Mods / Grassroots
- Tags:
- Authors:
- sunnye, fubfubfub
- Side:
- Both
- Created:
- May 8th at 3:34 AM
- Last modified:
- 1 day ago
- Downloads:
- 37087
-
Recommended download (for Vintage Story 1.22.0 - 1.22.7):
grassroots_0_7_7.zip 1-click install
DELETE YOUR GRASSROOTS.JSON IN MODS CONFIG FOLDER IF UPDATING TO NEWEST VERSION
Grassroots
cannabis cultivation
"This is grade A, top-shelf, lightly-spritzed-with-holy-water cannabis."
Grow, dry, cure, and enjoy the fruits of your labor. Grassroots adds cannabis cultivation for sativa and indica plants.
Four strains each with their own climate zone and effects when smoked. Find them growing in the wild and gather seeds for your farm.
The cultivation process has three optional steps that improve the quality of your crop. What you use to enjoy your crop will improve the duration.
Hemp production allows hemp stalks to be broken down into fibers or hurd. Fibers can replace most linen/cloth counterparts and hurd can be made into building materials.
Wild Strains
Hindu Kush - Found in temperate forests and grasslands. Tolerates cold well. A reliable strain for most climates.
Red Congo - Found in hot, wet jungle and rainforest climates. Needs warmth and moisture.
Mazar-i-Sharif - Found in cold mountain regions and dry upland terrain. Thrives in odd places.
Acapulco Gold - Found in hot, arid desert and savanna regions with little rainfall.

Quality
There are four quality levels. Getting to Dank takes effort: nutrition during growth, drying, and curing. All steps are optional.



| Quality | Steps | Multiplier |
| Poor | No processing | 0.5x |
| Fine | One step | 0.75x |
| Good | Two steps | 1.0x |
| Dank | All three steps | 1.35x |
Enjoying
Roll a joint, pack a pipe, or rip a bong!
Enjoying your crop gives a buff. The effect depends on the strain. Potency scales with quality. Duration scales with smoking device.
Joints are rolled from parchment and buds in the grid, ready for use w/ hold right click.
Pipes are made and fired from clay, put bud in off-hand with pipe in main hand and press shift+Rclick to pack. Packed pipe can be used on torch/oil lamp to light. Wear pipe and hold 'R' key on keyboard to smoke!
Bongs are made and fired from clay from a bowl, body, and stem then combined in grid, same packing process as pipes, use bong on torch/oil lamp to light, but hold right click to enjoy.
Bong parts are mix-and-match so you can build your own bong from the 3 pieces!
In-game HUD will display buffs and timer. CTRL+G to toggle HUD off/on.



Traders
If you end up with too much product, sell to your local traders
Agriculture, Survival Goods, Clothing, and Treasure Hunter Traders want your hemp and joints!
Each trader has a favorite strain, be sure to bring the correct one!
Quality does not play into prices. (yet)
Hemp Production
Cannabis crops can drop hemp stalks. Stalks can be broken down into fibers and/or hurd.
Fibers
Follow the same production as flax (fibers -> twine -> linen -> cloth).
Hemp cloth can be dyed using the same barrel process as regular cloth/mordant cloth, and hemp fibers or twine can be soaked into pulp and pressed into writable hemp paper.
Hemp items are fully compatible with crafting recipes for flax fibers, twine, linen, or cloth, they work as direct substitutes. (there's a lot of recipes, things can get missed! let me know on discord!)

Hemp Seed Oil
Press cannabis seeds in a fruit press for hemp oil. 20 seeds fills 10L. Works in place of rendered fat for oil lamps, oiling hides, and mechanical power parts.
Flour, Bread, and Feed
The leftover mash grinds into hemp flour, which makes dough, which bakes into hemp bread. Also pie crust! Or seal mash with a little hemp oil in a barrel for hemp seed cake for animal feed
Hempcrete
building material! NO KILN REQUIRED
Strip stalks with a knife or ret them in a barrel with water for hemp hurd. Seal hurd with limewater for 48 hours to make hempcrete mix. Craft hempcrete bricks in the grid which then craft into variations of hempcrete blocks.
**If you DO NOT want hemp production in your world and prefer flax to rule, make this change in the config:
ModConfig/grassroots.json
EnableHempProduction: false
Grassroots Mods:
Hemp Patch Any recipes in vanilla that use flax/linen/cloth should allow hemp variant to be used in its place. Mods that use those vanilla items should also patch and allow hemp. But any custom items, fabric, etc will not patch. If I missed a key in my mapping and a specific item causes issues, let me know.
Immersive Fibercraft compat for hemp production - hemp is still enabled in crafting grid

Toolsmith compat for hemp bindings from: hemp stalk, hemp twine, and hemp cloth-color strips (toolsmith fabric strips). Hemp Oil can treat handles.

From Golden Combs compat waxed linen/twine can be made from hemp linen/twine and used in the frame liners. Bees enabled on GR plants.
Biomes compat cannabis will spawn in Central and Eastern Palearctics
FoodShelves compat most things can be placed with their storage. Flour sacks can be made from hemp cloth and can store hemp flour.
Integrated Mod Manager imm.json for Grassroots. all configs available thru .imm command (IMM needs to be installed)
Looking for mods that cause issues/conflicts.
Any mods that you want compat for, make a suggestion on the discord.
ALWAYS BACK UP YOUR WORLD BEFORE AN UPDATE - THINGS CAN BREAK, TEXTURE ATLAS CAN REFUSE TO MAP, ALL VANILLA FUNKY STUFF
>>>>v0.7.0 UPDATE<<<<
no breaks - I recommend deleting your grassroots.json in ModConfigs. On world reload, it will generate a new config. new features!
0.7.0 required for Grassroots Coca
>>>>v0.6.0 UPDATE<<<<
no breaks
>>>>v0.5.0 UPDATE<<<<
no breaks
>>>> v0.4.0 UPDATE <<<<
!!!! OLD CURING JARS WILL NEED DESTROYED THEY USE A NEW ID !!!!
>>>> v0.3.0 UPDATE <<<<
!!!! OLD RACKS AND CURING JARS WILL NEED DESTROYED THEY USE A NEW ID !!!! ALL CURRENT PLANTS ARE SAFE !!!!
ANY CURRENT FERTILIZED OR TONIC PLOTS WILL NOT BE SAVED, YOU WILL HAVE TO REPLANT AND REAPPLY
Follow the mod troubleshooting guide from the moddb.
Clear you unpack folder in your Cache.
Delete your config file for grassroots.
If you get black textures on weed or items, atlas is not mapping correctly. Usually a mod conflict, disable mods to find which mod has conflict.
Plants have worldgen so if you remove mod they will be unrendered if they are in already loaded chunks.
Multiplayer is only slightly tested. Smoke from joint is sent both client and server so that you and friends can see smoke, server side smoke amount may not be as much as the client.
Any mods that affect smoke may have issues with the joints. Mods that do things with buffs might conflict. Mods that take same hotkeys may have issues and you will need to remap.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.7.7 | grassroots | 518 | 1 day ago | grassroots_0_7_7.zip | 1-click install | ||
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Some cleanup
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| 0.7.6 | grassroots | 919 | 2 days ago | grassroots_0_7_6.zip | 1-click install | ||
|
--- this is mainly multiplayer bugfixes --- FIXED:
ADDED:
CHANGED:
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| 0.7.5 | grassroots | 298 | 4 days ago | grassroots_0_7_5.zip | 1-click install | ||
|
ADDED: imm.json file to /config this adds an in-game configuration to edit the grassroots.json config file. type .imm in-game an alternative to configlib made by @YangWenLi https://mods.vintagestory.at/imm
FIXED: seedbags had incorrect ground storable sizes and i had shift+rclick instead of ctrl+shift+rclick like other seedbags. fixed. | |||||||
| 0.7.4 | grassroots | 2130 | Sep 3rd at 6:05 AM | grassroots_0_7_4.zip | 1-click install | ||
|
ADDED - Cannabis Drying Rack now holds up to 9 buds. Model & Texture rework ADDED - Cannabis Drying Rack Extender, holds up to 12 buds, must be added to top of drying rack | |||||||
| 0.7.3 | grassroots | 2955 | Aug 27th at 4:56 AM | grassroots_0_7_3.zip | 1-click install | ||
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FIX - using knife to strip last hemp stalk on ground would loop knife animation. fixed the animation fire client side. | |||||||
| 0.7.2 | grassroots | 4103 | Aug 14th at 7:25 AM | grassroots_0_7_2.zip | 1-click install | ||
|
ADDED - Brazilian Portuguese translation from @Arquimago - thank you! TWEAK - UK translation updated - thank you @DeanBro ! COMPAT - FoodShelves, hemp flour whitelisted for flour sacks. | |||||||
| 0.7.1 | grassroots | 752 | Aug 12th at 3:03 AM | grassroots_0_7_1.zip | 1-click install | ||
|
ADDED - Compatibility for FoodShelves floursacks. All hemp cloth/colors. | |||||||
| 0.7.0 | grassroots | 682 | Aug 11th at 3:13 AM | grassroots_0_7_0.zip | 1-click install | ||
|
v0.7.0
COMPAT WITH NEW MOD GRASSROOTS COCA | |||||||
| 0.6.2 | grassroots | 4024 | Jul 31st at 3:43 AM | grassroots_0_6_2.zip | 1-click install | ||
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TWEAK - Hemp Dough can be made into pie crust with 420 satiety TWEAK - Changed hemp dough and pie texture to flax TWEAK - Updated UK translation (thank you DeanBro!) | |||||||
| 0.6.1 | grassroots | 697 | Jul 27th at 3:55 AM | grassroots_0_6_1.zip | 1-click install | ||
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COMPAT Toolsmith treatment now includes Hemp Oil | |||||||
| 0.6.0 | grassroots | 83 | Jul 27th at 12:49 AM | grassroots_0_6_0.zip | 1-click install | ||
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v0.6.0 changelog:
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| 0.5.8 | grassroots | 7953 | Jun 26th at 8:01 PM | grassroots_0_5_8.zip | 1-click install | ||
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10k downloads! WOW!
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| 0.5.7 | grassroots | 1478 | Jun 19th at 3:05 AM | grassroots_0_5_7.zip | 1-click install | ||
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| 0.5.6 | grassroots | 3265 | Jun 8th at 6:54 PM | grassroots_0_5_6.zip | 1-click install | ||
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| 0.5.5 | grassroots | 506 | Jun 8th at 5:45 AM | grassroots_0_5_5.zip | 1-click install | ||
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!!!!FOR REAL THIS TIME!!!! AGAIN!!!!
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| 0.5.4 | grassroots | 10 | Jun 8th at 5:08 AM | Release Retracted | |||
Retraction Reason:This broke hemp linen alternative recipes Changelog:!!!!FOR REAL THIS TIME!!!!
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| 0.5.3 | grassroots | 12 | Jun 8th at 4:22 AM | Release Retracted | |||
Retraction Reason:Didn't fix Changelog:
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| 0.5.2 | grassroots | 1189 | Jun 4th at 8:35 AM | grassroots_0_5_2.zip | 1-click install | ||
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| 0.5.1 | grassroots | 115 | Jun 4th at 4:04 AM | grassroots_0_5_1.zip | 1-click install | ||
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| 0.5.0 | grassroots | 531 | Jun 2nd at 10:17 PM | grassroots_0_5_0.zip | 1-click install | ||
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| 0.4.1 | grassroots | 1380 | May 26th at 2:08 AM | grassroots_0_4_1.zip | 1-click install | ||
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| 0.4.0 | grassroots | 639 | May 25th at 5:50 AM | grassroots_0_4_0.zip | 1-click install | ||
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| 0.3.2 | grassroots | 480 | May 22nd at 10:04 PM | grassroots_0_3_2.zip | 1-click install | ||
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Ukranian Translation Added, Thank you @DeanBro ! | |||||||
| 0.3.1 | grassroots | 1452 | May 17th at 6:55 AM | grassroots_0_3_1.zip | 1-click install | ||
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| 0.3.0 | grassroots | 326 | May 17th at 12:27 AM | grassroots_0_3_0.zip | 1-click install | ||
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| 0.2.2 | grassroots | 391 | May 10th at 6:38 PM | grassroots_0.2.2.zip | 1-click install | ||
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-Hardcoded c# strings now point to lang.json for future lang support -added es-419 and FR translations | |||||||
| 0.2.1 | grassroots | 198 | May 8th at 4:18 PM | grassroots_0.2.1.zip | 1-click install | ||
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release | |||||||
| 0.2.0 | grassroots | May 8th at 5:07 AM | Release Retracted | ||||
Retraction Reason:incorrect Changelog:added Grassroots v0.2.0 | |||||||









Hello, We Just had a massive server hang for about 10 mins (Console would not accept any commands). Server logs were just constantly spamming the error below. We are running Grassroots + Grassroots Coca. Everything went back to normal after about 10 mins or so.
at Grassroots.ItemSmokingVessel.IsLit(ItemStack pipe, IWorldAccessor world)
at Grassroots.WornSmokingSystem.OnEmberTick(Single dt)
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 36
at Vintagestory.Common.EventManager.TriggerGameTick_Patch1(EventManager this, Int64 ellapsedMilliseconds, IWorldAccessor world)
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 883
If i can provide anything else please let me know thank you!
Working on an update to fix some multiplayer bugs. ty for report!
id like it to also give us slight hallucination effect or something, would be cool, or just head spinning
Speaking of config, let me know if you want IMM support... I'll make a file for you.
hello Yang! I made and included an imm.json file in this last update :) tested and worked!
:D
for some reason the smoke particles are only on visible on the smokers screen. so anyone else that watches someone smoke cannot see the smoke particles
Currently using the most recent version, as well as running the proper updated config file too.
Having an issue where any time I modify the effects of strains, by adding new effects into the effects [] array, it causes the config to reset all my changes.
Curiously, the only thing I can get to stay after changing it, would be the duration modifiers for things inside of the array.
hi! unfortunately, the effects can't be added/replaced in the current config setup. the reason they are there is for readability to edit the value under them.
I did intend for the effects to be changed thru the config, but it went on the backburner for a bit
..what kind of heat source do i need to light the bong? right clicking a firepit just opens it
torch for now
Pipe disappeared. Now when I hit R - I get "The pipe is empty".
Lol, nevermind - found it in my mouth.
FYI, theres a hemp cloth recipe that doesn't require the cloth to be treated before dyeing. That's a pretty major gameplay change, I assume it was a mistake as the treated cloth recipe also exists?
hello! are you referring to brown?
No, I saw a recipe that allows raw hemp cloth to be dyed blue without being mordanted first. I didn't check other colours.
In vanilla VS, you can dye brown and blue without treating the cloth. Woad-blue-dye and blue dye are also separate in recipes
With woad you can dye the cloth without treating, but not with blue dye. Unless I didn;t spot that.
Is there a way to reduce the amount of wild growing plants?
not in the config, but it is possible to edit the values in your cache for grassroots/assets/worldgen cannabis_wild.json
Would love the ability to make Edibles or the like. It'd be a good use of the leaves, by toasting them, grinding them, and then mixing them with something (rendered fat? EF oils?) to infuse it.
possible to get a config option to adjust the spawnrate of the wild plants? feel like they're way too common, at least for singleplayer lol
cutting hemp on the ground makes the cutting animation play forever
edit: i found it, will update soon
Is it possible to make either the drying rack have a configurable storage capacity or add a large rack? growing a larger amount of weed for a MP server makes having only 6 spots per rack take up a massive amount of space. Using the Drying speed overhaul mod adds in drying racks that can dry by stacks size but it dosent count for the quality.
for sure, we've had requests for bigger racks so that may happen, if not a config can happen.
how much weed are you growing?π
So many. I have long seasons on with a multiplayer server so people love to get the buffs and im always needing more space lol
Yeah I would appreciate some bigger dryingracks too, and I'm not even playing Multiplayer. I replaced most of my flax fieldcycles with weed because it mainly does the same thing but with buds and t heir buffs on top. The only thing weed cant replace is the Flax grain but I usually have tons of grains anyways so the only real reason I still grow some flax is for those recipes (mods) that cant be done with hemp fibers and their related products.
great mod but can you add the option too add water too the bong? and maybe a dirty bong water debuff? perchance :p
Any way to pick up jars with stuff curing in them? Should be able to put them on shelves....
xD I was trying to place the jars on the double shelf from food shelves and the jars decided they wanted to float instead
I can't work out how to roll a joint
I have no recipe for it nor can I do it from the offhand
Update: Nvm I worked it out, it was weird because in the guide I could only navigate to the joint when searching it up directly but not when attempting to click on it from the bud's entry
This mod is amazing! Is there any outline for crossbreeding plants to create your own strains with unique stats (temp resistance, yield, nutrient demand, grow time, bud/leaf color)? It'd be insane to see that implemented. My seraph yearns to recreate DJ Shortz' Blueberry strain.
Keep up the great work!
its something we'd love to do so dont discount it from happening but its not the focus atm
right now we're working on the NPC module "Freaks and Geeks" which allows you to sell your product to various different types of npc (including goblins, if you go to the discord mods channel for grassroots you can check these out) alongside the opium module.
So cool to have pipes and bongs! Could the pipe wearable get fixed for the lupine player model?
Now we just need a dope little jonas lighter for quickly lighting our new pipes! Maybe little matches made from 1 use of Blasting Powder?
Either way, this is awesome, great work!
What about end game Jonas tech lighter, but uses either a mix of fat/beeswax or Aqua...(however it's spelled) so gives more uses for making alcohol?
Question, is tobacco and mushroom/synthetic psychoactive productive in the timeline. Or things like datura, cactus juice. The possibilities are endless and i could ask all day.
Is there anyway to add a tincture to this mod though? Soaking the weed in alcohol could yield a large portion of the drink with 3/4ths of the effect
Ergot is definitely on the table for the future which would lead into LSD and such, Datura is something ive also thought about, also a payote/cactus drug would be a good filler for the desert players i suppose
HI! Could compatibility be added with the FoodShelves mod? Specifically allowing for Hemp Cloth to be used for the flour sack recipie?
added!
Appreciate the quick patch! I forgot to add to my original comment, but the new hemp flour is unable to be placed in the flour sack. I am not sure if it's not recognizing it as a flour or if it is some other issue.
I think they have some seed storage as well. let me look into what we can interact with then I'll do another patch.
added! needed to be whitelisted with a patch
could you make this compatable with fast crops by steelnorthman
could we use the quern to grind weed like one nug will give you two bits of shake the nugs are pretty big looking and two bits of shake could be used for a joint
ooh interesting
looks sick!
π½π€
are there any compatablitity issues with the pipeleaf mod?
you can't load bud into Pipeleaf pipes and you can't load shag in GR pipes. but other than that no issues you should be able to use the same hotkeys and it only registers GR pipes when you wear them.
Clay bong that you can throw like a brick, you must use it while sitting or else you risk "dropping" it. shattering it
would love to see this mod work similar with the cheroot mod they seem to be compatible but would really be cool to have a j lit while doing activities in game
Pretty groovy mod man I was wondering if their were jars I can store the dried buds into?
Cool looking mod ive been waiting for one of these to drop
Can't do a discord suggestion right now but compatibility with string sense (specifically the tool recipes) would be sweet
Please add compatibility with this mod. It already has pipes!
https://mods.vintagestory.at/pipeleaf#tab-description
hello! pipe code from pipeleaf is not virtual or extendable to other mod's items. unless this changes no compat, but Pipeleaf author is aware and commented that they want to add more compat for other mods in the future.
Awesome mod! Gave me and my friend a reason to travel to new chunks. PLEASE though, add a pipe! The jump to parchment is massive compared to the jump to farming
Idea;
Add later game progression that allows you to turn buds into oil so you can smoke it out of a pipe or something and no longer have to roll joints plus its more efficient to smoke oil than it is to use buds for joints
I would love to see blunts added... but then you'd probably have to creat a whole tabaco farming thing lol but the progression could look like joints-blunts-oil
please add panama red/pink btw love this mod
Would it be possible to make it so we can make pies out of hemp bread?
added! hemp dough can be made to pie crust
thank you so much my whole server wanted this
Cocaine when? Would love to grow Coco plants to make some OG coco-cola or maybe some nose candy. lol
hmmπ
It will be real...
hell yeah i love this mod
hell yeah the mod loves you
Other realisim suggestions - curing should be 2+ weeks, and drying should take place out of sunlight to avoid damage to the harvest. (Really the jars should be opened breifly to let air in once a day during curing, but that might be a bit much on a multiplayer server)
curing time is in the config you can extend the hours. making drying happen out of bad weather conditions would be more realistic i like it
Yea man, I changed the curing time already, and edited the mod file to increase the grow time, but would be nice to have that in the config file too please.
I think an easy way to achieve this in-game is just have them have to dry in a cellar. Maybe not exactly whats necessary irl, but cool and dry is defintely better than doing it outside as long as there's good airflow
Hey, please add growing time to the config, our server has 30 days months so I need to make the grow time longer
I'll look into putting growing times in a config wrapper. for now you could do it by editing the cannabis-crop.jsons in your cache/unpack for grassroots that is where the grow times live
Yea, already done, but that makes it a pain to update the mod if you create a new release as i have to do it again or create a patch.
hello, delete your grassroots.json config, update to 0.7.0 and load in, new config should generate with CropGrowTimeMult: 1.0, increase to add time :)
Ah cool, thanks, I will update our server tomorrow
would you consider implementing hashish?
hashish would be cool, more processing for the buds
Can you get addicted to weed and have like, negative effects if you don't take weed and/or the positive effects are lesser?
no, if your Grassroots cannabis is giving negative effects, stop immediately. Contact your nearest Grassroots official, who will administer the test. Once complete, please return to your commune for total assimilation.
Oh no! D:
Nice. See Psychedelicraft for inspiration.
9minecraft.net/psychedelicraft-mod/
Hello! First off, thank you for the great mod. We enjoy it on my server.
I seem to have found a bug with the config being reloaded upon a server restart. I attempt to change the duration hours, but the change does not stick. I am not a pro when it comes to coding, but I believe this issue lies within the code itself as I have gone in depth making sure that my server is not loading another copy of the mod from somewhere.
Hello, thank you!
are you using 0.5.8? this was an issue with the previous versions but was fixed. The world would need to load with the newest version, turned off, config edited, turned back on. Also try deleting the config if you are adding a new version of Grassroots, it will add itself again but as latest version on world load.
if you have done all above, let me know as it may just be something odd with my wrapper saving with multiplayer
Oh wow, thank you for the quick reply. I will report back with what I find.
This is really nice mod. Simple ,yet clever
How would I go about turning off the crafting grid recipe when using fibercraft and knitting?
You can't, what I think needs to happen is have hemp items added to Fibercraft's recipe patch which would be on IF's side. I'll find their discord thread and ask.
as for knitting, idk I haven't used that mod I am unsure on its compat
I tried to put the cannabis leaf in the different troughs but it didn't take. Is that intentional? My goats and my ducks did otherwise eat them off the ground after I tossed them in their pens.
Yeah currently you can't add them to troughs, but tossing them as feed does work.
I had a test build working with troughs, but shelved it. seemed too OP and odd to feed leaf in troughs. Hemp cake is more believable, but it would need pressing seeds/hemp oil
I was just thinking about hemp milk earlier, which requires processing down the seeds for it.
any chance we can get compatablilty with:
https://mods.vintagestory.at/pipeleaf
for their pipes or a verison of pipes added to this?
are the plants rare? having trouble finding them.... also dont even know if they are even in the game. the buds are in the handbook but when i go to creative the plants arent in there anywhere. also getting errors like this in the client.main log.
27.6.2026 11:31:22 [Warning] Texture asset 'grassroots:textures/block/crop/cannabisplant/leaf.png' not found (defined in Baked variant of block grassroots:adapted-hindukush-1).
27.6.2026 11:31:22 [Warning] Texture asset 'grassroots:textures/block/crop/cannabisplant/leafdark.png' not found (defined in Baked variant of block grassroots:adapted-hindukush-1).
27.6.2026 11:31:22 [Warning] Texture asset 'grassroots:textures/block/crop/cannabisplant/acapulco.png' not found (defined in Baked variant of block grassroots:adapted-hindukush-1).
errors are from some old textures that are no longer there, harmless and I will take care of that ty for showing me.
the plants are somewhat rare, because they depend on rainfall amt for spawns. If I use block overlay I get ~20-30 in a 300 block raidus. also they blend in really well.
Ayyyyy I can sell weed to the Luxuries trader now
temporal storm got to approash before i got high
i wanna to lit a torch but then i got high
my house is full of drifters and i know why
Cause I got high, because I got high, because I got high
tryed some ruins investigate but then i got high
i failed to enter the gate couse still i got high
my elk pissed off to wait and i know why
Cause I got high, because I got high, because I got high
Started to Bake a few pies, but then i got high..
Wanted to find my food supply, but then i got high..
smelled some smoke and I remembered why!
its those damn pies.. because i got high, because i got high..
Edit (Congratz on the 10k downloads to the mod auther! got a lot of us stoners out there so heres to 10k more!)
Started to mod on vinty, but then i got high
Adding some cool new things, but then i got high
40 compile errors and i know why
cause i got high, bc i got high, bc i got hiIgh
Thank you!
mod is absolutely gorgeous i wll add it to my modpack
The config values for strain effects are immediately reset back to default upon entering a world, on the most up-to-date version (and the version before that). Turned off every other mod and issue still persists. Would love it if this was fixed.
Also, in the default, hindukush has the effect "healingeffectivness" (healingeffectiveness?)
Fixed and will be pushed in an update :)
the typo is Vanilla VS it's the buff name i swearπ
Crazy this mod doesn't have more downloads. Super amazing quality of models and functionally fantastic!
thank you for the kind words! :)
I can't wait to find my first hemp plant etc! I have been looking everywhere in the server I have set up for myself. Are these plants relatively rare? I am not sure of the filepath or filename to look in to see if there were any errors tossed by the mod when the world was currently built.
Hi, I love the mod. It would be awesome if you could add hash production, for example by having to collect the pollen and then press it with a machine to make a hash block. I also agree with the idea of making cannabis butter, and Iβd love to see space cakes added as well. It would also be really cool if players could cross different cannabis strains to create new varieties with unique characteristics, and all consumables.
Thx for the mod ^_^
Found my first plant yesterday. Had no inventory slot left. Wild Plant died on sand. The "dead plant" doesn't drop a seed.
Why it dies? Why it not gives a seed?
currently a known issue, will be fixed in an upcoming update but ty for your bug feedback
is it fixed with today's update?
following this mod closely. please continue support.
π
Love that this mod adds Hemp, really gives the crop more utility other than "dude weed lmao". I do have a small request however, would it be possible to allow the drying rack to stack vertically? It would help with large growing operations.
Thank you for the mod.
Thank you! You could stack the racks but they will have a gap since they aren't block height. maybe a bigger drying rack in the future?
A bigger drying rack would be fantastic. Looking forward to its possible implementation.
does this work in multiplayer?
Yes
i enabled it on my server but none of the items showed up, is there anything specific i need to do in the files or smth?
that's odd. if you add it as a zip just like other mods there isn't anything you need to do.
when your server starts you should see a few [Grassroots] on load to enable things like hemp patch and the modsystem.
Are you seeing any errors in the logs?
sunnye I was looking at your biomes patch. What was your logic for where they spawn? Seems very random.
acapulco - NA, & where dry heat is
mazar - Middle East/Eastern Asia
Hindu - Same as mazar
Red Congo - Africa and South American heavy humid regions.
If a player is using this to replace flax it should be abundant. They are different strains and have different spawn conditions so they should be spread.
Just so you know all regions/realms go from pole to equator. So like Austalasian is all the way from Antartica to New Guinea. Or Atlantic Palearctic is all the way from Iceland to the Sahara. In short all relams cover all biomes. So the biome they spawn is is still base game based on temperature, rainfall, elevation, etc. But yeah you might want to have just a wild version that spawns in the wild and then the rest obtained though selective breeding. Note the wild ancestor would be from Eastern Palearctic and Centeral Paleartic.If you still want them all to be found in the wild then you might want to just have them limited to those realms. Note that players can remove them from their realms and plant them anywhere they would normally grow well.
Oh man i was hoping we would eventually get a cannabis mod! This one seems awesome!
Hi can you add the dry buds to the creative menu? Only wet is available.
Hello I'll add this for the next update for easier access.
if you have admin priv and want to access dry bud rn: /giveItem grassroots:cannabisbud-dry-{strain} {qty}
Is there any kind of issue regarding drying? We had a player who apparently tried drying 18 wet buds and lost 15 of them. Not sure if this is a problem or expected behavior.
The drying rack should complete the wet-dry transition and hold the dry bud, for whatever value you put in, no more than 6 on a rack.
But when you put 1 bud on the rack will visually be full (shows 6 buds). Did they input only 1 bud x3 racks? that could be how they got 3 bud not 18 but racks look like theres 6per
I haven't seen this issue but if they did put 18 buds across 3 racks and got 3 as a result,
did they break or right click to harvest? rightclick is correct behavior, although break should give correct qty back as well.
was this after traveling? possibly base became unloaded chunk and the rack didn't operate properly?
if multiplayer - could be a desync issue
So apparently the player did indeed put 6 wet buds on each rack, 3 racks total. After drying they only recieved a single bud from each rack.
Don't know if this has affected anyone else so far, so it might've been a desync issue. Hopefully just a one off thing.
I'll keep looking into it, multiplayer is tricky. I implemented a save system for the tonic and fertilizer, but the rack and jar are blocks and their data is saved and updated whenever interacted with. Also set to persist when server disconnects, so I am unsure here.
if it happens again and you have access to logs, you might be able to find a [Grassroots] BudTransition: error which would mean something happened when trasfering the bud off rack and it couldn't resolve. just lmk if you see it again
either way thank you for the bug report!
I'll keep that in mind if I get another ticket about bud drying issues, thanks for the quick response!
Oh perfect, I was going to make a whole hemp system myself for my Sengoku Japan conversion mod, I'll just toss this as a dependency
Sengoku Japan mod?π interesting..
Ohhh yes, It'll be released as a alpha soon I hope.
If sunny is willing i'd be more than happy to model a strain of hemp i know of thats grown in hokkaido and have it as a patch for your mod perhaps, could be neat
that could be very cool!
Does the weed rot?
E.g. could I just use the mod to create Hemp Textiles as a flax alternative and just produce rot from the buds? π
Yes the buds do rot and you could just use the leaf and bud as a rot farm and focus on hemp if you wanted!
Remember the difference between strains with this simple heuristic: Indica is "inda couch", and Sativa is the other one!
"And Sativa makes ya a diva" works for the other half! pardon my comments from the peanut gallery..
Do the traders buy hemp or weed or anything? I'd love to become a dealer
No but that would be cool to add. either append vanilla traders or maybe a new dealer trader?
Gotta be vanilla traders, you KNOW the Treasure Hunter would love some Hindu Kush
Fun mod, love the hemp addition. Are there any uses for the cannabis leaf though? Right now it's just compost for me.
thank you! no unique uses, right now its best used as compost/rot/firepit fuel
Cool cool, just wanted to make sure I wasn't missing anything. Thank you for all the hard work on this mod!
i have a question ive loaded this up on a pre-existing map do i have to regenerate chunks to get any of the items to load as ive played for say 10 hour or so since adding and have not found any of the plants
Correct, you would need to explore chunks that have not been rendered yet/regen if it's added to a pre-existing world.
Does the quality modifier also affect the duration of the buff, or only the strength of the buff?
Currently no. It used to but the value change wasn't sticking. If you want to perma increase the duration, it can be changed in the config. I can see about applying quality duration again in a fix
As long as there's a config I can tinker with, cool. Thanks man.
Already loved this mod, adding hemp utility just made it a forever mod for me as long as its around.. Big ask, but cannabutter? or maybe just pipe crafting for those who dont like smoking paper Lmao! be amazing to see a pipeleaf colab in that regard..
thank you! I like the cannabutter idea :) not sure on pipes but more smokables would be cool!
Should be able to use stalks for fabric
now you can!
Could we get a cosmetic cig like the piece of straw? I would love my Slavic Seraph to become even more Slavic
Would it be possible to add the leaves to troughs so I can feed my animals with it?
@sunnye
Yo cool mod ya got here.
Any plans for "topping" or LST'd plants, taking clones, and crossing strains? (could be cool to compatibility patch with ruderalis for autoflowering hybrids). Even first generational hybrids or F1s between landraces can show improved vigour, yeild, potency, and plant size. Hybrids are more temperature tolerant aswell.
thank you! I enjoy ruderalis so thank you and Brun for that :) Nothing planned as of now but that would be cool!
Awesome mod! Any plans to make it work with the pipes from Pipeleaf once that mod is updated?
Pipeleaf would most likely need to extend some functions so GR buds could hook into pipes. Working on some other things for the mod atm, and thank you glad you enjoy it!
Right around when you posted this Pipeleaf pushed the 1.22 update. Not great logs so not sure what all got changed
This is such a cool thing to see. I'm a medical user (chronic migraine) and this fulfills my crazy disabled hippy in a commune fantasies in my favorite game! ππ¦
Input from a fiber artist: hemp (chemical effect) and hemp (fiber) are not the same plant. The first are much smaller plants cultivated specifically to produce more chemical effect. The second ones are much taller and larger, resulting in better fiber production at the cost of chemical effect. There isn't a lot of real world double dipping in the hemp industry. You could get into some cool experimental botany and cultivation mechanics if you wanted to go crazy.
same plants different growing conditions, a good strain of marijuana should be able to get as big as a hemp plant, unless it is an autoflowering strain in which case certaintly way too small to do anything for fibers
time to lace the food of me buddies >:D

Bong?
Bing
So bongo, bongo, bongo,
I don't want to leave the congo, oh no no no no no
Bingo, bangle, bungle, I'm so happy in the jungle, I refuse to go
I downloaded this mod to add to my singleplayer 1.22.2 world. The mods I currently am running is: AutoToolBar (SaltyWater), Block overlay (xel), Creature Footsteps (Aceolu), Falling Tree (SaltyWater), HUD Clock (sunnye,fubfubfub), Hydrate or Dietrate (Chronolegionnaire, TheInsanityGod), Real Smoke (XyrVexus), Trash Binned (SaltyWater), Immersive Body Temp (Cer0). The cannabis leaves do add a slight psychedelic affect, the plants grow fine, the only thing that seems to not be working is the intended effects of the joints. I get no screen effects or buffs/debuffs after fully smoking one. I disabled all mods besides this one and tried a fresh world and it still does not work (I also get errors on start up for this mod). I do not know if this is user error or if the mod is simply not working as intended currently. I would really like for this mod to work for my singleplayer world as it is very well made and really cool to mess around with. Thank you in advance!
Hello, there is a discord thread for the mod if you would like to attach your server-main.log or client-main.log for any errors
There can always be issues with lingering data from your cache/unpack folder, you can try deleting that. Otherwise, no mods fresh world should produce smoke with the joint, there is no other visuals for joints other than smoke.
A buff rework is actually next. And it can be difficult to "know" if a buff is applied if you cant directly see the stat, so this comment had me thinking having a visual displaying active buffs would be beneficial - working on it https://imgur.com/a/T8gPCeR
Ah I was under the impression that the joints would add a slight psychedelic effect, I believe the mod is working then as every other aspect of the mod is perfect. Thank you so much for the reply!
Really enjoying the mod so far, but I would love a few small tweaks!
First up, the display of the Drying Racks and Jars - It would be awesome to actually see each bud we hang up, one at a time, and be able to mix them on a rack. (3 red, 2 green, 1 blue, for instance!)
Also, the display model for the Jar, it always looks full when placed? It also doesn't change color depending on the buds inside, hopefully this will change soon! It'd be great to have it look more full as you cram in buds and have the jar actually show the correct buds when filling! In addition, it'd be really nice to be able to place most, if not all, the items from this mod on the floor. For display or whatever, it'd be dope to lay the buds out in a cabinet.
If you need any help with texture work, don't hesitate to reach out!
Lastly, I would love to be able to break down the leaves we get into "Flax Fibers". This would, more or less, let us make "hemp" rolling papers (and clothes) without you having to bog down the mod by making Hemp Fibers it's own thing.
Hello, appreciate the feedback !
The jars will be fixed for their strain mapping and volumes in an upcoming update :). As well as placing your items down for display.
For the drying racks - we may revisit this, the amt of buds could be fun to see
Hemp - possibly, thinking of how much we want to put into it since it wasn't the original focus but there are many requests for it
That's why I think just making the leaves we already get, break down into Flax Fibers, would be the easiest option to make that feature! Hope you consider it!
hemp added ;)
im sorry, by following i messed up your 69 followers :(
straight to jail
Am I the mod creator of the fork?
if so, I'm happy to talk about balancing adjustments or whatever
yes ty on the ruderalis fork! it's a must have in any world imo
My pleasure. I am considering removing the edibiility of the seeds, cuz it annoys tf out of me.
Original mod was a stellar. Just not balanced well imho.
The models and textures in this mod are gorgeous.
β€οΈ
This feels personal <3
Coming back to the game just for this mod, incredible work! I really dig the models, very pleasant to look at.
Now both of my favorite games (VS and VOTV) allow me to grow stuff, great times :D
glad you like my models :)) also theres a weed mod for VOTV?
Hi, i saw you talking to the mod author below, it's so cool you could apply your work here! As a beginner in 3d modelling, it's very inspiring to see such "simple", but at the same time amazing models and textures! I know making vanilla-looking VS style models can sometimes be harder than fully realistic ones. Thank you!
Also no, it's not a mod! In one of the latest votv updates dev added one pack of "thingy" seeds in a secret location, you can grow it and even roll and smoke a joint, haha! Though i don't think there are any special effects yet, but still fun to turn a serious scientific compound into a cannabis farm with purple lights and funky music playing everywhere. :D
fub is a wizard and has cast a spell on us all with these models
fub is <3
i just love that VS has a community of people that are open to unsolicidated model offers
LESS GOO
Hey! Nice mod, thanks for that.
There might be an issue with DryingSpeedOverhaul, I think you use the same name for the drying rack..
When I deconstruct the rack from DSO it will give me a GR rack back.
Ah thanks for pointing that out. I'll clean that up in the next update.
now I know about DSO :) cool mod
thank you very much
all good now ! any old cannabis racks you will need to break and make new. cannabis drying rack has new id
models are in process of being revamped. if you experience any mem leaks due to a large weed farm, once 0.3.0 is out please update.
SWAMPWEED!!!
I was working on a mod just like this then you released this, any interest in using my plant models/hash etc

Oh those models are so good! I have a thread for this mod on discord, would you want to contact me there? always open to collab on something. I love the stackable joints ahaha
You're telling me, I can roll and smoke a joint? man this mod aint shi-- why is the sky rotating clockwise?
Weed at last! Weed at last! Thank god almighty, we have weed in Vintage Story at last!
Finally, THE mod.
Finally, Vintage Story is playable
Nice mod! Would you ever add compatibility to Pipeleaf? (assuming it gets updated). Specifically for smoking in the pipes
A half-baked idea I have is using Genelib to give the plants genetics, possibly with interbreeding to create unique strains? You could have the option of a) cloning your current plant to keep its exact genetics/strain, or crossbreeding it with another to create something new.
For Pipeleaf yes I plan on patching for it, just waiting for it to update.
and half-baked ideas are the best :) I do have interest in creating hybrid strains. Stay tuned!
Thanks for this mods !
