Mods / GameTimeFX
- Tags:
- Author:
- LoadingTunes
- Side:
- Client
- Created:
- May 17th at 11:31 PM
- Last modified:
- May 19th at 12:49 PM
- Downloads:
- 55
-
For testers:
gametimefx.zip
GameTimeFX connects Vintage Story's in-game clock to the real world.
Every 2 seconds while you're in a world, it writes the current in-game hour and temporal storm state to a plain-text file. Any external program that can read a file can use it. No API keys, no dependencies, no server install.
Output file: <VintagestoryData>/gametime.txt Format: 14.3812,0 Hour (0.0 to 24.0) and storm flag (0 = clear, 1 = storm active).
What can you do with it?
My own use case is linking RGB LEDs to in-game time of day. The lights on my PC shift from deep navy at midnight, through sunrise oranges and golds, into cool midday whites, then back through golden hour and sunset reds as the day cycles. Temporal storms pulse the LEDs between sickly green and deep purple. I think its pretty cool.
But the file is simple enough that you can wire it to almost anything id say:
- Smart bulbs and bias lighting
- Stream overlays showing in-game time
- OBS scene switching at dawn, dusk, or storm
- Wallpaper Engine or Rainmeter widgets
- Sound triggers and ambient audio
- Home Assistant and smart home automation
Client-side only. Drop the zip in your Mods folder and forget it's there. No GUI, runs silently in the background.
Tested on VS 1.22. Storm detection falls back gracefully on older versions.
| Mod Version | Downloads | Released | Changelog | Download |
|---|---|---|---|---|
| 1.0.2 | 17 | May 19th at 12:49 PM | gametimefx.zip | |
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| 1.0.1 | 22 | May 18th at 12:07 AM | gametimefx.zip | |
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comments added for devs coming from java | ||||
| 1.0.0 | 16 | May 17th at 11:34 PM | gametimefx.zip | |
|
Initial release.
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Good idea. I see myself using it
Thank you! Let me know how it goes once you get a chance to try it out.
download 1.0.0 is out, 1.0.1 is just a comment update, no real changes!