Mods / Quenchable Weapon Pack Alpha unofficial 1.22.1
- Tags:
- Author:
- AbysmalPoS
- Side:
- Both
- Created:
- May 5th at 11:18 PM
- Last modified:
- May 7th at 1:18 PM
- Downloads:
- 224
- Follow Unfollow 6
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Recommended download (for Vintage Story 1.22.0 - 1.22.2):
WeaponPackARebQuench1.0.1.zip 1-click install
Quenchable Weapon Pack Alpha
A content patch mod for Weapon Pack Alpha unofficial 1.18/1.19/1.20/1.21 update repack, integrating Vintage Story 1.22's quenching/buff system and providing custom stat tuning for iron(and above)-tier weapons.
Quenchable behavior (heads)
Added Quenchable to 13 weapon heads (iron/meteoriciron/steel variants only):
-
- bastardswordhead
- epsilonaxehead
- halberdhead
- harvestknifehead
- igorothead
- mambelehead
- naginatahead
- spathahead
- spontoonhead
- tachihead
- waraxehead
- warhammerhead
- warpickhead
Buffable behavior (final tools)
Added Buffable to all weaponpacka:itemtypes/tool/* so quench bonuses on heads transfer to assembled weapons.
Recipe attribute
applyquenchablebuffs: true added to 13 grid recipes (head → assembled tool) so the head's quench bonus carries over to the finished weapon. throwingspear recipe excluded.
Forgeable + inForgeTransform
- All heads have
forgable: true - Each head got a custom
inForgeTransformso it sits visually in the forge, individually tuned per weapon shape (sword-style, axe-style, hammer/pick-style, polearm-style)
Direct-smithed weapons — converted to flat stat buffs
For weapons smithed directly without a "head" intermediate, quenching was replaced with permanent flat buffs to iron/meteoriciron/steel variants only:
| Weapon | Bonus |
|---|---|
| spikedagger | +15% damage, +15% durability |
| katar | +25% damage, +25% durability |
| khopesh | +25% damage, +25% durability |
| rapier | +25% damage, +25% durability |
| chakri | +25% melee damage, +25% durability, +25% thrown damage |
| throwingspear | +25% melee damage, +25% thrown damage (no durability field) |
These weapons no longer have the Quenchable behavior — the buffs are baked into the item stats permanently. Bronze/copper/lower-tier variants are unaffected.
Caveats
- Per-weapon "quench tolerance" customization (different shatter rates / bonus magnitudes per weapon) cannot be done in pure JSON — vanilla
Quenchableonly exposesmetalVariantgroupCode. Would require a C# behavior subclass. E.g., tachi should have stronger quenching buffs (quenching makes it much better than other weapons, but it is easier to break in quenching). - Forge slot offsets (the 6 visual positions when multiple items are in the forge) are hardcoded in
BlockEntityForge— not configurable via JSON.
Todo:
1. The long weapons are currently "floating" above the forge, though the floating is inevitable :-(, so I probably need to find another way.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.1 | weaponpackarebquench | 115 | May 7th at 1:18 PM | Empty | WeaponPackARebQuench1.0.1.zip | 1-click install | |
| 1.0.0 | weaponpackarebquench | 109 | May 5th at 11:35 PM | Empty | WeaponPackARebQuench.zip | 1-click install |
I have the issue as Enigmatic student where the mod requests a mysterious dependency "V", my mod version is 1.8.2
Hey, it says that this mod has a dependancy to it, something about 'V'? a different version of the weapons pack?
Could you please let me know the version of the original mod (the weapon pack alpha mod)? Thanks!