Mods / Vampire Model

Tags:
Author:
Zuel
Side:
Both
Created:
May 31st at 5:19 PM
Last modified:
Jun 1st at 7:32 PM
Downloads:
148
Recommended download (for Vintage Story 1.4.4-dev.2 - 1.22.3):
vampiremodel.zip  1-click install

Become a Vampire with custom classes, cold immunity, and deadly sun exposure.


Dependencies:

Player Model Library


Compatible With:

Butchering by CaptainOats
Dark vision by Cheeki

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.3.2 vampiremodel
1.4.4-dev.2 - 1.22.3
96 Jun 1st at 7:27 PM vampiremodel.zip 1-click install

VampireModel v1.2.7

Added

  • Added vampire cold-resistance system.
  • Vampires now attempt to resist freezing and hypothermia effects.
  • Added optional Darkvision compatibility framework for future night-vision integration.
  • Improved vampire class detection for custom vampire classes.

Fixed

  • Fixed vampire detection for:
    • Blood Knight
    • Night Stalker
    • Ancient Noble
  • Fixed sunlight damage not applying correctly to certain vampire classes.
  • Fixed custom vampire classes not always being recognized by the mod.
  • Fixed server log spam caused by repeated vampire detection debug messages.
  • Fixed multiplayer vampire detection reliability.

Changed

  • Disabled debug vampire detection logging by default.
  • Improved server-side vampire processing and validation.
  • Improved sunlight handling stability.
  • Refactored vampire detection code for better compatibility with future vampire classes and player model systems.

Notes

  • Vampire sunlight damage is fully server-side and cannot be bypassed by client settings.
  • Darkvision compatibility remains optional and does not require the Darkvision mod to run VampireModel.
  • Existing vampire characters will continue to work without requiring recreation.
1.3.1 vampiremodel
1.22.2 - 1.22.3
12 Jun 1st at 2:31 PM vampiremodel.zip 1-click install

Debug class spam: fixed

1.3.0 vampiremodel 14 May 31st at 9:28 PM Empty vampiremodel.zip 1-click install
1.2.6 vampiremodel
1.22.2 - 1.22.3
23 May 31st at 5:23 PM Empty vampiremodel.zip 1-click install

11 Comments (oldest first | newest first) (threaded | flat)

FrancisOfFilth, Jun 15th at 6:02 PM

After a deep dive on your code to make myself custom for the server I have a few things to note:
1. You're trying to do cold resist far too hard by making it an external script, simply make a trait you give to the model itself that adds warmth
2. Your vampire classes are, for some god forsakken reason, patches of the vanilla vintage config, which does not allow it to pull at modded traits
3. Again, Dark Vision integ was simply a trait thing, don't need to do anything crazy with the external script you use for sunlight

Vlast_, Jun 1st at 7:55 PM

This is my new most favorite mod for the game. Big fan! Can we turn into bats later? 🦇 Bleh bleh bleeeh

FrancisOfFilth, Jun 1st at 3:07 PM

Maybe add integration with the Darkvision mod to give vampires night vision ? An optional patch ofc so it's not hardbaked into the mod itself and becomes a requirement

Zuel , Jun 1st at 7:24 PM
@FrancisOfFilth: Maybe add integration with the Darkvision mod to give vampires night vision ? An optional patch ofc so it's not hardbaked into the mod itself and becomes a requirement

im pretty sure i integrated Darkvision into it so its not a hardcore requirement and it checks if the player is a vampire and has darkvision installed and if it is it activates automatically during dark areas

Nerarei, Jun 1st at 5:55 AM

Two things:

1. I'm not sure this is fixed in the latest version of the mod but I see loads of log spam on my server with this mod installed which keeps telling what class folks are, over and over and over again. Removed the mod for now due to said log spam.
2. I'd like to see the vampire's cold immunity and harmed by the sun trait as a racial trait rather than a class trait - Ideally I'd like to use just the race, any racial traits it has, with other class mods rather than its own, in my server's case Specialized Classes. Might there be a future config ability to disable this mod's classes in favor of others?

Zuel , Jun 1st at 2:32 PM
@Nerarei: Two things: 1. I'm not sure this is fixed in the latest version of the mod but I see loads of log spam on my server with this mod installed which keeps telling what class folks are, over and over and over again. Removed the mod for now due to said log spa

Thanks for letting me know i was working on it as soon as i got off work and the class spam has been fixed and to answer your other question im not sure if i wanna add that maybe in the future im still new to everything but trying my best :D

Nerarei, Jun 1st at 2:36 PM
@Zuel: Thanks for letting me know i was working on it as soon as i got off work and the class spam has been fixed and to answer your other question im not sure if i wanna add that maybe in the future im still new to everything but trying my best :D

No worries! I don't want to pressure you or anything. The concept is great but currently it doesn't work with my server's setup, hence my asking. (Where all races have their own traits and then we have a standardized set of classes available to all races)
Because of how Specialized Classes works, other class and race mods' classes show in the class selection for all races, so it is I admit neat to be able to pick say, a Dwarf race and then use one of the three Vampire classes... To then become a vampire dwarf!

Obviously not intended but definitely a fun interaction. :>
I see promise in this mod, I for one encourage you to keep at it! <3

DogSurgeon, May 31st at 6:26 PM

Any compatibility with Butchering so that they gain more sat/only gain sat from Blood?

Zuel , May 31st at 8:40 PM
@DogSurgeon: Any compatibility with Butchering so that they gain more sat/only gain sat from Blood?

I could try to add it eventually and that would be neat to have il see what i can do