Mods / Grassroots

Tags:
Worldgen Crafting QoL Farming Fun
Authors:
sunnye, fubfubfub
Side:
Both
Created:
May 8th at 3:34 AM
Last modified:
1 day ago
Downloads:
37087
Recommended download (for Vintage Story 1.22.0 - 1.22.7):
grassroots_0_7_7.zip  1-click install

DELETE YOUR GRASSROOTS.JSON IN MODS CONFIG FOLDER IF UPDATING TO NEWEST VERSION

Grassroots
cannabis cultivation

"This is grade A, top-shelf, lightly-spritzed-with-holy-water cannabis."

Grow, dry, cure, and enjoy the fruits of your labor. Grassroots adds cannabis cultivation for sativa and indica plants.

Four strains each with their own climate zone and effects when smoked. Find them growing in the wild and gather seeds for your farm.

The cultivation process has three optional steps that improve the quality of your crop. What you use to enjoy your crop will improve the duration.

Hemp production allows hemp stalks to be broken down into fibers or hurd. Fibers can replace most linen/cloth counterparts and hurd can be made into building materials.

Wild Strains

Hindu Kush - Found in temperate forests and grasslands. Tolerates cold well. A reliable strain for most climates.

Red Congo - Found in hot, wet jungle and rainforest climates. Needs warmth and moisture.

Mazar-i-Sharif - Found in cold mountain regions and dry upland terrain. Thrives in odd places.

Acapulco Gold - Found in hot, arid desert and savanna regions with little rainfall.

Quality

There are four quality levels. Getting to Dank takes effort: nutrition during growth, drying, and curing. All steps are optional.

 

 Quality  Steps Multiplier
 Poor   No processing  0.5x
 Fine   One step  0.75x
 Good   Two steps  1.0x
 Dank   All three steps  1.35x

Enjoying

Roll a joint, pack a pipe, or rip a bong!

Enjoying your crop gives a buff. The effect depends on the strain. Potency scales with quality. Duration scales with smoking device.

Joints are rolled from parchment and buds in the grid, ready for use w/ hold right click.

Pipes are made and fired from clay, put bud in off-hand with pipe in main hand and press shift+Rclick to pack. Packed pipe can be used on torch/oil lamp to light. Wear pipe and hold 'R' key on keyboard to smoke!

Bongs are made and fired from clay from a bowl, body, and stem then combined in grid, same packing process as pipes, use bong on torch/oil lamp to light, but hold right click to enjoy.

Bong parts are mix-and-match so you can build your own bong from the 3 pieces!

In-game HUD will display buffs and timer. CTRL+G to toggle HUD off/on.

Effects
Strain Type Effects (@ x1.0)
Hindu Kush Indica Healing Effectiveness +25%  Hunger -25%  Forage drops +25%
Red Congo Sativa Ranged accuracy +20%   Ranged damage +20%
Mazar-i-Sharif Indica Temporal stability +0.30  Move speed +10%
Acapulco Gold Sativa Mining speed +20%   Ore drops +20%

Traders

 

If you end up with too much product, sell to your local traders

Agriculture, Survival Goods, Clothing, and Treasure Hunter Traders want your hemp and joints!

Each trader has a favorite strain, be sure to bring the correct one!

Quality does not play into prices. (yet)

Hemp Production

Cannabis crops can drop hemp stalks. Stalks can be broken down into fibers and/or hurd.

Fibers

Follow the same production as flax (fibers -> twine -> linen -> cloth).

Hemp cloth can be dyed using the same barrel process as regular cloth/mordant cloth, and hemp fibers or twine can be soaked into pulp and pressed into writable hemp paper.

Hemp items are fully compatible with crafting recipes for flax fibers, twine, linen, or cloth, they work as direct substitutes. (there's a lot of recipes, things can get missed! let me know on discord!)

 

Hemp Seed Oil

Press cannabis seeds in a fruit press for hemp oil. 20 seeds fills 10L. Works in place of rendered fat for oil lamps, oiling hides, and mechanical power parts.

Flour, Bread, and Feed

The leftover mash grinds into hemp flour, which makes dough, which bakes into hemp bread. Also pie crust! Or seal mash with a little hemp oil in a barrel for hemp seed cake for animal feed

Hempcrete

building material! NO KILN REQUIRED

Strip stalks with a knife or ret them in a barrel with water for hemp hurd. Seal hurd with limewater for 48 hours to make hempcrete mix. Craft hempcrete bricks in the grid which then craft into variations of hempcrete blocks.

 

**If you DO NOT want hemp production in your world and prefer flax to rule, make this change in the config:

ModConfig/grassroots.json

EnableHempProduction: false

Grassroots Mods:

Compatibility

Hemp Patch Any recipes in vanilla that use flax/linen/cloth should allow hemp variant to be used in its place. Mods that use those vanilla items should also patch and allow hemp. But any custom items, fabric, etc will not patch. If I missed a key in my mapping and a specific item causes issues, let me know.

 

Immersive Fibercraft compat for hemp production - hemp is still enabled in crafting grid

 

Toolsmith compat for hemp bindings from: hemp stalk, hemp twine, and hemp cloth-color strips (toolsmith fabric strips). Hemp Oil can treat handles.

 

From Golden Combs compat waxed linen/twine can be made from hemp linen/twine and used in the frame liners. Bees enabled on GR plants.


Biomes compat cannabis will spawn in Central and Eastern Palearctics

 

FoodShelves compat most things can be placed with their storage. Flour sacks can be made from hemp cloth and can store hemp flour.

 

Integrated Mod Manager imm.json for Grassroots. all configs available thru .imm command (IMM needs to be installed)

 

Looking for mods that cause issues/conflicts.
Any mods that you want compat for, make a suggestion on the discord.

 

Updates

ALWAYS BACK UP YOUR WORLD BEFORE AN UPDATE - THINGS CAN BREAK, TEXTURE ATLAS CAN REFUSE TO MAP, ALL VANILLA FUNKY STUFF

>>>>v0.7.0 UPDATE<<<<

no breaks - I recommend deleting your grassroots.json in ModConfigs. On world reload, it will generate a new config. new features!

 0.7.0 required for Grassroots Coca

 

>>>>v0.6.0 UPDATE<<<<

no breaks

 

>>>>v0.5.0 UPDATE<<<<

no breaks

 

>>>> v0.4.0 UPDATE <<<< 

!!!! OLD CURING JARS WILL NEED DESTROYED THEY USE A NEW ID !!!!  

 

>>>> v0.3.0 UPDATE <<<< 

!!!! OLD RACKS AND CURING JARS WILL NEED DESTROYED THEY USE A NEW ID !!!! ALL CURRENT PLANTS ARE SAFE !!!!

ANY CURRENT FERTILIZED OR TONIC PLOTS WILL NOT BE SAVED, YOU WILL HAVE TO REPLANT AND REAPPLY

 

Contributors

UK translation - DeanBro

pt-BR translation - Arquimago

 

Troubleshooting

Follow the mod troubleshooting guide from the moddb.

Clear you unpack folder in your Cache.

Delete your config file for grassroots.

If you get black textures on weed or items, atlas is not mapping correctly. Usually a mod conflict, disable mods to find which mod has conflict.

Plants have worldgen so if you remove mod they will be unrendered if they are in already loaded chunks.

Multiplayer is only slightly tested. Smoke from joint is sent both client and server so that you and friends can see smoke, server side smoke amount may not be as much as the client.

Any mods that affect smoke may have issues with the joints. Mods that do things with buffs might conflict. Mods that take same hotkeys may have issues and you will need to remap.

 

important
Get some sour cream and onion chips with some dip, man, some beef jerky, some peanut butter. Get some HΓ€agen-Dazs ice cream bars, a whole lot, make sure chocolate, gotta have chocolate, man. Some popcorn, red popcorn, graham crackers, graham crackers with marshmallows, the little marshmallows and little chocolate bars and we can make s'mores, man. Also, celery, grape jelly, Cap'n Crunch with the little Crunch berries, pizzas. We need two big pizzas, man, everything on 'em, with water, whole lotta water, and Funyons.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.7.7 grassroots
1.22.0 - 1.22.7
518 1 day ago grassroots_0_7_7.zip 1-click install

Some cleanup

  • Fertilizer uses logo from jar
  • Changed fertilizer hand transforms
  • deleted unused textures
  • fixed cannabis logo for flour sacks in FoodShelves
0.7.6 grassroots
1.22.0 - 1.22.7
919 2 days ago grassroots_0_7_6.zip 1-click install

--- this is mainly multiplayer bugfixes ---

FIXED:

  • Issue where if tick listener that checks whether Pipes/bongs are lit runs and a stalled join or d/c happens, could result in excessive error logging. moved this check away from player entity and wrapped inside a try/catch for the error
  • repeating errors log once and resolve instead of on tick

 

ADDED:

  • Snapshot added for drying rack/jar. if a chunk unloads and the rack/jar was ticking, the snapshot should fill the info back in and give a warning in console.
  • Effects/buffs given a try/catch for per-player erroring. if someone d/c'd or server crash while player had active buffs it could cause issues. now should resolve with that player.

 

CHANGED:

  • [Grassroots] plot logging will now only be 1 line on auto-saves in the console/serverlog. the other lines are still in debug
0.7.5 grassroots
1.22.0 - 1.22.7
298 4 days ago grassroots_0_7_5.zip 1-click install

ADDED:  imm.json file to /config

this adds an in-game configuration to edit the grassroots.json config file. type .imm in-game

an alternative to configlib made by @YangWenLi

https://mods.vintagestory.at/imm

 

FIXED: seedbags had incorrect ground storable sizes and i had shift+rclick instead of ctrl+shift+rclick like other seedbags. fixed.

0.7.4 grassroots
1.22.0 - 1.22.7
2130 Sep 3rd at 6:05 AM grassroots_0_7_4.zip 1-click install

ADDED - Cannabis Drying Rack now holds up to 9 buds. Model & Texture rework

ADDED - Cannabis Drying Rack Extender, holds up to 12 buds, must be added to top of drying rack

0.7.3 grassroots
1.22.0 - 1.22.7
2955 Aug 27th at 4:56 AM grassroots_0_7_3.zip 1-click install

FIX - using knife to strip last hemp stalk on ground would loop knife animation. fixed the animation fire client side.

0.7.2 grassroots
1.22.0 - 1.22.7
4103 Aug 14th at 7:25 AM grassroots_0_7_2.zip 1-click install

ADDED - Brazilian Portuguese translation from @Arquimago - thank you!

TWEAK - UK translation updated - thank you @DeanBro !

COMPAT - FoodShelves, hemp flour whitelisted for flour sacks.

0.7.1 grassroots
1.22.0 - 1.22.6
752 Aug 12th at 3:03 AM grassroots_0_7_1.zip 1-click install

ADDED - Compatibility for FoodShelves floursacks.  All hemp cloth/colors.

0.7.0 grassroots
1.22.0 - 1.22.6
682 Aug 11th at 3:13 AM grassroots_0_7_0.zip 1-click install

v0.7.0

  • ADDED - new smoking device: Pipe
            all clay variations
            Wearable, holds 2 buds for 3 puffs

  • ADDED - new smoking device: Bong
            3 parts: Bowl, Body, and Stem. All clay variations AND you can mix and match.
            Holds 3 buds for 5 puffs

  • TWEAK - Buff duration increased overall. New smoking devices increase buff time

  • TWEAK - Plants got a new coat of paint!
  • TWEAK - Active Effects HUD moved and better wrapping.

  • TWEAK - Mix buffs. If you use different strains/drugs you can mix buffs and have multiple at a time.

  • TWEAK - New smoking devices added to handbook entry

  • TWEAK - last tick of farmland heat/cold dmg is now ignored by tonic
  •  

    CONFIG - Added CropGrowTimeMult. Increase this number to increase all cannabis grow times, decrease for crops to grow faster. (includes crops with grow tonic)

COMPAT WITH NEW MOD GRASSROOTS COCA

0.6.2 grassroots
1.22.0 - 1.22.6
4024 Jul 31st at 3:43 AM grassroots_0_6_2.zip 1-click install

TWEAK -  Hemp Dough can be made into pie crust with 420 satiety

TWEAK - Changed hemp dough and pie texture to flax

TWEAK - Updated UK translation (thank you DeanBro!)

0.6.1 grassroots
1.22.0 - 1.22.5
697 Jul 27th at 3:55 AM grassroots_0_6_1.zip 1-click install

COMPAT  Toolsmith treatment now includes Hemp Oil

0.6.0 grassroots
1.22.0 - 1.22.5
83 Jul 27th at 12:49 AM grassroots_0_6_0.zip 1-click install

v0.6.0 changelog:

  • ADDED Hemp seed oil - Press cannabis seeds in a fruit press for hemp oil. Substitutes for rendered fat in oil lamps, hide oiling, and mechanical power parts.
  • ADDED Hemp Mash & Hemp Flour & Hemp Bread & Hemp Animal Cake -Leftover press mash grinds into hemp flour into dough into hemp bread. Mash sealed with hemp oil in a barrel makes hemp seed cake, usable as trough feed.
  • ADDED Hemp hurd - strip stalks on the ground with a knife (fast, also gives fiber), or ret them in a barrel of water for 24 hours (slower, passive)
  • ADDED Hempcrete mix - Lime-bound building material no kiln required. Limewater + hurd sealed 48 hours makes hempcrete mix.
  • ADDED Hempcrete brick - mix crafts into bricks in crafting grid. bricks build everything else in grid.
  • ADDED Hempcrete blocks - Running, soldier and header bonds in four- and eight-course sizes, with wrench for offset variants. Plus uneven brickwork, tiles, slabs, stairs and a chimney. most vanilla brick variations.

 

  • PATCH Hemp candle wick - Hemp fibers now work in place of flax fibers when making candles.

 

  • TWEAK Handbook entry for Hemp Production rewritten to include new items and condense a bit
  • TWEAK all hemp items should have sounds
0.5.8 grassroots
1.22.0 - 1.22.5
7953 Jun 26th at 8:01 PM grassroots_0_5_8.zip 1-click install

10k downloads! WOW!
this was a small mod made "just bc" but it is amazing to see many others enoying it and helping it grow
Thank you to everyone that has tried the mod!!!
Join the Discord!!!!! Much more likely to get a response from me or fub there!

  • ADDED traders patch - [Clothing, Agriculture, Survival Goods, Treasure Hunter] sell/buy hemp items, seeds, joints. Each trader has favorite strain, make sure to bring the right one! Trader inv/stock is on vanilla restock, so you may have to wait for trader to cycle. Note: price of joints does not increase with quality currently. I'll add that in at some point, but wow these Traders need more rusty gears they are broke

 

  • TWEAK increased Hemp Stalk drop rate
  • TWEAK changed Active Effects UI so it is not blocking chat tabs
  • TWEAK stage 8 leaf drops decreased
  • TWEAK stages 1-6 seed drop variance adjusted for better rates and to allow dead farmland plants to drop seed
  • TWEAK Biomes mod patch

 

  • FIX wild gen plants that die will give seed drop/last stage drop table on break
  • FIX grassroots.json config not saving values. Load in with the newest update, quit, then try editing config
0.5.7 grassroots
1.22.0 - 1.22.3
1478 Jun 19th at 3:05 AM grassroots_0_5_7.zip 1-click install
  • ADDED Biomes compatibility

 

  • TWEAK small visual fix on stage 8
0.5.6 grassroots
1.22.0 - 1.22.3
3265 Jun 8th at 6:54 PM grassroots_0_5_6.zip 1-click install
  • Added updated UK translation for hemp - thank you @DeanBro
  • Updated wild gen plants so they are destroyed and give drops if the terrain under them is destroyed
  • Corrected some drop tables
0.5.5 grassroots
1.22.0 - 1.22.3
506 Jun 8th at 5:45 AM grassroots_0_5_5.zip 1-click install

!!!!FOR REAL THIS TIME!!!! AGAIN!!!!
Last time fixed the issue with the handbook crash in fromgoldcombs looking for waxed hemp, but then I broke hemp linen's alterante recipes. this should fix.

  • Fixed custom linen items from crashing handbook (it would try to replace item with hemp variant and couldn't find it)
  • FromGoldenCombs compat confirmed, the waxed linen and waxed twine can be made from hemp, the output will still say flax though.
  • New logic for barrel recipes and linen recipes. Now they will replace any input that calls for linen, but if their output is custom it wont try to make a hemp variant. Barrel recipes should be better
  • Increased seed drop slightly, and allowed stage 4 to drop 0-1 seed. Added possibility for 1 extra plants in clusters for world gen except for stage 8s
0.5.4 grassroots
1.22.0 - 1.22.3
10 Jun 8th at 5:08 AM Release Retracted

Retraction Reason:

This broke hemp linen alternative recipes

Changelog:

!!!!FOR REAL THIS TIME!!!!

  • Fixed custom linen items from crashing handbook (it would try to replace item with hemp variant and couldn't find it)
  • FromGoldenCombs compat confirmed, the waxed linen and waxed twine can be made from hemp, the output will still say flax though.
  • New logic for barrel recipes and linen recipes. Now they will replace any input that calls for linen, but if their output is custom it wont try to make a hemp variant. Barrel recipes should be better
  • Increased seed drop slightly, and allowed stage 4 to drop 0-1 seed. Added possibility for 1 extra plants in clusters for world gen except for stage 8s
0.5.3 grassroots
1.22.0 - 1.22.3
12 Jun 8th at 4:22 AM Release Retracted

Retraction Reason:

Didn't fix

Changelog:

  • Fixed custom linen items from crashing handbook (it would try to replace item with hemp variant and couldn't find it)
  • FromGoldenCombs compat confirmed, the waxed linen and waxed twine can be made from hemp, the output will still say flax though.
  • New logic for barrel recipes and linen recipes. Now they will replace any input that calls for linen, but if their output is custom it wont try to make a hemp variant. Barrel recipes should be better
  • Increased seed drop slightly, and allowed stage 4 to drop 0-1 seed. Added possibility for 1 extra plants in clusters for world gen except for stage 8s
0.5.2 grassroots
1.22.0 - 1.22.3
1189 Jun 4th at 8:35 AM grassroots_0_5_2.zip 1-click install
  • Added Toolsmith compatibility for hemp bindings. Hemp stalks, twine, cloth-color strips can be used on toolsmith workbench with appropriate durability applied
0.5.1 grassroots
1.22.0 - 1.22.3
115 Jun 4th at 4:04 AM grassroots_0_5_1.zip 1-click install
  • Corrected spin quantity input/output value in Immersive Fibercraft patch for hemp, now: hemp fibers 2 -> 1 twine, I was hasty and thought I needed to match vanilla recipe input forgot its supposed to be a buff im sorry :(
0.5.0 grassroots
1.22.0 - 1.22.3
531 Jun 2nd at 10:17 PM grassroots_0_5_0.zip 1-click install
  • hemp added 1:1 alternative for flax/cloth.
    - stalk drop added to crops to start hemp production (new model/pile)
    - full recipe patching (if not lmk)
    - Added hemp-fibers, hemp-twine, hemp-linen (stitches), hemp-cloth, hemp-paper(edit/read/scroll storage)
    - barrel dyeing recipes for hemp-cloth-color added
  • Immersive Fibercraft compat for hemp production added
  • hemp handbook entry added
  • grassroots config updated for EnableHempProduction: True/False to fully turn hemp off in case you want flax to rule forever
  • smoke particles: flattened, .Yaw better oriented, math updates for drift and smokelife
  • slightly lowered drops on seeds, leaf, and wet bud it was too OP
  • grow time changed to 1.2 or 1.3 months regular , 1 month for adapted to compensate for hemp
  • allow animals, butterflies, bees to interact with GR plants (pollen!)
0.4.1 grassroots
1.22.0 - 1.22.3
1380 May 26th at 2:08 AM grassroots_0_4_1.zip 1-click install
  • updated collision box on rack
  • recipe for Grow Tonic changed to glass instead of cannabis jar
  • better biome generation on all strains
0.4.0 grassroots
1.22.0 - 1.22.2
639 May 25th at 5:50 AM grassroots_0_4_0.zip 1-click install
  • Buff rework for all strains (at x1.0 quality):
  • Hindu Kush (Indica)Healing Effectiveness +25%, Hunger Rate -25%, Forage Drop Rate +25%
  • Red Congo (Sativa)Ranged Accuracy +20%, Ranged Damage +20%
  • Mazar-i-Sharif (Indica)Temporal Stability +0.30, Walk Speed +10%
  • Acapulco Gold (Sativa)Mining Speed +20%, Ore Drop Rate +20%
  • HUD Active Effects visual added you can use Ctrl+G toggle for HUD, can turn perma off/on from grassroots.config (on/visible by default)
  • Added sounds to everything!
  • cannabis jar empty volume updated - now empty/full
  • cannabis jars id updated for strain mapping, now display correct strain - !breaks current jars will need new!
  • Rack and Jars, added lazy collect tick if server tick isn't fired while player is trying to collect
  • Fixed SealJar guard against resealing and resetting timer while curing is in progress
  • Fixed values for transitionHours and perish on wet buds, now inv and other methods can dry them
  • Fixed drying rack countdown timer to correctly add time on budAdd +4hrs, added grace period after placing bud
  • allow shelvable and displaycontainer on: growtonic, fertilizer, joints, buds, jar, seeds, cannabis leaf
  • allow groundStorable on: buds, seeds 
  • Lang files fixed for wildcards to make translations easier
  • Split servertick for buffs and rack/jar checks for better multiplayer checks
  • slightly increase world gen chance for all three stages (slightly)
  • changed grow times:
  • Acapulco Gold 0.9 months
  • Red Congo 1.0 months
  • Hindu Kush 1.1 months
  • Mazar-i-Sharif 1.2 months
  • Adapted (all) 0.75 month
0.3.2 grassroots
1.22.0 - 1.22.2
480 May 22nd at 10:04 PM grassroots_0_3_2.zip 1-click install

Ukranian Translation Added, Thank you @DeanBro !

0.3.1 grassroots
1.22.0 - 1.22.2
1452 May 17th at 6:55 AM grassroots_0_3_1.zip 1-click install
  • Hotfix for multiplayer server saving data. Prune was being called too often and on unloaded chunks which would cause Grassroots ModData to delete.
0.3.0 grassroots
1.22.0 - 1.22.2
326 May 17th at 12:27 AM grassroots_0_3_0.zip 1-click install
  • Models replaced (shoutout fub)
  • Cannabis Drying Rack no longer conflicts with Drying Speed Overhaul (new ID)
  • Cannabis Curing Jar (new ID)
  • Rack will hold 6 buds, display strain, and allow player to collect rather than dropping
  • Curing Jar holds 32 buds of same strain
  • Plant nutrition changed to just K
  • Joint smoking has been doubled and same with smoke output (still using eating anim)
  • Adjusted temp ranges for all strains to be hardier and more reliable with changing weather
  • Adjusted worldgen spawn rates for all strains to be more weather conditional (forest, desert)
  • Grow tonic now also accurately increases growth speed by 25% while being climate immune
  • Tonic and Fertilized plots are now saved to ModData folder. You can safely relog or restart servers and keep your flags. Also the data should prune itself once you have cleared the plot or plant dies
  • Handbook corrected for any mem leaks
  • Changed leaf drop to just "cannabis leaf". Has slight psychedelic effect when eaten.
  • Updated drops for all plants to give more chance of bud
  • Updated recipes on drying rack and joints
0.2.2 grassroots
1.22.0 - 1.22.2
391 May 10th at 6:38 PM grassroots_0.2.2.zip 1-click install

-Hardcoded c# strings now point to lang.json for future lang support

-added es-419 and FR translations

0.2.1 grassroots 198 May 8th at 4:18 PM grassroots_0.2.1.zip 1-click install

release

0.2.0 grassroots May 8th at 5:07 AM Release Retracted

Retraction Reason:

incorrect

Changelog:

added Grassroots v0.2.0


204 Comments (oldest first | newest first) (threaded | flat)

MajinDark, 3 days ago (modified 3 days ago)

Hello, We Just had a massive server hang for about 10 mins (Console would not accept any commands). Server logs were just constantly spamming the error below. We are running Grassroots + Grassroots Coca. Everything went back to normal after about 10 mins or so.

Crash log
9.9.2026 14:49:20 [Error] Exception: Object reference not set to an instance of an object.
   at Grassroots.ItemSmokingVessel.IsLit(ItemStack pipe, IWorldAccessor world)
   at Grassroots.WornSmokingSystem.OnEmberTick(Single dt)
   at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 36
   at Vintagestory.Common.EventManager.TriggerGameTick_Patch1(EventManager this, Int64 ellapsedMilliseconds, IWorldAccessor world)
   at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 883


If i can provide anything else please let me know thank you!

Istyr, 3 days ago

id like it to also give us slight hallucination effect or something, would be cool, or just head spinning 

YangWenLi, 3 days ago

Speaking of config, let me know if you want IMM support... I'll make a file for you.

KPaXz, 4 days ago

for some reason the smoke particles are only on visible on the smokers screen. so anyone else that watches someone smoke cannot see the smoke particles

TheDucK80, Sep 5th at 6:39 PM

Currently using the most recent version, as well as running the proper updated config file too.

 

Having an issue where any time I modify the effects of strains, by adding new effects into the effects [] array, it causes the config to reset all my changes.

Curiously, the only thing I can get to stay after changing it, would be the duration modifiers for things inside of the array.

sunnye , Sep 5th at 6:49 PM (modified Sep 5th at 6:55 PM)
@TheDucK80: Currently using the most recent version, as well as running the proper updated config file too. Having an issue where any time I modify the effects of strains, by adding new effects into the effects [] array, it causes the config to reset all my changes.

hi! unfortunately, the effects can't be added/replaced in the current config setup. the reason they are there is for readability to edit the value under them.

I did intend for the effects to be changed thru the config, but it went on the backburner for a bit

randidm, Sep 5th at 1:39 AM

..what kind of heat source do i need to light the bong? right clicking a firepit just opens it

lonegamedev, Sep 4th at 5:33 PM (modified Sep 4th at 6:29 PM)

Pipe disappeared. Now when I hit R - I get "The pipe is empty".

Lol, nevermind - found it in my mouth.

DarkMagiAkiro, Sep 4th at 4:35 PM

FYI, theres a hemp cloth recipe that doesn't require the cloth to be treated before dyeing. That's a pretty major gameplay change, I assume it was a mistake as the treated cloth recipe also exists? 

DarkMagiAkiro, Sep 5th at 7:47 AM (modified Sep 5th at 7:47 AM)
@sunnye: hello! are you referring to brown?

No, I saw a recipe that allows raw hemp cloth to be dyed blue without being mordanted first. I didn't check other colours.

sunnye , Sep 5th at 5:31 PM (modified Sep 5th at 5:34 PM)
@DarkMagiAkiro: No, I saw a recipe that allows raw hemp cloth to be dyed blue without being mordanted first. I didn't check other colours.

In vanilla VS, you can dye brown and blue without treating the cloth. Woad-blue-dye and blue dye are also separate in recipes

DarkMagiAkiro, Sep 6th at 6:00 AM
@sunnye: In vanilla VS, you can dye brown and blue without treating the cloth. Woad-blue-dye and blue dye are also separate in recipes

With woad you can dye the cloth without treating, but not with blue dye. Unless I didn;t spot that. 

wXMaddogXw, Sep 3rd at 1:55 PM

Is there a way to reduce the amount of wild growing plants? 

sunnye , Sep 4th at 3:35 AM
@wXMaddogXw: Is there a way to reduce the amount of wild growing plants?

not in the config, but it is possible to edit the values in your cache for grassroots/assets/worldgen cannabis_wild.json

AnteVictoriam, Aug 30th at 4:57 AM

Would love the ability to make Edibles or the like. It'd be a good use of the leaves, by toasting them, grinding them, and then mixing them with something (rendered fat? EF oils?) to infuse it.

JustJourney, Aug 27th at 5:35 PM

possible to get a config option to adjust the spawnrate of the wild plants? feel like they're way too common, at least for singleplayer lol

VernaSaurus, Aug 26th at 5:32 PM

cutting hemp on the ground makes the cutting animation play forever

sunnye , Aug 26th at 9:34 PM (modified Aug 27th at 5:37 AM)
@VernaSaurus: cutting hemp on the ground makes the cutting animation play forever

edit: i found it, will update soon

nabnerd, Aug 25th at 7:10 PM

Is it possible to make either the drying rack have a configurable storage capacity or add a large rack? growing a larger amount of weed for a MP server makes having only 6 spots per rack take up a massive amount of space. Using the Drying speed overhaul mod adds in drying racks that can dry by stacks size but it dosent count for the quality.

nabnerd, Aug 26th at 10:48 PM
@sunnye: for sure, we've had requests for bigger racks so that may happen, if not a config can happen. how much weed are you growing?πŸ‘€

So many. I have long seasons on with a multiplayer server so people love to get the buffs and im always needing more space lol

Endaleyn, Aug 27th at 1:12 PM
@nabnerd: So many. I have long seasons on with a multiplayer server so people love to get the buffs and im always needing more space lol

Yeah I would appreciate some bigger dryingracks too, and I'm not even playing Multiplayer. I replaced most of my flax fieldcycles with weed because it mainly does the same thing but with buds and t heir buffs on top. The only thing weed cant replace is the Flax grain but I usually have tons of grains anyways so the only real reason I still grow some flax is for those recipes (mods) that cant be done with hemp fibers and their related products. 

ArchMagusOmnia, Aug 23rd at 6:52 AM

great mod but can you add the option too add water too the bong? and maybe a dirty bong water debuff? perchance :p

Routhinator, Aug 17th at 11:31 PM

Any way to pick up jars with stuff curing in them? Should be able to put them on shelves....

nihilidox, Aug 24th at 5:32 AM
@Routhinator: Any way to pick up jars with stuff curing in them? Should be able to put them on shelves....

xD I was trying to place the jars on the double shelf from food shelves and the jars decided they wanted to float instead

VoidRose, Aug 16th at 6:09 AM (modified Aug 16th at 6:18 AM)

I can't work out how to roll a joint
I have no recipe for it nor can I do it from the offhand
Update: Nvm I worked it out, it was weird because in the guide I could only navigate to the joint when searching it up directly but not when attempting to click on it from the bud's entry

Speroh, Aug 14th at 5:53 PM

This mod is amazing! Is there any outline for crossbreeding plants to create your own strains with unique stats (temp resistance, yield, nutrient demand, grow time, bud/leaf color)? It'd be insane to see that implemented. My seraph yearns to recreate DJ Shortz' Blueberry strain. 

 

Keep up the great work!

fubfubfub, Aug 15th at 2:09 AM
@Speroh: This mod is amazing! Is there any outline for crossbreeding plants to create your own strains with unique stats (temp resistance, yield, nutrient demand, grow time, bud/leaf color)? It'd be insane to see that implemented. My seraph yearns to recreate DJ S

its something we'd love to do so dont discount it from happening but its not the focus atm

right now we're working on the NPC module "Freaks and Geeks" which allows you to sell your product to various different types of npc (including goblins, if you go to the discord mods channel for grassroots you can check these out) alongside the opium module.

Pulkx, Aug 13th at 9:41 PM

So cool to have pipes and bongs! Could the pipe wearable get fixed for the lupine player model? 

IICubeII, Aug 12th at 1:45 PM

Now we just need a dope little jonas lighter for quickly lighting our new pipes! Maybe little matches made from 1 use of Blasting Powder?

Either way, this is awesome, great work!

Braye, Aug 13th at 9:30 PM
@IICubeII: Now we just need a dope little jonas lighter for quickly lighting our new pipes! Maybe little matches made from 1 use of Blasting Powder?Either way, this is awesome, great work!

What about end game Jonas tech lighter, but uses either a mix of fat/beeswax or Aqua...(however it's spelled) so gives more uses for making alcohol?

RayWithLegs, Aug 12th at 9:45 AM

Question, is tobacco and mushroom/synthetic psychoactive productive in the timeline. Or things like datura, cactus juice. The possibilities are endless and i could ask all day. 
Is there anyway to add a tincture to this mod though? Soaking the weed in alcohol could yield a large portion of the drink with 3/4ths of the effect

fubfubfub, Aug 12th at 11:34 AM
@RayWithLegs: Question, is tobacco and mushroom/synthetic psychoactive productive in the timeline. Or things like datura, cactus juice. The possibilities are endless and i could ask all day. Is there anyway to add a tincture to this mod though? Soaking the weed in alco

Ergot is definitely on the table for the future which would lead into LSD and such, Datura is something ive also thought about, also a payote/cactus drug would be a good filler for the desert players i suppose

Dirkdentry, Aug 12th at 12:33 AM

HI! Could compatibility be added with the FoodShelves mod? Specifically allowing for Hemp Cloth to be used for the flour sack recipie?

Dirkdentry, Aug 12th at 7:26 PM
@sunnye: added!

Appreciate the quick patch! I forgot to add to my original comment, but the new hemp flour is unable to be placed in the flour sack. I am not sure if it's not recognizing it as a flour or if it is some other issue. 

moneymanwill, Aug 11th at 9:05 PM

could you make this compatable with fast crops by steelnorthman

moneymanwill, Aug 11th at 5:20 PM

could we use the quern to grind weed like one nug will give you two bits of shake the nugs are pretty big looking and two bits of shake could be used for a joint 

MrBadWithNames, Aug 11th at 7:09 AM

looks sick!

sunnye , Aug 12th at 2:45 AM
@MrBadWithNames: looks sick!

πŸ‘½πŸ€ 

BossRat, Aug 11th at 6:15 AM

are there any compatablitity issues with the pipeleaf mod?

sunnye , Aug 12th at 2:44 AM
@BossRat: are there any compatablitity issues with the pipeleaf mod?

you can't load bud into Pipeleaf pipes and you can't load shag in GR pipes. but other than that no issues you should be able to use the same hotkeys and it only registers GR pipes when you wear them.

RayWithLegs, Aug 11th at 5:02 AM

Clay bong that you can throw like a brick, you must use it while sitting or else you risk "dropping" it. shattering it

bluntsflamin, Aug 10th at 12:57 AM

would love to see this mod work similar with the cheroot mod they seem to be compatible but would really be cool to have a j lit while doing activities in game 

nihilidox, Aug 9th at 11:38 AM

Pretty groovy mod man I was wondering if their were jars I can store the dried buds into?

Meowgama, Aug 7th at 12:08 AM

Cool looking mod ive been waiting for one of these to drop

Meowgama, Aug 7th at 12:11 AM
@Meowgama: Cool looking mod ive been waiting for one of these to drop

Can't do a discord suggestion right now but compatibility with string sense (specifically the tool recipes) would be sweet

justpants, Aug 4th at 11:36 PM

Please add compatibility with this mod. It already has pipes!

 

https://mods.vintagestory.at/pipeleaf#tab-description

sunnye , Aug 5th at 2:19 AM (modified Aug 5th at 2:19 AM)
@justpants: Please add compatibility with this mod. It already has pipes! https://mods.vintagestory.at/pipeleaf#tab-description

hello! pipe code from pipeleaf is not virtual or extendable to other mod's items. unless this changes no compat, but Pipeleaf author is aware and commented that they want to add more compat for other mods in the future.

RayWithLegs, Aug 3rd at 5:58 AM

Awesome mod! Gave me and my friend a reason to travel to new chunks. PLEASE though, add a pipe! The jump to parchment is massive compared to the jump to farming 

PaPaSamBuBu, Aug 2nd at 9:10 PM (modified Aug 2nd at 9:11 PM)

Idea;

Add later game progression that allows you to turn buds into oil so you can smoke it out of a pipe or something and no longer have to roll joints plus its more efficient to smoke oil than it is to use buds for joints

I would love to see blunts added... but then you'd probably have to creat a whole tabaco farming thing lol but the progression could look like joints-blunts-oil

HexyGoon, Jul 31st at 7:28 AM (modified Jul 31st at 7:39 AM)

please add panama red/pink btw love this mod

ashleyuk789, Jul 30th at 2:08 PM

Would it be possible to make it so we can make pies out of hemp bread?

sunnye , Jul 31st at 3:44 AM
@ashleyuk789: Would it be possible to make it so we can make pies out of hemp bread?

added! hemp dough can be made to pie crust

ashleyuk789, Jul 31st at 7:32 AM
@sunnye: added! hemp dough can be made to pie crust

thank you so much my whole server wanted this

Sicroto, Jul 29th at 10:26 AM

Cocaine when? Would love to grow Coco plants to make some OG coco-cola or maybe some nose candy. lol

ozura, Jul 27th at 5:23 PM

hell yeah i love this mod

sunnye , Jul 31st at 3:53 AM
@ozura: hell yeah i love this mod

hell yeah the mod loves you

DarkMagiAkiro, Jul 26th at 10:40 AM (modified Jul 26th at 10:42 AM)

Other realisim suggestions - curing should be 2+ weeks, and drying should take place out of sunlight to avoid damage to the harvest. (Really the jars should be opened breifly to let air in once a day during curing, but that might be a bit much on a multiplayer server)

sunnye , Jul 27th at 3:20 AM (modified Jul 27th at 3:20 AM)
@DarkMagiAkiro: Other realisim suggestions - curing should be 2+ weeks, and drying should take place out of sunlight to avoid damage to the harvest. (Really the jars should be opened breifly to let air in once a day during curing, but that might be a bit much on a multip

curing time is in the config you can extend the hours. making drying happen out of bad weather conditions would be more realistic i like it

DarkMagiAkiro, Jul 27th at 11:34 AM (modified Jul 27th at 3:47 PM)
@sunnye: curing time is in the config you can extend the hours. making drying happen out of bad weather conditions would be more realistic i like it

Yea man, I changed the curing time already, and edited the mod file to increase the grow time, but would be nice to have that in the config file too please.

DarkMagiAkiro, Jul 27th at 3:51 PM (modified Jul 27th at 3:53 PM)
@sunnye: curing time is in the config you can extend the hours. making drying happen out of bad weather conditions would be more realistic i like it

I think an easy way to achieve this in-game is just have them have to dry in a cellar. Maybe not exactly whats necessary irl, but cool and dry is defintely better than doing it outside as long as there's good airflow

DarkMagiAkiro, Jul 26th at 7:27 AM

Hey, please add growing time to the config, our server has 30 days months so I need to make the grow time longer

sunnye , Jul 27th at 3:16 AM
@DarkMagiAkiro: Hey, please add growing time to the config, our server has 30 days months so I need to make the grow time longer

I'll look into putting growing times in a config wrapper. for now you could do it by editing the cannabis-crop.jsons in your cache/unpack for grassroots that is where the grow times live

DarkMagiAkiro, Jul 27th at 11:35 AM
@sunnye: I'll look into putting growing times in a config wrapper. for now you could do it by editing the cannabis-crop.jsons in your cache/unpack for grassroots that is where the grow times live

Yea, already done, but that makes it a pain to update the mod if you create a new release as i have to do it again or create a patch.

sunnye , Aug 11th at 4:34 AM
@DarkMagiAkiro: Yea, already done, but that makes it a pain to update the mod if you create a new release as i have to do it again or create a patch.

hello,   delete your grassroots.json config, update to 0.7.0 and load in, new config should generate with CropGrowTimeMult: 1.0,  increase to add time :)

mayonnaise, Jul 25th at 12:38 AM

would you consider implementing hashish?

sunnye , Jul 25th at 10:19 PM
@mayonnaise: would you consider implementing hashish?

hashish would be cool, more processing for the buds

Loginvvvvv, Jul 22nd at 7:12 AM

Can you get addicted to weed and have like, negative effects if you don't take weed and/or the positive effects are lesser? 

sunnye , Jul 25th at 10:24 PM
@Loginvvvvv: Can you get addicted to weed and have like, negative effects if you don't take weed and/or the positive effects are lesser?

no, if your Grassroots cannabis is giving negative effects, stop immediately. Contact your nearest Grassroots official, who will administer the test. Once complete, please return to your commune for total assimilation.

1618, Jul 22nd at 2:51 AM

Nice. See Psychedelicraft for inspiration. 

9minecraft.net/psychedelicraft-mod/

Maddog033, Jul 8th at 6:31 PM

Hello! First off, thank you for the great mod. We enjoy it on my server.

I seem to have found a bug with the config being reloaded upon a server restart. I attempt to change the duration hours, but the change does not stick. I am not a pro when it comes to coding, but I believe this issue lies within the code itself as I have gone in depth making sure that my server is not loading another copy of the mod from somewhere.

sunnye , Jul 8th at 7:43 PM
@Maddog033: Hello! First off, thank you for the great mod. We enjoy it on my server.I seem to have found a bug with the config being reloaded upon a server restart. I attempt to change the duration hours, but the change does not stick. I am not a pro when it comes to

Hello, thank you!

 

are you using 0.5.8? this was an issue with the previous versions but was fixed. The world would need to load with the newest version, turned off, config edited, turned back on. Also try deleting the config if you are adding a new version of Grassroots, it will add itself again but as latest version on world load.

if you have done all above, let me know as it may just be something odd with my wrapper saving with multiplayer

WilliamClyde, Jul 5th at 6:19 PM

This is really nice mod. Simple ,yet clever

EthelVril, Jul 5th at 4:18 PM

How would I go about turning off the crafting grid recipe when using fibercraft and knitting?

sunnye , Jul 5th at 9:12 PM
@EthelVril: How would I go about turning off the crafting grid recipe when using fibercraft and knitting?

You can't, what I think needs to happen is have hemp items added to Fibercraft's recipe patch which would be on IF's side. I'll find their discord thread and ask.
as for knitting, idk I haven't used that mod I am unsure on its compat

Ozyzzyl, Jun 30th at 9:01 PM

I tried to put the cannabis leaf in the different troughs but it didn't take. Is that intentional? My goats and my ducks did otherwise eat them off the ground after I tossed them in their pens.

sunnye , Jul 1st at 1:44 AM (modified Jul 1st at 2:25 AM)
@Ozyzzyl: I tried to put the cannabis leaf in the different troughs but it didn't take. Is that intentional? My goats and my ducks did otherwise eat them off the ground after I tossed them in their pens.

Yeah currently you can't add them to troughs, but tossing them as feed does work.
I had a test build working with troughs, but shelved it. seemed too OP and odd to feed leaf in troughs. Hemp cake is more believable, but it would need pressing seeds/hemp oil

Harbardthr, Jun 30th at 12:27 AM

any chance we can get compatablilty with:

https://mods.vintagestory.at/pipeleaf

for their pipes or a verison of pipes added to this? 

DefactoToast, Jun 28th at 2:02 AM

are the plants rare? having trouble finding them.... also dont even know if they are even in the game. the buds are in the handbook but when i go to creative the plants arent in there anywhere. also getting errors like this in the client.main log.

27.6.2026 11:31:22 [Warning] Texture asset 'grassroots:textures/block/crop/cannabisplant/leaf.png' not found (defined in Baked variant of block grassroots:adapted-hindukush-1).
27.6.2026 11:31:22 [Warning] Texture asset 'grassroots:textures/block/crop/cannabisplant/leafdark.png' not found (defined in Baked variant of block grassroots:adapted-hindukush-1).
27.6.2026 11:31:22 [Warning] Texture asset 'grassroots:textures/block/crop/cannabisplant/acapulco.png' not found (defined in Baked variant of block grassroots:adapted-hindukush-1).

sunnye , Jun 28th at 2:36 AM
@DefactoToast: are the plants rare? having trouble finding them.... also dont even know if they are even in the game. the buds are in the handbook but when i go to creative the plants arent in there anywhere. also getting errors like this in the client.main log. 27.6.20

errors are from some old textures that are no longer there, harmless and I will take care of that ty for showing me.

 

the plants are somewhat rare, because they depend on rainfall amt for spawns. If I use block overlay I get ~20-30 in a 300 block raidus. also they blend in really well.

Randompug, Jun 26th at 9:11 PM

Ayyyyy I can sell weed to the Luxuries trader now 

Kaynereer, Jun 26th at 8:58 PM

temporal storm got to approash before i got high
i wanna to lit a torch but then i got high
my house is full of drifters and i know why
Cause I got high, because I got high, because I got high

Kaynereer, Jun 27th at 8:06 AM (modified Jun 27th at 8:07 AM)
@Kaynereer: temporal storm got to approash before i got highi wanna to lit a torch but then i got highmy house is full of drifters and i know whyCause I got high, because I got high, because I got high

tryed some ruins investigate but then i got high
i failed to enter the gate couse still i got high
my elk pissed off to wait and i know why

Cause I got high, because I got high, because I got high

MrShootMe, Jun 27th at 8:17 PM (modified Jun 27th at 8:19 PM)
@Kaynereer: tryed some ruins investigate but then i got highi failed to enter the gate couse still i got highmy elk pissed off to wait and i know why Cause I got high, because I got high, because I got high

Started to Bake a few pies, but then i got high..

Wanted to find my food supply, but then i got high..

smelled some smoke and I remembered why!

its those damn pies.. because i got high, because i got high..

 

Edit (Congratz on the 10k downloads to the mod auther! got a lot of us stoners out there so heres to 10k more!)

MiniSvamp, Jun 23rd at 9:07 PM (modified Jun 23rd at 9:13 PM)

The config values for strain effects are immediately reset back to default upon entering a world, on the most up-to-date version (and the version before that). Turned off every other mod and issue still persists. Would love it if this was fixed.

 

Also, in the default, hindukush has the effect "healingeffectivness" (healingeffectiveness?)

Oweyan, Jun 23rd at 5:06 AM

Crazy this mod doesn't have more downloads. Super amazing quality of models and functionally fantastic!

Creiwen, Jun 21st at 8:47 PM

I can't wait to find my first hemp plant etc! I have been looking everywhere in the server I have set up for myself. Are these plants relatively rare? I am not sure of the filepath or filename to look in to see if there were any errors tossed by the mod when the world was currently built.

Iroks, Jun 20th at 9:58 AM

Hi, I love the mod. It would be awesome if you could add hash production, for example by having to collect the pollen and then press it with a machine to make a hash block. I also agree with the idea of making cannabis butter, and I’d love to see space cakes added as well. It would also be really cool if players could cross different cannabis strains to create new varieties with unique characteristics, and all consumables.

 

Thx for the mod ^_^

BavarianViking, Jun 20th at 3:53 AM

Found my first plant yesterday. Had no inventory slot left. Wild Plant died on sand. The "dead plant" doesn't drop a seed. 

Why it dies? Why it not gives a seed?

Gizmosis_Jones, Jun 20th at 3:01 AM

following this mod closely. please continue support.

SpacemanSpliff, Jun 19th at 1:38 PM

Love that this mod adds Hemp, really gives the crop more utility other than "dude weed lmao". I do have a small request however, would it be possible to allow the drying rack to stack vertically? It would help with large growing operations.

 

Thank you for the mod.

SpyWorks, Jun 19th at 7:30 AM

does this work in multiplayer?

SpyWorks, Jun 19th at 9:32 PM
@HollyJollyHolly: Yes

i enabled it on my server but none of the items showed up, is there anything specific i need to do in the files or smth?

sunnye , Jun 20th at 3:11 AM
@SpyWorks: i enabled it on my server but none of the items showed up, is there anything specific i need to do in the files or smth?

that's odd. if you add it as a zip just like other mods there isn't anything you need to do.
when your server starts you should see a few [Grassroots] on load to enable things like hemp patch and the modsystem.

Are you seeing any errors in the logs?

Hydromancerx, Jun 19th at 3:51 AM

sunnye I was looking at your biomes patch. What was your logic for where they spawn? Seems very random.

sunnye , Jun 19th at 4:03 AM (modified Jun 19th at 4:09 AM)
@Hydromancerx: sunnye I was looking at your biomes patch. What was your logic for where they spawn? Seems very random.

acapulco - NA, & where dry heat is
mazar - Middle East/Eastern Asia

Hindu - Same as mazar

Red Congo - Africa and South American heavy humid regions.

If a player is using this to replace flax it should be abundant. They are different strains and have different spawn conditions so they should be spread.

Hydromancerx, Jun 19th at 8:46 AM (modified Jun 19th at 8:51 AM)
@sunnye: acapulco - NA, & where dry heat ismazar - Middle East/Eastern Asia Hindu - Same as mazar Red Congo - Africa and South American heavy humid regions.If a player is using this to replace flax it should be abundant. They are different strains and have differe

Just so you know all regions/realms go from pole to equator. So like Austalasian is all the way from Antartica to New Guinea. Or Atlantic Palearctic is all the way from Iceland to the Sahara. In short all relams cover all biomes. So the biome they spawn is is still base game based on temperature, rainfall, elevation, etc. But yeah you might want to have just a wild version that spawns in the wild and then the rest obtained though selective breeding. Note the wild ancestor would be from Eastern Palearctic and Centeral Paleartic.If you still want them all to be found in the wild then you might want to just have them limited to those realms. Note that players can remove them from their realms and plant them anywhere they would normally grow well. 

Oweyan, Jun 17th at 4:09 AM

Oh man i was hoping we would eventually get a cannabis mod! This one seems awesome!

Gigaa, Jun 15th at 7:59 PM

Hi can you add the dry buds to the creative menu? Only wet is available.

sunnye , Jun 17th at 1:30 AM
@Gigaa: Hi can you add the dry buds to the creative menu? Only wet is available.

Hello I'll add this for the next update for easier access.

if you have admin priv and want to access dry bud rn: /giveItem grassroots:cannabisbud-dry-{strain} {qty}

yurajoh, Jun 15th at 7:19 PM

Is there any kind of issue regarding drying? We had a player who apparently tried drying 18 wet buds and lost 15 of them. Not sure if this is a problem or expected behavior.

sunnye , Jun 15th at 7:48 PM (modified Jun 15th at 7:49 PM)
@yurajoh: Is there any kind of issue regarding drying? We had a player who apparently tried drying 18 wet buds and lost 15 of them. Not sure if this is a problem or expected behavior.

The drying rack should complete the wet-dry transition and hold the dry bud, for whatever value you put in, no more than 6 on a rack.
But when you put 1 bud on the rack will visually be full (shows 6 buds). Did they input only 1 bud x3 racks? that could be how they got 3 bud not 18 but racks look like theres 6per

I haven't seen this issue but if they did put 18 buds across 3 racks and got 3 as a result,
did they break or right click to harvest? rightclick is correct behavior, although break should give correct qty back as well.
was this after traveling? possibly base became unloaded chunk and the rack didn't operate properly?
if multiplayer - could be a desync issue

yurajoh, Jun 17th at 12:46 AM
@sunnye: The drying rack should complete the wet-dry transition and hold the dry bud, for whatever value you put in, no more than 6 on a rack.But when you put 1 bud on the rack will visually be full (shows 6 buds). Did they input only 1 bud x3 racks? that could be

So apparently the player did indeed put 6 wet buds on each rack, 3 racks total. After drying they only recieved a single bud from each rack.

Don't know if this has affected anyone else so far, so it might've been a desync issue. Hopefully just a one off thing.

sunnye , Jun 17th at 1:12 AM (modified Jun 17th at 1:24 AM)
@yurajoh: So apparently the player did indeed put 6 wet buds on each rack, 3 racks total. After drying they only recieved a single bud from each rack. Don't know if this has affected anyone else so far, so it might've been a desync issue. Hopefully just a one off t

I'll keep looking into it, multiplayer is tricky. I implemented a save system for the tonic and fertilizer, but the rack and jar are blocks and their data is saved and updated whenever interacted with. Also set to persist when server disconnects, so I am unsure here.
if it happens again and you have access to logs, you might be able to find a [Grassroots] BudTransition: error   which would mean something happened when trasfering the bud off rack and it couldn't resolve. just lmk if you see it again

either way thank you for the bug report!

MiraLeaps, Jun 9th at 3:41 PM

Oh perfect, I was going to make a whole hemp system myself for my Sengoku Japan conversion mod, I'll just toss this as a dependency

MiraLeaps, Jun 10th at 5:42 PM
@sunnye: Sengoku Japan mod?πŸ‘€ interesting..

Ohhh yes, It'll be released as a alpha soon I hope.

fubfubfub, Jun 22nd at 6:44 PM
@MiraLeaps: Ohhh yes, It'll be released as a alpha soon I hope.

If sunny is willing i'd be more than happy to model a strain of hemp i know of thats grown in hokkaido and have it as a patch for your mod perhaps, could be neat

HaraiseTenshi, Jun 8th at 11:20 AM (modified Jun 8th at 7:57 PM)

Does the weed rot?

 

E.g. could I just use the mod to create Hemp Textiles as a flax alternative and just produce rot from the buds? πŸ˜€

sunnye , Jun 8th at 6:58 PM
@HaraiseTenshi: Does the weed rot? E.g. could I just use the mod to create Hemp Textiles as a flax alternative and just produce rot from the buds? πŸ˜€

Yes the buds do rot and you could just use the leaf and bud as a rot farm and focus on hemp if you wanted!

Randompug, Jun 8th at 4:24 AM

Remember the difference between strains with this simple heuristic: Indica is "inda couch", and Sativa is the other one!

MrShootMe, Jun 19th at 9:39 AM
@Randompug: Remember the difference between strains with this simple heuristic: Indica is "inda couch", and Sativa is the other one!

"And Sativa makes ya a diva" works for the other half! pardon my comments from the peanut gallery..

Randompug, Jun 5th at 8:50 PM

Do the traders buy hemp or weed or anything? I'd love to become a dealer

sunnye , Jun 6th at 1:04 AM
@Randompug: Do the traders buy hemp or weed or anything? I'd love to become a dealer

No but that would be cool to add. either append vanilla traders or maybe a new dealer trader?

Randompug, Jun 6th at 1:12 AM
@sunnye: No but that would be cool to add. either append vanilla traders or maybe a new dealer trader?

Gotta be vanilla traders, you KNOW the Treasure Hunter would love some Hindu Kush

joneill132, Jun 4th at 8:57 PM

Fun mod, love the hemp addition. Are there any uses for the cannabis leaf though? Right now it's just compost for me.

sunnye , Jun 4th at 9:06 PM (modified Jun 4th at 9:06 PM)
@joneill132: Fun mod, love the hemp addition. Are there any uses for the cannabis leaf though? Right now it's just compost for me.

thank you! no unique uses, right now its best used as compost/rot/firepit fuel

joneill132, Jun 5th at 4:17 PM
@sunnye: thank you! no unique uses, right now its best used as compost/rot/firepit fuel

Cool cool, just wanted to make sure I wasn't missing anything. Thank you for all the hard work on this mod!

DeTHKnows, Jun 4th at 9:51 AM

i have a question ive loaded this up on a pre-existing map do i have to regenerate chunks to get any of the items to load as ive played for say 10 hour or so since adding and have not found any of the plants

sunnye , Jun 4th at 6:05 PM (modified Jun 4th at 7:03 PM)
@DeTHKnows: i have a question ive loaded this up on a pre-existing map do i have to regenerate chunks to get any of the items to load as ive played for say 10 hour or so since adding and have not found any of the plants

Correct, you would need to explore chunks that have not been rendered yet/regen if it's added to a pre-existing world.

Ozyzzyl, Jun 4th at 5:01 AM

Does the quality modifier also affect the duration of the buff, or only the strength of the buff?

sunnye , Jun 4th at 6:08 PM
@Ozyzzyl: Does the quality modifier also affect the duration of the buff, or only the strength of the buff?

Currently no. It used to but the value change wasn't sticking. If you want to perma increase the duration, it can be changed in the config. I can see about applying quality duration again in a fix

MrShootMe, Jun 3rd at 12:53 AM

Already loved this mod, adding hemp utility just made it a forever mod for me as long as its around.. Big ask, but cannabutter? or maybe just pipe crafting for those who dont like smoking paper Lmao! be amazing to see a pipeleaf colab in that regard..

Fun, May 31st at 7:57 PM

Should be able to use stalks for fabric 

sunnye , Jun 2nd at 10:21 PM
@Fun: Should be able to use stalks for fabric

now you can!

Randompug, May 31st at 8:44 AM

Could we get a cosmetic cig like the piece of straw? I would love my Slavic Seraph to become even more Slavic

Salohcin, May 30th at 8:50 PM

Would it be possible to add the leaves to troughs so I can feed my animals with it? 

BruceTheRonin, May 29th at 9:48 AM (modified May 29th at 10:02 AM)

@sunnye
Yo cool mod ya got here.
Any plans for "topping" or LST'd plants, taking clones, and crossing strains? (could be cool to compatibility patch with ruderalis for autoflowering hybrids). Even first generational hybrids or F1s between landraces can show improved vigour, yeild, potency, and plant size. Hybrids are more temperature tolerant aswell.

FatBossman, May 28th at 6:33 AM

Awesome mod! Any plans to make it work with the pipes from Pipeleaf once that mod is updated? 

sunnye , May 29th at 5:09 AM (modified May 29th at 5:42 AM)
@FatBossman: Awesome mod! Any plans to make it work with the pipes from Pipeleaf once that mod is updated?

Pipeleaf would most likely need to extend some functions so GR buds could hook into pipes. Working on some other things for the mod atm, and thank you glad you enjoy it!

thatKazzy, May 29th at 1:44 PM
@sunnye: Pipeleaf would most likely need to extend some functions so GR buds could hook into pipes. Working on some other things for the mod atm, and thank you glad you enjoy it!

Right around when you posted this Pipeleaf pushed the 1.22 update. Not great logs so not sure what all got changed

Shaaark, May 27th at 7:49 PM (modified May 27th at 7:57 PM)

This is such a cool thing to see. I'm a medical user (chronic migraine) and this fulfills my crazy disabled hippy in a commune fantasies in my favorite game! πŸ’—πŸ¦ˆ

Input from a fiber artist: hemp (chemical effect) and hemp (fiber) are not the same plant. The first are much smaller plants cultivated specifically to produce more chemical effect. The second ones are much taller and larger, resulting in better fiber production at the cost of chemical effect. There isn't a lot of real world double dipping in the hemp industry. You could get into some cool experimental botany and cultivation mechanics if you wanted to go crazy. 

Carieuwubear21, May 28th at 1:11 AM
@Shaaark: This is such a cool thing to see. I'm a medical user (chronic migraine) and this fulfills my crazy disabled hippy in a commune fantasies in my favorite game! πŸ’—πŸ¦ˆ Input from a fiber artist: hemp (chemical effect) and hemp (fiber) are not the same plant. The

same plants different growing conditions, a good strain of marijuana should be able to get as big as a hemp plant, unless it is an autoflowering strain in which case certaintly way too small to do anything for fibers

MANEL190, May 26th at 3:42 AM

time to lace the food of me buddies >:D
THIS SHIT LACED - Imgflip

AinzOoalGown420, May 24th at 1:17 AM

Bong?

Zkinny, May 25th at 10:04 AM
@AinzOoalGown420: Bong?

Bing

AinzOoalGown420, May 26th at 12:23 AM
@Zkinny: Bing

So bongo, bongo, bongo,
I don't want to leave the congo, oh no no no no no
Bingo, bangle, bungle, I'm so happy in the jungle, I refuse to go

ThanosChin, May 23rd at 6:25 PM (modified May 23rd at 6:35 PM)

I downloaded this mod to add to my singleplayer 1.22.2 world. The mods I currently am running is: AutoToolBar (SaltyWater), Block overlay (xel), Creature Footsteps (Aceolu), Falling Tree (SaltyWater), HUD Clock (sunnye,fubfubfub), Hydrate or Dietrate (Chronolegionnaire, TheInsanityGod), Real Smoke (XyrVexus), Trash Binned (SaltyWater), Immersive Body Temp (Cer0). The cannabis leaves do add a slight psychedelic affect, the plants grow fine, the only thing that seems to not be working is the intended effects of the joints. I get no screen effects or buffs/debuffs after fully smoking one. I disabled all mods besides this one and tried a fresh world and it still does not work (I also get errors on start up for this mod). I do not know if this is user error or if the mod is simply not working as intended currently. I would really like for this mod to work for my singleplayer world as it is very well made and really cool to mess around with. Thank you in advance!

sunnye , May 24th at 3:43 AM (modified May 24th at 6:51 AM)
@ThanosChin: I downloaded this mod to add to my singleplayer 1.22.2 world. The mods I currently am running is: AutoToolBar (SaltyWater), Block overlay (xel), Creature Footsteps (Aceolu), Falling Tree (SaltyWater), HUD Clock (sunnye,fubfubfub), Hydrate or Dietrate (Chr

Hello, there is a discord thread for the mod if you would like to attach your server-main.log or client-main.log for any errors
There can always be issues with lingering data from your cache/unpack folder, you can try deleting that. Otherwise, no mods fresh world should produce smoke with the joint, there is no other visuals for joints other than smoke.

A buff rework is actually next. And it can be difficult to "know" if a buff is applied if you cant directly see the stat, so this comment had me thinking having a visual displaying active buffs would be beneficial - working on it https://imgur.com/a/T8gPCeR 


ThanosChin, May 24th at 8:55 PM
@sunnye: Hello, there is a discord thread for the mod if you would like to attach your server-main.log or client-main.log for any errorsThere can always be issues with lingering data from your cache/unpack folder, you can try deleting that. Otherwise, no mods fres

Ah I was under the impression that the joints would add a slight psychedelic effect, I believe the mod is working then as every other aspect of the mod is perfect. Thank you so much for the reply!

IICubeII, May 19th at 6:16 PM (modified May 19th at 6:25 PM)

Really enjoying the mod so far, but I would love a few small tweaks!

First up, the display of the Drying Racks and Jars - It would be awesome to actually see each bud we hang up, one at a time, and be able to mix them on a rack. (3 red, 2 green, 1 blue, for instance!)
Also, the display model for the Jar, it always looks full when placed? It also doesn't change color depending on the buds inside, hopefully this will change soon! It'd be great to have it look more full as you cram in buds and have the jar actually show the correct buds when filling! In addition, it'd be really nice to be able to place most, if not all, the items from this mod on the floor. For display or whatever, it'd be dope to lay the buds out in a cabinet.

If you need any help with texture work, don't hesitate to reach out!

Lastly, I would love to be able to break down the leaves we get into "Flax Fibers". This would, more or less, let us make "hemp" rolling papers (and clothes) without you having to bog down the mod by making Hemp Fibers it's own thing.

sunnye , May 22nd at 5:53 PM
@IICubeII: Really enjoying the mod so far, but I would love a few small tweaks!First up, the display of the Drying Racks and Jars - It would be awesome to actually see each bud we hang up, one at a time, and be able to mix them on a rack. (3 red, 2 green, 1 blue, fo

Hello, appreciate the feedback !

The jars will be fixed for their strain mapping and volumes in an upcoming update :). As well as placing your items down for display.

For the drying racks - we may revisit this, the amt of buds could be fun to see

Hemp - possibly, thinking of how much we want to put into it since it wasn't the original focus but there are many requests for it

EllyBee, May 17th at 10:15 PM

im sorry, by following i messed up your 69 followers :(

TheRealFlynn, May 17th at 7:21 PM

Am I the mod creator of the fork?

TheRealFlynn, May 17th at 7:24 PM
@TheRealFlynn: Am I the mod creator of the fork?

if so, I'm happy to talk about balancing adjustments or whatever

sunnye , May 18th at 2:25 AM
@TheRealFlynn: Am I the mod creator of the fork?

yes ty on the ruderalis fork! it's a must have in any world imo

TheRealFlynn, May 19th at 2:44 PM
@sunnye: yes ty on the ruderalis fork! it's a must have in any world imo

My pleasure. I am considering removing the edibiility of the seeds, cuz it annoys tf out of me.
Original mod was a stellar. Just not balanced well imho.

Tetsune, May 17th at 1:39 PM

The models and textures in this mod are gorgeous.

Immortalmecha, May 17th at 5:20 AM

This feels personal <3

juxita, May 17th at 3:21 AM

Coming back to the game just for this mod, incredible work! I really dig the models, very pleasant to look at.
Now both of my favorite games (VS and VOTV) allow me to grow stuff, great times :D 

juxita, May 18th at 3:23 AM
@fubfubfub: glad you like my models :)) also theres a weed mod for VOTV?

Hi, i saw you talking to the mod author below, it's so cool you could apply your work here! As a beginner in 3d modelling, it's very inspiring to see such "simple", but at the same time amazing models and textures! I know making vanilla-looking VS style models can sometimes be harder than fully realistic ones. Thank you! 
Also no, it's not a mod! In one of the latest votv updates dev added one pack of "thingy" seeds in a secret location, you can grow it and even roll and smoke a joint, haha! Though i don't think there are any special effects yet, but still fun to turn a serious scientific compound into a cannabis farm with purple lights and funky music playing everywhere. :D

DUCATISLO, May 17th at 12:29 AM

LESS GOO

Tomaso, May 13th at 8:28 AM

Hey! Nice mod, thanks for that.

There might be an issue with DryingSpeedOverhaul, I think you use the same name for the drying rack..

When I deconstruct the rack from DSO it will give me a GR rack back.

sunnye , May 17th at 2:48 AM
@Tomaso: thank you very much

all good now ! any old cannabis racks you will need to break and make new. cannabis drying rack has new id

sunnye , May 12th at 8:58 PM

models are in process of being revamped. if you experience any mem leaks due to a large weed farm, once 0.3.0 is out please update.

DUCATISLO, May 10th at 6:51 PM

SWAMPWEED!!!

fubfubfub, May 9th at 8:46 PM

I was working on a mod just like this then you released this, any interest in using my plant models/hash etc imageimage

sunnye , May 9th at 8:55 PM
@fubfubfub: I was working on a mod just like this then you released this, any interest in using my plant models/hash etc

Oh those models are so good! I have a thread for this mod on discord, would you want to contact me there? always open to collab on something. I love the stackable joints ahaha

PureRage, May 9th at 4:58 AM

You're telling me, I can roll and smoke a joint? man this mod aint shi-- why is the sky rotating clockwise? 

GSBro, May 9th at 4:48 AM

Weed at last! Weed at last! Thank god almighty, we have weed in Vintage Story at last!

Mushyroom0515, May 9th at 12:15 AM

Finally, THE mod. 

Calbain, May 8th at 6:56 PM

Finally, Vintage Story is playable

Froggowo, May 8th at 5:48 PM

Nice mod! Would you ever add compatibility to Pipeleaf? (assuming it gets updated). Specifically for smoking in the pipes

 

A half-baked idea I have is using Genelib to give the plants genetics, possibly with interbreeding to create unique strains? You could have the option of a) cloning your current plant to keep its exact genetics/strain, or crossbreeding it with another to create something new.

sunnye , May 9th at 9:35 PM
@Froggowo: Nice mod! Would you ever add compatibility to Pipeleaf? (assuming it gets updated). Specifically for smoking in the pipes A half-baked idea I have is using Genelib to give the plants genetics, possibly with interbreeding to create unique strains? You coul

For Pipeleaf yes I plan on patching for it, just waiting for it to update.

and half-baked ideas are the best :) I do have interest in creating hybrid strains. Stay tuned!

Tisma, May 8th at 4:59 PM

Thanks for this mods !