.0, manualdishes@0.1.2, medievalclothes@1.0.9, millwright@1.3.3, mord@0.2.1, moreundergarmentsupdated@0.0.10, morebanners@1.3.3, morepathsandstairs@1.1.0, mycodiversity@1.0.7, norc@0.1.1, overhaullib@2.0.9, p1nksshelvingtweaks@1.0.8, primitivesurvival@5.0.6, realisticpanningloot@1.1.1, repairablelocust@2.0.2, rlmoonsun@0.1.3, roha@0.1.1, scrolled@1.1.9, scrollrackable@1.5.2, seasonalflowers@1.1.0, shelfobsessed@2.1.5, viablefruit@1.0.0, slings@0.0.4, spinningwheel@1.2.12, stepstools@1.1.1, stonequarryrepckfipil@3.6.3, sicm@1.0.3, tankardsandgoblets@1.4.4, temporalsymphony@2.3.2, terratag@0.5.0, tradersrevised2patch@1.0.1, traderssellcrowbars@0.0.3, tradie@2.0.1, translocatorengineeringredux@1.6.6, trashbinned@0.4.2, unhallowedpatches@2.0.3, valkyrjahair@3.0.0, valkyrjavesssels@1.0.0, vaultandroll@0.1.2, game@1.22.3, vsimgui@1.2.7, arthursjournal@2.0.5, waterunderfarmland122@1.1.0, wwaymarkersandmatneedspatch@1.0.0, wetcrops@1.1.3, wildcabbagepumpkin@1.1.0, wlel@0.1.1, wolfeyes@1.1.0, xvshaders@1.0.2, aculinaryartillery@2.0.0-dev.21, ancientweaponry@1.2.0, animalcages@5.0.0, animaltrader@1.2.1, apeflowerpots@1.4.1, apegrapes@1.4.0, apelanterns@1.4.1, attributerenderinglibrary@3.1.5, egocaribautomapmarkers@5.0.3, axlechisel@0.6.0, baconbaconbacon@1.2.2, barkcanoe@1223.0.1, bathtime@1.4.1, betterentitytooltip@1.1.0, betternails@2.0.3, betterruins@0.6.3, bettertraders@0.2.0, billposting@2.0.2, blacksmithglovesv2@2.0.4, bloodtrail@1.2.4, butchering@1.13.5, carryonlib@1.0.0-pre.5, cartwrightscaravan@1.9.1, censership@1.0.6, chickensitreloaded@1.1.2, climbmountain@0.2.4, cmimpact@1.1.0, colorfulclothing@0.3.1, configlib@1.12.0, coriaendershaders@1.2.2-pre.3, critchersgrapplehook@1.1.0, caffcuniculture@1.23.0, daymarescupmodrevival@1.0.0, dairyplus@2.0.0-pre.1, danatweaks@4.1.0, darkerwalnut@1.1.6, decoclockrevival@1.22.2, divineascension@5.2.1, dresstoimpress@1.0.0, dusiulkaspinboard@1.0.1, eggpiemod@0.1.0, elkgoatskullmask@1.10.3, entitynametag@2.6.0, extendedcreation@1.2.5, extrafurniture@1.1.2, extrainfo@2.2.1, fairfish@2.0.0, fastmap@122.5.1, firepitsshowfuel@2.0.0-dev.1, fishtrader@1.1.0, foodpreferences@1.6.0, foodshelves@3.0.4, footprints@1.2.4, forestarmor@1.4.0, freeformatelier@1.8.1, genelib@3.1.1, gloomeclasses@1.2.4, handbookdeclutterer@2.0.1, hanfu@1.1.1, hazmatsuit@1222.0.2, herbarium@1.4.2-rc.1, hudclockpatch@4.4.0, ithaniacannedgoods@2.0.7, jaunt@3.0.0-rc.3, justthepepper@3.0.0, kevinsfurniture@1.9.0, knapster@4.0.0, lovelyliripipes@1.0.0, madcrowglider@1.22.0-rc.6, maketeaforked@0.9.42, mnflowers@1.0.0, mngeology@2.0.7, materialneeds@1.1.16, moldsplus@1.0.4, morefogplease@0.0.0, moretuningcylinders@3.0.0, mosswigs@1.5.1, mountcamerafix@0.2.0, naturalfoliage@0.0.4, naturalfertilizer@1.5.1, notenoughinvertebrate@1.0.0, noticeboard@2.0.2, opineuponpine@1.0.10, optitime@1.5.14, orekiwoofsbeehives@2.0.0, pandahearth@0.1.0, panningmachine@1.0.11, particlesplus@2.5.8, petai@5.1.1, pigroast@1.1.1, pipeleaf@2.6.1, placeonslabs@1.1.3, playermodellib@1.22.2, portcullis@1223.0.1, progressionframework@1.1.0, prospectingscan@0.1.6, purposefulstorage@2.0.1, realsmoke@1.3.1, regalia@1.8.0, resinfarmremake@1.1.4, roamingbees@2.0.0, saltandsands@1.3.0, scaffolding@1.3.1, scarecrow@1.8.2, seamlessrapids@1.0.1, secretdoors@1.0.0, shelfobsessedpatchesadditional@1.2.0, shipwright@1.4.0, slowtox@5.0.0, soldierspyboneworks@1.2.2, soldierspybrassworks@1.3.6, soldierspycraftworks@1.3.5, soldierspyforgeworks@1.0.0, soundofconfession@1.1.0, spyglass@0.6.1, stablesurfaceupdated@0.0.3, stepfixelk@0.0.3, stepupcontinued@0.0.2, strelnaturetweaks@1.0.4, substrate@2.0.0, synergy@1.1.24, tableexpansion@1.0.0, tentbagreworked@3.2.3, th3dungeon@1.0.1, improvedmetallurgy@1.1.8, tinkertailorbackpacks@1.1.5, tinkertailorclockworks@1.5.2, tinkertailorpatchworks@1.6.5, tinkertailorscriptoria@1.0.0, toomanytabs@1.0.0, valksfuzzyclouds@2.1.3, versionchecker@1.3.0, vigor@122.7.3, vintagecanvas@1.1.1, vintagekinematics@1.3.20, vintsbottlesncups@1.3.7, creative@1.22.3, vsecomachina@0.6.1, vsquest@3.1.0, vsroofing@1.6.2, survival@1.22.3, vsvillage@6.0.1, watersheds@6.4.3, wildgrasscontinued@1.3.11, windchimes@1.5.2, windvane@1.2.3, bluemorphoglider@1.0.1, blushandbins@1.3.3, bookends@0.2.3, carryon@2.0.0-pre.5, cats@5.0.1, cavalry@1.0.5, cheroot@1.0.0, comfybeds@0.4.2, rlldtco0001@2.3.0, danacancook@2.0.0, dingdong@0.0.4, draconis@1.4.4, elkjaunt@1.4.0, expandedfoods@2.0.0-dev.12, fzvanillacompat@1.0.2, lupines@0.2.10, medievalarchitecture@1.1.1, monoceros@1.4.0-rc.1, mycoflowerpotpatch@1.0.1, orrukin@1.2.2, pegasus@1.1.0-rc.1, peltbeds@1.0.0, petmapmarkers@0.1.0, rereforgedtools@1.0.2, realsmokeforbraziers@1.1.1, realsmokepatches@1.1.1, realsmokeqppatch@1.0.1, scoopofjammod@1.2.0, seafarer@0.5.15, vintageskavenrat@1.6.8, skeletons@0.6.2, tabletopgames@4.0.0-pre.2, terrainslabs@1.0.16, th3dungeontopentrance@0.4.2, theyespml@1.0.2, tinkertailorscrapworks@1.4.7, gloomeminerpatch@1.0.1, urialsheep@1.2.6, vermicomposting@1.0.6, wildcraftgrain@1.1.0, wildcrafttree@1.3.4, wethology@1.0.3, wwaymarkers@1.0.4, windowstoragelib@1.2.6, wolftaming@5.0.1, customwindowstorage@0.0.3, draconisrhinocroma@1.0.0, drakeextension@1.0.6, efchefstricks@1.0.0-dev.3, efmealsmodule@1.0.0-dev.5, normalfriendlycats@1.0.1, sandwich@1.3.0, seafarercroppatch@0.2.0, vanillapanestorage@1.8.5, windowstorage@1.8.25
Involved Harmony IDs: com.tungsten.optimizations, com.zaldaryon.optitime
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Vintagestory.GameContent.AttachableInteractionHelp.<>c__DisplayClass0_0.<GetOrCreateInteractionHelp>b__0() in VSSurvivalMod\Entity\Behavior\BehaviorAttachable.cs:line 642
at Vintagestory.API.Util.ObjectCacheUtil.GetOrCreate[T](ICoreAPI api, String key, CreateCachableObjectDelegate`1 onRequireCreate) in VintagestoryApi\Util\ObjectCacheUtil.cs:line 23
at Vintagestory.GameContent.AttachableInteractionHelp.GetOrCreateInteractionHelp(ICoreAPI api, EntityBehaviorAttachable eba, WearableSlotConfig[] wearableSlots, Int32 slotIndex, ItemSlot slot) in VSSurvivalMod\Entity\Behavior\BehaviorAttachable.cs:line 640
at Vintagestory.GameContent.EntityBehaviorAttachable.GetInteractionHelp(IClientWorldAccessor world, EntitySelection es, IClientPlayer player, EnumHandling& handled) in VSSurvivalMod\Entity\Behavior\BehaviorAttachable.cs:line 595
at Vintagestory.API.Common.Entities.Entity.GetInteractionHelp(IClientWorldAccessor world, EntitySelection es, IClientPlayer player) in VintagestoryApi\Common\Entity\Entity.cs:line 1522
at Vintagestory.Client.NoObf.HudElementInteractionHelp.ComposeBlockWorldInteractionHelp() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 294
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 36
at Vintagestory.Common.EventManager.TriggerGameTick_Patch1(EventManager this, Int64 ellapsedMilliseconds, IWorldAccessor world)
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 867
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 173
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 742
at Vintagestory.Client.ScreenManager.OnNewFrame_Patch1(ScreenManager this, Single dt)
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame_Patch1(ClientPlatformWindows this, FrameEventArgs e)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

This is the crash report I recieved, this mod was previously working with all the mods I had loaded with no known issues

Codemonkey03, Jun 26th at 11:55 AM

Really love the horse model, it's really nice. Are you able to add a mod config to let us set the price of the horse with traders? I could edit the mod to do it but would be easier if there was a config for it. 

Wildthorn23, Jun 25th at 3:59 PM

I adore the models, theyre so pretty and the run so smoothly. Im excited to see more :) Do you think you'll ever implement a genetics system?

cams_sten8351 , Jun 25th at 8:52 PM (modified Jun 25th at 8:59 PM)
@Wildthorn23: I adore the models, theyre so pretty and the run so smoothly. Im excited to see more :) Do you think you'll ever implement a genetics system?

Thank you! And yeah, im planning on adding them at some point but theres just so much to do to make it all work

Wildthorn23, Jun 26th at 9:47 AM
@cams_sten8351: Thank you! And yeah, im planning on adding them at some point but theres just so much to do to make it all work

That's awesome to hear :) and no pressure, do stuff at your own pace. This is defs a mod I'll be playing with for the foreseeable future so I'll be super happy whenever an update comes by. 

Sirenne, Jun 26th at 3:04 AM
@Wildthorn23: I adore the models, theyre so pretty and the run so smoothly. Im excited to see more :) Do you think you'll ever implement a genetics system?

Seconding this, would it be possible to get this as a model replacement for Equus or some kind of compatibility? <3

cams_sten8351 , Jun 27th at 1:13 AM
@Sirenne: Seconding this, would it be possible to get this as a model replacement for Equus or some kind of compatibility? <3

I'm pretty sure it'll be compatible with equus to cross breed them, but i'm still missing lot of stuff before that

cams_sten8351 , Jun 24th at 3:47 AM (modified Jun 24th at 4:00 AM)
@Gureii: Testing things out but I'm not sure if I understand where to put on the bridle...

the selectionbox should be on the forehead to the jaw (close to the base of the head)

edit: nvm the attachment point was accidentally deleted 

Gureii, Jun 24th at 3:52 AM
@cams_sten8351: the selectionbox should be on the forehead to the jaw (close to the base of the head) edit: nvm the attachment point was accidentally deleted

Sorry for deleting the comment, I wanted to re-do it and add a bit more praise to the mod since the models and animations are nice

As for the response: nope! doesn't seem to be the case. Both geldings and mares have no selectionbox in this one :0

Spoiler!
tbf I am thinking of switching the Equus mod with this one but I don't think my local multiplayer even has luxury traders... maybe an optional variation to add them to a treasure hunter? Also a quick suggestion of having a gelding option still there after the breeding update for a lower cost?
cams_sten8351 , Jun 24th at 3:56 AM
@Gureii: Sorry for deleting the comment, I wanted to re-do it and add a bit more praise to the mod since the models and animations are niceAs for the response: nope! doesn't seem to be the case. Both geldings and mares have no selectionbox in this one :0 Spoiler!

Yeah I looked up the model in the modeling software and noticed I had forgotten that the attachment point for the bridles was accidentally deleted. It should be back now

Spoiler!
I could look up to do that for the treasure hunter, I'll try to make it available through the treasure hunter same as the elk does. I haden't thought about keeping geldings but I dont think it's as unfeasible as I think, good idea.
cams_sten8351 , Jun 24th at 4:09 AM (modified Jun 24th at 4:10 AM)
@Gureii: Thanks a bunch! now it seems to work like a treat

and ty for pointing out the problem, enjoy !

Ving, Jun 24th at 1:02 AM

they look really pretty

cams_sten8351 , Jun 24th at 1:07 AM
@Ving: they look really pretty

Thank you!