Mods / Frontier's Map

Tags:
Crafting Immersive Mechanic Map
Author:
JeanPierre
Side:
Both
Created:
May 31st at 3:32 PM
Last modified:
2 days ago
Downloads:
2436
Recommended download (for Vintage Story 1.22.0 - 1.22.3):
frontiers-map-net10_1.0.3.zip  1-click install

Your journey deserves to be remembered...

 

Overview


 

Have you ever dreamed of drawing up your own map? Perhaps you enjoy those online fantasy map makers? Oh boy, do I have something for ya! This mod transforms your standard map experience and adds a physical map that brings exactly that! Tiny map maker in your hands with couple drawing tools and over 130 stamps that have been hand drawn by me! On top of that anyone can bring thier own custom stamps into the mod with a simple add-on, use this mod as a guide Frontier's Map - Legacy Stamp Pack pack.

 


2030image2031

 

Main content


 

modicon  modicon2

How to use


 

Map - Press Right Mouse Button to open the editor. 
Sextant - Hold Right Mouse Button to start measuring 

 

Features explained
  • Move - default tool, you can move the map around
  • Line - tool for drawing and making lines, 6 colors can be picked, a shade and 6 line styles
  • Eraser - self explanatory
  • Text - will add text
  • Editor - switch between view mode and editor mode
  • Center - It will center your map acording to your location
  • Scale - self explanatory
  • Stamps - a set of different stamps to mark and decorate your map
  • Clear - it will clear the map out
  • Undo - it will undo your last changes, (max 20 changes)
  • Save - save button, not needed as map saves itself but left there for now
  • Export - export map into json file
  • Import - mport the previously exported map
  • Sextant - add measurements previously done by the Sextant tool
  • Rename - it will rename your map

Goals


 

Work in progress..

Stamp packs (more soon!)


 

Mod thumbnail addon

Known issues 


 

  • (0) Critical Issues: 
  • (0) Moderate Issues:
  • (0) Minor Issues: 

 

Configs (Missing configs? Delete the config file and load the mod again)


.

  • showCoordinates - will enable/disable the coordinates on the map, set on false as default
  • showSextantCoordinates - will enable/disable the coordinates of the sextant, set on false as default
  • showPlayerMarker - will enable/disable player marker on the map, set on true as default
  • showOtherPlayersMarker - will enable/disable markers of other people on the map, set on false as default
  • disableVanillaMap - will enable/disable the vanilla map, set on true as default
  • enableMapHotkey - will enable/disable the "M" as a map hotkey, set on false as default
  • keepMapOnDeath - will enable ability to keep the map after death, set on false as default
 

Important notes


.

  • Always back up your world saves before installing any mods. As a fairly new modder, I’m still learning and improving my skills. While I test each mod before uploading, there’s always a chance of human error. With that being said, I won’t take responsibility for any issues that may affect your save or character, so please make sure to back up your files.
  • All map data is stored in a dedicated database (ModData/frontiersmap/maps.db) 
  • Each map item has a unique ID, so player maps are independent from each other, in multiplayer map can be shared and edits made by one person will be seen by the others.
  • Map data is only loaded for the area currently visible, the server doesn't load an entire map into memory at once
  • I have tried my best to clear all potential errors, bugs or performance issues however if you encounter any issues please let me know!
  • Before updating the mod consider exporting the contents of your map via the export/import function. 

Contribution



Huge part contributing to the creation of this mod were almost two years of discussions in the "Crude map for early game..." suggestion posts made by very enthusiastic and passionate people, as well as many people in my own "Frontier's Map" mod post, who made suggestions, joined the discussions and generaly were there following the work. I would like to thank every one of you! Some people that I would like to give a special thank you are, Nephelangelo and Thalius for introducing this idea to me and the general need for such mod, as well as providing useful info regarding no-map runs, mehpercy for suggesting the stamp feature which was a briliant idea. 

I was very inspired by the set of stamps made by StarRaven although they are not direct copies, you can see the inspiration and therefore i wanna credit the author here for uploading this beautiful set.

For modders



Feel free and most welcome to modify or to use any of the assets from the mod!

Check out my other mods! 


 

 

670f5a02fcf48af59c591185 support me on kofi dark

 

This page is mainly a tip jar, just a way to show a bit of support if you feel like it.

That said, if you have a suggestions for any of my mods, feel free and the most welcome to leave a comment :>

I genuinely enjoy hearing what the community thinks, and If something clicks with the vision I have for a mod,

I'll be happy to add it to the roadmap!

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.3 frontiersmap
1.22.0 - 1.22.3
288 2 days ago frontiers-map-net10_1.0.3.zip 1-click install
  • Potentially Fixed: Multiplayer config desync issue
  • Fixed: NullReferenceException firing randomly inside the DrawStamp, hopefully no more crashes
  • Added: Map "M" Hotkey config
  • Added: Keep map on death config
  • Added: Sextant measurements eraser filter
  • Added: Keep map on death config
1.0.2 frontiersmap
1.22.0 - 1.22.3
1410 Jun 9th at 10:13 PM frontiers-map-net10_1.0.2.zip 1-click install
  • Added: Eraser filter, now you can choose if you want to erase all, only stamps or only lines + added lets "single click" toggle which will only erase one thing at a time 
  • Added: The "last used tool" feature which as the name suggest saves your last used tool and its properties upon closing the map
  • Added: Line style buttons now have a yellow highlight that indicates which style is selected
  • Changed: Lines size are no longer depended on the scale 
1.0.1 frontiersmap
1.22.0 - 1.22.3
432 Jun 4th at 3:41 PM frontiers-map-net10_1.0.1.zip 1-click install
  • Bug fix: Line tool size slider bug 
  • Potential bug fix: Lines twitching when placed near the chunk borders
  • Changed: Stamp groups font size has been incresed
  • Changed: Stamp and text tools, rotation is now done by alt/cmd + scroll 
1.0.0 frontiersmap
1.22.0 - 1.22.3
306 May 31st at 5:31 PM frontiers-map-net10_1.0.0.zip 1-click install
  • Release!

106 Comments (oldest first | newest first) (threaded | flat)

Loginvvvvv, 6 hours ago (modified 6 hours ago)

It appears this mod isn't compatable with your other mod, wander's sketch book. When sketch book is on it causes the map (when opened) to not have any buttons visible, all just the map in a black box. I'd love to use both together as they'd complement each other nicely. 

I can send some images if you need, hopefully it's easy to replacate. I'm using quite a few mods, so maybe it's one of the others causing issues? But I doubt it as the issue was gone as soon as I disabled the sketch book mod

Edit: One feature that'd be nice to see is being able to edit the colour of the icons. Unless that's already a feature and it's bugged for me, in which case ignore me lol

McDougal, 18 hours ago

It might be outside the scope of this mod, but it would be very cool if you were able to take portions of your map and place them onto a piece of paper that could be placed down or framed on a wall. It would be amazing to be able to put your hand drawn map on the wall of your base or on a table.

Volume01, 21 hours ago

Is it somehow possible to make a claimed mount visible on your map, just like on vanilla one?

ProrokFYNTK, 1 day ago

Hey, I'm in love with this idea, but I also really like Salty's TerraTag, so I just gotta ask - Will there be a compatibility patch? or will Frontier's Map get a built in function so that you can draw and name regions and have their names displayed on the top of your screen when entering said regions?
It's just an Idea but it would be peak gaming to have these work together!

ProrokFYNTK, 1 day ago (modified 1 day ago)
@ProrokFYNTK: That was quick LOL, it's awesome to hear tho!

Also, a couple of another ideas:
Functional:
- for drawing rivers (unless this exact function is already in the mod) , just a regular drawing brush with adjustable size (likely to a greater extent than the regular line brush) that adds  ~ ~ ~ along its' length, or it could even work by "spamming" water/wavy stamps but I think it would be harder to pull off.
QOL:
- map sharing through use of a cartography table
- auto map markers compatibility for all this resin and nuggets

ProrokFYNTK, 1 day ago
@JeanPierre: ProrokFYNTK Yes! Its not yet in but its a planned feature that i want to add fairly soon :>

As for map sharing, I think it would be difficult to implement without making the maps totally overlap, but (as someone with zero modding experience) I believe it could be done by adding an invisible global grid to the Frontier's Map, then checking which chunks of said grid are "taken" by stamps and lines, and after that it would only merge from grid chunks that are not "taken" on your map.
There's most likely a much better way of handling that but damn, this mod is so cool that I just want to help somehow LOL

JeanPierre , 1 day ago
@ProrokFYNTK: As for map sharing, I think it would be difficult to implement without making the maps totally overlap, but (as someone with zero modding experience) I believe it could be done by adding an invisible global grid to the Frontier's Map, then checking which

ProrokFYNTK the invisible grid already sorta exist in a form of chunks, in fact current import/export system works pretty much exactly as you mentioned, meaning if you try to import something onto your map, the map will only be filled with new content :> but more defined and immersive way of map sharing is on the way, what we have now is a building block for whats to come! Also thank you for the suggestion anyway, no need to be a modder to have great ideas!

Moby_, 2 days ago

La classe mondiale !

JeanPierre , 1 day ago
@Moby_: La classe mondiale !

Moby_ merci beaucoup:>

Thrakkus, 3 days ago (modified 3 days ago)

I have but one request: Please add an filter to erase only sextant markings. The point of the sextant is entirely ruined by the fact that I still need to be in a location to put markings down correctly, because there is no way to not erase new markings rather than the sextant stamps. Great mod otherwise!

Edit: You can just put down lines and erase the sextant markings that way. The lines won't be entirely erased. I would still like this functionality though for quality of life

Riri2010, 5 days ago

Awesome mod, Thanks for the effort you've put into this.

 

If you would consider suggestions, I have a few ideas to make this fit my specific playstyle. (I like to keep my save vanilla, with no modded items)

  -a config option to be able to open the map with the M key, no map item needed.

  -a config option to replace the Sextant's functionality with a vanilla item.

  -The ability to draw lines by walking, for example you could draw a lake by physically walking the shore, or a river by rafting down it.

 

I'll try to add my first 2 suggestions myself if I can figure out the code.

 

Thanks,

-Riri

MrApothic, Jul 5th at 11:36 PM

Hello Jean! I have come to pester you with some ideas!

 

By all means as always feel free to do what you like with em, I just enjoy your mods so much and find em enjoyable to include in my world.

 

So today's thought process is shrimple-ish.

 

I realize you got the main device for mapping, however it would be AWESOME for players who find impact rocks to make a compass with it as it would be possible magnetic (just reaching into my hat of fantasy ideas) to be used for a needle and directional spinning stuffs, Could make a great copper age item and get a better version upon using rarer materials like silver or gold possibly (donno know all the details so agian I'm reaching into a hat of fantasy not fiction!) to help give codernates with the saxton \ shows north so that would help give the player a sense of direction instead of wandering around.

 

Another question, while my art style is more pixel art per say I am an artist and was curious if you'd like some pixel art stamps for the map or your sketchbook! Let me know on that if you like to chitchat on that some day!

 

Past that gosh! I just hope you have a blessed day now! <3

 

-A

JeanPierre , 3 days ago
@MrApothic: Hello Jean! I have come to pester you with some ideas! By all means as always feel free to do what you like with em, I just enjoy your mods so much and find em enjoyable to include in my world. So today's thought process is shrimple-ish. I realize you got

MrApothic Hello! I do plan on adding more tools such as a compass hehe, there were some ideas floating about adding a primitive one as well as more advanced, i havent made a proper decision which direction to go with but some form of a compass will deff come :> As for the pixel art question, that would be lovely! The mod already supports adding custom stamps, this mod can be used as a guide of how to do that Frontiers Map Legacy Pack but im planning on writing a proper guide as well hehe. Thank you for the kind words!!

BopiDope, Jul 3rd at 5:52 PM (modified Jul 4th at 2:06 AM)

could there eventually be a feature to rotate the stamps? i have the rivers mod and i like using the stamps instead of hand-drawn lines. great mod!

edit: my world keeps setting the /worldconfig allowMap to false even though i set it to true :/ so sorry. Love the mod!

Ipsum, Jun 22nd at 9:06 PM

Would be nice to be able to disable player position on the map and instead use tools like a sextant/compass to figure out where we are

Riri2010, 2 days ago
@Ipsum: Would be nice to be able to disable player position on the map and instead use tools like a sextant/compass to figure out where we are

I could see your idea implemented by allowing the player to manually place their position marker on the map where they think they are, then the sextant places a marker relative to the player's position marker. Then it's up to the player to locate themselves using landmarks or other tools.

GremLena, Jun 21st at 1:06 PM

SOS I need some help please! I installed this mod and re-enabled the vanilla map coz I wanted to use them in conjunction, but the vanilla map hasn't come back. Neither have the coordinates. I've tried removing the mod and config files but it also didn't bring the V.map back........... And I did a dumb... My last backup was the day before yesterday, and I really don't want to lose a whole gaming days progress 😭

GremLena, Jun 21st at 4:02 PM
@JeanPierre: GremLena hello! You should be able to bring the map back with /worldconfig allowMap true command, is that what you did and it didnt work?

omg, thank you, I only changed the config and, in my panic upon seeing that the map didn't come back after reload I completely forgot that commands were a thing! phew! Ok, panic over, now I can go back to enjoying the mod <3

BopiDope, Jul 3rd at 6:12 PM
@JeanPierre: GremLena Anytime! :> Glad i could help a little, enjoy the mod!!

I also needed help with this :< followed above steps  (went into config file and changed values, then did command) and restarted my server but nothing happened :(

CioBonBon, Jun 20th at 5:50 PM

So cool

JeanPierre , Jun 21st at 3:03 PM
@CioBonBon: So cool

Thanku!!!

OwO1, Jun 18th at 11:57 PM

Weird bug on multiplayer - showPlayerMarker ignored for me (a guest) on my wife's server. Weird thing is it doesn't show on her side, just mine. Marker also doesn't show up when i checked on single player. Both configs have showPlayerMarker set as false. Left the map alone for some time and next time I checkede marker wasn't visible as it should, but it appeared next time we played.

Love the mod, but player marker forces me into precision and takes the fun away from being completly lost which is why I love mapless runs :(
Hope you can figure out how to solve it, if not I'll just learn to live with it, couse mod is amazing!

DreamEater, Jun 18th at 8:53 AM

Heyo, great mod, very impressive.

In a multiplayer world, do you need to disable showing player location and direction on the map in the config on the server, or in the config on the client, if both server and client has Frontier Maps installed and active in their modlists?

We can't seem to disable it for all clients/players on our multiplayer server, via. disabling it in the server-local Frontier Maps config.

litliceman, Jun 17th at 11:16 AM

I would love to use this, but in a 1.21.6 server currently. Is there any way to get it to work in that version? The sketchbook works great!

JeanPierre , Jun 18th at 7:17 PM (modified Jun 18th at 7:18 PM)
@litliceman: I would love to use this, but in a 1.21.6 server currently. Is there any way to get it to work in that version? The sketchbook works great!

litliceman
Ahh right now its only for the 1.22 as maintening both net8 and net10 was much more difficult than i anticipated :< do you play on a private lan server or like a hosted one?

Solidude, Jun 16th at 9:34 PM (modified Jun 17th at 6:41 PM)
me just whining sorry
Asides from saying that I absolutely love this mod and have finally gotten started in my first no map world (aside from the obvious one), I'll also say a yes please to the mentioned (config)feature of pausing the time while making my map pretty edit: actually opening the handbook (and thus the pause) works perfectly.

And for me and my creaky old bones, mayhaps a modifier to open the map directly into the editor?
Like shift+rightclick?

From a UI pov, it seems like the 'move' tab is a little unnecessary, as right click moves the map regardless of what tab you're in (which is a lovely QoL feature btw).

What also is peak QoL, is that you can quickly change the line size by zooming in or out/adjust scaling on the map. Is that something you're willing to add to the stamps as well?

Also after placing text somewhere on the map, though the cursor thingy '|' does it's popping in and out of existance, indicating you're ready to type (idk what it's called :), it still allows keyboard buttons, like C, to function as a command.
Here's what happening now: place text on map- type copper- see your character screen open with no copper typed in the textbar-remember you had to click in the text bar after selecting the text option in the editor. Just an fyi. no biggy, just like all of these. I'm just dumping sorry.

Also though I would love to use the lettering stamps as they look incredible, searching for them to use them for anything other than singular letters gets kind of painful after a while.
Especially when you got dropped as a baby and still need to go through the entire alphabet to know whether the T comes before the O ;)
Perhaps a shortcut for them could be used. I'm no scientist but maybe it would make sense to link the letter A on my keyboard to the letter A stamp, which I would then place with a left click on the map.
Would make it sooooooo much quicker and kind of a no-brainer to use instead of the text-bar (which is useful, though I would prefer the cool and pretty drawn lettering)

Lastly, when you've selected a certain tool in the editor, but haven't moved the tab back to 'move', the next time you open up the map, the tool selected will still be visible, following your cursor as if the tab was selected in the editor mode.
That makes no sense probably. Here's a picture of what I mean.

Ly for this. Don't feel pressured to add/change anything, this is already a masterpiece.



Picture
image
JeanPierre , Jun 18th at 7:15 PM
@Solidude: me just whining sorry Asides from saying that I absolutely love this mod and have finally gotten started in my first no map world (aside from the obvious one), I'll also say a yes please to the mentioned (config)feature of pausing the time while making my

Solidude Thank you so much! Some of the things that you mentioned are planned or on the "test" list :> as for the stamps, I'm actualy planning on adding a small search feature there which whill hopefuly make it a bit more managable hahah, but your idea of binding them to the keys is also interesting, i'll give it a proper test! And yea the last selected tool remains in the viewing mode, thats just my lazyness hehehe, planning on adjusting that as well. Happy to hear that youve been having fun with this, please if you think about something dont be shy to share it here! I really appriciate the feedback ^^

Maufice, Jun 16th at 12:52 AM

Is it possible or are there plans for multiple people actively sharing and updating a map? I know theres the export/import buttons but a live update as people add stuff would be cool I think

Solidude, Jun 14th at 12:21 PM

oh my god...
YES
Ever since seeing the wanderer's sketchbook I've longed for something like this.
But then I remembered I can't draw for sh**. 
Tysm

JeanPierre , Jun 15th at 3:47 PM
@Solidude: oh my god...YESEver since seeing the wanderer's sketchbook I've longed for something like this.But then I remembered I can't draw for sh**. Tysm

Solidude You are very welcome!! Hope you'll have a blast with it :> Always feel free to suggest features, or to report a bug if you'll encounter any!

Chubz, Jun 14th at 11:34 AM

Maps for story locations should give you a map marker, otherwise how would you find them?

JeanPierre , Jun 14th at 11:42 AM
@Chubz: Maps for story locations should give you a map marker, otherwise how would you find them?

Chubz will come in time, for now pressing RMB while holding the story location map will give you directions in the chat window

BugleMama64, Jun 14th at 9:42 AM

frontier's map has finally given me the courage to go "no map" on my next playthrough!! im very scared haha (100 mods, hopefully a forever world, wish me luck!)

p.s. thank you for your lovely work and detail! your mods are wonderful c:

sleeves, Jun 13th at 6:54 PM

Thanks for the response! My reasoning for the pause is just that I feel like I'm punished for taking the time to make my map pretty, as I'm actively growing hungry and losing time while working on it. Admittedly I can just pause time via command though.

JeanPierre , Jun 13th at 5:47 PM

Sleeves Hello! Thank you for the suggestions! Yea i dont have a repository, here or on discord is totally fine
1. Possibly a config option
2. yup yup, I'm aware of this issue it will be fixed in the next update
3. Interesting! Will test it out :>
4. I'm still tweaking the sizes etc so this will likely change 
5. Its likely going to be a config feature, as a default I want to keep it manual
6. Sure
7. Yup yup, more stamps will come only in a form of addons, I already got some in the works:>
8. Eyedropper tool will come hehe
9. Fair will do
10. Not possible atm, addon stamps can be however made in any color. But in game color picker wont be possible with current configuration, maybe in the future
11. Since its an item that you use I don't think pause button fits here, you gotta check your surroundings hehe

sleeves, Jun 13th at 2:17 PM (modified Jun 13th at 2:29 PM)

Some recommendations and issues (I couldn't find a repository for this mod to track issues on):

  1. Add option to start with map.
  2. Fix text previews; currently they misrepresent position and scale.
  3. Allow moving placed stamps and text.
  4. Shrink stamps in list to fit more on-screen.
  5. Allow opening the map via keybind when it's in your inventory.
  6. Add grid overlay toggle (chunk aligned, perhaps).
  7. Add stamps for minerals, possibly as an addon.
  8. Reduce shade granularity a little. The ability to easily find and select a previously-used shade is more valuable than minute control.
  9. Add confirmation for clearing the map.
  10. Make colors affect stamps.
  11. Add a pause button to the map menu like in the handbook.
sleeves, Jun 13th at 1:59 PM

LordSock Both. Enabling the mod seems to disable the vanilla map, but the new one is a crafted item. I do wish there were an option to start with it; I'll have to configure a separate starter items mod to get the same effect.

LordSock, Jun 13th at 4:07 AM

Does this just replace the vanilla map altogether, or is it an item we have to craft?

Axebeard, Jun 9th at 11:47 PM

Not sure if it's specific to stamps, but if you close the Edit Mode with a stamp selected, when you re-open the map and it's in Map/View mode, the last used stamp is stuck to the cursor.

JeanPierre , Jun 13th at 5:48 PM
@Axebeard: Not sure if it's specific to stamps, but if you close the Edit Mode with a stamp selected, when you re-open the map and it's in Map/View mode, the last used stamp is stuck to the cursor.

Axebeard yup latest update added the feature which saves your last used tool and its properties, i'll need to adjust it so it wont displa in the viewing mode

Axebeard, Jun 9th at 8:40 PM

Also suggestion - automatically open the map to the last used view (meaning if you closed it from the Editor View, it reopens there) and last used tool.

Axebeard, Jun 9th at 7:52 PM

I have 'showPlayerMarker' set to False on my server, but still see the player marker.

JeanPierre , Jun 13th at 5:52 PM
@Axebeard: I have 'showPlayerMarker' set to False on my server, but still see the player marker.

Axebeard Hm, cant really replicate it. Is the issue still there or was it fixed through relogging etc?

Axebeard, Jun 9th at 7:49 PM

A flood fill with textures for water (and probably other things) would be awesome.
1 - select "Flood Fill texture"
2 - draw outline
3 - the area within the outline fills with a texture like the water ripples

DiogoIII, Jun 7th at 5:36 AM

I was playing in 1.0.0 and then updated to 1.0.1 and the mod just does not work anymore, no items appear on the handbook and no guide, my map is just the item id, I went back to 1.0.0 and it is working again, idk what it could be, awesome mod btw

JeanPierre , Jun 7th at 10:38 AM
@DiogoIII: I was playing in 1.0.0 and then updated to 1.0.1 and the mod just does not work anymore, no items appear on the handbook and no guide, my map is just the item id, I went back to 1.0.0 and it is working again, idk what it could be, awesome mod btw

DiogoIII You probably played on the 1.0.0 version went to menu, updated the mod to 1.0.1 and went into the world again. When you update mods make sure to restart your game so everything can load properly :> let me know if that was the issue

FEELtheFISH, Jun 6th at 9:19 PM

Great mod so far! Its got me hooked with that satisfying monotony. I have just 3 wishes for this mod.

  1. I am a obsessed with detail, and so when plotting out a large lake, I have hundereds of point readings. each one spaced about >10 blocks apart. If there was a button to place all readings onto the map at once, then a delete all in the menu, that would help me immensly
  2. An early game cheaper map would be nice, with fewer colors perhaps?
  3. Something that really stuck out for me was that no matter how zoomed out you are, the stamps stay the same size, which I like, maybe increase the max size available, but what I didin't like, was that the draw line changes it's size depending on how zoomed you are.
  4. I don't count this as a full wish because I saw some discusion around the idea of filtering out what gets erased, and if there was a way to erase just the readings on the map I would be happy.

I've been having alot of fun with it, now I just hope I can convice my friend to let me add it to our world.

https://imgur.com/a/EprKtok < map drawing of said lake

Nephelangelo, Jun 8th at 12:04 AM (modified Jun 8th at 12:05 AM)
@FEELtheFISH: Great mod so far! Its got me hooked with that satisfying monotony. I have just 3 wishes for this mod. I am a obsessed with detail, and so when plotting out a large lake, I have hundereds of point readings. each one spaced about >10 blocks apart. If there

The way I pictured it was for the Sextant (or more accurately a Theodolite) to always display the most recent position reading automatically on the map, kinda like the prospecting pick automatically marking down a position, while also automatically erasing the previous reading, so it only displays the most recent reading. So this would prevent readings cluttering up the map, and in my mind help balance it so that it's not OP. Though I can see unlimited readings still being fairly well balanced since you do have to spend all the time yourself to mark them, so maybe that's okay. But I do think the readings should automatically be displayed on the map instead of needing to be selected from the Sextant menu and placed down, and the marking should probably be a smaller point rather than the big crosshairs. And maybe instead of erasing them, they can simply be saved onto the translucent "tracing paper" system JP is planning for the Prospecting Pick readings.

I could also see the map being moved a little bit more to early game, since Parchment is locked behind the anvil, that's already a bit of a nerf and a fairly long time to not have a map. Though I do think there should be some portion of the early game where the player does not have a map at all. Maybe Parchment could be increased as a loot item in ruins?

Daumineur, Jun 6th at 3:36 AM (modified Jun 6th at 3:43 AM)

JeanPierre

 Been loving drawing the map, but i do find exploration a lot more tedious now, not impossible mind you, but drawing all the areas kind of sucks. If you could a automatic topography map would be nice, but i understand why you would prefer not to add it. it does significantly change the mod so honestly up to you. one thing tough, maybe a forest brush? so i could use a brush to make the forests instead of trying to make all the icons mix well. would save huge amount of time drawing. lastly and most importantly, add the markers of maps, like the resonance archives... i can't figure out how to place it on my map, without actually finding it by luck. or commands. i was thinking of just allowing the vanilla map back on but that felt wrong, would kind of ruin it yoiu know. 

Outside of that, fucking amazing mod, i love it. I know you say you're new to modding, but honestly all your mods are very good.

just got another idea, compatibility with your sketchbook mod, so we could palce our drawings on the map. like an epic battle, or specific structures.

JeanPierre , Jun 6th at 1:12 PM
@Daumineur: JeanPierre Been loving drawing the map, but i do find exploration a lot more tedious now, not impossible mind you, but drawing all the areas kind of sucks. If you could a automatic topography map would be nice, but i understand why you would prefer not to

Daumineur Thank you!! Yess some kind of automatic map filling would be an awesome accessibility option :> I'd love to add it one day. Also about the stamp brush, It's something that will come soon! Not only for the forest stamps but, for bushes, rocks, anything repetetive pretty much. 

The location markers, yess its also something that i wanna add, together with a prospecting layer that you could turn on and off :> The sketchbook compatibility however may be tricky as the map itself and the canvas of the sketchbook work a bit differently, however maybe some marker that could pop-out a GUI window with the sketch hmmm, very interesting I will be testing it out 

Thank you so much for checking the mod and leaving the suggestions! It helps out a lot :>

Nephelangelo, Jun 7th at 11:50 PM
@Daumineur: JeanPierre Been loving drawing the map, but i do find exploration a lot more tedious now, not impossible mind you, but drawing all the areas kind of sucks. If you could a automatic topography map would be nice, but i understand why you would prefer not to

The tediousness should be pretty self regulating, if you don't want to sit there and mark down every single detail you see, you don't really have to. You can simply jot down a more rudimentary map of just the most important details, and on second pass through an area you might jot down more detail. Doesn't really have to happen all at once, and the different levels of detail players will mark down is intentional. Part of the idea was that some players would jot down really crude maps with a lot of mystery and uncertainty, while others would mark down obsessive detail, and players would then share and trade maps together of varying levels of detail. An automatic map would go somewhat against one of the principles of the mod, which is for all the information marked on a map to have come from the players themselves, rather than the map feeding players any information. If JP wants to provide an auto-map option to some players that's cool, as long as the strictly player drawn map remains available.

JeanPierre , Jun 8th at 9:27 AM
@Nephelangelo: The tediousness should be pretty self regulating, if you don't want to sit there and mark down every single detail you see, you don't really have to. You can simply jot down a more rudimentary map of just the most important details, and on second pass thr

Nephelangelo of course of course, the principle of the mod will always stay the same. Going forward it would be nice to have some features for less hardcore players but they will always be under the configs, the default setup will always be the main point of interest and main point of future improvements ;>

Another fun thing about is that with more accessibility features, more people will be willing to try it and other hardcore freaks will get easier time convincing thier friends to try it hahah

BraniyaKz, Jun 5th at 9:51 AM

JeanPierre - I've not tested this yet, but I just thought about whether or not prospecting can be integrated into the map in some way? I know you can plot points with the sextant, but how do we access recorded readouts from prospecting without the vanilla map?

JeanPierre , Jun 5th at 12:45 PM
@BraniyaKz: JeanPierre - I've not tested this yet, but I just thought about whether or not prospecting can be integrated into the map in some way? I know you can plot points with the sextant, but how do we access recorded readouts from prospecting without the vanilla

BraniyaKz Yup! I have plans to add a prospecting layer on top of the map with the ability to turn it off and on. Right now the prospecting info is just showed in the chat/info log and you gotta mark that manually

BraniyaKz, Jun 5th at 1:33 PM
@JeanPierre: BraniyaKz Yup! I have plans to add a prospecting layer on top of the map with the ability to turn it off and on. Right now the prospecting info is just showed in the chat/info log and you gotta mark that manually

The good news for poeple using Interesting Ore Gen: You can use the sextant to mark the Boulders, which are hiding fissures of massive ore veins underneath :) All without having to prospect, for anyone who could use the idea.

hexlight, Jun 4th at 9:26 PM

The ability to rotate map elements would be extremely cool. That way you could for example have text or writing that is arched or written sideways to accomodate for different area shapes and sizes better, like on real maps.

JeanPierre , Jun 4th at 10:03 PM (modified Jun 4th at 10:03 PM)
@hexlight: The ability to rotate map elements would be extremely cool. That way you could for example have text or writing that is arched or written sideways to accomodate for different area shapes and sizes better, like on real maps.

hexlight
You can do that via holding alt/cmd and using the scroll :> I'm still working on writing a proper description both in game and on the mod page, sorry for that hahah

hexlight, Jun 5th at 7:04 AM (modified Jun 5th at 7:05 AM)
@JeanPierre: hexlightYou can do that via holding alt/cmd and using the scroll :> I'm still working on writing a proper description both in game and on the mod page, sorry for that hahah

Oh right lol

An addition that would be nice to this is having an angle indicator of some kind, or a way to copy the rotation and scale of other icons. Maybe also an eraser filter? Currently as far as I can see the eraser deletes everything at once, which can be an issue with more detailed maps when corrections or changes need to be made.

Axebeard, Jun 3rd at 5:33 PM (modified Jun 3rd at 5:33 PM)

One more suggestion - allow players to individually disable their location being shown on the map client-side, even if the server allows the icon to be shown.

I want to go all hardcore, my wife does not lol

BraniyaKz, Jun 3rd at 1:12 AM

JeanPierre - So I've tested it out, using the sextant to plot important places and landmarks, and I drew a rather detailed map. Awesome implementation! Gotta say that this is fantastic! However, I miss using the TerraTag mod. Is there perhaps a way to get them working together? Seeing notifications & hearing sounds with the soundpack when entering certain zones was pretty neat...

Legendary_220, Jun 2nd at 11:40 PM

Yo this looks so good! I haven't played with it yet due to the new update im waiting for some of my mods to get updated. However I am planning to do a hardcore esk run and am trying to add a lot more interation into the game with mods trying to make it way more immersive and not so easy to do a lot of things! As well as adding some QOL stuff and so on... Anyways I thought it'd be cool to give this Mod a try and I will try and map out my land. Im planning to build a town and a few villages and I think this mod will make it more realistic and fit the theme of the game and what not and seeing this mod makes me want to try it out and go explore and see how well I do at mapping out the world!

In terms of something I'd like to see added... Well Idk if this is in the mod but it'd be cool to have a way to save the map and maybe be able to display it on like a wall or something like as an art piece! I was planning to build a place that has maps and artifacts and stuff in my world and well it'd be cool to hang the map I make up. I could also see having a feature like this be good for people who use the mod to just draw and make pictures and stuff and this would allow them to put them up on display for others to see as well, rather than just making it something only you can see. It would also allow map sharing in servers although it'd probably be better to just have it as like a book and you can drop it or something like that.

Dowapa, Jun 2nd at 5:46 AM (modified Jun 2nd at 5:53 AM)

YESSSSS I've been waiting for a mod like this for forever!!!! Can't wait to try it next time I play singleplayer. 

 

Edit: I also love that you can add your own stamps! Any plans to extend the drawing capabilities so you can draw custom stamps in game? I would love to sketch landmarks I see in-game and add them to my map on the fly. Super cool mod!

Oweyan, Jun 2nd at 1:16 AM

Easily the coolest map mod i have seen on the mod DB. Can't wait to try this out on my no map play through :D

JeanPierre , Jun 2nd at 7:22 PM
@Oweyan: Easily the coolest map mod i have seen on the mod DB. Can't wait to try this out on my no map play through :D

Oweyan Thank you!! Hope you have lots of fun once you get to try it :>>

Axebeard, Jun 1st at 11:13 PM (modified Jun 1st at 11:26 PM)

A few more suggestions:
1 - Save the last used line width and color when closing the map.
2 - resizeable or smaller window so you can use half your screen to see the world, half to draw the map

3 - pencil texture lines as the default to match the rest of the aesthetic
4 - low-tech sextant that maybe gets used up quickly? And/or require the position to be triangulated somehow by pinging two separate landmarks. I'm thinking of the Compass and clear plastic ruler from Arma used for military maps in the field. A bit different since in that case you have a map but don't know where YOU are, and in Vintage Story it's sort of the opposite.

JeanPierre , Jun 2nd at 7:22 PM
@Axebeard: A few more suggestions:1 - Save the last used line width and color when closing the map.2 - resizeable or smaller window so you can use half your screen to see the world, half to draw the map 3 - pencil texture lines as the default to match the rest of th

Axebeard Thank you for the suggestions!!
1. Sure! Already got that planned :)
2. Interesting, sort of to flip between rectangle map and sort of square map maybe, nice idea

3. I tried something like this, my attempt was not really good but i may try that again. I can see that as a possible new setting sorta Line texture solid/rough
4. Yup yup. more tools will come and the current sextant will likely change a bit too in the future

Axebeard, Jun 1st at 6:34 PM

I'm not sure if this conflicts at all with Mapper (don't see why it would), but I set "disableVanillaMap" to False, and the map was still disabled on my server.

JeanPierre , Jun 1st at 6:40 PM
@Axebeard: I'm not sure if this conflicts at all with Mapper (don't see why it would), but I set "disableVanillaMap" to False, and the map was still disabled on my server.

Axebeard 
Strange, it defaults to True so maybe it forced it the first time. Try enabling it manually via /worldconfig allowMap true

Axebeard, Jun 1st at 10:36 PM (modified Jun 1st at 10:41 PM)
@JeanPierre: Axebeard Strange, it defaults to True so maybe it forced it the first time. Try enabling it manually via /worldconfig allowMap true

Upon further review, I actually don't think it was your mod. I was having some issues in general but was able to get it worked out.

 

One thing that might be nice - a hotkey to bring up the Frontier Map? 'M' even lol. It is weird having that key not do anything.

IWillSoonReturn, Jun 1st at 1:40 AM

dude this is awesome, is it compatible with mapper? 

Genuinely this is one of the best takes on an immersive map I've seen so far

JeanPierre , Jun 1st at 3:34 PM
@IWillSoonReturn: dude this is awesome, is it compatible with mapper? Genuinely this is one of the best takes on an immersive map I've seen so far

IWillSoonReturn Thank you!! :> This is a complete different system than the mapper mod so there isn't really anything to be compatible with as far as i understand haha this mod just adds removes the vanilla map and adds a new one with the drawing/stamps system and its own ways to export/import

Solaire_Goshaven, May 31st at 7:37 PM (modified May 31st at 7:37 PM)

This is an immdiate add on my singleplayer worlds for sure, saw this shortly after you announced it on discord. As it devlops and stabalizes, this will definitely be added to our group server as well! Keep up the fine work my friend adn good luck!

JeanPierre , May 31st at 8:04 PM
@Solaire_Goshaven: This is an immdiate add on my singleplayer worlds for sure, saw this shortly after you announced it on discord. As it devlops and stabalizes, this will definitely be added to our group server as well! Keep up the fine work my friend adn good luck!

Solaire_Goshaven Happy to hear that! :> The mod was of course tested beforehand. All issues that i managed to find were fixed but just to be 100% sure i added that warning on top of the page. I will likely remove it once i'll have 100% confidence that everything is nice and clean ^^

StangleKhan, May 31st at 7:27 PM

I love mapless runs so I'm really happy to have this. Been using your sketchbook mod but that's not ideal for maps. Thank you for your work.

JeanPierre , May 31st at 7:45 PM
@StangleKhan: I love mapless runs so I'm really happy to have this. Been using your sketchbook mod but that's not ideal for maps. Thank you for your work.

StangleKhan Yesss ive seen people using Sketchbook for mapless runs, I think i started working on this mod like week or two after uploading the sketchbook, as the need for such mod was greater than i thought. Hope you enjoy it!!

mj_outlaw, May 31st at 6:36 PM

wow, this looks amazing, trying out

JeanPierre , May 31st at 7:44 PM
@mj_outlaw: wow, this looks amazing, trying out

mj_outlaw Thanks, hope you enjoy it! :>

Michaloid , May 31st at 6:32 PM

Peak has just dropped. Thank you for this amazing mod.

JeanPierre , May 31st at 7:43 PM
@Michaloid: Peak has just dropped. Thank you for this amazing mod.

Michaloid  Thank you!! <3 My absolute pleasure!

BraniyaKz, May 31st at 6:05 PM

Wow... Now we can make our treasure maps to be used with Thievery... 😍

JeanPierre , May 31st at 7:42 PM
@BraniyaKz: Wow... Now we can make our treasure maps to be used with Thievery... 😍

BraniyaKz Hell yeah!! Didnt even think of that but treasure map is such a cool idea